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Leading others to think innovatively together: Creative leadership


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Individuals, teams, and organizations differ in their creative problem solving styles. How leaders manage these styles can have a significant effect on performance. The most effective leaders of the 21st century will help individuals and teams to coordinate and integrate their differing styles to drive change through a process of applied creativity that includes continuously discovering and defining new problems, solving those problems, and implementing the new solutions. Leaders must appreciate individuals' differing preferences for various stages of this process. Leaders can use various tools—notably the Creative Problem Solving Process (CPSP) inventory—to encourage and enable people to think together in innovative ways.
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Leading others to think innovatively together:
Creative leadership
Min Basadur*
DeGroote School of Business, McMaster University, 1280 Main Street West, Hamilton, Ontario, Canada L8S 4M4
Individuals, teams, and organizations differ in their creative problem solving styles. How leaders manage these
styles can have a significant effect on performance. The most effective leaders of the 21st century will help
individuals and teams to coordinate and integrate their differing styles to drive change through a process of applied
creativity that includes continuously discovering and defining new problems, solving those problems, and
implementing the new solutions. Leaders must appreciate individuals’ differing preferences for various stages of
this process. Leaders can use various tools—notably the Creative Problem Solving Process (CPSP) inventory—to
encourage and enable people to think together in innovative ways.
D2004 Elsevier Inc. All rights reserved.
Keywords: Creative leadership; Leaders; Creative Problem Solving Process
1. Introduction
Conventional theories about leaders and leadership have focused on physical, personality, or cognitive
traits, behavioral styles, and specific situations. This article will argue that leadership has less to do with
matching the ‘‘right’’ traits or behaviors to the ‘‘right’’ situation and more to do with how leaders involve
others in thinking together in innovative ways. Effective leaders recognize that individuals, teams, and
organizations differ in their creative problem solving styles. The most effective leaders will help
individuals and teams to coordinate and integrate their differing styles through a process of applied
creativity that includes continuously discovering and defining new problems, solving those problems,
and implementing the new solutions. Managing creative problem solving styles will allow leaders to
make a significant impact on performance.
1048-9843/$ - see front matter D2004 Elsevier Inc. All rights reserved.
* Tel.: +1-905-648-4903; fax: +1-905-648-7510.
E-mail address: (M. Basadur).
The Leadership Quarterly 15 (2004) 103 121
1.1. The leadership challenge of the 21st century
No matter where one looks around the world today, organizations face a common challenge: the need
to improve their performance to capitalize on rapid change. In North America, crash restructuring and
downsizing have become a way of life as organizations struggle to regain market share from global
companies producing higher-quality products. In Eastern Europe, managers and employees struggle to
establish new behaviors and procedures that will allow their companies to compete in the free market.
Third World countries hungry for economic development look for growth markets around the world. In
Japan, organizations that once had a clear target—to match and surpass North American quality and
customer service—now lack a blueprint for further progress. Wherever they are in the world, the most
effective leaders of the 21st century will be those who can lead others in their organizations to think in
innovative ways and, in fact, to drive change.
1.2. Efficiency and adaptability
Effective organizations—those that enjoy sustained competitive edge—display two specific character-
istics simultaneously: efficiency and adaptability (Mott, 1972). Efficiency allows an organization to
implement and follow well-structured, stable routines for delivering its ‘‘product’’ (goods and services)
in higher quantities and higher quality and at lower cost than those of its competitors. The efficient
organization also reacts quickly to unexpected turns of events, allowing it to maintain its routines with
minimal disruption. In yesterday’s relatively stable world, organizations were able to concentrate on
efficiency alone. However, in a changing world, mastering the routine is no longer enough. Adaptability
allows an effective organization to master the process of changing its routines deliberately and
continually. It entails deliberate discontent—discovering new problems to solve, finding new things
to do, and adopting new technologies and methods before anyone else. Adaptability requires looking
outside the organization, anticipating new opportunities and problems, trends, technologies, ideas, and
methods to improve or change its routines. In today’s effective organizations, leaders induce not only
efficiency but also adaptability for sustained competitive edge.
2. The process approach to applied creativity
Adaptability is driven by organizational creativity, which has been defined as a continuous process
of thinking innovatively, or finding and solving problems, and implementing new solutions (Basadur,
Graen, & Green, 1982).Kabanoff and Rossiter (1994) defined applied creativity as a process
‘occurring in a real-world, industrial, organizational, or social context; pertaining to the finding or
solving of complex problems; and having an actual behavioral creative product (or plan) as the final
result.’’ Leaders can use creativity as the deliberate tool to lead their organizations to achieve
adaptability. Studying and discussing creativity is difficult and complex, and no single, agreed-upon
definition of this quality exists—and researchers have taken many different approaches to studying it.
However, one approach that models creativity as a process, with phases or stages, has been proven
effective in permitting people in organizations to increase creative performance (Basadur et al., 1982)
and communicate more efficiently with others in creative teamwork (Basadur & Head, 2001).Basadur
et al. (1982) showed that appropriate training in thinking skills, attitudes, and behaviors associated with
M. Basadur / The Leadership Quarterly 15 (2004) 103–121104
executing such a multistage process was effective in improving creative performance (Kabanoff &
Rossiter, 1994).Basadur and Head (2001) showed that teams with more heterogeneous preferences for
various phases or stages of the creative process were more innovative than teams whose members were
more homogeneous in preference for stages of the creative process. Other evidence that people can
learn such skills, attitudes, and behaviors—and the process itself—to improve creative performance
may be found in such references as Basadur, Runco, and Vega (2000), and Runco and Basadur (1993).
This offers leaders a blueprint to learn how to lead others to achieve adaptability. By developing a high
level of skill, leaders can lead others in executing this process and in learning the skills, attitudes, and
behaviors required to execute the process well. Above all, leaders can learn to synchronize individuals’
very different preferences for various stages of the creative process, called his or her process style.
