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Multimedia Distance Education Interactions

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s English: The nature of multimedia interactions in distance education discussions has been approached from many different perspectives. This article attempts to synthesize approaches based on distance education theory, cognition research and multimedia development. As a result a composite framework for discussion of multimedia and multimodal interactions in distance education context is proposed, which is based on interactions between the instructor, students and content. This framework should be useful for establishing clearer relationships among the existing interaction literature, for classifying interactions in distance education instructional design, and as a basis for further research. Français: La nature des interactions multimédia dans les discussions en enseignement à distance ont éte abordées sous différents angles. Cet article cherche à faire une synthèse des approches basées sur la théorie de l'enseignement à distance, les recherches sur la connaissance et les developpements multimedia. On propose un cadre composite pour la discussion des interactions multimédia et multimodales dans un contexte d'enseignement à distance fondé sur les interactions entre l'instructeur, les étudiants et le contenu. Ce cadre serait plus utile pour établier des comparaisons plus claires entre les écrits sur l'interaction pour classer les interactions dans l'élaboration de l'enseignement à distance et pour jeter les bases de recherches futures. Deutsch: Die form von multimedia interaktionen in diskussionen über DL ist von vielen verschiedenen seiten her angegangen worden. In diesem beitrag wird versucht, überlegungen aus der DL-erziehungstheorie, der lernforschung und der multimedia entwicklung zu vereinen. Als ergebnis wird eine vielfältige struktur zur diskussion von multimedia und multimodal interaktivitäten in der distance education vorgestellt, die auf interaktionen zwischen dem lehrenden und den studenten sowie den inhalten beruht. Diese struktur sollte bei der gewinnung klarerer einsichten aus der literatur, bei der einordnung von interaktionen in DL-unterrichtsdesign und als ausgangspunkt für weitere forschungen hilfreich sein können.
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Multimedia Distance Education Interactions
Juhani E. Tuovinen, Churchill, Victoria, Australia
Abstracts
English: The nature of multimedia interactions in distance education discussions has been approached from many different
perspectives. This article attempts to synthesize approaches based on distance education theory, cognition research and
multimedia development. As a result a composite framework for discussion of mu ltimedia and mul timodal interactions in
distance education context is proposed, which is based on interactions between the instructor, students and content. This
framework should be useful for e stablishing clearer relationships among the existing interaction literature, for classifying
interactions in distance education instructional design, and as a basis for further research.
Français: La nature des interactions multimédia dans les discussions en e nseignement à distance ont éte abordées sous
différents angles. Cet article cherche à faire une synthèse des approches basées sur la théorie de l’enseignement à distance, les
recherches sur la connaissance et les developpements multimedia. On propose un cadre composite pour la discussion des
interactions multimédia et multimodales dans un contexte d’enseignement à distance fondé sur les interactions entre
l’instructeur, les étudiants et le contenu. Ce cadre serait plus utile pour établier des comparaisons plus claires entre les écrits sur
l’interaction pour classer les interactions dans l’élaboration de l’enseignement à distance et pour jeter les bases de recherches
futures.
Deutsch: Die form von multimedia interaktionen in diskussionen über DL ist von vielen verschiedenen seiten her angegangen
worden. In diesem beitrag wird versucht, überlegungen aus der DL-erziehungstheorie, der lernforschung und der multimedia
entwicklung zu vereinen. Als ergebnis wird eine vielfältige struktur zur diskussion von multimedia und multimodal
interaktivitäten in der distance education vorgestellt, die auf interaktionen zwischen dem lehrenden und den studenten sowie
den inhalten beruht. Diese struktur sollte bei der gewinnung klarerer einsichten aus der literatur, bei der einordnung von
interaktionen in DL-unterrichtsdesign und als ausgangspunkt für weitere forschungen hilfreich sein können.
Introduction
The importance of multimedia and the value of interaction in distance education are commonly accepted.
However, both of these concepts and the relationships between them are not always as clear, or as fully elaborated
as we may assume. In this article these issues are examined on the basis of distance education theory and
educational cognition theory. Four main interactions in distance education will be discussed, mainly based on
Moore’s conceptualization (Moore, 1989; Moore and Kearsley, 1996). Each of these interactions will then be
elaborated in terms of the communications media involved and the educational implications of recent cognition
research. The resulting interaction framework for distance education provides a useful basis for discussion of
distance education technologies, techniques and instructional design. It helps to map out issues requiring further
research, and should point out the relationships between existing research and its implications for distance
education practice and theory.
The Moore distance education interaction model
We shall begin with the model of distance education interactions proposed by Moore (1989; with Kearsley, 1996).
