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Toward Understanding the Relation Between Usability, Aesthetics, and Affect in HCI

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  • Swiss Health Observatory (Obsan)
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Is beautiful really usable? Toward understanding the relation between
usability, aesthetics, and affect in HCI
Alexandre N. Tuch
a,
, Sandra P. Roth
a
, Kasper Hornbæk
b
, Klaus Opwis
a
, Javier A. Bargas-Avila
a
a
University of Basel, Department of Psychology, Center for Cognitive Psychology and Methodology, Switzerland
b
Department of Computer Science, University of Copenhagen, Njalsgade 128, DK-2300 Copenhagen, Denmark
article info
Article history:
Available online 21 April 2012
Keywords:
Aesthetics
Beauty
Emotion
Interface design
Usability
User experience
abstract
This paper analyzes the relation between usability and aesthetics. In a laboratory study, 80 participants
used one of four different versions of the same online shop, differing in interface-aesthetics (low vs. high)
and interface-usability (low vs. high). Participants had to find specific items and rate the shop before and
after usage on perceived aesthetics and perceived usability, which were assessed using four validated
instruments. Results show that aesthetics does not affect perceived usability. In contrast, usability has
an effect on post-use perceived aesthetics. Our findings show that the ‘‘what is beautiful is usable’’ notion,
which assumes that aesthetics enhances the perception of usability can be reversed under certain condi-
tions (here: strong usability manipulation combined with a medium to large aesthetics manipulation).
Furthermore, our results indicate that the user’s affective experience with the usability of the shop might
serve as a mediator variable within the aesthetics–usability relation: The frustration of poor usability
lowers ratings on perceived aesthetics. The significance of the results is discussed in context of the exist-
ing research on the relation between aesthetics and usability.
!2012 Elsevier Ltd. All rights reserved.
1. Introduction
Within the field of human–computer interaction (HCI) and
especially in the context of user experience (UX) research, the aes-
thetics of user interfaces has become a topic of major interest.
Numerous studies show the influence of aesthetics on for instance
trust and credibility (Karvonen et al., 2000; Robins and Holmes,
2007), perception of usability (Ben-Bassat et al., 2006; Thüring
and Mahlke, 2007; Tractinsky et al., 2000), usability testing (Sonde-
regger and Sauer, 2010) and overall impression (Schenkman and
Jönsson, 2000; Tractinsky et al., 2000; Tuch et al., 2010). A recent
review of empirical studies of UX has shown that aesthetics is
one of the most frequently researched dimensions in this field
(Bargas-Avila and Hornbæk, 2011).
Interface-aesthetics was mostly neglected until papers by Kur-
osu and Kashimura (1995) and Tractinsky et al. (2000). They
showed that the visual aesthetics of an interface significantly influ-
ences users’ perceived ease of use of the entire system. Following
the publication of Kurosu and Kashimura, numerous studies have
investigated the relation between usability and aesthetics (for an
overview see Hassenzahl and Monk, 2010). Several of these studies
found support for the aesthetics–usability relation (e.g., Hartmann
et al., 2008; Lavie and Tractinsky, 2004; Quinn and Tran, 2010), but
other studies could not find this relation (e.g., Hassenzahl, 2004;
van Schaik and Ling, 2009).
Based on the empirical findings of previous studies, it is cur-
rently unclear under which circumstances the aesthetics of an
interface influences perceived usability, or vice versa. This can
be attributed to the lack of experimental studies manipulating
aesthetics and usability as independent variables. Although most
studies are correlative (e.g., De Angeli et al., 2006; Tractinsky,
1997; van Schaik and Ling, 2003), some UX models propose a
causal relation between interface-aesthetics and perceived usabil-
ity (e.g., Hassenzahl, 2004; van Schaik and Ling, 2008). These
models are based on correlative data – the causality is solely a
matter of theoretical reasoning and cannot be tested by existing
data. In a recent article, Hassenzahl and Monk (2010) concluded
that there is a lack of studies testing the effects of aesthetics on
perceived usability (and vice versa) through experimental
manipulation.
In order to create a good user experience, it is important to
understand the relation between aesthetics and usability, as
well as the processes underlying this relation. We set up a
strictly controlled laboratory study within which we systemati-
cally manipulated interface-aesthetics and interface-usability.
Special attention was paid to the independent manipulation of
the experimental factors. Our study provides further insights
into the possible causal relations between usability and
aesthetics.
0747-5632/$ - see front matter !2012 Elsevier Ltd. All rights reserved.
http://dx.doi.org/10.1016/j.chb.2012.03.024
Corresponding author. Tel.: +41 61 2673568.
E-mail address: a.tuch@unibas.ch (A.N. Tuch).
Computers in Human Behavior 28 (2012) 1596–1607
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journal homepage: www.elsevier.com/locate/comphumbeh
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2. Related work
2.1. What is beautiful is usable
In a widely cited study, Tractinsky et al. (2000) showed a high
correlation between the perceived beauty of an automatic teller
machine (ATM) interface and the users’ perceived ease of use of
the ATM interface. After participants had experienced the ATM’s
actual usability, the beautiful-usable correlation became even
stronger. Tractinsky was able to show that users’ post-use percep-
tion of usability was positively affected by the aesthetics of the
interface and not by the actual usability of the system. Thus, the
aesthetics of the interface affects users’ perception of usability.
Thinking of the underlying processes of the aesthetics effect, Tract-
insky proposed the occurrence of a so-called ‘‘halo-effect’’: The
beauty of an interface outshines all other features of the interface
and therefore influences users’ evaluation of the entire system.
Tractinsky also discussed whether there might be an affective re-
sponse toward the aesthetic interface, which would lead to an
improvement of users’ mood and hence positively affect the overall
evaluation of the system. Nevertheless, Tractinsky called for fur-
ther research on the contingencies and boundaries of the aesthet-
ics–usability relation. Subsequently, several studies investigated
the aesthetics–usability relation with a wide rage of different prod-
ucts and different approaches toward measuring of aesthetics and
usability. To give an overview of the current state of research, we
have summarized those studies in Table 1 (correlative) and Table 2
(experimental).