Roland (1996) showed that appropriate training in the creative process methodology of Basadur et al.
(1982) also increased appreciation by individuals for the four-stage creative process as a whole.
Training increased individuals’ preference for stages different from their own preferred stage and their
perception of the value of those different stages. I have documented how leaders can integrate the
process, skills, attitudes, behaviors, and preference appreciation into everyday organizational work and
life for tangible results and for motivation, job satisfaction, and group interaction (Basadur, 1992,
1994, 1995).
2.1. Cognitive process models
The evolution of cognitive models of multistage creative thinking and problem solving processes
began with Wallas’ (1926) four main stages: preparation, incubation, illumination, and verification.
Parnes, Noller, and Biondi (1977) identified a five-step Creative Problem Solving (CPS) Process: fact
finding, problem finding (defining), idea finding, solution finding, and acceptance finding. Amabile
(1988) also identified five stages: presentation, preparation, generation, validation, and assessment.
Other researchers have offered additional models (Mumford, Feldman, Hein, & Nago, 2001; Sternberg,
1996). My approach builds on the Osborn-Parnes school of creative problem solving and uniquely
recognizes organizational creativity as a continuous, circular process, beginning with problem finding
activity (sensing and anticipating opportunities for change) and flowing through problem conceptual-
ization, problem solving, and solution implementation (Basadur et al., 1982; Basadur, Graen, &
Wakabayashi, 1990).
My model also builds on the Osborn-Parnes approach in that each stage synchronizes divergent and
convergent thinking, separated by the ability to defer judgment. My approach also emphasizes the
psychology of implementing the process and requisite process skills, attitudes, and behaviors to
mainstream creative performance as an organizational way of life. My approach to creative problem
solving involves more than using a tool to solve particular, identified problems on an ad hoc basis.
Rather, this approach begins with deliberate problem finding in everyday life and ends with action to
implement new solutions as the first and last of eight steps within the four-stage model. My research
shows that people often prefer different stages of the process (Basadur & Gelade, 2002). Rather than
promote individual tools and techniques of creativity, my approach is a system that interconnects the
process, the skills, attitudes, and behaviors, specific tools, and the CPSP (which measures preferences for
the different stages of the process) into a common language of innovation. When the system is applied to
senior management to develop a clear, concrete business goal to be pursued through application of the
system and to create a well-defined organizational structure (such as an integrated network of
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 105
interfunctional teams, for example) within which people are able to apply the system toward the goal, a
shift to a more creative, innovative culture is achieved over time as the system becomes habitual.
2.2. A circular process of applied creativity
Gordon (1956, 1971) modeled the discovery of new ideas (making the familiar strange) and their
implementation (making the strange familiar) as a never-ending circular process. Field research by
Carlsson, Keane, and Martin (1976) supported Gordon’s model by showing that the R&D process in
organizations follows a continuous, circular flow of creating new knowledge to replace old knowledge.
Extensive field research and practical experience within business organizations reported by Basadur
(1974, 1979, 1981, 1983) supported this modeling of the creative process as an ongoing cycle. This
cycle recognizes that, as new problems are discovered and new solutions are subsequently developed
and implemented, new problems and opportunities arise. For example, not only did the automobile’s
invention provide a new solution to an old problem (improving transportation) but also it created many
brand-new problems (e.g., pollution, energy, and accidents).
This circular process, which emphasizes continuous creativity beginning with problem finding, is a
model for organizational adaptability. Adaptable organizations and their leaders continually and
intentionally scan the external environment to anticipate new opportunities and problems and to
proactively change their routines and find new products and methods to implement, thus leapfrogging
their competitors. Each implemented solution leads to new, useful problems to be discovered. Fig. 1
shows a simple, three-phase circular model of applied creativity or adaptability in an organization, which
continuously cycles through problem finding, problem solving, and solution implementation. As
solutions are implemented, new problems (opportunities) are created (Basadur, 1992, 1997). Effective
leaders in adaptable organizations may use this model to help their people to think in new ways.
3. Leading people to think in new ways
To execute this process well, leaders must first help others to execute basic creative thinking skills to
overcome shortcomings in each of the three phases of Fig. 1. Not only do these skills help in solving
obvious problems (problem solving) but also they help people follow a synchronized process for
innovative thinking to find and define new problems to solve and implement those new solutions.
Leaders must help others to follow this process, not alone but with other individuals or within groups or
teams. These basic thinking skills include the abilities of deferring judgment, keeping an open mind, and
thinking divergently. The attitudes, behaviors, and skills necessary for creative thinking are underde-
veloped in many people, inadequacies that show up in many ways (Basadur, 1994; Elbing, 1978).
3.1. Shortcomings in problem solving
When confronted with new ideas, people are often prematurely critical, shutting down the flow of
productive thinking. They desire to be perceived as practical and economical above all things, allowing
judgment to enter into play too quickly. Rather than build on promising but imperfect ideas, they discard
them. Taught to be logical, people assume that every problem has only one right answer. Unable to
appreciate ‘‘shades of gray,’’ they are unwilling to take detours to reach goals. They test new ideas
M. Basadur / The Leadership Quarterly 15 (2004) 103–121106
mentally—in the abstract—rather than trying them out and welcoming the opportunity for learning and
unexpected outcomes and opportunities. Attempting to equate new and old experiences, people search
for what is similar rather than what is unique in a new problem and use available solutions rather than
consider new or innovative ones. Decisions are directed toward a single goal, although most problems
involve multiple goals that must be addressed at once.
3.2. Modeling and training in problem solving
To overcome these shortcomings, leaders can model open-minded thinking and reinforce training in
behaviors intended to improve performance in creative problem finding, problem solving, and solution
implementation (Fig. 2). Training has been shown to make people more willing to actively diverge to
generate more, and better, ideas for solving problems. Training also improves skills in evaluating ideas
and improves the ability to separate idea generation from evaluation through deferral of judgment. I have
also shown that this training improves performance in all three stages of finding problems, solving
problems, and implementing solutions, even among people who might naturally regard creativity training
with skepticism. Among the results, training makes people less likely to jump to conclusions about the
nature of a problem, more open-minded to new, unusual ideas and approaches, and less likely to make
negative judgments during idea generation. Through training, leaders may improve people’s abilities to
develop a range of problem definitions, encourage them to risk trying out an unusual solution, and
Fig. 1. Creativity activity in an organization.