He distinguished three main types of interactions in distance education. They are learner–content interaction,
learner–instructor interaction and learner–learner interaction. He argued that articulating and de ning these
interactions would help to dispel some of the misunderstandings that had arisen in the debates about educational
media.
His three interactions model will be used in this paper, although Soo and Bonk (1998) added to this learner–self
interaction, where they highlighted the importance of the learner’s re ections on the content, the ‘self-talk’, in
Education Media International ISSN 0952-3987 © 2000 International Council for Education Media
distance learning. This was treated as an essential aspect of the learner–content interaction process by Moore
(1989). In this discussion we will treat the learner–self interaction as part of the learner–content interaction as
Moore did in the original formulation of these ideas.
Learner–content interaction
Learner–content interaction is without doubt one of the most fundamental interactions in any educational
situations. The intellectual engagement of the learners with material which changes their understanding,
attitudes, etc. is basic to all educational processes (Moore, 1989).
One-way presentation technologies
We could classify the content presentation distance education media and communications technologies available
for this engagement using the media/technology categories developed in a discussion of online learning
(Tuovinen, 1999). The nine categories are text-only, graphics, video, virtual reality, sound, and combinations of
sound with the other elements, as shown in gure 2. Each of the categories in the sequence: ‘text ®graphics ®
video ®virtual reality’ can contain the previous means of communication in the sequence, e.g. in a picture
(graphics) text may incorporated, and a video may convey still pictures and text. Thus as we progress to the media
on the right we move to richer dimensions of educational communication and engagement.
The explicit separation of the sound category may appear trivial at  rst but recent cognitive research indicates
it is very important to consider the added contribution sound makes to the educational engagement between a
learner and the content. If we consider the structure of the human cognitive architecture it becomes clear that we
have a very small capacity for conscious processing in our central thinking space, usually called the working
memory (Baddeley, 1990; Logie, 1996; Miller, 1956). However, the working memory is thought to consist of
separate processing spaces for visual and auditory information (Baddeley, 1992), which means we have a greater
capacity for problem solving and learning if the information is presented in these two modes rather than in either
mode alone (Mousavi, et al., 1995; Tindall-Ford et al., 1997). Thus we have evidence to support the use of
multimedia, i.e. educational multimodal presentation.
The experiments on multimodal presentation of information indicate that the best bene t is gained when the
information to be learned is complex, i.e. has high element interactivity (Sweller and Chandler, 1994), and when
the two modalities present different aspects of the learning content. When material from different sources needs to
be integrated mentally in a given cognitive task, such as from a picture and text or verbal explanation, the research
indicates that a combined graphic-auditory presentation is better than the graphic-textual version (Mousavi et al.,
1995; Tindall-Ford et al., 1997). This result is best understood in terms of the dual parallel processing capabilities
of the human working memory, where the single modal graphics-text presentation overloads the single visual
working memory loop. In contrast the graphic-verbal separate modal presentation engages both the visual and
auditory processing components of the working memory and enables the learner to deal with more information.
Thus we have solid evidence to indicate importance of multimodal or multimedia presentations of learning–
content to students in the distance education learner–content interactions if the material to be learned is complex.
On the other hand, educational cognition research suggests that if the material is simple, i.e. has low element
Multimedia Distance Education Interactions 17
Learne r Content
Figure 1 Learner–content interaction
Figure 2 Learner–content media interaction dimensions
Text Graphics Vide o VR
Text + Graphics + Video + VR +
Sound Sou nd Sound Sound
Sound
interactivity, then presenting it in multimedia form, especially if exactly the same information is presented both
verbally and in text or graphics, may make learning more dif cult due to the redundancy effect (Bobis et al., 1993;
Chandler and Sweller, 1991).
2-way learner-content interaction via interactive multimedia
In all of the above interactions between the learner and the content, the interaction is assumed to be one-way,
i.e. the content is presented to the learners for their consumption, without the learners affecting the content as
they internalize it (see gure 1). However, the promise of interactive multimedia has always been an active
engagement of the learner with the learning environment, as shown in  gure 3. We shall consider how this may
be achieved from the perspective of an educational multimedia designer.
Seven (plus one) levels of multimedia interaction
Sims (1994) argued that a multimedia designer may structure educational software to provide the learner seven
levels of interaction. The designer may con ne the software user to passive interactivity where they can simply
in uence movement through a single sequence of presentations. At the second level the learner may work through
a hierarchy of choices in navigating through presentation screens, and at the third level the operator can update
information in the programme. The fourth level consists of construct interactivity where the user manipulates
objects to achieve a goal. At the fth level the learner participates in a simulated operation of an environment. At
the sixth level of free interactivity, the operator is provided a hyperlinked source of information, which can be
traversed at will. Finally at the seventh level, the learners are able to work in a meaningful, job-related context.
