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Although animals and pets are so important for families and society, in modern urban lifestyles, we can only spend little time with our animal friends. Interactive media should be aimed to enhance not only human-to-human communication but also human-to-animal communication. Thus, we promote a new type of interspecies media interaction which allows human users to interact and play with their small pet friends (in this case, hamsters) remotely via the Internet through a mixed-reality-based game system “Metazoa Ludens.” We used a two-pronged approach to scientifically examine the system. First, and most importantly, the body condition score study was conducted to evaluate the positive effects to the hamsters. Second, the method of Duncan was used to assess the strength of preference of the hamsters toward Metazoa Ludens. Lastly, the effectiveness of this remote interaction with respect to the human users as an interactive gaming system with their pets/friends (hamster) was examined based on Csikszentmihalyi's Flow theory. Results of both studies inform of positive remote interaction between human users and their pet friends using our research system. This research is not only just aimed at providing specific experimental results on the implemented research system but is also aimed as a wider lesson for human-to-animal interactive media. Therefore, as an addition, we present a detailed framework suited in general for human-to-animal interaction systems inferred from the lessons learned.
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... 46% of the papers are published within the Association for Computing Machinery (ACM), with signifcant contributions from the the ACI and CHI conferences accounting respectively for 40% and 14% of ACM-related papers. Other key ACM conferences include the Conference on Advance Computer Entertainment (ACE) (23 papers), the Conference on Designing Interactive Systems Conference (DIS) (24), and the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp) (15). ...
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... In the game of hide-and-seek, rats alternated between a hider and seeker role competing against humans (Reinhold et al., 2019;Bagi et al., 2022). and it has been claimed domestic hamsters (Rodentia: Cricetidae: Cricetinae, species not specified) adopt a 'chaser' role in a maze navigation game with humans (Tan et al., 2007;Cheok et al., 2011) even though rodents are natural prey species. Beyond competition and collaboration, other types of roles adopted by animals in games lack study. ...
... In ACI, both terms 'interaction' and 'user' are utilized in a broad sense, including whether the user interacts with the system actively and intentionally (Robinson et al., 2014), actively and unintentionally (Mancini et al., 2015), passively and deliberately (Cheok et al., 2011) or passively and unintentionally (Mancini et al., 2012). In interaction design, it is given high priority that the needs and preferences of users should be considered during the development of technology to enable the creation of more usable systems and better user experience (Preece et al., 2015). ...
Thesis
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... For orangutans, Cheok and his colleagues have created mixed-reality games and systems that let them engage in virtual interactions with humans, other animals, and objects. According to their research, mixed-reality interaction can be a useful tool for fostering social contact between people and animals, cognitive enrichment for animals, and chances for fun learning [16]. ...
... On top of this, MobiliMB presented a 5-degree-offreedom mechanical device to be installed at the bottom of the phone, giving the user limited force feedback of a virtual pet [24]. Metazoa Ludens allowed users to play with their pets together remotely in a mixed reality environment [25]. ...
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