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 107
increase their willingness to defer judgment on a particular problem. Leaders can encourage employees
to extend effort to find more and better ideas and improve their skills subsequently in evaluating ideas
(Basadur et al., 1982; Basadur, Pringle, Speranzini, & Bacot, 2000; Basadur, Runco, et al., 2000).
3.3. Shortcomings in problem finding
People tend to wait for others to find problems for them to solve rather than take the initiative to seek
out or anticipate problems, changes, trends, and opportunities for improvement or innovation. Rarely
does anyone in business, industry, and government precisely define your assignment. This provokes
some frustration and anxiety in many people trying to adjust to continual, accelerating change—how to
live with the anxiety of not knowing what you are supposed to do in uncharted territory. People often
avoid important problems that cut across organizational functions and department lines: ‘‘That is not our
problem.’’ They tend to overlook ‘‘unsolvable’’ problems and concentrate instead on simpler concerns.
Often, people assume prematurely that ‘‘it cannot be done’’ when they know too much about their work
and fail to inquire further or challenge convention.
3.4. Transfer ownership
If people are asked to simply implement their leader’s predetermined solutions, how much
commitment will they feel to making those solutions succeed? People naturally work harder at their
own projects than at someone else’s. Leaders must transfer to others their ownership of these challenges.
The earlier they do so, the more ownership they will feel. When they are willing to share problems early,
they give people the freedom to do their own fact finding and to define the problem in their own way—
the secret to transferring ownership. Leaders must learn to hand off challenges to others, not make them
wait for their own solutions. In addition, far from being the only content expert, they must engage other
Fig. 2. Strategies for involving others in meeting your critical challenges.
M. Basadur / The Leadership Quarterly 15 (2004) 103–121108
content experts. They must also learn to be process leaders, facilitating those content experts toward
implementing novel solutions.
Involving people early during problem finding permits them to exercise their full creative potential. If
a manager comes up with a new idea, they figure out what particular problem the idea might solve then
seek out an employee willing to take on that problem. The employee’s subsequent solution often turns
out to be different from the manager’s original idea although both solutions might be equally good.
However, the employee is now committed to making their solution succeed—more than they would have
been to making the manager’s solution succeed. By transferring ownership of problems, these managers
facilitate change rather than impose it.
3.5. Shortcomings in problem defining
When confronted with problems and new situations, people tend to evaluate before investigating and
often respond automatically or act without carefully thinking. Such early evaluation precludes inquiry
into a fuller understanding of the situation. People confuse symptoms with problems and causes with
effects. They accept unsubstantiated assumptions rather than taking the time to discover ‘‘real’’ facts that
might suggest refreshing new ways to define the problem. They address problems at face value rather
than asking questions to probe beneath the surface. People assume that they understand the nature of the
problem and cannot understand that a single situation may cause diverse goals, motives, and problem
definitions for different people and circumstances. People tend to focus on problem solutions rather than
problem definitions. Stereotyping, or assuming facts about situations and people based on preconceived
notions, is an important perceptual barrier. It leads to prematurely categorizing from previous experience
and hearsay. Failure to observe and consider details and investigate the obvious promotes an inability to
find a balance between narrowing a problem too much (missing the ‘‘big picture’’) and broadening it too
much (not breaking it down into small enough subproblems). This can be further fueled by an inability to
use one’s imagination sufficiently to connect seemingly unrelated matters.
3.6. Pick up your end
A leader’s goal is to involve others to solve the critical challenges they have identified. They must
continually demonstrate their own commitment to using the creative process and process skills in
meeting their own challenges. In other words, they must act as a role model in using the process. How
can they ask people to do something that they are unwilling to do?
Suppose a leader decides to send their subordinates for training but feel that they are too busy to
attend the sessions themselves. If they do not understand what their subordinates have learned, the
subordinates will have difficulty implementing their learnings and will have to work around them. If they
want others to gain skills in using the process but see the leader failing to pick up their end, how likely
are they to use the process to meet those critical challenges?
Leaders must also demonstrate that they are willing to do their own share to meet an important
challenge. They make it clear that, without the others’ help, they would have been willing to tackle the
challenge themselves. They do not let others think that they are simply dumping the challenge onto them
merely to get rid of it. When leaders abdicate responsibility, they send a clear signal that they do not
believe the challenge is a worthwhile one. Why not hand over to employees the responsibility for
managing the challenge while remaining willing to help out as needed?
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 109
3.7. Shortcomings in solution implementation
People are often afraid to implement their own creative solutions. They fear failure and the unknown
(which is where their new solution will take them). They fear their solution is imperfect and will open
them to criticism. Distrusting their superiors, associates, and subordinates, and looking for the best route
to compete, succeed, and move ahead, they conform to accepted patterns. The need to belong and to
learn the rules for achieving career success win out over the opportunity to make bold, risky decisions
and the prospect of making mistakes. Who wishes to make a fool of themselves or of others? People
consider it impolite to be too inquisitive. They hesitate to confess ignorance or to ask ‘‘why’’ about
things that everyone else seems to know or accept. This leads to the ‘‘group think’’ phenomenon in team
problem solving (Janis, 1971).