2.2. Correlative studies
Most studies investigating the aesthetics–usability relation are
correlative. Thus, aesthetics and usability were not systematically
manipulated as independent experimental factors. Typically, par-
ticipants had to rate a product before and/or after usage on per-
ceived usability and perceived aesthetics. Then the two measures
were correlated. Most studies found moderate to strong correla-
tions between perceived usability and perceived aesthetics (see Ta-
ble 1). However, some studies did not find such a correlation
(Hassenzahl, 2004; van Schaik and Ling, 2009). In contrast to other
studies, Hassenzahl (2004) controlled the correlation between per-
ceived usability (pragmatic quality; PQ) and beauty for hedonic
quality (a judgment of a product’s potential to support pleasure
in use and ownership). Hedonic qualities are strongly correlated
to beauty. Therefore, it is not surprising that the beauty-usability
correlation disappeared when controlling for hedonic quality. Un-
like other studies, van Schaik and Ling (2009) correlated the actual
usability (mental workload and task performance) and not the per-
ceived usability with aesthetics, possibly an explanation for the ab-
sence of a correlation between aesthetics and usability. In sum, the
correlative studies show some convergent evidence for the interre-
lation between usability and aesthetics. Nevertheless, correlative
Table 1
Summary of studies using correlative analysis to investigate the aesthetics–usability relation.
Source Product (task) Correlation (r) Usability metrics Aesthetics metrics
Kurosu and
Kashimura
(1995)
ATM layouts
(passive viewing)
Pre-use: .59 Self-made (1 item) Beautiful (1 item)
Tractinsky
(1997)
ATM layouts
(passive viewing)
Pre-use: .83 to .92 Self-made (1 item) Beautiful (1 item)
van Schaik and
Ling (2003)
Websites
(information
retrieval)
Post-use: .49 DES-R (6 items) Aesthetics (1 item)
Hassenzahl
(2004) study
1
MP3 player skins
(passive viewing)
Pre-use: .07
a
PQ (7 items) Beauty (1 item)
Hassenzahl
(2004) study
2
MP3 player skins
(usage scenarios)
Pre-use: .14
a
; Post-use: .08
a
PQ (7 items) Beauty (1 item)
Lavie and
Tractinsky
(2004)
Online shop
(shopping task)
Post-use: .68 to .78 (CA); .40 to .46 (EA) Self-made (4 items) CA and EA (10 items)
Chawda et al.
(2005)
Search tool (search
task)
Pre-use: .76; Post-use: .71 SUS Self-made (items unknown)
De Angeli et al.
(2006)
Websites
(information
retrieval)
Post-use: .38 to .48
b
(CA); .38
b
(EA) Adapted from Lavie and
Tractinsky (2004) (5 items)
CA and EA (10 items)
Cyr et al. (2006) WAP sites
(information
retrieval)
Post-use: .24 (PLS path coefficient) PEOU (3 items) Self-made (4 items)
Hartmann et al.
(2007)
Websites
(browsing)
Post-use: .43 Self-made (1 item) Self-made (1 item)
van Schaik and
Ling (2008)
Websites
(information
retrieval)
Pre-use: .12 (beauty); .48 (HQI); !.47 (HQS) Post-use: .41
(beauty); .69 (HQI); .02 (HQS)
PQ (5 items) Beauty (1 item); HQI (6
items); HQS (3 items)
van Schaik and
Ling (2009)
Websites
(information
retrieval)
Pre-use: .11 to .18 (SMEQ); !.19 to .02 (performance) Post-
use: !.02 to !.13 (SMEQ); !.31 to .16 (performance)
SMEQ and task performance CA and EA (6 items);
attractiveness (1 item)
Quinn and Tran
(2010)
Cell phones (phone
usage)
Post-use: .50 to .53 SUS Self-made (7 items)
Note: CA = classical aesthetics (Lavie & Tractinsky, 2004); DES-R = display evaluation scale (Spenkelink et al., 1993); EA = expressive aesthetics (Lavie & Tractinsky, 2004);
HQI = hedonic quality identification (Hassenzahl, 2004); HQS = hedonic quality stimulation (Hassenzahl, 2004); PEOU = perceived ease of use (Koufaris, 2003); PLS = partial
least square; PQ = pragmatic quality (Hassenzahl, 2004); SMEQ = subjective mental effort questionnaire (Zijlstra, 1993); SUS = system usability scale (Brooke, 1996).
a
Correlation is controlled for HQI and HQS.
b
Original work reports only significance levels.
A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607 1597
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studies only allow for limited inference on the directions of any
causality between aesthetics and usability.
2.3. Experimental studies
Only a few experimental studies investigate the directions of
the aesthetics–usability relation. These studies manipulate aes-
thetics and usability as experimental factors and examine the im-
pact of that manipulation on perceived usability and aesthetics.
This allows for conclusions about the directions of the aesthet-
ics–usability relation (see Table 2). Three out of five studies
showed a significant effect of interface-aesthetics on perceived
usability (Ben-Bassat et al., 2006; Lee and Koubek, 2010; Tractin-
sky et al., 2000), whereas two report a trend in this direction (Mah-
lke and Thüring, 2007; Thüring and Mahlke, 2007). More beautiful
interfaces were evaluated higher on usability. In addition to the
aesthetics effect, Ben-Bassat et al. (2006) and Lee and Koubek
(2010) found a significant effect of interface-usability on perceived
aesthetics, meaning that a more usable interface led to higher aes-
thetics ratings. Nevertheless, the effects of aesthetics were more
pronounced than the effects of usability (see main effects
g
2
p
!"
in
Table 2). In conclusion, it seems that a pure ‘‘what is beautiful is
usable’’ notion is only partially supported. There is also some evi-
dence that in certain cases the relation is best described as ‘‘what
is usable is beautiful’’.
2.4. Shortcomings of previous research
Prior research reveals that several aspects of the aesthetics–
usability relation remain unclear. In the following, we summarize
the shortcomings of existing research.
2.4.1. Manipulation of aesthetics and usability
As mentioned earlier, the directions of the aesthetics–usability
relation are currently unclear. To our knowledge, only five experi-
mental studies provide reliable information on the directions of the
relation. Because their findings are mixed, it is not possible to draw
a clear conclusion. An explanation for the mixed result pattern
might be the different ways of experimental manipulation and
assessment of the dependent measures between the studies. A
key difficulty for experimental studies is the systematic and inde-
pendent manipulation of aesthetics and usability. This is crucial for
drawing causative conclusions about the aesthetics–usability rela-
tion. In some studies, aesthetics and usability appear to be con-
founded. For instance, manipulating the aesthetics factor through
changing or moving certain interface-elements involves the risk
of unintentionally changing the interface’s usability (Tractinsky
et al., 2000). Manipulating usability may have a similar confound-
ing effect on aesthetics.