They experience a microworld of the actual operational environment they seek to master.
A further level of interaction may be added to this list. In many educational situations the bene ts of involving
students in creating multimedia as part of their learning is recognized (Blumstengel and Kassanke, 1998; Dunlap,
1998). This constructive activity goes beyond the seven levels suggested by Sims, where the students act to design
the multimedia. Thus eight levels of learner engagement with multimedia content are possible, these levels of are
summarized in table 1.
Are there any empirical guidelines to help choose the level of interactivity desired for given content and students?
Some initial pointers may be gleaned from research into discovery learning and the use of computers in schools.
Research on discovery learning in a computer environment indicates that if the learning content is demanding,
i.e. has high element interactivity, unless the students have good domain schema they will not bene t as much
from free exploration as from more structured study, such as practice with worked examples (Tuovinen and
Sweller, 1999). However, the same study also indicates that once the students have adequate schema in the
domain, an exploration approach is at least as good, and may even be better, than a more structured approach,
18 EMI 37:1 DISTANCE EDUCATION
Learne r Content
Figure 3 Two-way learner–content interaction
Table 1 Eight levels of 2-way interaction with multimedia
Level Learner–multimedia interaction
1 Passive, 2-way ow control
2 Choices from a hierarchy
3 Information update control
4 Construction with components
5 Participation in simulation
6 Navigation of hyperlinked information
7 Operation in a microworld
8 Multimedia creation
indicating the bene ts of increasing student control of learning and ‘fading’ of tutorial support as they master
particular content area (Cox and Cumming, 1990).
Another study found that the benets gained from students constructing educational multimedia (level 8 activity)
was related to their skills with the authoring environment (Wallace and Tuovinen, 1992). Thus if the students
are expected to bene t from constructing educational multimedia, as suggested at the eighth level of interaction
above, they will need to be familiar with the software authoring environment and processes (Blumstengel and
Kassanke, 1998).
Schwier’s (1993) taxonomy of multimedia interactions also recognizes the highly structured multimedia learning
environments, like the worked examples practice discussed previously. He would call it a prescriptive environment.
He also identi es a democrati c learning environment, where the students are proactive, very similar to levels six and
eight identi ed in table 2. Although he discusses the relative merits of these environments for different students
and course aims, he does not appear to explicitly recognize the need for students to move from the prescriptive to
the democratic environments as they progress. He also describes a third multimedia learning environment, a
cybernetic environment, where mutual adaptive interactions occur between the learning system and the learner.
This might be equivalent to the seventh level of interaction in table 1. However, an important feature of this
environment is the availability of various forms of hints and assistance from the learning system. Such learning
systems may use articial intelligence to monitor and assist the students and perhaps interface with the students
via virtual reality. Thus the key aspects of Schwier’s taxonomy appear to be covered in table 1 and the discussion
of the various media in gure 2 deals with some of his media dimensions.
Instructor–learner interaction
The second of Moore’s interaction categories focuses on the instructor–learner interaction. Research indicates
this dimension is vitally important for distance students without onsite teacher support (Braggett et al., 1995;
Brown, 1996; Stephenson, 1997–98). The communication between the instructor and the learner may employ
any combination of the nine media/technology categories shown in  gure 2 but is by de nition two-way in
nature, rather than one-way. Thus whether the student and the tutor exchange messages via mail, email, phone,
voicemail, or participate in audiographic sessions, videoconferences, or even in real-time virtual reality activities,
they are engaged in an interchange of information in two directions.
Some instructor–learner exchanges are synchronous and others asynchronous in nature. All the learner–content
interactions are synchronous, but in many of the instructor–learner engagements time delays add a further
complicating dimension. Usually the longer the time delay, the less effective the feedback, as shown in the exchange
of distance education materials (Biner et al., 1997) and feedback on assignments (Roberts, 1996). So it appears the
asynchronous mode is less desirable, but the possible time delays in many types of tutor-student meeting systems
Multimedia Distance Education Interactions 19
Table 2 Social and instructional interactions in educational sessions (Gilbert and Moore, 1998)
Social interactions Instructional interactions
Body language Communication of content
Greetings, socializing Setting objectives
Exchanging personal information Questioning
Scheduling Answering
Logistics Exchanging information
Class management Pacing
Sequencing
Branching
Adapting
Evaluating
Individualizing
Handling responses
Con rmation of learning
Controlling navigation
Elaboration
even with the most modern technologies, such as email exchanges, online newsgroup discussions, etc. may have
some real advantages. When complex issues are discussed, for example, the participants need time to thoroughly
digest new information and formulate considered replies. Thus both asynchronous and synchronous tutor-learner
sessions need to be considered in planning total distance education programmes, as well as the characteristics of
the media to be utilized.