3.8. Set up structures that encourage people to use their creativity
Leaders can encourage employees to apply innovative thinking to their critical challenges by setting
up simple structures that make it easy for them to buy in. A prime example is employee suggestion
systems used in some top Japanese companies. These are intended to get employees into the habit of
continually coming up with new problems and solutions and implementing those solutions. The system
makes it easy for employees to find problems and to work together to solve them and implement the
solutions. Workers jot down their dissatisfactions with their jobs and company products (their ‘‘golden
eggs’’) then post them on a wall poster under a column called ‘‘problems.’’ Coworkers who read about a
particular problem that interests them can then join forces to help solve it. Once they solve the problem,
they post the solution in the second column on the chart. In a third column, the group chronicles its
implementation. Only when all three columns are complete—when the individual or team has carried out
problem finding and problem solving and has implemented a workable solution (or at least has proven
that the solution works)—can workers submit the idea as a suggestion. At this point, it is automatically
accepted by a supervisor. With about 96% of suggestions immediately put into practice, employees get a
clear message that the organization really values their ideas.
3.9. Shortcomings in group problem solving
Teamwork is often uncreative for other reasons. Group members often are unable to communicate
clearly and simply or fail to define terms well. They assume that ‘‘we all know what we mean.’’ This
causes fuzziness and time-wasting frustration during teamwork. In addition, group members may be
unaware that individuals have different styles and methods of thinking and problem solving. Group
problem solving is often inefficient because people are unable to synchronize these differences.
Groups often jump into solving the problem without first considering how they will go about solving
it and then flounder. They are unaware of the concept of process (how) and focus only on content
(what). Meetings can be undisciplined discussions where facts, ideas, points of view, evaluations,
action steps, and new problems are interjected randomly. Interfunctional teams often get mired in
arguments about functional issues to protect their ‘‘turf’’ rather than focusing on the problem at hand.
They are also unable to discuss, analyze, and agree where problem ownership lies, or should lie, for
any given problem. Problem ownership can vary in degree and in number. Rather than coaching the
group to find its own way to innovative action, leaders often steer the group toward their own points
M. Basadur / The Leadership Quarterly 15 (2004) 103–121110
of view. Rarely will group members debrief their meeting process to examine how their future
meetings might be improved. Groups are satisfied to just ‘‘hold’’ meetings, not to solve problems—the
commitment is more to preserve one’s place in the organizational membership structure than to
actually solve problems.
3.10. Be a process leader, not just a doer
Transferring ownership of critical challenges means managers must learn to interact with others as a
process leader or coach. Within a meeting, for example, a process leader keeps track of ‘‘how’’ the group
works on a problem. What is the flow of the process steps and what behaviors and attitudes are needed to
make the flow work? The process leader’s job is to help everyone work together toward a useful
solution. The process leader must continuously model process skills and encourage everyone to use these
skills themselves. He or she frequently reminds the group which step of the process they are in and
which process skill they should be using at any time. Occasionally, a process leader will request that a
coach be present to give him/her and the team feedback on their process. Managers must allow people to
figure out their own solutions and their own implementation plans and support them throughout the
process. A creative leader induces others to focus the process and process skills on meeting their
challenges. They become consultants or facilitators in the process of solving the challenge rather than
giving orders or doing the work themselves. Having transferred ownership, they then help others to
achieve their own goals. These creative leadership skills hardly fit with the traditional management style
that most organizations employ, but they can be learned.
3.11. Show people how their challenges align with strategic company goals
Not only should tactical challenges be aligned with the company’s strategic plan but also this
alignment must be readily seen and understood. People must clearly understand how every challenge
they manage fits into the more strategic challenges of their department and organization. Even more
important, they have to understand how their own challenges connect to their customers’ key challenges.
Employees in a food processing plant, for example, might face the tactical challenge of reducing waste.
A leader should take pains to show how this tactical challenge, by reducing manufacturing costs, aligns
with the strategic company goal of increasing customer value during a recession.
4. A formula or process for creative teamwork
Creative leadership means leading people through a common process or method of finding and
defining problems, solving them, and implementing the new solutions. This process necessitates a
common language to help people communicate their thoughts efficiently. They must be able to
quickly understand which stage of the creative process they are in at any given moment. They also
must recognize that different people prefer various stages of this creative process. They must also
become skilled in managing other people and teams in a fluid but orderly fashion through the creative
process. Mastery of this process provides a blueprint they can use for providing innovation leadership
that gets results. In short, leaders need a process formula to guide them and tools to make the formula
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 111
4.1. A synchronized process for thinking innovatively together
Basadur and Gelade (2002) suggested a theory of applied creativity that expanded the three-phase
creative process depicted in Fig. 1 into the four-stage process of Fig. 3.InFig. 3, the problem finding
phase is split into two components: problem generation and problem conceptualization. The third and
fourth stages, optimization and implementation, correspond to the last two phases of Fig. 1. Following is
a brief description of each of the four stages and how they synchronize. A more complete explanation is
available in Basadur (1995).
4.2. A synchronized process: Stage 1
The first stage gets the creative process rolling. Here, creative activity includes gaining knowledge
and understanding by physical contact with and involvement in real-world activities and using this
knowledge to create new problems, challenges, opportunities, and projects that might be worth defining
and solving. Understanding is derived from what is experienced, including emotions and feelings of self
and others through empathy. New possibilities are imagined from what is experienced. Stage 1 activity
thus consists of sensing, seeking, or anticipating problems and opportunities and is called generation.An
Fig. 3. The four stages of the creative process.
M. Basadur / The Leadership Quarterly 15 (2004) 103–121112
outcome of this stage is a problem worthy of investigation but not yet clearly defined or understood.
Consider Edwin Land, inventor of the Polaroid camera, who said the key was not inventing the camera
itself but finding a problem, sparked by his daughter’s innocent question about why she could not see her
own picture instantaneously. He demonstrated the generation stage of the creative process: initiating
problems to be solved instead of waiting for the problems to be provided (Land, 1972). At Japan’s
electronics giant Toshiba, most engineers and scientists beginning their careers in R&D start off in the
sales department (Basadur, 1992). This apparently backward approach is designed to teach them the
process of problem finding. As these people will spend their working lives creating products to solve
customers’ problems, what better start than to learn first-hand about those customers’ needs, habits, and
problems—both visible and hidden? A major auto parts supplier, Nippondenso, trains and encourages
employees from day one to find problems and to be discontented with their jobs. Employees write down
their discontents and post them for workers to read. Here, and at many other Japanese companies, this is
actually the start of the creative process called the employee suggestion system. The entire suggestion
system hinges on problem finding.
