Conference PaperPDF Available

Building up a framework for Service Design research

Authors:

Abstract

This paper outlines the evolution of Service Design from its origin within Interaction Design to its current state of development, which is strongly affected by the growing complexity and collaborative nature of service projects and social demands. The paper aims to provide a platform to ground the current state of the discipline, to offer a critique of what has been achieved to date, and to outline the main research questions that could drive Service Design Research in the near future.
415
8th European Academy Of Design Conference - 1st, 2nd & 3rd April 2009, The Robert Gordon University, Aberdeen, Scotland
BUILDING UP A FRAMEWORK FOR SERVICE DESIGN RESEARCH
Daniela SANGIORGI
ImaginationLancaster, Lancaster University
ABSTRACT
This paper outlines the evolution of Service Design from its origin within Interaction Design to its current
state of development, which is strongly affected by the growing complexity and collaborative nature of
service projects and social demands. The paper aims to provide a platform to ground the current state
of the discipline, to offer a critique of what has been achieved to date, and to outline the main research
questions that could drive Service Design Research in the near future.
Keywords: Service Design, Service Design research
1 INTRODUCTION
While Service Design is now recognised in much of the design community and service-design related
initiatives, events and research projects are growing in number, any attempt to precisely dene what
Service Design is and what it does are more difcult tasks. Design practice is quickly evolving -
stretching the borders and questioning the underlying bases of this emerging specialisation. This paper
stresses the importance of, and provides a rst platform to start a reection on, Service Design. We need
to understand where Service Design comes from, where we have been in the last two decades and where
we are now to better drive future research directions and make them meaningful to the current challenges
design is dealing with.
Without any intent to be exhaustive, this paper outlines the evolution of Service Design from its original
connection with the Interaction Design discipline and practice to its current state, which is strongly
inuenced by the growing of complexity and collaborative nature of service projects and society
demands. The analogy between designing ‘interactions’ (user - device interface) and designing ‘service
interactions’ or ‘service encounters’ (user – service interface) is at the core of Service Design’s identity
and practice. What has been gradually changing in the last decade is the context and nature of the
interactions that Service Design has been dealing with: from one-to-one to many-to-many interactions;
from sequential to open-ended interactions (Winhall, 2004); from within to amongst organisations.
Buchanan (1994) talks about ‘third order’ and ‘fourth order’ design to represent this recent need to move
where strategic decisions are made in order to be in a position to inuence future directions.
While ‘scaling up’, Service Design is also ‘reaching out’ and ‘deepening in’; this means that when both
the complexity of challenges and the objects of design become larger, design needs to collaborate with a
wider number of stakeholders and professions, but also to work ‘within’ service organisations and users
communities to provide tools and modes to deal with change and complexity on a daily basis.
The following sections will briey track this evolution, providing a platform to critique what has been
achieved to date, and what are the main research questions that could drive Service Design Research in
the near future.
2 DESIGNING SERVICE INTERACTIONS
As Richard Buchanan has asserted “design problems are ‘indeterminate’ and ‘wicked’ because design has
no special subject matter of its own apart from what a designer conceives it to be” (Buchanan, 1992: 16).
This means that the object and the practice of design depend more on what designers perceive design is,
than from a stable denition elaborated by a scientic community.
Building on this lack of ‘determination’ Service Design emerged as a contribution to a changing context
EAD09/037
416
8th European Academy Of Design Conference - 1st, 2nd & 3rd April 2009, The Robert Gordon University, Aberdeen, Scotland
and to what a certain group of informed thinkers (notably Morello, 1991; Hollins, 1991; Manzini, 1993;
Erlhoff et al., 1997; Pacenti, 1998) started to perceive and describe as a new design agenda. In the ‘90s
the growing economic role of the service sector in most of the developed economies was in a clear
contrast to the practice and culture of design, which still focused on to the physical and tangible output of
the traditional industrial sectors.