2.4.2. Boundary conditions
Previous research put rather limited attention to possible
boundary conditions of the aesthetics–usability relation, even
though Tractinsky et al. already emphasized the importance of
boundary conditions: ‘‘Obviously, more research is needed to as-
sess the contingencies and boundaries of the aesthetics–usability
relationships.’’ (Tractinsky et al., 2000, p. 142). With boundary con-
ditions we describe the possibility that different degrees of usabil-
ity and aesthetics manipulation may affect the aesthetics–usability
relation differently. For instance, a large effect size of the usability
manipulation may attenuate the effect of interface-aesthetics on
perceived usability. No previous experimental studies took these
conditions into account and indicated the strength of their manip-
ulation by means of effect sizes. For all experimental studies we
therefore calculated the effect size of their manipulation checks
as a proxy for the strength of the experimental manipulation. Ta-
ble 2 shows that most studies manipulate aesthetics as well as
usability quite strong and with equal strengths (large effect sizes
of similar strengths). Two exceptions are the studies of Ben-Bassat
et al. (2006), where the strength of the usability manipulation is
extremely high, and Thüring and Mahlke (2007), where the
strength of the usability as well as the aesthetics manipulation is
medium.
Table 2
Summary of experimental studies of the aesthetics–usability relation.
Source Product (tasks) Main effects g
2
p
!"
a
UB metrics AE metrics UB factor AE factor MC (Cohen’s f)
a
Tractinsky et al.
(2000)
ATM layouts
(ATM usage)
AE on perceived UB (.037) Self-made
(1 item)
Self-made
(1 item)
2 Levels (system
delays)
3 Levels
(placing of
buttons)
UB: large (1.87)
AE: large (2.37)
Ben-Bassat et al.
(2006)
Simulated phone
book (data entry)
AE on perceived UB (.189)
b
UB on perceived AE (.056)
b
Adapted
c
(4 items)
Self made
(3 items)
2 Levels
(numbers of key
strokes)
2 levels (visual
design)
UB: large (3.50)
AE: large (.79)
e
Thüring and
Mahlke, 2007,
study 2
Simulated audio
players (player
usage)
Trend AE on perceived UB
(.034)
SUMI (sub
dimensions)
CA or EA
d
2 Levels
(navigation
elements)
2 Levels
(different
skins)
UB: medium (.30-.32)
AE: medium (.37)
Thüring and
Mahlke, 2007,
study 3
Simulated audio
players (player
usage)
Trend AE on perceived UB
(.035)
SUMI (sub
dimensions)
CA or EA
d
2 Levels
(navigation
elements)
2 Levels
(different
skins)
UB: large (.73–1.00)
AE: large (.81)
Mahlke and
Thüring (2007)
Simulated audio
players (player
usage)
Trend AE on perceived UB
(.035)
SUMI (sub
dimensions)
CA or EA
d
2 Levels
(navigation
elements)
2 Levels
(different
skins)
UB: large (.83)
AE: large (.81)
Lee and Koubek
(2010)
Websites
(information
retrieval)
AE on perceived UB (.167) UB
on perceived AE (.141)
PSSUQ
(8 items)
CA and EA
(10 items)
f
2 Levels (content
organization)
2 Levels (color,
layout, font)
UB: large (.77)
AE: large (.81)
Note: AE = aesthetics; CA = classical aesthetics (Lavie & Tractinsky, 2004); EA = expressive aesthetics (Lavie & Tractinsky, 2004); MC = manipulation check; PSSUQ = post-
study system usability questionnaire (Lewis, 2002); SUMI = software usability measurement inventory (Kirakowski & Corbett, 1993), UB = usability.
a
Effect sizes were not reported in the original papers, we calculated them from the indicated F-values and df.
b
From the reported data it was unclear which F-value goes with which main effect.
c
from Lavie & Tractinsky (2004).
d
It is not indicated which dimension was used.
e
Data from a pilot-study.
f
CA and EA were averaged and analyzed as a single scale.
1598 A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607
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2.4.3. Assessment of aesthetics and usability
As illustrated in Tables 1 and 2, many different instruments are
used to assess aesthetics and usability. Some of them are self-made
and not validated, others are mature and validated scales. On the
one hand, it is important to assess usability and aesthetics by
means of different instruments, because they are multi-faceted
constructs. On the other hand, the use of different instruments
makes it difficult to compare the results among the different stud-
ies. This is also a reason for the difficulty of drawing a strong over-
all conclusion from existing studies. To counter this issue there is a
need to assess aesthetics and usability within the same experiment
by means of different validated scales.
2.5. Hypotheses
The aim of the present study is to address some of the reported
shortcomings of existing research. To give further insights into the
relation between aesthetics and usability, we set up an experimen-
tal study to independently manipulate the factors usability and
aesthetics. Further, we assessed perceived aesthetics and usability
by means of several different validated scales, allowing us to com-
pare the scales among each other within the experiment and to
compare our results with those of previous studies. As the experi-
mental setting (product), we used a realistic online shop with a
shopping task.
Based on the previous findings of the summarized studies in Ta-
bles 1 and 2, we used the following hypotheses: Interface-aesthet-
ics affects perceived usability before usage (H
1
). Interface-
aesthetics affects perceived usability after usage (H
2
). Interface-
usability affects perceived aesthetics after usage (H
3
).
3. Method
3.1. Design
The experiment used a three-factor, mixed design. The between-
subject independent variables were interface-usability with two
levels (low vs. high) and interface-aesthetics with two levels (low
vs. high). The within-subject independent variable was time with
two levels (pre-use vs. post-use). The primary dependent variables
were perceived usability and perceived aesthetics (see Fig. 1).
3.2. Participants
A total of 80 participants took part in the experiment (42 fe-
males), with a mean age of 25.7 years (SD = 7.7). Participants’ mean
experience in using the web was 10.8 years (SD = 2.9) and all had
previously shopped online. As compensation for taking part in
the experiment, participants received an equivalent of 50 US$. In
order to motivate the participants during the experiment, they
were told that the four best performing participants would win
an iPod shuffle. Participants were randomly assigned to one of
the four experimental conditions.
3.3. Independent variables
In order to operationalize the independent variables, four
different versions of an online shop were fully implemented (see
Section 3.5). We manipulated interface-usability and interface-
aesthetics as independently as possible by changing only those
parts of the user interface that affect either usability or aesthetics.