4.3. A synchronized process: Stage 2
The second stage, conceptualizing, keeps the creative process going. Creative activity in this stage
involves gaining knowledge and understanding mentally, working in the abstract, and analyzing,
pondering, and theorizing about the information received to create a sound conceptualization or model
of the problem domain. Understanding is gained not by direct experience but by detached, abstract
thought. What is understood through rational, systematic analysis is turned into new insights that help
define problems and create theoretical models and ideas to explain things. Stage 2 activity consists of
turning a problem recognized in Stage 1 into a well-understood problem definition and some fledgling
solution ideas and thus is called conceptualization.
For example, I was approached to help a Procter & Gamble product development team formed at
short notice to respond to Colgate’s new green-striped soap bar. Early on, I realized that the team had
chosen to define its problem as follows: How might we make a green-striped bar that consumers will
prefer over Irish Spring? Posing the question from a consumer’s point of view, we came up with a new
challenge: How might we better connote refreshment in a soap bar? Without any mention of green
stripes, this less restrictive conceptualization allowed more room for creative solutions. The result was a
blue-and-white swirled bar with a unique odor and shape, which eventually achieved market success as
Coast. By leaping prematurely into solutions, the team had wasted almost 6 months before coming up
with a superior conceptualization.
4.4. A synchronized process: Stage 3
The third stage moves the creative process further. Creative activity in this stage involves gaining
knowledge and understanding mentally by working in the abstract—thoroughly analyzing a defined
problem and using this knowledge to develop and evaluate ideas and options and create an optimal,
practical solution. What is understood through rational, systematic, and orderly analysis is used to
mentally evaluate situations and options to convert abstract ideas into practical solutions and plans. Stage
3 activity is called optimization. At this point, a good solution to an important, well-defined problem
exists but has not yet been implemented. For example, the newly defined concept of a refreshment bar in
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 113
the example above still had to be converted into a practical solution. The team’s engineers created
variations on a new soap bar that were evaluated on such criteria as cost, feasibility, and implementation
time. A final optimal prototype was chosen and successfully tested with consumers, showing an
exploitable competitive advantage over its competitor.
4.5. A synchronized process: Stage 4
The fourth stage completes the creative process. Apprehension in this stage involves gaining
knowledge and understanding by physical contact and involvement in the real world. Utilization
consists of employing evaluation to convert this knowledge into implemented solutions that work,
accomplish valuable results, and are accepted by others. What is experienced and felt is used to evaluate.
Creative activity in this stage consists of gaining experience with new solutions, evaluating the
outcomes, and making adjustments to successfully implement them. Thus, this stage is called
implementation. For example, the refreshment bar team still faced a patent barrier involving production
of the new product. The team brought together diverse points of view, including engineers, technicians,
lawyers, and even a few people who were unfamiliar with the production process. Eventually, a
breakthrough insight emerged that allowed Procter & Gamble to make its new refreshment bar without
infringing any patent. A full cycle of the creative process was now complete.
5. Synchronizing problem solving styles for various stages of the process
To use this process most effectively, leaders must appreciate (and convince others to appreciate)
differences in how people gain and use knowledge and understanding. Basadur and Gelade (2002)
explain the four stages of Fig. 3 in terms of two cognitive processes. One is apprehension or the
acquisition of understanding or knowledge. The other is utilization or the application of understanding or
knowledge. Plotting at right angles, an individual’s relative preferences for each of these processes yields
a schematic of four types of creative activity (quadrants), each defined by a different combination of
apprehension and utilization (Fig. 4).
Each quadrant corresponds to a specific stage of the creative process. The first two quadrants
represent the components of problem finding—generation and conceptualization—while the third and
fourth quadrants represent problem solving (optimization) and solution implementation (implementa-
tion) as the final two stages of the creative process. The first quadrant combines gaining knowledge
through experience with using knowledge for creating options. Quadrant 1 activity corresponds to
generation and yields a problem worthy of investigation but not yet clearly defined or understood. The
second quadrant combines gaining knowledge by mental processing with using knowledge for creating
options. Quadrant 2 activity consists of turning a problem from Quadrant 1 into a well-understood
problem definition and some fledgling solution ideas and is called conceptualization. The third quadrant
combines gaining knowledge by mental processing with using such knowledge for evaluating options.
This stage, called optimization, yields a good solution to an important, well-defined problem. The fourth
quadrant combines gaining knowledge by experiencing with using such knowledge for evaluating
options. In this stage, called implementation, we implement an untried solution. We can determine
individual preferences for each of the four stages of the creative process by considering differences in
how we both gain (apprehension) and use (utilization) knowledge. An instrument called the Creative
M. Basadur / The Leadership Quarterly 15 (2004) 103–121114
Problem Solving Profile (CPSP) inventory has been developed for determining those relative preferences
(Basadur & Gelade, 2002; Basadur et al., 1990). Plotting the scores obtained from the CPSP inventory
and connecting them yields an irregular shape or profile on the schematic. Dominant quadrants tell us
something about an individual style or profile of the creative process (Fig. 5).
In a creative organization, everyone is responsible for doing at least one of the four stages defined by
Fig. 3. Some people initiate new things. Some are responsible for understanding and defining new
initiatives and planning. Some produce practical solutions to new problems and initiatives. Others are
responsible for finishing things off—taking action to implement new solutions. If this four-stage process
of creativity adequately represents the creative process, one would expect that teams whose members
cover all stages of the preferred creative process styles (Figs. 3 and 4) would significantly outperform
teams with a homogeneous mix of creative process styles. One could also predict that members of
homogeneous teams would experience more satisfaction working with their teammates because they are
interacting with like-minded people. These predictions have been verified (Basadur & Head, 2001).By
contrast, individual preferences for the four stages can cause difficulties if group members are unaware
of these differences. For example, if someone’s orientation strongly favors generation (Quadrant 1), their
behaviors may irritate someone who favors optimization (Quadrant 3). Similarly, a person oriented
toward implementation (Quadrant 4) and focused on getting a quick result may experience a great deal of
frustration with someone who favors Quadrant 2 (conceptualization) and wishes to fully understand and
define a situation before proceeding.