During this rst decade Service Design research has been mainly dedicated to articulating and
legitimating why design could and should work on services. Only with the introduction of the Interaction
Paradigm, Service Design has started to build its own identity and legitimacy to work in this area. The
Interaction Paradigm in Service Design refers to the set of concepts, values and tools that derive from the
interpretation of services and of Service Design, starting from the area and the moments of interaction
between the user and the supply system (Sangiorgi, 2004). This area and the moments of interaction have
been referred to in different ways, such as: service interface, service encounters, touch-points, moments of
truth, etc.
The perspective that looks at services from the interaction point of view, is different from the one that
was trying to dene services as ‘products’ (Mager, 2004; Hollins, 1991) and therefore as objects of a
design process. Hollins and Mager, suggesting that services should be designed with the same attention to
‘products’ (see concept of ‘total design’), place the focus on the process (design management), with less
emphasis on the specicity of services and therefore of design contribution.
By contrast, the introduction of the interaction perspective has enabled a deeper understanding of
the nature of services and of Service Design, opening up a liaison with the schools, research and
methodology of Interaction Design. This perspective was proposed for the rst time in the PhD research
by Elena Pacenti (1998) who dened Service Design as the design of the area, ambit, and scene where
the interactions between the service and the user take place. She made an analogy between the design
of advanced interactive devices and the design of services, suggesting a shift from the interpretation of
services as complex organisations to one of services as complex interfaces to the user. This contribution
helped to position Service Design (focused on the service interface) between Service Management
(focused on service organisation) and Service Marketing (focused on service offering and market).
The Service Interface is the tangible and visible part of a service that a user can experience, beyond the
so-called ‘line of visibility’. It is made up of people, products, information and environments that will
support the user experience. Adopting a theatre metaphor, Service Designers are described as ‘directors’
that “manage the integrated and coherent project of all [these] elements that determine the quality of
interaction” (Pacenti, 1998: 123). Livework (London-based service design studio) describes Service
Design as the “design for experiences that reach people through many different touch-points, and that
happen over time”. Service Design therefore iteratively moves from designing intangible experiences to
designing the tangible elements that enable the desired experiences to occur in a coherent way.
This correlation and analogy between Interaction Design and Service Design has been further developed
both on a methodological and practical way. As Holmlid (2007) points out “the service perspectives
become a challenge to interaction design, and technology usage becomes a challenge to service design”.
A set of design tools have been then adopted and adapted mainly from interaction design disciplines
and practices, including such things as drama, scenarios, service interface analysis (Mager, 2004),
storyboards, ow charts, storytelling (Shelley, 2006), use case (Morelli and Tollestrup, 2007), scripts,
personas, role play, experience prototypes, etc. These tools and methods support the design practice and
at the same time contribute to the visualisation and testing of the service experience and interface - from a
general description to detailed implementation specications.
It should also be recognised that, so far, little attention and research has been dedicated to evaluating
what determines the quality of service interaction and how design contributes to this quality as well as to
EAD09/037
417
8th European Academy Of Design Conference - 1st, 2nd & 3rd April 2009, The Robert Gordon University, Aberdeen, Scotland
its innovation. As Hoepy and Parker have said in “Journey to the interface” (2006) “being able to assess
the quality of the experiences is as important as knowing the efciency of the operations”. In addition
the so-called “service relationship” or “delivery” innovation (Green et al., 2001), which is where design
mostly intervenes, is one of the most diffuse kind of innovation in the service sector. However, because
of the interactivity dimension of services, which means that services are co-produced with users and are
often highly bespoke or customised, innovations are often made ‘on the y’ and are, therefore, difcult
to reproduce and measure. For this reason, new modes to evaluate innovation, mixing quantitative with
qualitative measures, are under investigation (http://www.innovationindex.org.uk). Service Design
scientic and professional community should participate to this ongoing discussion: a new interpretative
framework is required to depict and explore a new theory of service innovation that merges contemporary
innovation theory (that is more focused on the process/product dichotomy) with the contributions and
models of the user-design driven approach (Maffei et al., 2005).