3.3.1. Interface-usability
To manipulate usability, two different information architectures
(IAs) were built: one good (high interface-usability) and one bad
(low interface-usability). The relation between quality of IA and
usability is well researched (e.g., Blackmon et al., 2005; Chi et al.,
2001; Chi et al., 2000; Ivory et al., 2001; Leuthold et al., 2008;
Leuthold et al., 2011). Thus, interface-usability was manipulated
by solely changing the labels of the online shop’s IA. The usable
and unusable versions of the shop looked identical, contained
exactly the same product items and had the same menu depth
and breadth. The versions only differed in menu labels and assign-
ment of the items to menu categories.
Pre-use evaluation Post-use evaluationTask evaluation
re
p
eated after each task
Based on screenshot
of the website (10 s)
Based on
interactive website
Based on entire
experience with the
website
-
-
Perceived
aesthetics
Perceived
usability
Objective
usability
-
-
-
-
-
-
-
-
Task completion time -
-
-
-
Valence
Affective
response Valence Valence
Fig. 1. Overview of experimental procedure (see Table 4 for detailed description of the dependent variables).
A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607 1599
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The information scent of the two IAs was compared using latent
semantic analysis (LSA; e.g., Katz and Byrne, 2003). Table 3 illus-
trates that the LSA showed high scent for the navigation-paths
leading to the target item (NPT) and low scent for the naviga-
tion-paths not leading to the target item (NPnT) in the good IA con-
dition, whereas in the bad IA condition both path types showed a
low scent. For examples of navigation-paths in the good and the
bad IA, see Fig. 2.
3.3.2. Interface-aesthetics
To create a beautiful (high interface-aesthetics) and an ugly (low
interface-aesthetics) online shop, we selected 30 professionally de-
signed website templates from the royalty-free website http://
freecsstemplates.org. These templates were screened by a panel
of experts (n= 4), who chose the 10 most beautiful ones. All tem-
plates used the same content. For each of those 10 ‘‘beautiful’’ ver-
sions an ‘‘ugly’’ counterpart was created. To avoid confounding
with usability, we manipulated the aesthetics of the websites with-
out changing any interaction elements (e.g., navigation elements,
shopping basket) regarding its position, text background color or
layout. The only graphical factors that were manipulated were
background color, background texture and decorative graphic ele-
ments. Thus, the aesthetic manipulation would not affect usability
factors such as readability or interfere with users’ expectations
about placement of interaction elements (see Roth et al., 2010).
Finally, this procedure led to 20 design versions of online shops
(10 ‘‘ugly-beautiful’’ pairs).
In a preliminary online study, 178 users rated each of the 20 de-
sign versions regarding beauty. For our main study, we selected the
‘‘ugly-beautiful’’ pair with the largest difference in the beauty rat-
ing, t(177) = 12.63, p< .01. d= .95 (see Fig. 3). The beautiful version
achieved a mean beauty appraisal of 4.30 (SD = 1.61) on a 7-point
scale, whereas the ugly version reached 2.21 (SD = 1.41).
3.4. Dependent measures
The main dependent variables were perceived usability and per-
ceived aesthetics. To ensure the validity and reliability of the mea-
surements, we assessed usability and aesthetics by means of
several different scales and items (see Table 4). Besides the subjec-
tive appraisals, we also assessed task completion time, number of
clicks, and success rate as objective usability metrics (Hornbæk,
2006), and valence as emotional measurement using the self-
assessment manikin (SAM) scale (Lang, 1980; Lang et al., 2005).
3.5. Materials
3.5.1. Online shop
To conduct the experiment in a realistic web environment, we
fully implemented an online shop for clothing. The shop had four
categories at the top-level represented with tabs at the top of the
page. Each main category had seven subcategories represented in
form of a menu on the left side of the page and each subcategory
had again five to seven subcategories also represented in form of
a menu on the left side of the page. By clicking on a category of
the lowest level, product items were displayed in the center of
the page. Product items were organized in a 2 "3 matrix (Schmutz
et al., 2010), displaying a picture, the name and the price for each
item. Clicking on a product item led to a detail page displaying a
picture of the product item, the name, the price, and a detailed
product description. In total, the shop contained more than 1300
different product items. Moreover, a shopping cart listing all added
product items was available.
Table 3
Latent semantic analysis: mean information scent for navigation-paths leading to the
target item compared with mean paths not leading to a target item in the high and
low usability condition.
High usability Low usability
NPT NPnT NPT NPnT
M(SD)M(SD)M(SD)M(SD)
.51 (.09) .30 (.08) .22 (.09) .20 (.06)
Note: NPT = navigation-path leading to target; NPnT = navigation-path not leading
to target.
street wear
(.30)
woman man girl
(.57)
boy
pants shoes
(.25)
shirt swimwear
boots sandals slippers sneakers
(.29)
velcro shoes
sweater skirts & dresses underwear
girls sneakers
(path scent = .39)
businessevening wear outdoor
bestseller must have
(.16)
classics novelties
lingerie over garment pants shoes
(.25)
skirts & dresses
offers season fashion sorted by style
girls sneakers
(path scent = .24)
1st level
2nd level
3rd level
1st level
2nd level
3rd level
High Interface Usability
Low Interface Usability
Fig. 2. Example of navigation-paths and corresponding information scents in the high and low usability condition for a specific target item.
1600 A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607
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3.5.2. Tasks
Participants had to solve four tasks in the online shop. Each task
consisted of browsing for a specific product item (target item) and
adding it to the shopping cart. Participants were shown a picture of
the target item and asked to add an identical item to the shopping
cart. Iconic task instructions were used to avoid words that may in-
duce specific search strategies. The four target items are displayed
in Fig. 4. If participants were not able to find a target item within
5 min, they were asked by the experimenter to move onto the next
task.
3.6. Procedure
The experiment took place in the University’s HCI lab.
Instructions on the procedure of the experiment were displayed
on the computer screen. Task descriptions and questionnaires
were provided in paper form. It was clearly indicated when par-
ticipants had to switch from the computer screen to paper and
back.
Initially, participants were presented a screenshot of the online
shop for 10 s. They then rated the screenshot using scales
regarding perceived aesthetics and usability. Next, participants
solved four tasks in the online shop. After each task, they rated
their use-experience by means of several items. Finally, after solv-
ing all tasks in the shop, they were told to evaluate the entire
interaction with the shop, especially in terms of perceived usability
and aesthetics. For an overview of the experimental procedure
and the measurements obtained, see Fig. 1 in conjunction with
Table 4.
Fig. 3. The high-aesthetics (left) and low-aesthetics (right) version.
Table 4
Measurements used for this study.