In addition, one should be able to predict an individual’s preference for a certain stage of the creative
process by seeing how that individual gains and uses understanding (Fig. 4). How individuals gain and
use knowledge should also lead them toward certain fields of endeavor or occupations. Basadur and
Gelade (2002) showed that, indeed, different kinds of creativity represented by the four stages of Fig. 3
correspond to various kinds of disciplines and work in organizations. They also showed that
organizations need different forms of creativity within various kinds of work and jobs. These different
kinds of creativity are associated with the various phases or stages of the process and must be
synchronized across the organization and within groups and teams to achieve innovative results.
Fig. 4. Four combinations of methods of gaining and using understanding.
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 115
5.1. Matching the innovation process style to the situation
How an individual, team, or organization combines these different ways of gaining and using
knowledge determines their innovation process profile. Understanding these differences allows team
members to shift their own orientation to complement the innovation process preferences of others and
even intervene to reduce frustration resulting from clashes of styles. Equally important, members can
take various approaches to working with people and even mentoring. They can decide on the optimum
strategy for helping someone else to learn something. In addition, they can decide whom to turn to for
help in ideation or evaluation. Understanding these differences also helps them interact with other people
to help them make best use of the complete creative process of Fig. 3. For example, effective leaders can
help strong optimizers discover new problems and facts or present new problems and facts to them. They
can help strong implementers better define challenges or present well-defined challenges to them.
Leaders can help strong generators/initiators evaluate and select from among solutions and make plans
or present to them evaluated solutions and ready-made plans. Alternatively, they can help strong
conceptualizers to convince others of the value of their ideas and push them to act on them or push their
Fig. 5. Examples of different CPSPs.
M. Basadur / The Leadership Quarterly 15 (2004) 103–121116
ideas through to acceptance and implementation for them. The profile provides a common problem
solving language.
5.2. Working across functions
Maintaining this healthy balance is most important for the organization’s interfunctional teams. While
there are many exceptions, people who work in similar occupations or departments usually gravitate
toward one dominant quadrant. Because their secondary preferences differ, their individual profiles may
differ. However, they have more in common with each other than with people in other occupations or
departments who rely on different ways of absorbing and using knowledge.
Effective leaders help individuals learn to shift among orientations, ensuring that the entire
organization has a complete blend of process styles. In fact, one’s dominant orientation is less important
than the ability to shift among the orientations of Fig. 4. Preference(s) for certain quadrants within the
innovation process is not a static ‘‘trait’’ but rather a dynamic ‘‘state.’’ Leaders can encourage individuals
to work in any of the four stages to complement others in a given situation.
5.3. Assembling teams (‘‘reverse stacking’’)
In assembling a team, especially a top management team, it is important to go beyond the mere
notion of balancing quadrant preferences. Leaders must deliberately select people with opposing styles.
Managers, including CEOs, often make the mistake of stacking a new team with people of similar
CPSP style preferences. Although these team members may cooperate because they think alike, my
research shows that the team will likely be significantly less effective than a team deliberately picked to
mix diverse, opposing style preferences. The latter team may experience more frustration initially but
members will achieve more breakthrough results as they learn to mesh their styles into a smooth
6. Leading multidisciplinary teams
Besides ever-accelerating change, another key factor facing leaders today is increasing complexity.
Long gone are the days when managers working in functional silos could solve important corporate
problems alone. In today’s much more complex world, many problems call for the combined expertise of
multiple functions. This is why there is such an emphasis on teams from top management all the way
down to the shop floor. However, if it is difficult to encourage people to think in innovative ways, it is
even more challenging to encourage them to think creatively together as a team or group. For example,
people understand things in different ways—some more experientially and concretely and others more
theoretically and abstractly. They also use what they understand in different ways. Using their
understanding, some people prefer creating new options while others prefer evaluating options. Being
unaware of such differences in cognitive styles, they lack the tools or skills to communicate to each other
what they are thinking and how they are thinking.
Occupations that require people to initiate change, recognize opportunities and new possibilities, start
projects, and work with people in unstructured situations might thus be expected to contain a relatively
high proportion of generator (Quadrant 1 dominant) individuals. Typical occupations here would be the
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 117
artistic and academic professions, training and teaching, and marketing. Similarly, fields such as strategic
planning and R&D in which it is important to define problems, understand situations, and create
direction and strategy might be expected to contain a relatively high proportion of conceptualizers
(Quadrant 2 dominant). Quadrant 2 activity would likely typify fields such as market research,
organization development, strategic planning, R&D scientist, university professor/researcher, and senior
systems consultant. Quadrant 3 (optimizer) activities involve solving problems with precision and
evaluating and optimizing products and procedures. This should be characteristic of fields such as
engineering/engineering design, IT systems development, finance, and accounting. Quadrant 4 (imple-
menter) fields would likely emphasize shorter-term implementation work, such as sales, manufacturing
production, secretarial or administrative support, and project management.
Empirical research bears out these predictions (Table 1). In the first column of Table 1, the
occupations are ranked (in descending order) by the percentage of generators in each. Thus, the
occupation with the highest proportion of generators is schoolteacher followed by academic and artistic.
In the second column, occupations that contain the highest proportion of conceptualizers are
organization development, strategic planning, and market research. In the last two columns, occupations
are ranked by the percentages of optimizers and implementers, respectively. The occupations that contain
the most optimizers include engineering, finance, and IT systems developer, and the occupations that
contain the most implementers include IT operations, customer relations, secretarial/administrative
support, project manager, sales, and purchasing. Certain occupations appear in more than one column
because they rank highly in more than one quadrant.