3 SCALING UP AND REACHING OUT
The rst evolutions of the interaction paradigm have focussed mainly on the acknowledgment that the
design of service interactions cannot be separated from the overall service system and organisation; nor
can it be separated from the user context. Service interactions do not occur in a vacuum, they are highly
inuenced by the specicity of the situation. In the same way Interaction Design has developed studies
and theories to contextualise and locate interactions within wider systems and practices (Bødker, 2008),
Service Design has explored the contextual and systemic dimension of services in different ways and
adopted different theories in order to build conceptual models and theoretical frameworks that support
designers. These models and frameworks enable the designer to observe, understand and visualise
complex social systems of service organisations.
One research project has explored the application of Activity Theory to the analysis and design of services
(Sangiorgi, 2004; Sangiorgi and Clark, 2004). In a similar way to Interaction Design (Kaptelinin and
Nardi, 2006), Activity Theory has provided a framework to go beyond one-to-one (user-service interface)
and sequential interaction models (service scripts) to include wider systems of action and interactions.
In this framework, service encounters are described as mediated by the situated instrumental (service
evidences) and social (people, rules and roles) conditions (the service interface), but are also located in
the wider Activity Systems to which each service participant belongs. The benet of this approach is that
the encounters and potential conicts among service participants can be better understood when their
behaviour is situated within their wider context of action; the success of designing good services can be
increased by synchronizing the perspectives, goals and existing practices of service participants.
The same concern about synchronising multiple perspectives in Service Design, appears when describing
services as the result of a co-production among different stakeholders. Ramirez and Mannervick (2008)
talk about the shift from the design of ‘moments of truth’ to the design of ‘Value Systems’, from
‘Interaction Design’ to ‘Navigation and Enclave Design’. The main idea is to co-produce value for and
with users and a wider system of actors, the so-called ‘network of scope’. This approach is similar to
the one proposed by the Product Service System (PSS) literature, when talking about Solution Oriented
Partnerships (Jegou et al., 2004). PSS are described as the result of a “social construction, based on
‘attraction forces’ (such as goals, expected results and problem-solving criteria) that catalyse the
participation of several partners” (Morelli, 2006: 2). In particular when “dealing with complex challenges
of sustainable development, the designer can become a connector between multiple stakeholders, teasing
out issues and nding common values” (Brass and Bowden, 2008).
The need for design to work on a systemic level has increased the number of tools generated with the
scope of mapping out the potential system of actors, facilitating a conversation and co-designing and
visualising possible and desirable scenarios. Tools such as the ‘Activity System map’ (Sangiorgi, 2004),
the ‘service ecology’, the ‘map of interaction’ (Morelli, 2006), the ‘system organisation map’ or the
‘motivation matrix’ (Jegou et al., 2006) are part of these research studies.
EAD09/037
418
8th European Academy Of Design Conference - 1st, 2nd & 3rd April 2009, The Robert Gordon University, Aberdeen, Scotland
4 DEEPENING IN
Service Design is also ‘deepening in’, meaning that, while scaling up the object of intervention, Service
Design is also starting to work more closely with and within organisations and user communities. This
seems to reect a general shift in the perception of ‘creativity’ itself as no longer the province of a few
specialisations, but as a capacity that permeates every part of modern life and draws upon the knowledge
and skills present in every organisation (Cox, 2005). Working with and within service organisations and
user communities generally aims at making people aware and able to use their existing creativity to deal
with change and complexity and co-develop innovative solutions.
The European research project EMUDE has investigated this kind of creativity, identifying examples
of ‘social innovation’ and exploring ways design could support and empower this emerging approach
to sustainable solutions. Manzini talks about the need to develop ‘enabling solutions, i.e. systems
that provide cognitive, technical and organisational instruments so as to enable individuals and/or
communities to achieve a result, using their skills and abilities to the best advantage and, at the same
time, to regenerate the quality of living contexts, in which they happen to live’ (Manzini, 2007: 6).