In the choice of the instructor–learner interaction mechanisms the evidence from the multimodal research
discussed in the rst part of this paper needs to be considered. Katz (1999), for example, found that video-
conferencing was a more effective and acceptable method of learning from an instructor at a distant site than
interactive internet or audiographic communication. It appears that the combined visual and auditory aspects of
the lecturer’s performance, i.e. the social and the instructional interactions listed in table 2 (Gilbert and Moore,
1998), were conveyed most effectively by the videoconferencing system. The broad thrust of the Katz study may
be predicted on the basis of Mousavi et al. (1995) and Tindall-Ford et al. (1997) results discussed earlier.
Learner–learner interaction
Moore’s third interaction dimension, learner–learner communication, is recognized as an important factor for
students’ success in distance education (Benson and Rye, 1996; McGill et al., 1997). There is a vast literature on
group and collaborative learning outside the distance education context (Webb and Palinscar, 1996), which may
be used as a basis for the development of learner–learner interactions, as well as the emerging literature on this
issue in the distance education context (Chiappini et al., 1999; Freeman and Capper, 1998; Milter and Stinson,
1999; Ribbons and Hornblower, 1998; Spector et al., 1999). Essentially the importance of this mode of interaction
needs to be acknowledged in educational planning for distance education to ensure appropriate learner–learner
collaborative activities are explicitly organized for the situations where such learning is bene cial (Bourdeau and
Bates, 1997; Burke et al., 1997; Coombs and Smith, 1998; Luetkehans and Nailey, 1999; May, 1993; Webb and
Palinscar, 1996).
All the media/technologies available for the learner–content and instructor–learner interaction may also be used
for learner–learner interaction. These interaction systems would mostly be two-way in nature but may be either
synchronous or asynchronous. The same considerations of immediacy bene ts and the competing need for
adequate time for deep consideration of complex issues apply as in the instructor–learner interaction. In fact,
often the instructor–learner and the learner–learner interaction mechanisms are the same. At major Australian
distance education universities (such as Charles Stuart University and Monash University) internet forums or
discussion groups (newsgroups) are routinely available for use in all distance education subjects for combined
instructor–learner and learner–learner communications.
Burke et al. argue that in learner–learner interaction both cognitive and social interaction aspects are important.
Thus rather than simply focusing on the capability of the interaction facility to communicate cognitive content,
its capacity to emotionally support students is also important. If we take this issue seriously, then we may begin
to question the value of only providing shared staff–student discussion areas, such as web forums or staff-led
videoconferences, because the students often feel inhibited from discussing real concerns and obtaining the
affective support they need. Pearson (1999), for example, found that allowing students to participate anonymously
in computer conferences increased their participation signi cantly and added value and quality to their
communications. Similarly the students in Freeman and Capper (1998) study bene ted from anonymous web-
based role play.
The value of multimodal interaction, already noted in the above two interaction contexts, needs to be kept in
mind for learner–learner communications. In fact, in the development of interactive multimedia for distance
education, the need for learner–learner (and/or instructor–learner) interaction can be satis ed by incorporating
distance collaborative communications learning activities among students into the content itself, as well as
employing multiple modal communications. For example, it is quite feasible to develop interactive distance
education software at any of the seven levels suggested by Sims (1994) and add to it links to text-only (Feldmann-
Pempe et al., 1999), sound-only (Kötter et al., 1999), text and graphics, graphics and sound (Steeples and
Goodyear, 1999), desktop videoconferencing (Trentin and Benigno, 1997), or virtual reality (Jackson et al., 1999)
collaborative online communication and online computer supported collaborative work (CSCW) environments.
Such software could be supplied on CD-ROMs or on a Web server and would allow students to collaborate in
learner–learner communications sessions, either in real time or asynchronously, via networked computers. An
example of this approach is the ‘DreamTeam’ synchronous CSCW Web environment where the presentation and
collaboration functions are closely integrated (Roth and Unger, 1998).
20 EMI 37:1 DISTANCE EDUCATION
Instructor–content interaction
Moore’s (1989; with Kearsley, 1996) model of three types of distance education interactions has provided a useful
framework for the above discussion. However, from an instructor’s point of view the conventional deadlines
of distance education often bar the inclusion of relevant up to date time-changing information. If lecturers are
used to being able to change the lecture content up to the last minute, they often feel constrained by the long lead
times required for the preparation of printed, audio-visual or computer-based distance education materials. Some
new technologies, such as the internet and voicemail, may be used to overcome these irritations. In fact these
technologies provide a new dimension in distance education instructor–content interaction.