These occupational differences are also consistent with the dynamic flow of the four-stage creative
process. Typically in an organization, ideas for new products to meet emerging customer needs and
problems originate in the marketing department, which contains a high proportion of generators. Market
research and design departments then articulate the product more clearly and assess its market potential.
These occupations contain a high proportion of conceptualizers. Next, engineers develop prototypes for
field testing with consumers and establish optimal specifications. Engineering occupations contain a
high proportion of optimizers. Finally, the production department manufactures the product for logistics
to distribute and sales to sell. These three occupations contain a high proportion of implementers.
This creative process is a cognitive process, one that requires people to think well together in new
ways and one that requires a leader to synchronize group members’ thinking. Leaders need concrete
skills and tools to implement the process to help people think creatively together. Effective leaders have
to learn and recognize distinctly different cognitive styles within the creative process and convey to team
members the complementary nature of these styles.
Gone are the days when a company could assign ‘‘creative work’’ to a select group of people, say,
in the marketing or R&D department. Today, much more complex challenges posed by globalization
of competition and technological advancement make it imperative for organizations to solve problems
and capitalize on opportunities—and that requires the creativity of all the organization’s members
across multiple disciplines. New ideas need to be implemented more quickly before competitors get
there first. No longer can the creative process be seen as a ‘‘relay race,’’ with one department handing
off pieces of a problem to the next. Organizations must implement new solutions quickly. Rather than
wait for others to ‘‘do their job first,’’ each department must be involved from the beginning
throughout the stages of the creative process in parallel processing. Instead, multidisciplinary team
members need to think together from beginning to end, respect each other’s expertise, and find ways
to identify and solve many complex problems simultaneously. Parallel processing would include
M. Basadur / The Leadership Quarterly 15 (2004) 103–121118
members of all departments from the beginning, thus ensuring that everyone is involved and working
together. This also ensures that the group identifies and solves obstacles sooner rather than later. By
blending different kinds of knowledge and various kinds of creativity, the entire organization
implements new solutions to newly discovered, well-defined problems and opportunities, both more
rapidly and more successfully.
7. Effective leaders separate process from content
To lead people through this process in a synchronized fashion, leaders will also have to learn to
become process leaders rather than relying solely on their content expertise. Effective leaders
recognize that they will not be able to solve all of their critical challenges alone and that they need
a lot of help. They will have to involve other people in taking responsibility for many of these key
challenges or their components. These people may include their subordinates and employees, their
peers, and perhaps even their superiors. To leverage the thinking skills of other people, they will have
to engage them in the process of thinking innovatively—rather than telling them what to do. When
leaders concentrate on the process of continuously finding and solving important problems, they
concentrate on process.
Most people are unaware of process and focus only on content. Simply defined, content is what they
are doing, and process is how they are doing it. When leaders focus all of their attention on content, they
achieve no better than mediocre results. To distinguish themselves from the pack, leaders must
understand the crucial difference between content and process and learn to lead others to balance the
two. Becoming a process leader allows you to involve others in the creative process using their content
expertise. These process leadership skills will have special implications for interdisciplinary teams.
Different disciplines (jobs and departments) favor different styles of knowledge apprehension and
Table 1
Ranking of occupations by percentages of CPSP styles
Rank Generators Conceptualizers Optimizers Implementers
1 School teacher Organization
engineering design
IT operations
2 Academic Strategic planning Manufacturing
3 Artistic Market research Finance Secretarial/
4 Nonprofit/
Design IT systems developer Project manager
5 Training R&D IT programmer/analyst Sales
6 Marketing Artistic Accounting Purchasing
7 Design Product development Strategic planning Manufacturing
8 Health
IT senior consultant Technical customer
Occupations ranked 1 contain the highest percentages of the relevant style.
M. Basadur / The Leadership Quarterly 15 (2004) 103–121 119
utilization and also different stages of the creative process of Fig. 3 (Basadur & Gelade, 2002). The
ability to work within interdisciplinary teams becomes increasingly necessary as problem solving
becomes ever more complex and as the time available for solving those problems continues to shrink.
Organizational leaders must recognize, nurture, reward, and synchronize the different kinds of creativity
associated with the various stages of the creative process. Within organizations, different domains of
work favor various kinds of creativity, all equally valuable and all needing to be synchronized effectively
to produce innovative results continuously. Because various parts of organizations prefer different stages
of the creative process, they contribute in different ways to the creative process.
8. Summary
The successful leaders of the 21st century will be the ones who can lead their organization and teams
to make adaptability a standard way of life. This is more challenging than leading for efficiency because
it requires skills in leading others to think innovatively—leading others to continuously discover new
disruptive problems and implement new disruptive solutions. This will be especially important for
leading interdisciplinary teams in thinking innovatively together. Getting people to think innovatively
together requires the leader to know how to synchronize the thinking of others. This includes building
skills in being a process leader—not simply a content expert—to help people move through the stages of
the creative process. Valuing different stages of the process and appreciating different ways of
understanding things and using such understanding is especially important in leading interdisciplinary
or interfunctional teams as various departments and kinds of jobs favor different stages of the creative
process. People tend to lack skills in deferral of judgment, divergent thinking, and evaluational thinking.
Leaders can use skills and tools to help others to work together innovatively. These tools help leaders
involve others in finding and solving important new problems. Research shows that involving people in
using their creativity is itself motivating. By inducing people to think creatively, the leader creates
intrinsic motivation at the same time.
8.1. Future research
Improving and accelerating the development of creative leadership skill in engaging others in
employing a process supported by skills, attitudes, behaviors, tools, and appreciation of differences in
process style, as described in this article, is an area that is ripe for research. Kabanoff and Rossiter
(1994) have identified many opportunities for cognitive process researchers. One specific area for
future research based on this article lies in learning how to increase team members’ appreciation for,
and awareness of the importance of, all four stages of the creative process, not just their preferred
stage. Learning to value the preferences of others means they will be more patient with their
teammates in executing the four-stage creative process of Fig. 2.Roland (1996) provides a
questionnaire for measuring individuals’ appreciation for and importance of each of the four stages.