A similar consideration was developed by the RED team at the Design Council (now Participle) as a
reection on pilot projects such as Activmob (Vanstone and Winhall, 2006); the co-developed service
was actually a platform, with a set of rules and tools to ‘enable’ people to create their own way to keep
themselves active and healthy. In a key paper RED talks about ‘Transformation Design’ (Burns et al.,
2004) as a new discipline aiming at generating lasting changes in terms of their ability to change and spur
innovation in communities and organisations for socially progressive ends. Dott07 initiative has been the
consequent development of these researches, which worked with and within communities in the North
East of England to explore new and more sustainable ways of carrying out familiar, daily-life activities.
As for the other projects, the focus was on participatory approaches to design, using existing capacities,
resources and relationships as inspiration and sources for design.
The call for ‘creativity’ is also particularly strong within the businesses and public sectors. The latest
innovation studies on services highlight the need to create a permanent innovation culture within
organisations. Instead of focusing on single innovation projects, leaders are called to focus on building
innovation programmes (Tekes, 2008). On a professional level, this call has already had signicant
answers by service design studios such as Enginegroup with the design of a ‘social innovation lab’
for Kent County Council or as Thinkpublic that co-developed with staff from Birmingham North and
East NHS Primary Care Trust a prototype for a ‘Clinic to Go’, a portable carry kit containing all the
information required to set up a community clinic.
When the object of design becomes the way organisations conceive and redesign their own services,
Service Design needs to become more familiar with the dynamics and issues of organisational change.
Junginger (2007) suggests that if designers know about the different ways organisations change they
will be able to reect on their own design efforts: “the ability to assess their own work in the context of
organizational change allows designers to take on ever more important roles within the organization”.
Considering a ‘transformational change’ as the one that deeply affects an organization’s values and beliefs
(Rousseau, 1995 cited in Junginger 2007), the main question is how and when Service Design does have a
‘transformative’ effect on service organisations and how this can be evaluated.
5 CONCLUSIONS
This paper has briey described some of the main areas where Service Design is currently working on
and that represent the main ambit of Service Design driven innovation (Sangiorgi and Pacenti, 2008).
Although the number of initiatives and practitioners are starting to grow in this eld, there remains a lack
of theory. Furthermore, the development of the discipline seems to be mainly driven by and through a
reection on what practitioners do. This results in a strong emphasis on methodologies, with less focus
on the development of foundational theoretical frameworks. As a result Service Design currently lacks
a strong sense of research direction, which is reected by the limited number of (academic) publications
EAD09/037
419
8th European Academy Of Design Conference - 1st, 2nd & 3rd April 2009, The Robert Gordon University, Aberdeen, Scotland
in this area. Here, the author has provided an overview of the main areas in which Service Design is
operating - which could be used as a basis for reecting on where to develop research directions in
Service Design.
The three areas of practice and investigation outlined above can be summarised as Interactions,
Complexity and Transformation. In turn, these could correspond to three main research areas that warrant
more detailed investigations:
1) Interactions: what is ‘quality’ in service interactions and how it can be designed and/or evaluated,
2) Complexity: what are the qualities and dynamics of ‘systems’ and what is the scale and mode of
intervention of Service Design
3) Transformation: how and when Service Design has a ‘transformative’ impact on service organisations
and user communities.
Service Design research is in its infancy. At this point in its development it has the opportunity and
responsibility to 1) investigate the above areas 2) relate them to existing knowledge and experience
developed in other similar Design Research areas such as Interaction Design, Participatory Design,
Experience Design and System Design 3) explore these emerging areas in collaboration with other
disciplines and theoretical frameworks that could support and enrich the practice and theory of Service
Design, such as Behavioural Science, Organisational Theory, Innovation Studies, Science and Technology
Studies, etc..
REFERENCES
BRASS, C. and BOWDEN F., (2008). Design for Social and Environmental Enterprise. Design at the Service of
Social Businesses, Changing the Change conference proceedings, Torino
BØDKER, S. and SUNDBLAD, Y., 2008. Usability and interaction design - new challenges for the
Scandinavian tradition, Behaviour & Information Technology, 27:4, 293 — 300
BUCHANAN, R., 1992. Wicked Problems in Design Thinking. Design Issues, Vol. 8, No. 2., pp. 5-21.