Questionnaire; reference Item(s) Anchors Reliability Range Used in phase
Perceived aesthetics
Beauty Jacobsen et al. (2004) and Hassenzahl (2004) 1 Ugly/beautiful 1–7 Pre, post
Classical aesthetics Lavie and Tractinsky (2004) 5 Disagree/agree .78/.80 1–7 Pre, post
Expressive aesthetics Lavie and Tractinsky (2004) 5 Disagree/agree .73/.83 1–7 Pre, post
Hedonic quality (stimulation)
a
AttracDiff 2; Hassenzahl (2004) 7 Semantic differential .80 1–7 Post
Hedonic quality (identification)
a
AttracDiff 2; Hassenzahl (2004) 7 Semantic differential .84 1–7 Post
Perceived usability
Estimated usability None
b
1 Unusable/usable 1–7 Pre
Post task usability ASQ; Lewis (1991) 3 Strongly disagree/strongly agree .92–.94 1–7 During
Perceived orientation WOOS; Yom and Wilhelm (2004) 7 Disagree/agree .95 1–5 Post
Pragmatic quality AttracDiff 2; Hassenzahl (2004) 7 Semantic differential .92 1–7 Post
Subjective usability SUS; Brooke (1996) 10 Disagree/agree .94 1–5 Post
Affective response
Valence SAM; Lang (1980) and Lang et al. (2005) 1 Negative/positive 1–7 Pre, during, post
a
Hedonic qualities are not actual metrics for aesthetics, nevertheless they are strongly related to perceived aesthetics.
b
Item developed by the authors for this study: ‘‘How do you rate the usability of this online shop?’’.
Fig. 4. Target items for browse tasks: a tie (task 1), a spaghetti strap shirt (task 2),
girls’ sneakers (task 3), and a man’s suit (task 4).
A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607 1601
Author's personal copy
3.7. Manipulation check
Before the main analysis we checked whether the factors inter-
face-aesthetics and interface-usability were successfully manipu-
lated. Therefore, we ran a two-way ANOVA with perceived
aesthetics (pre-use) and performance as dependent variables. Ta-
ble 5 summarizes results of the manipulation check, which show
that all manipulations were successful. Note that interfaces did
not differ regarding expressive aesthetics (F(1, 76) = .02, p=.940).
This was not expected because expressive aesthetics implies attri-
butes such as creativity, fascination or use of special effects. Given
that our aesthetic manipulation aimed only at the visual surface,
expressive attributes remained unchanged. No interactions be-
tween interface-aesthetics and interface-usability were found.
Regarding boundary conditions, the data show that in this study
the aesthetics manipulation (f= .32–.54; medium to large) was
weaker than the usability manipulation (f= 1.01–1.72; large). We
will return to this difference in the discussion of the results.
4. Results
All data were checked for normal distribution and linearity. For
all statistical tests an alpha level of .05 was used. To investigate the
effect of the experimental manipulations a set of 2 "2 ANOVA
with interface-aesthetics and interface-usability as independent
variables was calculated. Fig. 5 provides a summary of the effects
found in the pre-use and post-use phases. In the following sections,
the effects will be presented in more detail.
4.1. Effects of interface-aesthetics on perceived usability
We find no effect of interface-aesthetics Fð1;76Þ¼:582;
ð
p¼:448;
g
2
p
¼:008Þnor of interface-usability Fð1;76Þ¼:093;p¼ð
:761;
g
2
p
¼:001Þon perceived usability at the pre-use phase.
No interaction occurred ðFð1;76Þ¼:000;p¼1:000;
g
2
p
¼:000Þ.
Against our expectations (H
1
), the participants did not use the
interface’s aesthetics as a proxy for pre-use perceived usability.
In the post-use phase, interface-aesthetics also did not affect
perceived usability (SUS, WOOS, PQ), contradicting H
2
rather than
supporting the ‘‘what is beautiful is usable’’ notion. Unsurprisingly,
we found a significant main effect for interface-usability. No inter-
face-aesthetics "interface-usability interaction occurred. Hence,
the interface-aesthetics did not affect users’ perception of usability
after interacting with the online shop. Perceived usability was so-
lely affected by the actual usability of the interface (see Table 6 and
Fig. 5).
4.2. Effect of interface-usability on perceived aesthetics
Interface-usability had a significant impact on perceived aes-
thetics during the post-use phase. We found a significant main ef-
fect for interface-usability on classical aesthetics and on hedonic
quality identification (HQI). Expressive aesthetics and hedonic
quality stimulation (HQS) were not affected by interface-usability.
After using the online shop, participants’ perceived aesthetics
and HQI were influenced by the experienced usability (supporting
H
3
). Thus, perceived aesthetics and HQI were not solely affected by
interface-aesthetics but also by interface-usability (see Table 7 and
Fig. 5). For a more detailed analysis of this effect, see Section 4.2.3
in combination with Table 8.
4.2.1. A pre- and post-use comparison for perceived usability
In oder to investigate the changes in perceived usability from
the pre-use to the post-use phase we perform a ANCOVA with
interface-usability and interface-aesthetics as independent vari-
ables. As dependent variables we use the usability scales from
the post-use phase (SUS, WOOS, PQ) and as co-variable we enter
estimated usability from the pre-use phase. This analysis shows
no effects for the co-variable, meaning that the pre-use usability
ratings are not related to post-use usability ratings. Further, the
ANCOVA shows a strong main effect for interface-usability. We
find neither an interaction nor a main effect for interface-aesthet-
ics (data pattern is equivalent to the ANOVA results in Table 7).
Hence, participants adapted their usability ratings after using the
shop depending on its interface-usability.
4.2.2. A pre- and post-use comparison for classical and expressive
aesthetics
To investigate the changes in perceived aesthetics from the pre-
use to the post-use phase, a repeated measures ANOVA with time
(pre-use vs. post-use) as within-subject factor and interface-usabil-
ity and interface-aesthetics as between-subject factors was per-
formed. As dependent variables we used the classical and
expressive aesthetics (these scales were used in both pre and
post-use phases).
Table 5
Manipulation check for the experimental factors.