The rst way that distance education content may be made more timely for the students is by careful separation
of the web-content or voicemail presentations into two parts: invariant content; and changing content.
The content which does not vary during the course needs to be provided to the web-designer or prepared for
voicemail delivery in good time, just as the printed distance education notes and readings must be provided
for the distance education departments in adequate time for typing, printing, collation and timely dispatch to
students. In contrast, the second type of content may be altered by the lecturer as new information becomes
available. The possibility and shape of the varying content and the mechanisms for its inclusion need to be
planned at the time of the invariant material preparation. Thus lecturers may have the chance of adding web
hotlinks to new relevant material while the course is in progress, or provide voicemail comments on new
developments in the course.
An even better method of allowing the lecturer to change the web content before and during the course is to
present the instructional web materials via a web database (McNaught et al., 1998), such as the TopClass Web
classroom building system (McCormack and Jones, 1998). In this case there are also the stable and variable
aspects of web learning content. When a database is used to contain the learning content to be delivered to the
students via the web, then the shape and structure of the database must be carefully designed before the course
begins. However, once the database structure – including the student and instructor interfaces – have been
designed then the rest of the content control and maintenance may be handed to the instructors. They can add
the content at the pace that best suits their students’ learning needs and allows the staff to include up to date
information.
If the staff can interact with the content during the course the learning material can be more timely or include
motivating current information not available at the beginning of the course. The material may also be adapted to
suit expressed student needs, perhaps indicated by feedback from the students via discussion forums, etc. (Pearson,
1999). As well as responding to the expressed student needs by changing the learning content dynamically, the
instructor-learner interactions may be modi ed. So the students may be assisted in more than one way, thereby
probably suiting a greater range of student learning styles and coping better with individual differences.
Total interaction model
Taking a holistic view of the distance education interactions we develop a single model which may be represented
as shown in gure 4. This model suggests the following implications for instructional design in distance education:
1. In planning a distance education programme all the four interaction aspects must be addressed. This model
may form the basis of an instructional design checklist.
2. The means for interaction may include nine forms of media/technologies, which may be synchronous or
asynchronous and 1- or 2-way in nature.
3. The more demanding and complex the content, the more bene cial the multimodal interaction in content
presentation, instructor–student interaction and learner–learner interaction.
4. The learner interaction with multimedia content may be at eight different levels.
5. Optimal learning activities depend on the students’ prior knowledge. For students with minimal background
more structured learning activities are required.
6. Multimedia may be designed to incorporate learner–learner and/or instructor–learner interactions via the
internet using multiple modalities and either synchronous or asynchronous communications.
Many aspects raised in this paper have not yet been thoroughly researched, and so some of the conclusions and
recommendations can only be tentative. For example, the educational bene ts of the instructor–content
interaction during the course have not been thoroughly researched. The implications of multimodal methods of
instructor–learner and learner–learner interactions have not been comprehensively studied in realistic distance
education contexts. What are the comparative bene ts and disadvantages of synchronous and asynchronous
Multimedia Distance Education Interactions 21
instructor–learner and learner–learner interactions? What are the optimal ways of including instructor–learner
and learner–learner interactive activities in distance education multimedia? Questions such as these are demand
answers. The intention of this paper is to provide ideas for action, both in distance course and multimedia
development and for research into educational interactions.
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Biographical note
Juhani Tuovinen, is currently the Senior Research Fellow in Interactive Multimedia at Monash University’s
Centre for Learning and Teaching Support and the Director of the Centre for Multimedia and Hypermedia
Research. Previously he was a secondary teacher, then lecturer in education at Charles Stuart University, working
in both on campus and off campus modes. Research interests are in pedagogy and technology of distance and
exible learning.
Address for correspondence
Juhani E. Tuovinen, Centre for Learning and Teaching Support, Monash University, Churchill, Victoria, 3842
Australia; e-mail: juhani.tuovinen@celts.monash.edu.au
24 EMI 37:1 DISTANCE EDUCATION
... Some studies reported learner-content interaction as the most important determinant of student satisfaction in online learning compared to learner-instructor interaction and learner-learner interaction (Chejlyk, 2006;Keeler, 2006). According to Tuovinen (2000), learner-content interaction is reported as the most important interaction as it is where student learning takes place. Therefore, students tend to prioritise learner-content interaction rather than the learner-instruction interaction or the learner-learner interaction in online courses (Conrad, 2002). ...