BUCHANAN, R., 1995. Branzi’s Dilemma. In P. Tahkokallio and S. Vihma, Ed. Design – Pleasure or
Responsibility? Helsinki: University of Art and Design, UIAH.
BURNS C., COTTAM H., VANSTONE C, and WINHALL J., 2006. Transformation design. RED paper 02, Design
Council, London
COX, G., (2005). Cox Review of Creativity in Business: building on the UK’s strengths, HM Treasury. Available at:
http://www.hm-treasury.gov.uk/cox_review_creativity_business.htm
ERLHOFF, M., MAGER, B., and MANZINI E., 1997. Dienstleistung braucht Design, Professioneller Produkt- und
Markenauftritt für Serviceanbieter. Herausgeber: Hermann Luchterhand Verlag GmbEVENSON, S. 2006. Directed
Storytelling: Interpreting Experience for Design. In A. Bennett and S. Heller, Ed. Design Studies: Theory and
Research in Graphic Design. Princeton Architectural Press
GREEN, L., HOWELL J., and MILES I., 2001. Services and Innovation: Dynamics of Service Innovation in the
European Union, PREST/CRI, University of Manchester & UMIST
HOLLINS, G. and HOLLINS, B., 1991. Total design: managing the design process in the service sector. London:
Pitman
HOLMLID, S. (2007). Interaction design and service design: Expanding a comparison of design disciplines. Nordes.
KAPTELININ, V. and NARDI, B. A., 2006. Acting with Technology: Activity Theory and Interaction Design, MIT
JEGOU F., MANZINI E. and MERONI A., 2004. Solution oriented partnerships as models of network of advanced
industrialisation to build value in specic contexts. In SusProNet Conference: Product Service Systems: Practical
Value. Brussels, Delft, The Netherlands: TNO-STB
JUNGINGER, S., 2007. Designing Change and Changing By Design: Thoughts on Drifters, Accommodators and
Transformers. DRS Wonderground conference, Lisbon
MAFFEI S., MAGER B. and SANGIORGI D., 2005. Innovation through Service Design. From Research and Theory
to a Network of Practice. A users’ driven perspective. Joining Forces Conference, 21-23 September, Helsinki
MANZINI, E., 1993. Il Design dei Servizi. La progettazione del prodotto-servizio. Design Management, 4,
pp. 7-12
MANZINI E., 2007. Design research for sustainable social innovation in: Michel R., Ed. Design Research Now:
Essays and Selected Projects, Birkhäuser Basel
MAGER B., 2004. Service Design. A review. Köln: Köln International School of Design
MORELLI, N., 2006. Developing new product service systems (PSS): methodologies and operational tools. Journal
of Cleaner Production, 14(17), pp. 1495-1501
MORELLI, N. and TOLLESTRUP C., 2007. New representation techniques for designing in a systemic perspective.
EAD09/037
420
8th European Academy Of Design Conference - 1st, 2nd & 3rd April 2009, The Robert Gordon University, Aberdeen, Scotland
Design Inquiries, May 27-30 2007, Stockholm, Sweden
MORELLO, A., 1991. Design e mercato dei prodotti e dei Servizi. Document for the PhD in Industrial Design,
Milano: Politecnico di Milano, 11 December 1991
PACENTI, E., 1998. Il progetto dell’interazione nei servizi. Un contributo al tema della progettazione dei servizi.
PhD thesis in Industrial Design, Politecnico di Milano
PARKER, S. and J. HOEPY, 2006. The Journey to the Interface. How public service design can connect users to
reform. London: Demos
RAMIREZ R. and MANNERVICK U., 2008. Designing Value-creating Systems. In L. Kimbell and V. P. Seidel, ed.