M(SD)M(SD)F(1,76) g
2
p
Cohen’s fp
High Low
Interface-aesthetics
Classical aesthetics 4.8 (1.0) 3.7 (1.0) 22.461 .228 .543
b
<.001
Beauty 3.8 (1.4) 3.0 (1.1) 7.801 .093 .320
a
.007
ASQ (Lewis, 1991) 3.6 (1.4) 3.5 (1.5) .063 .001 .032 .803
Completion time (s)
c
477 (362) 443 (354) .471 .006 .078 .495
Number of clicks
c
155 (130) 144 (122) .538 .007 .084 .466
Succes rate (%) 74 (24) 74 (28) .000 .000 .000 .995
Interface-usability
Classical aesthetics 4.3 (1.1) 4.2 (1.3) .023 .000 .000 .879
Beauty 3.5 (1.5) 3.3 (1.2) .488 .006 .078 .487
ASQ (Lewis, 1991) 2.4 (0.8) 4.7 (1.0) 130.951 .633 1.313
b
<.001
Completion time (s)
c
155 (94) 781 (230) 225.507 .748 1.723
b
<.001
Number of clicks
c
50 (43) 269 (95) 195.134 .720 1.604
b
<.001
Succes rate (%) 92 (12) 55 (23) 76.859 .503 1.006
b
<.001
Note: No significant interactions found for all dependent variables.
a
Medium effect.
b
Large effect.
c
The displayed values are not log-transformed; statistical tests are based on the log-transformed data.
1602 A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607
Author's personal copy
For classical aesthetics the ANOVA shows a significant
time "interface-usability interaction Fð1;76Þ¼16:443;p<:001;ð
g
2
p
¼:236Þand a main effect for time Fð1;76Þ¼23:467;ð
p<:001;
g
2
p
¼:178Þ. There was no three-way interaction nor a
time "interface-aesthetics interaction. Further, the ANOVA showed
a significant main effect for interface-aesthetics Fð1;76Þ¼23:597;
p<:001;
g
2
p
¼:237Þ, whereas the factor interface-usability failed
marginally to reach a significant level Fð1;76Þ¼3:740;p¼ð
:057;
g
2
p
¼:047Þ. There was no interface-aesthetics "interface-
usability interaction. As illustrated in Figs. 5 and 6, interface-
usability only affects the classical aesthetics appraisals after online
shop usage: Participants changed their ratings from the pre-use to
the post-use phase depending on interface-usability. Participants
in the low-usability condition lowered their ratings after using the
online shop, whereas participants’ ratings in the high-usability
condition remained stable. Regarding expressive aesthetics, there
is no interaction nor any main effects. In the following we present
further analyses that provide some explanations for this pattern.
4.2.3. Effects on single items within aesthetics scales
To see which items of classical aesthetics and HQI were affected
by the interface’s usability, we conducted a series of independent t-
tests with interface-usability as the independent variable and all
items of classical aesthetics and HQI as dependent variables. The
analysis showed that for classical aesthetics only the items ‘‘clean’’
and ‘‘organized’’ differed significantly, whereas for HQI, all items,
except ‘‘gaudy’’ and ‘‘takes me distant from people’’, differed. It
seems that classical aesthetics is only partially affected by usabil-
ity. The items that were sensitive to the usability manipulation
(i.e., ‘‘clean’’ and ‘‘organized’’) may be relevant not only for per-
ceived aesthetics, but also for usability. In contrast, most items of
HQI were sensitive to the usability manipulation. Although HQI is
expected to be associated with aesthetics, in our study it was af-
fected more strongly by interface-usability than interface-aesthet-
ics (see Table 8).
4.2.4. The user’s affective experience as a mediator variable
A more general explanation for the interface-usability effect on
perceived aesthetics might be found in the user’s affective reaction
towards the usability of the online shop: A frustrating usability
experience may lead to a negative affective experience for the user,
which in turn reduces the ratings of perceived aesthetics. In other
words, users get frustrated by poor usability and therefore they
rate the interface more negatively in general, including its aesthet-
ics. To investigate this hypothesis, we set up two path-models (see
Fig. 7): (1) one with a direct effect of objective usability
1
on classical
aesthetics and (2) the other with the user’s affective response as
mediator-variable. The following variables were entered in the mod-
els: Objective usability as independent variable, classical aesthetics
Pre-use phase Post-use phase
Perceived
Usability
Perceived
Aesthetics
HQI
CA
PQ
SUS
WOOS
Beauty
.75
.64
.74
.90
.87
.90
Perceived
Usability
Perceived
Aesthetics
CA
Estimated
usability
Beauty
time x usability
.262**
time x usability
.178**
time x usability x aesthetics
.074*
.63
Interface-
usability
Interface-
aesthetics
Interface-
usability
Interface-
aesthetics
Partial 2 (2-way-ANOVA)
Pearson Correlation
Partial 2 (3-way-ANOVA)
Interaction-Effects of pre-
post-use comparison
medium effect
large effect
*
**
.46 (SD = .16)
time x usability
.274**
.33 (SD = .01)
.076*
.071*
.187**
.441**
.547**
.483**
.093*
.228**
time x usability
.268**
.182**
.125*
Fig. 5. Summary of results.
Table 6
ANOVA for perceived usability at the post-use phase.
M(SD)M(SD)F(1,76) g
2
p
p
High Low
Interface-aesthetics
Subjective usability
(SUS)
3.0 (1.0) 3.1 (1.1) .046 .001 .830
Perceived orientation
(WOOS)
2.7 (1.1) 2.6 (1.3) .154 .002 .696
Pragmatic quality (PQ) 3.8 (1.8) 3.7 (1.8) .216 .003 .643
Interface-usability
Subjective usability
(SUS)
3.8 (0.6) 2.3 (0.8) 91.854 .547
a
<.001
Perceived orientation
(WOOS)
3.4 (0.9) 1.8 (0.8) 70.896 .483
a
<.001
Pragmatic quality (PQ) 4.9 (1.2) 2.6 (1.4) 60.002 .441
a
<.001
Interface-aesthetics "interface-usability
Subjective usability
(SUS)
.247 .003 .621
Perceived orientation
(WOOS)
.006 <.001 .926
Pragmatic quality (PQ) .072 .001 .790
a
Large effect.
1
The variable objective usability is formed using the factor score resulting from a
exploratory factor analysis including the performance measures from the tasks (task
completion time, number of clicks, and success rate). The extracted factor explains
83% of the variance.
A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607 1603
Author's personal copy
and perceived usability (SUS, WOOS, PQ) as dependent variables, and
the user’s affective response (SAM valence) as mediator-variable.
Path coefficients suggest that the effect of objective usability on clas-
sical aesthetics is fully mediated through the user’s affective re-
sponse, whereas the effect on usability is only partially mediated
(see Fig. 7). Similar results were obtained in the model when classi-
cal aesthetics was replaced with HQI. For more information on path
analysis in general, see Kline (2005).
