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Playing Research: Methodological approaches to game analysis

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Abstract

L'estudi de l'estetica dels jocs es una practica recent que abasta menys de dues decades. A diferencia de les teories de jocs en matematiques o ciencies socials, que son molt mes antigues, els jocs es van convertir en objecte d'estudi per a les humanitats nomes quan els videojocs i jocs d'ordinador es van tornar populars. Aquesta falta d'interes continuada pot semblar estranya, pero nomes si considerem que els jocs tradicionals i els jocs d'ordinador son intrinsecament similars, la qual cosa no es aixi. Podem intentar explicar aquesta manca assenyalant que les elits estetiques i teoriques que conreen l'analisi d'objectes artistics dels mitjans (literatura, arts visuals, teatre, musica) solen considerar els jocs com una cosa trivial i popular. Pero aixo no explica el fet que els estudis estetics sobre jocs siguin possibles en l'actualitat, i fins i tot en alguns entorns academics, s'estimulin i rebin suport amb beques. Que ha passat per provocar aquest canvi? Text complet (PDF) Node complet (PDF)
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For a longer discussion of " games in virtual environments
For a longer discussion of " games in virtual environments, " see Aarseth 2003.
Children and Hyperreality The Loss of the Real in Contemporary Childhood and Adolescence
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Provenzo, Eugene, Jr. (2001): "Children and Hyperreality The Loss of the Real in Contemporary Childhood and Adolescence" http: //culturalpolicy.uchicago.edu/conf2001/papers/ provenzo.html