Designing for Services – Multidisciplinary perspectives: Proceedings from the Exploratory Project on Designing for
Services in Science and technology-based Enterprises. Oxford: University of Oxford
SANGIORGI, D., 2004. Il Design dei servizi come Design dei Sistemi di Attività. La Teoria dell’Attività applicata
alla progettazione dei servizi. PHD in Industrial Design in Industrial Design, Politecnico di Milano
SANGIORGI, D. and CLARK, B., 2004. Toward a participatory design approach to service design. In Artful
Integration. Interweaving Media, Materials and Practices, Participatory Design Conference, Toronto, 27-31 July
SANGIORGI, D. and PACENTI, E., 2008. Emerging practices of Service Design driven innovation, Service Design
Network Conference, Amsterdam: 24-26 November
TEKES, 2007. Seizing the White Space: Innovative Service Concepts in the United States. Technology Review 205
VANSTONE, C. and WINHALL, J., 2006. RED Design Notes 01. Activmobs, Design Council
WINHALL, J., 2004. Design notes on open health. Design Council
Corresponding Author Contact Information
1Dr Daniela SANGIORGI
ImaginationLancaster, Lancaster University
The Roundhouse
Lancaster University
Bailrigg, Lancaster
LA1 4YW, UK
d.sangiorgi@lancaster.ac.uk
0044 (0)1524 592982
www.imagination.lancaster.ac.uk
EAD09/037
... In this 7 section, we reviewed the literature to describe the challenges faced in the evolution of service design and the relationships between the approaches that are both interconnected, complementary, and conflict in the process and purpose. Also, a design process map based on the past, present, and future is built in order to elaborate in more detail on the comparison (Sangiorgi, 2009) of the three approaches in terms of process. ...
... The transformative, large-scale, and futures-oriented issues emerging in the theoretical/practical evolution of service design Service design, a human-centered approach, originally focused on designing human experiences for dyadic relationships and interactions of customers and service providers (Sangiorgi, 2009), is now go beyond enhancing service experiences to a service system level of transformation (Patrício et al., 2020). Service design is increasingly considered as an engine for wider societal transformations and a catalyst for change, and design is increasingly focusing on the transformative role of services (Kimbell, 2014;Sangiorgi, 2011). ...
Conference Paper
Full-text available
Humans live in multiple social service systems. These social service systems are composed of multiple levels of services and service systems. Influenced by various systemic factors and system interconnections, designers face more complex systemic challenges and uncertain future challenges when dealing with these service issues. Therefore, to better deal with the systemic and future issues embedded in services, this paper explores the relationships between systemic and speculative approaches and service design; and also discusses how designers need to evolve their design capabilities to better adapt to complex systemic challenges and uncertain future challenges. This paper proposes the synthesis that systemic and speculative approaches, with their characteristics of systemic thinking, long-term perspective, and critical/reflective thinking, can cut into the service design process and help service designers to deal with more systemic and future-related problems through the application of relevant thinking and methods. Through literature review, the paper clarifies the relationships and possibilities between speculative and systemic approaches and service design, identifying shared concerns, complementary contributions, and gaps that need to be considered. 2 Then proposes an extension of systemic design and the speculative approach into the service design process. Besides, through interviews with five design school's service design program leaders and comparing the programs, the paper also proposes five design capabilities that service designers should better evolve further.
... The resulting design is understandable and usable, it accomplishes the desired tasks, and the experience of use is meaningful and pleasurable. More specifically, service design particularly focuses on comprehending the human experience and applying this comprehension to improve customer journey design (Sangiorgi, 2009). Service design in care provides deep qualitative insights into the unique experiences of specific populations (e.g. ...
... As Service Design has evolved over the past three decades, its development in recent years has seen it increasingly recognized as being able to serve as one of the Zijun Lin, Beatrice Villari Exploring the Systemic and Speculative dimensions into Service Design Linköping University Electronic Press key practices to promoting the complex service (eco)system transformation. During its initial decade, Service Design was primarily focused on the interaction paradigm, with the purpose of designing service interfaces and interactions between customers and service providers (Sangiorgi, 2009). Over time, there has been a gradual and iterative shift from designing intangible experiences towards the design of tangible elements that enable coherent service experience (ibid.). ...