To get further support for this mediation effect, we reanalyzed
the effects of interface-usability on perceived aesthetics (Table 7),
by entering the user’s affective response (SAM valence) from the
post-use phase as co-variable into the ANOVA. The consequence
was that the interface-usability effect on perceived aesthetics dis-
appeared (F(1,75) = .084, p= .772 for classical aesthetics and
F(1,75) = .215, p= .644 for HQI) and only the interface-aesthetics
effect remained (F(1,75) = 15.867, p< .001 for classical aesthetics
and F(1,75) = 4.325, p= .041 for HQI). This finding supports the
idea of mediation and suggests that the effect of usability on per-
ceived aesthetics depends on the user’s affective experience with
the usability of the online shop.
5. Discussion
The results of our study show that interface-aesthetics did not
affect perceived usability, whereas a low interface-usability signif-
icantly lowered classical aesthetics and HQI after usage of the on-
line shop. Before usage, interface-aesthetics did not affect
perceived usability. Further, our results suggest that the effect of
interface-usability on classical aesthetics and HQI was mediated
through the user’s affective experience with the usability of the on-
line shop. Users were frustrated by the low usability and lowered
their aesthetics ratings.
5.1. Relation between aesthetics and usability
Our findings differ from previous research in at least two ways.
First, our study is the first one able to show an interface-usability
effect on perceived aesthetics and at the same time finding no
interface-aesthetics effect on perceived usability. Most existing
studies found an effect (or at least a trend) of interface-aesthetics
on perceived usability. Two studies (Ben-Bassat et al., 2006; Lee
and Koubek, 2010) also found an interface-usability effect on per-
ceived aesthetics alongside the interface-aesthetics effect, but the
effect was less pronounced. Our results show that Tractinsky’s no-
tion (‘‘what is beautiful is usable’’) can be reversed to a ‘‘what is
usable is beautiful’’ effect under certain circumstances. This may
also have an implication for existing UX models. For instance, Has-
senzahl and Monk (2010) propose several causal models for the
aesthetics–usability relation. Within these models, the general
direction of the effect is the same: aesthetics affects usability. They
conclude that the implied causality in the models is solely a matter
of theoretical reasoning and that experimental studies testing the
effect of beauty on perceived usability (and vice versa) are needed.
Our data suggest that additional factors are needed to understand
the directions of the effects in these models.
Second, aesthetic perception of the interface changes signifi-
cantly over time: both classical aesthetics and HQI were affected
by the experienced usability. In contrast, prior work sees perceived
aesthetics and hedonic attributes as stable constructs, not affected
by the user’s interaction experience (Hassenzahl, 2004). This raises
the question as to whether there are certain conditions where per-
ceived aesthetics and hedonic qualities are affected by experienced
usability; and if there are such conditions, what do they look like?
In our study, it might be that the strong usability manipulation and
the performance-oriented tasks were such conditions.
There are several explanations for this divergence. One might be
the strength of the manipulation of the experimental factors. Ta-
ble 2 shows that aesthetics and usability were mostly manipulated
to a similar degree (e.g., medium vs. medium, large vs. large ef-
fects). In contrast, our aesthetics manipulation (f= .32–.54; med-
ium to large) was weaker than the usability manipulation
(f= 1.01–1.72; large). It might be that in this study the strong
usability manipulation outshone the interface-aesthetics and
eliminated the ‘‘what is beautiful is usable’’ effect. Our results
show the importance to research and discuss the conditions that
Table 7
ANOVA for perceived aesthetics at the post-use phase.
M(SD)M(SD)F(1,76) g
2
p
p
High Low
Interface-aesthetics
Classical aesthetics 4.3
(1.1)
3.3
(1.2)
17.524 .187
b
<.001
Expressive aesthetics 2.0
(0.9)
2.0
(0.9)
.016 <.001 .901
Hedonic quality
identification
3.6
(1.0)
3.1
(1.1)
5.804 .071
a
.018
Hedonic quality
stimulation
2.9
(1.0)
2.8
(0.9)
.006 <.001 .940
Beauty 3.9
(1.6)
3.1
(1.3)
6.220 .076
a
.015
Interface-usability
Classical aesthetics 4.2
(1.1)
3.4
(1.1)
10.809 .125
a
.002
Expressive aesthetics 2.1
(0.9)
1.9
(0.8)
.582 .008 .448
Hedonic quality
identification
3.8
(1.0)
2.9
(0.9)
16.919 .182
b
<.001
Hedonic quality
stimulation
2.7
(0.8)
3.0
(0.9)
.053 .001 .819
Beauty 3.7
(1.5)
3.3
(1.5)
.919 .012 .341
Interface-aesthetics "interface-usability
Classical aesthetics .700 .009 .405
Expressive aesthetics 1.818 .023 .182
Hedonic quality
identification
2.271 .029 .136
Hedonic quality
stimulation
4.843 .060
a
.031
Beauty 1.602 .021 .209
a
Medium effect.
b
Large effect.
Table 8
Effects of interface-aesthetics and interface-usability on classical aesthetics and
hedonic quality identification broken down to single items (N= 80).
Interface-
aesthetics
Interface-
usability
tpt p
Classical aesthetics
The design of the online-shop was ...
Aesthetic 1.986 .051 0.760 .450
Symmetrical 2.187 .032 1.130 .262
Pleasant 3.635 <.001 1.285 .203
Organized 2.852 .006 2.714 .008
Clean 3.589 .001 5.084 <.001
Hedonic quality identification
Takes me distant from people–brings me
closer to people
1.678 .097 !0.269 .788
Gaudy–classy 2.278 .025 1.624 .108
Cheap—valuable 2.642 .010 1.965 .053
Noninclusive—inclusive 0.303 .762 2.694 .009
Isolating—integrating 0.653 .516 2.914 .005
Amateurish—professional 1.752 .084 4.438 <.001
Unpresentable–presentable 1.56 .123 5.345 <.001
Note: P-values in bold are significant at the 5% level (two-tailed test).
1604 A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607
Author's personal copy
shape the aesthetics–usability relation (e.g., the relative strength of
the manipulations) in the future more carefully.
Further reasons for the usability effect could be the applied task
type. Participants had to solve rather performance-orientated tasks
and they were certainly very involved in the tasks by knowing that
depending on their performance, they could be rewarded with an
iPod shuffle. Thus, interface-usability probably was an important
factor for the users, trying to so solve the task as quickly and as cor-
rectly as possible.
