Conference Paper

Turning Rust into Gold: An ancient artifact as an interactive artwork

Grad. Inst. of Networking & Multimedia, Nat. Taiwan Univ., Taipei, Taiwan
DOI: 10.1109/ICME.2010.5583227 Conference: Multimedia and Expo (ICME), 2010 IEEE International Conference on
Source: IEEE Xplore


Turning Rust into Gold is inspired by a Chinese antique Mao-Kung Ting (cauldron) treasured by the National Palace Museum in Taiwan. Having a five-hundred-character inscription cast inside, and its weathered appearance made the Mao-Kung very unique. Motivated by revealing the great nature of the artifact and interpreting it into a meaningful narrative, we have proposed an interactive multimedia system that facilitates effective communication between museum audiences and the Mao-Kung Ting. Three technologies have been implemented to emphasize the weathered appearance of the bronze. De-/weathering simulation techniques have been deployed to revive the bronze to its original shiny gold color; while breath-based biofeedback and haptic technology have been utilized as user interfaces to trigger the de-weathering process of the Mao-Kung Ting. Also, the interactive scenarios have been designed with the Chinese cultural context and philosophy Qi, enabling users more easily fall into the Chinese civilization. The paper aims to present the development of the artwork Turing Rust into Gold, in order to further contribute to the feasibility of incorporating new media art in a historical museum context, and bring a new horizon in the museum sector.

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Available from: Chun-ko Hsieh
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    ABSTRACT: We propose an application that allows a museum audience to interact with the past and to appreciate the value of antique objects through multimedia installations. Discussions in this article are based on our experiences in developing the Mao-Kung Cauldron time perception journey multimedia application. This installation was inspired by the Mao-Kung Cauldron, an ancient bronze cauldron in the collection of the National Palace Museum known for its historical significance. The question, however, lies in how to create an experience in which the audiences can interact with the past. To address this issue, the research team used the Kinect-based breath detection and deterioration/recovery simulation technologies to develop the application. This installation is the first application linked to Kinect-based breath detection and deterioration/recovery simulation technologies. The main contribution of this work is the analysis of design concepts, design decisions, and evaluations in a museum setting. We conduct a control group study to compare the outcomes between the experimental group (Mao-Kung Cauldron time perception journey multimedia application) and control group (asynchronous web-based kiosk). Both the quantitative (questionnaire survey) and qualitative methods (observation) are used to analyze the collected data. This work proposes a feasibility design to let museum audiences experience the features of cultural object by the virtual time perception journey application.
    Full-text · Article · Apr 2014 · Journal on Computing and Cultural Heritage