Conference Paper
Full-text available
The scale and process of Service Design are expanding and evolving as the emerging challenges they face become increasingly complex and uncertain. In order to cope with the systemic complexity and uncertainty of future changes when designing service (eco)systems, more holistic and speculative dimensions are needed to be considered. In the field of design, Systemic Design and Speculative Design are considered to have the capacities to deal with systemic complexity and critically consider future uncertainty. Therefore, this study aims to explore from the theoretical level to the operational level to understand if and how Systemic Design and Speculative Design can help to expand the Systemic and Speculative dimensions into Service Design. Through literature review and expert interviews, this paper presents the theoretical relationships between these three approaches and discusses the opportunities and criticalities of approach integration. In the end, we propose three future research directions and open up open questions about Service Design evolution in Systemic and Speculative dimensions.
... In addition, service designers have successfully incorporated human-centered approaches in service development and delivery, broadening service design boundaries and their impact (Penin, 2018;Stickdorn et al., 2018;Polaine et al., 2013). In recent years, the evolution of service design disciplines has emphasized integrating the systemic dimension that implies a multi-actor and multi-scale perspective (Patrício et al.,2018;Sangiorgi, 2009;Wetter-Edman et al. 2014, Maffei et al., 2022.Recently, Vink et al. (2020) outlined and defined a service design ecosystem perspective that goes beyond a linear process of service design. The authors depict a contribution in which design interventions embedded circular loops integrating organizational, relational, and strategic aspects, the results of which are not fully predictable. ...
Conference Paper
Full-text available
The healthcare sector is one of the areas in which service design can make an important contribution. This paper presents the ongoing results of joint research between Politecnico di Milano and Northeastern University, which aims to investigate patient-centered solutions and processes through a systemic perspective. In particular, the article proposes a study on the definitional evolution of the term patient-centeredness and a methodological approach to investigate patient-centricity through different levels that include solutions, the system of actors involved, and the role of patients. 6 exemplary cases from Italy and the USA are introduced to convey the complexity of the solutions and the related system, as well as the similarities and differences between the two contexts. The paper concludes by outlining the subsequent developments of the research, together with the criticalities that emerged, contributing to the ongoing debate on the transformative role of service design in complex service systems.
... Over time, service design has evolved in its complexity in response to societal changes. Sangiorgi (2009) defined three phases in an evolving pattern of service designnamely, interactions, complexity, and transformation. It opens with an interaction paradigm, abstracting from interaction design discipline, practices, and tools into service design (Wetter-Edman et al., 2014). ...
Article
Full-text available
A career counseling service (CCS) provides an important measure of student satisfaction and contributes to the shaping of a higher education marketing strategy. However, the body of knowledge in the higher education domain is scant on how a CCS is created and delivered to suit the needs of students and the wider society. This study uses an explorative multiple-case study of the CCS across three different cultural contexts: UK, Italy, and China. The study adopted a service ecosystem perspective, building on contingency theory (i)to analyze the CCS as a tri-level scheme – that is to say, at the micro, meso, and macro levels – and identify the themes and underlying constructs in the co-creation of the CCS at each level and (ii)to highlight the disparities in CCSs across different cultural contexts. Six dominant themes in CCSs emerged – namely, quality assurance, a student-centered approach, mental health, industry collaboration, promotion of service, and digital platforms. The findings revealed that the role of the CCS is transitioning from a mere job placement service to a strategic and administrative function, which interacts with and influences various actors in the higher education ecosystem. Across the different cultural contexts, disparities in the identified themes were ascertained and explained.
... This type of study is important, as service design is increasingly encountering complexities and WPs, which has been identified as an area requiring research (Suoheimo, 2020;Sangiorgi, 2009). ...
Conference Paper
Full-text available
Wicked problems are present in many of the services that service designers design as in healthcare, social work or sustainable transportation. Camillus argued that wicked problems often increase as an organisation faces constant change or unprecedented challenges. These challenges needs models on how to tackle them and in this article we will compare the Evolved Double Diamond model with PPG Industries’ framework for responding to wicked problems, as presented by Camillus (2008). Both models are used to create a strategy for the context of wicked problems: a new Evolved Double Diamond model that addresses especially complex problems. It is good to look at models critically and understand their similarities and differences for possible future development of strategies.