5.2. How do we measure: a closer look at scales
The use of multiple measurement concepts of aesthetics and
usability allows a comparison between these concepts. Whereas
all usability scales were highly interrelated and equally affected
by the manipulations, the aesthetics measures were comparatively
less interrelated and also behaved differently to the manipulations:
in contrast to beauty, classical aesthetics and HQI were affected by
the usability manipulation. We analyzed the items of the two af-
fected scales separately (Table 8). Looking at classical aesthetics,
the usability manipulation affected the items ‘‘clean’’ and ‘‘orga-
nized’’ of the scale, whereas the aesthetics manipulation had an
impact on nearly all items. ‘‘Clean’’ and ‘‘organized’’ are attributes
that may also be seen as usability features, this would explain why
classical aesthetics was affected by usability. Hassenzahl and Monk
suggested that classical aesthetics differs from beauty. They even
put forward that ‘‘classic aesthetics can be understood as a form
of ‘‘visual’’ usability [&&&] complementing the usability of interac-
tion’’ (Hassenzahl and Monk, 2010, p. 255). Regarding HQI, the
usability manipulation had an impact on different items than the
aesthetics manipulation. It seems that aesthetics and usability
tap different aspects on the HQI scale. This is interesting, because
it is assumed that hedonic qualities are system attributes that
are influenced by users’ aesthetic impression of the interface.
5.3. Mediation through the user’s affective experience
In regard to the underlying processes of the aesthetics–usability
relation, we suggest a possible mediation through the user’s affec-
tive response triggered by the usability of an interface. Tractinsky
has already suggested that the user’s affective experience might play
an important role regarding the aesthetics–usability relation: ‘‘An
affective response to the design’s aesthetics may improve users’
mood and their overall evaluations of the system’’ (Tractinsky
et al., 2000, p. 130). Further, Thüring and Mahlke (2007) were able
to show that users’ subjective emotional appraisals were affected
by interface-usability and interface-aesthetics, but psychophysio-
logical measures were solely affected by interface-usability. Our
analyses suggest that the effect of interface-usability on perceived
aesthetics is indeed mediated through the user’s affective response.
This was not the case for perceived usability (Fig. 7). It seems that the
user’s perception of usability is at least partially based on the actual
usability of the interface, whereas the evaluation of aesthetics is
influenced by the user’s affective response caused by the interaction
experience. It might be important to take the user’s affective experi-
ence into account as a relevant variable that significantly influences
the aesthetics–usability relation.
5.4. Limitations and further research
The findings of our study are limited in several ways. First, the
results are based on the evaluation of a single product (online
shop). It would be interesting to know if the same findings also oc-
cur when using different products. To understand the relation be-
tween aesthetics and usability, it is crucial to show the same
effects by testing several products and several user populations.
Second, we used a performance-oriented task with clearly de-
fined instrumental goals (buying specific shopping items). It is
pre-use post-use
Classical Aesthetics
high interface-usability
low interface-usability
pre-use post-use
Classical Aesthetics
high interface aesthetics
low interface aesthetics
7
5
4
3
2
1
6
7
5
4
3
2
1
6
Fig. 6. Pre- and post-use scores for classical aesthetics for the usability (left) and aesthetics (right) conditions.
objective
usability
user's affective
response
classical
aesthetics
perceived
usability
.09
.63*
.44*
.39*
.56*
objective
usability
classical
aesthetics
perceived
usability
.36*
.73*
(1)
(2)
indirect effect (aesthetics) = .28
indirect effect (usability) = .35
* p < .001
* p < .001
Fig. 7. Path-analytic models: (1) the effect of objective usability on classical
aesthetics and usability and (2) the effect of objective usability on classical
aesthetics and usability including user’s affective response as mediator variable.
A.N. Tuch et al. / Computers in Human Behavior 28 (2012) 1596–1607 1605
Author's personal copy
known that the type of task (presence or absence of a specific goal)
can have an impact on users’ evaluation of a system (Hassenzahl
and Ullrich, 2007; van Schaik and Ling, 2009). In our case, users
might have focused on usability aspects when evaluating the sys-
tem. For instance, it is possible that a more ‘‘hedonic’’ task (e.g.,
buying whatever they want) or the total absence of a task would
have led to a different system evaluation, focusing more on aes-
thetic aspects of the system. For further research, it would be
worth including the task type as an additional experimental factor.
Third, the suggested influence of the user’s affective response
on the aesthetics–usability relation is just based on a correlation.
A causal interpretation should therefore be treated with caution.
To clarify the role of affective experience in aesthetic evaluation
of a product, experiments which actively manipulate the user’s
affective experience (e.g., mood induction) are needed.
Fourth, to avoid confounding between the experimental factors,
we manipulated interface-aesthetics rather subtly (i.e., background
color and texture). This reduced perspective on aesthetics might
lower the ecological validity of our study.
Finally, we highlighted that findings of experimental studies are
mixed regarding causal relations between aesthetics and usability.
For a better understanding of the causality of this relation it is
important to find the boundary conditions of the specific effects
in the future. Therefore, we suggest that future studies in this field
should provide the effect sizes of their manipulations. This may
help us to better understand the boundary conditions of the aes-
thetics–usability relation. In addition, further studies should
manipulate aesthetics and usability to different degrees in order
to observe which effects occur under which conditions.
Acknowledgments
The authors wish to thank Erik Frøkjær and Jakob Simonsen for
their helpful comments on an earlier draft of this paper and Basil
Keller for his help in data collection.
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... Although both Experiments 1 and 2 found a link between liking and effectiveness, consistent with previous reports ( Tractinsky et al., 2000;Norman, 2005), we caution that the directionality of this effect cannot be established from these data (Tuch, Roth, Hornbae, Opwis, & Bargas-Avila, 2012). A style may be liked because it has been associated with a successful task experience (Makin, Wilton, Pecchinenda, & Bertamini, 2012) or because selective attention has been paid to it during target identification ( DiPaola et al., 2010). ...
... Although both Experiments 1 and 2 found a link between liking and effectiveness, consistent with previous reports ( Tractinsky et al., 2000;Norman, 2005), we caution that the directionality of this effect cannot be established from these data (Tuch, Roth, Hornbae, Opwis, & Bargas-Avila, 2012). A style may be liked because it has been associated with a successful task experience (Makin, Wilton, Pecchinenda, & Bertamini, 2012) or because selective attention has been paid to it during target identification ( DiPaola et al., 2010). ...
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... Other studies explored the impact of aesthetics and the website interface practically on UX (e.g. De Angeli, Sutcliffe, and Hartmann 2006; Tuch et al. 2012). ...
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