... Consistent with the literature, our study reported learner-content interaction as a significant determinant of both student-perceived learning and satisfaction in pre-class and in-class activities (Chejlyk, 2006;Keeler, 2006;Kuo, 2014;Kuo et al., 2014;Tuovinen, 2000). ...
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This research was conducted to investigate the effects of an e-flipped classroom in promoting interaction to enhance students' perceived learning and satisfaction in a large accounting course. This research examines how e-flipped education, which incorporates pre-and in-class activities, affects students' perceptions of their learning and satisfaction by encouraging learner-content, learner-instructor, and learner-learner interaction. Students enrolled in a second-year management accounting course made up the respondents. A questionnaire with seven indicators presenting each variable was used to gather data. The findings of this study revealed that all three interactions (i.e., learner-content, learner-instructor, and learner-learner interaction) were significant determinants of perceived student learning in the in-class activities, while only learner-content and learner-instructor interactions were the significant determinants of the student perceived learning in the pre-class activities. This study also shows that all three interactions significantly determined students' satisfaction in both the pre-class and in-class activities. Moving forward, a well-designed online course with appropriate interactive activities is vital in promoting a supportive online learning experience. • Ta raziskava je bila izvedena z namenom raziskati učinke e-obrnjene učilnice pri spodbujanju interakcije za izboljšanje zaznanega učenja in zadovoljstva študentov v večji skupini pri predmetu računovodstva. Pre-učuje, kako e-obrnjeno izobraževanje, ki vključuje dejavnosti pred pou-kom in med njim, vpliva na zaznavanje učenja in zadovoljstva študentov s spodbujanjem interakcije med učencem in vsebino, med učencem in učiteljem ter med učencem in učencem. Sodelujoči v raziskavi so bili študentje, vpisani v drugi letnik predmeta poslovnega računovodstva. Za zbiranje podatkov je bil uporabljen vprašalnik s sedmimi kazalni-ki, ki so predstavljali po eno spremenljivko. Ugotovitve te študije so pokazale, da so bile vse tri interakcije (tj. interakcija med učencem in vsebino, učencem in učiteljem ter učencem in učencem) pomembne de-terminante zaznavanja učenja študentov pri dejavnostih med poukom, medtem ko so bile le interakcije med učencem in vsebino ter učencem in učiteljem pomembne determinante zaznavanja učenja študentov pri dejavnostih pred poukom. Ta študija tudi kaže, da so vse tri interakcije bistveno določale zadovoljstvo učencev pri dejavnostih pred poukom in pri dejavnostih med poukom. V prihodnje je dobro zasnovan sple-tni tečaj z ustreznimi interaktivnimi dejavnostmi bistvenega pomena za spodbujanje podporne spletne učne izkušnje. Ključne besede: e-obrnjena učilnica, interakcija, večja skupina pri predmetu računovodstva, zaznano učenje pri študentih, zadovoljstvo študentov c e p s Journal 3
... Some studies reported learner-content interaction as the most important determinant of student satisfaction in online learning compared to learner-instructor interaction and learner-learner interaction (Chejlyk, 2006;Keeler, 2006). According to Tuovinen (2000), learner-content interaction is reported as the most important interaction as it is where student learning takes place. Therefore, students tend to prioritise learner-content interaction rather than the learner-instruction interaction or the learner-learner interaction in online courses (Conrad, 2002). ...
... Consistent with the literature, our study reported learner-content interaction as a significant determinant of both student-perceived learning and satisfaction in pre-class and in-class activities (Chejlyk, 2006;Keeler, 2006;Kuo, 2014;Kuo et al., 2014;Tuovinen, 2000). ...
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This research was conducted to investigate the effects of an e-flipped classroom in promoting interaction to enhance students’ perceived learning and satisfaction in a large accounting course. This research examines how e-flipped education, which incorporates pre- and in-class activities, affects students’ perceptions of their learning and satisfaction by encouraging learner-content, learner-instructor, and learner-learner interaction. Students enrolled in a second-year management accounting course made up the respondents. A questionnaire with seven indicators presenting each variable was used to gather data. The findings of this study revealed that all three interactions (i.e., learner-content, learner-instructor, and learner-learner interaction) were significant determinants of perceived student learning in the in-class activities, while only learner-content and learner-instructor interactions were the significant determinants of the student perceived learning in the pre-class activities. This study also shows that all three interactions significantly determined students’ satisfaction in both the pre-class and in-class activities. Moving forward, a well-designed online course with appropriate interactive activities is vital in promoting a supportive online learning experience.