In addition, research shows that involving people in using their creativity on the job is intrinsically
motivating. By inducing people to think creatively for tangible results, the leader creates motivation at
the same time (Basadur, 1992). An interesting research direction would be to test different ways
leaders can use the creative leadership process and skills in this article to increase motivation of teams
and individuals.
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The purpose of the study is to understand the dimensions of creative leadership, develop a questionnaire for principals to measure creative leadership,and conduct a pilot study. A stratified random sampling technique was adopted to study among 88school principals from varioustypes of school management like government, private aided, and private schools from urban and rural Bangalore. This study presents a framework for understanding creative leadership based on the previous review of the literature. The present research reveals a new perspective of understating creative leadership in terms of Personal Creativity Traits (PCT) and Professional Leadership Practice (PLP)among principals at the schoollevel. The personal creativity traits include risk-taking& learning from failure, originality of ideas,openness towards others’ ideas, and belief&value system. Professionalleadership includesfour practices which are discovering opportunities&problem solving, envisioning the future &inspiring a shared vision, enabling collaboration & strengthening the team, and encouraging the emotional connect in the team. The reliability and validity of the Creative Leadership Tool for Principals (CLTP)are also discussed. The finding of the studyindicates that there was no influence of the type of school management on certain aspects of Personal Creativity Traits (PCT) and Professional Leadership Practice (PLP). There is no significant difference in the urban and rural locations of Bangalore with certain aspects of Personal Creativity Traits (PCT) and all the subdomains of Professional Leadership Practice (PLP).
Existe evidencia en la literatura de que la actitud adoptada por los individuos hacia la innovación se ve influida por sus factores intrínsecos; por ello, este trabajo tiene como objetivo determinar la influencia de los factores motivacionales de logro y de poder en la actitud innovadora del individuo. El diseño metodológico adoptó un enfoque cuantitativo de corte transversal con alcance explicativo. Mediante un estudio de caso se recabaron 56 cuestionarios a trabajadores de una empresa mediana en la ciudad de Tampico, Tamaulipa; después se aplicó una regresión múltiple que evidenció la influencia positiva y significativa de los factores motivacionales de logro y de poder en la actitud innovadora del individuo. Los resultados amplían la comprensión de la relación entre los factores motivacionales y la actitud innovadora del individuo.
Social media has changed traditional advertising, driving, expanding, and shaping creativity in an advertising agency and challenging its existing creativity management. As such, it represents one of the most transformative impacts of information technology on advertising agency business and its management. Social media has altered dramatically the ways organizations relate to the markets and society, creating a new world of possibilities and challenges many aspects of an advertising agency, from organization and operations to innovation and creativity management. Furthermore, it outlines a broad research agenda for understanding the relationships among social media, advertising agencies, and creativity management. The goal of the paper is to propose the framework featuring the role of social media in creativity management and the connection with the creative process and successful management of an advertising agency. The contribution of this paper is the exploration of the social media role in advancing creativity management in advertising agencies.
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This article discusses how creative behavior can be increased and managed in organizations. Variables associated with nurturing creative activity are identified. The article first presents a theoretical model of organizational creativity, and then discusses empirical research on the model as it is applied. Finally, the article discusses future applications and tests of the model.
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Managers (N= 112) from a large international consumer goods manufacturer participated in a field experiment in which they learned and applied the Simplex process of creative thinking to solve real management problems. The interrelationships among six attitudinal and behavioral skill variables learned during the training were measured to improve understanding of how these variables contribute to the process. Predicted relationships were tested and a best-fit causal model was developed. Behavioral skill in generating quantity of options was the most important variable overall: it was directly associated with behavioral skill in both generating quality options and evaluating options. The key attitudinal skill and the second most important variable overall was the preference for avoiding premature evaluation of options (deferral of judgement). The other attitude measured the preference for active divergence, played only an indirect role in the process.
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Effective teamwork is becoming increasingly important to organizational success. Advances in network and communication technology have allowed companies to widen their potential team member base, however we still need to better understand how to structure top-performing teams. This paper proposes forming teams based on their cognitive style, rather than personality, within a process framework. An experiment was conducted to investigate the innovative performance of problem solving groups with three different blends of cognitive styles. As predicted, groups with a heterogeneous blend of styles outperformed groups with completely or partially homogeneous blends. On the other hand, team members' satisfaction scores were lower for heterogeneous teams than either the completely or partially homogeneous teams. There was preliminary evidence that among groups with heterogeneous blends, those with smaller style dispersions might be expected to outperform those with larger style dispersions. There was also room for some speculation that a curvilinear relationship might exist for team members' satisfaction as a function of diversity in team member cognitive style. Implications of these finding are discussed.
The R&D process has been the source of considerable interest in recent years to managers, and The Procter & Gamble Company has long been recognized for its outstanding success in this area. In this article, the authors describe how they developed a better understanding of the R&D process at Procter & Gamble by applying the David Kolb model of individual learning to the organizational learning process. The model which postulates a four-step repetitive cycle was validated through a number of experiments and the authors suggest ways in which the model might be used to improve the production of new knowledge in organizations.
The present effort was intended to assess how situational variables influence the relative performance of groups and individuals on creative problem-solving tasks. More specifically, a priming manipulation was used to increase the number of alternatives available for problem solving while training was used to provide groups with shared mental models bearing on the problem. It was found that having more ideas available led to better individual performance. Group performance, however, was enhanced by training appropriate to problem content that allowed for elaboration and refinement of ideas. These findings indicate that interventions intended to enhance creativity may have different effects at the individual and group level. The need to consider multiple levels of situational influences in attempts to understand creative achievement is discussed.