... New technology and large societal changes create a need and ability to handle the transformation of complex socio-technical systems, such as the health care system and transportation system. Complex socio-technical systems exist in many different contexts, and the conversation regarding changes and challenges in such systems has been discussed within the design field (Vink, 2019;Norman & Stappers, 2015;Sangiorgi, 2009). ...
... However, the current theories of organizational learning are inadequate in terms of conceptualization of the potential structural variations inherent in the organizational adaptation (Safavi, 2014). Therefore, Morelli (2006) and Sangiorgi (2009) suggest exploring organizational learning and adaptation in new contexts to uncover the adaptability and complexity of the business organizations. ...
Article
Purpose Islamic banking has undergone significant adaption since its inception. This study aims to investigate why and how Islamic banks adapt their services, using participatory financing as evidence. Design/methodology/approach A qualitative study is designed, using working capital financing and commodity operations financing in Pakistan as analytical units. The data for each analytical unit is analyzed using a qualitative content analysis, while the findings are synthesized using a cross-case synthesis method. Findings Findings suggest that participatory financing has undergone extensive adaptation in the Islamic banking industry of Pakistan, in the wake of resolving constraints to participatory financing and increasing its viability. Consequently, participatory finance has emerged as an attractive and viable option in Pakistan. These findings suggest that unlike in the past, where Islamic banks used to buffer themselves from the environment and ignore the market demands, they have learned to respond effectively to the market demands and the challenges posed by the environment. Research limitations/implications Findings suggest that the adaptation strategy is more effective than the migration strategy, because it enables the financial service systems to reduce the underlying risks by avoiding emergent threats and eradicating the inherent weaknesses. Originality/value The extant literature provides a generalized view on the adaptation process that Islamic banks undergo to comply with their environment. However, it is limited in terms of conceptualizing the adaptations and innovations in their products and the underlying structural variations. The present study fills this gap.
Article
Full-text available
Abstract Only critical distancing let Godard value the premonitory potential of film, and at the same time, point out the incapacity to register the realness that it generated. The filmmaker has always believed that “film is prophetic, it predicts and announces things”, and that this condition corresponds to its essence as a record. Rancière in a lucid reading of Film History says that for Godard: “film is responsible for not filming fields in their time; great for filming them before their time and guilty for not knowing how to recognize them”. This article begins with these clear political propositions, as well as proposing some variations.
Design for Social and Environmental Enterprise Design at the Service of Social Businesses, Changing the Change conference proceedings Usability and interaction design - new challenges for the Scandinavian tradition
  • C Brass
  • Bowden F Torino Bødker
  • S Sundblad
  • Y Buchanan
BRASS, C. and BOWDEN F., (2008). Design for Social and Environmental Enterprise. Design at the Service of Social Businesses, Changing the Change conference proceedings, Torino BØDKER, S. and SUNDBLAD, Y., 2008. Usability and interaction design - new challenges for the Scandinavian tradition, Behaviour & Information Technology, 27:4, 293 — 300 BUCHANAN, R., 1992. Wicked Problems in Design Thinking. Design Issues, Vol. 8, No. 2., pp. 5-21
Design research for sustainable social innovation Design Research Now: Essays and Selected Projects Service Design. A review Developing new product service systems (PSS): methodologies and operational tools
MANZINI E., 2007. Design research for sustainable social innovation in: Michel R., Ed. Design Research Now: Essays and Selected Projects, Birkhäuser Basel MAGER B., 2004. Service Design. A review. Köln: Köln International School of Design MORELLI, N., 2006. Developing new product service systems (PSS): methodologies and operational tools. Journal of Cleaner Production, 14(17), pp. 1495-1501
Developing new product service systems (PSS): methodologies and operational tools
MANZINI E., 2007. Design research for sustainable social innovation in: Michel R., Ed. Design Research Now: Essays and Selected Projects, Birkhäuser Basel MAGER B., 2004. Service Design. A review. Köln: Köln International School of Design MORELLI, N., 2006. Developing new product service systems (PSS): methodologies and operational tools. Journal of Cleaner Production, 14(17), pp. 1495-1501