... The role of online tutorial in the online learning environment are: online tutorial can foster a sense of togetherness in various ways; online tutorial supports student participation and learning through online behavioral models by building the contribution of students whom involved in online discussions; tuton increases the activeness of students by various means of communication and providing timely feedback (Martin, Wang, & Sadaf, 2018). Interaction between students and the material content is an important component because students interact directly with teaching materials and lecture activity plans (Tuovinen, 2000;Vrasidas, 2000). ...
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... The importance of interaction in distance education has been emphasized by many researchers since it is considered one of the most important processes in the educational process while at the same time the concept of interaction in distance education has been the focus of many studies (Muirhead, 2000;Tuovinen, 2000). ...
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Many researchers and educators have emphasized the importance of forming and developing online learning communities. Moreover, the leading role that the forms and the contents of communication between learners have in the creation and functioning of these communities is stressed. In this paper we present and comment on s, the findings of a research project that studied the aforementioned communication issues between students of undergraduate and postgraduate courses, at the Hellenic Open University. The analysis of the empirical data of this research, shows that the role of communication in the educational activities in which the subjects of our research were involved is extremely weak and consequently the formation of online learning communities is rudimentary.
... Manakala Sims (1997) mengkelaskan pendekatan penglibatan murid dengan bahan yang berstruktur secara taksonomi dan mencadangkan "pengelasan pembangun" yang termasuk objek, linear, sokongan, kemas kini, membina, reflektif, simulasi, pautan hiperteks, dan bentuk-bentuk interaktiviti maya yang mendalam dan tidak mendalam. Tuovinen (2000) menambah ciptaan multimedia sebagai bentuk interaktiviti murid-bahan yang berasingan dan lebih konstruktif. Penciptaan kandungan dikatakan memberi manfaat pembelajaran melalui pembangunan struktur, strategi, dan kemahiran yang diperlukan untuk penciptaan kandungan yang berkesan (Dunlop, 1999). ...
... The most important educational limitations of educational institutions, which quickly integrated into emergency remote education practices, were interaction and digital divide. Interaction is used in four different ways in the learning process (Tuovinen 2000;16). These can be listed as learner-content, learner-instructor, learner-learner, and learner-material/institution. ...
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In this article, the concepts of interaction and digital divide in emergency remote education practices implemented due to the Covid-19 global pandemic are discussed, and the increasing importance of radio as a traditional mass communication tool in bridging the digital divide and structuring an interactive learning process is emphasized. In this article, the concepts of interaction and digital divide in emergency remote education practices implemented due to the Covid-19 global pandemic are discussed, and the increasing importance of radio as a traditional mass communication tool in bridging the digital divide and structuring an interactive learning process is emphasized. In this exploratory study, the main aim is to see the usefulness of university radio for education during the pandemic process by looking at the experiences gained during the Covid 19 pandemic period. The study examines the program preferences of the participants and reveals better program schedules and program types/themes that will be useful during the emergency education period. When the radio listening habits of Eskisehir Technical University students and academics are evaluated within the scope of emergency distance education applications, it is seen that radio broadcasts can be used as a powerful tool against the digital divide. Research findings show that there is a significant relationship between academic and students’ radio listening time. The factor analysis showed also revealed different factor groups for academics and students. Within the framework of radio program types, six basic factors were determined for both groups. When the learner-instructor interaction is evaluated within the framework of both broadcast times and broadcast types, it is understood that the two-way interaction process can be structured within this framework. The abstract should be about 150-200 words. The abstracts of the research papers should include the purpose, methodology, and results while the abstracts of theoretical papers should provide the general framework, special contributions to the literature, and major conclusions. The abstract should not contain any undefined abbreviations or unspecified references.
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This research aims to develop ispring suite-based learning media on flat side space building materials reviewed from the aspects of feasibility, practicality and effectiveness. The research uses the R&D method, namely (Research and Development), and uses the ADDIE learning design model (Analysis, Design, Development, Implementation and Evaluation). The media developed uses ispring suite software, which is software used to create interactive learning media in the form of material presentations, material videos, practice questions, and quizzes. The test subjects in this study used individual and small group trials. The individual trial was 3 students of class VIII Madrasah Tsanawiyah and for the small group trial, namely 13 students of class VIII Madrasah Tsanawiyah. The results of this study, according to the assessment of media experts and material experts, show that ispring suite-based learning media obtained criteria suitable for use with an average score of 4.1. The results of the trials conducted on individual trials and small group trials showed that the ispring suite-based learning media obtained very practical criteria with an average score of 4.3. The ispring suite-based learning media also obtained very effective criteria with an average N-gain score of 0.87 based on the results of individual trial tests and small group trial test results.
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While distance education offers individuals the flexibility to learn at their own pace and location, it can also lead to feelings of isolation during the learning process. In order to get over this sensation of isolation, it is essential to establish a sense of learning companionship in distance education. Through the use of learning companionship, individuals in the group are encouraged to share responsibilities, acquire knowledge from one another, and collaborate on finding answers. Developing interaction among learners is crucial to ensure a sense of learning companionship. This connection not only enhances the learning process by making it more comprehensive, engaging, and purposeful, but also fosters cooperation and collaboration among learners. Although learner-learner contact is crucial in distance education, it is often insufficiently implemented and lacks sufficient focus on its enhancement. Learning companionship and learner-to-learner interaction in distance education have been greatly affected and changed by what happened during the COVID-19 pandemic.
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The purpose of this chapter is to review research studies of active learning and student engagement and provide a current understanding of the issues and challenges pertinent to online teaching and learning. In addition to an overview of active learning and student engagement, the review also discusses instructional strategies for the effective use of student engagement and active learning in online courses and learning activities. The content of this chapter will provide the readers with insight and fundamental considerations to enhance student engagement and promote an active learning approach in online teaching.
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This chapter describes each of the seven "ages" or instantiations of working memory, which include the views of working memory as contemplation, as process, and as constraint of language comprehension. It evaluates which view fits best with the voluminous corpus of empirical data that has accumulated on the topic and argues that working memory is best thought of as a number of separate components. The chapter also discusses the idea that working memory acts as a gateway to long-term memory.
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This article reports experimental work comparing exploration and worked-examples practice in learning to use a database program. Exploration practice is based on discovery learning principles, whereas worked-examples practice arose from the development of cognitive load theory. Exploration practice was expected to place a considerable load on working memory, whereas a heavy use of worked examples was hypothesized to lead to more effective processing by reducing extraneous mental load. Students with no previous domain familiarity with databases were found to substantially benefit from worked examples in comparison to exploration. However, if students had previous familiarity with the database domain, the type of practice made no significant difference to their learning because the exploration students were able to draw on existing, well-developed domain schemas to guide their exploration.
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The term working memory refers to a brain system that provides temporary storage and manipulation of the information necessary for such complex cognitive tasks as language comprehension, learning, and reasoning. This definition has evolved from the concept of a unitary short-term memory system. Working memory has been found to require the simultaneous storage and processing of information. It can be divided into the following three subcomponents: (i) the central executive, which is assumed to be an attentional-controlling system, is important in skills such as chess playing and is particularly susceptible to the effects of Alzheimer's disease; and two slave systems, namely (ii) the visuospatial sketch pad, which manipulates visual images and (iii) the phonological loop, which stores and rehearses speech-based information and is necessary for the acquisition of both native and second-language vocabulary.
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Technology-based active and collaborative learning tasks lend themselves well to generating enthusiasm, engaging students, and promoting scholarship and ownership of problems in a supportive environment. This paper will describe two separate projects, which adopt an innovative approach to the use of Email as a collaborative learning tool. The first of these projects involves first year undergraduate nursing students in a 'Virtual Colleague' activity in which Email is used as a vehicle to facilitate the development of scholarly dialogue and an ethos of scholarship. This activity requires the students to search for an article from an electronic journal. They then perform a critical review of this article. The review is then Emailed to an assigned 'virtual colleague' who is another class member for peer review. The review is then returned to the colleague as feedback and to the facilitator for marking. The second project, 'The Virtual Mentor Program' uses Email to engage senior registered nurses enrolled in a Master of Nursing with new graduate nurses. This collaborative project brings the theoretical and practical knowledge base of a University postgraduate course nurse to the health care work environment. The Masters students are allocated a beginning practitioner undertaking a hospital Graduate Nurse program. For the course of the semester the Masters students are required to act as an electronic mentor for these beginning nurses, offering knowledge and support from their own experiences. This project will forge collaborative links between expert nurses and new graduates facilitating scholarship, mentorship and ownership of clinical problems within a supportive learning environment. This paper will describe the theoretical underpinning of the projects, present the initial project results and discuss difficulties faced by the varied parties involved including the project designers. Furthermore, the paper will underscore the benefits of a confluence of traditional scholarly attributes, professional values and contemporary information and telecommunication technology. The logistics of using such an approach in teaching and learning will be presented together with recommendations for future developments.
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To reduce attrition in an entry-level programming class, students who performed poorly on the first exam were matched with interested alumni. All alumni were located in cities other than the university and could only communicate with their mentorees by e-mail, mail, phone, or some other means. In general, no guidance was given to the mentors, but they were told that they could give any advice on programs or course material. The program produced a significant reduction in both overall course attrition and also for the at-risk students. Such results can have a positive impact on both students and an academic program.