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The persuasive effect of graphics in computer-mediated communication

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Abstract

This study, an investigation of the persuasive effect of presentation graphics, provides a conceptual and empirical link between persuasive effect and computer-generated graphics as a form of computer-mediated communication. Testing of four hypotheses that examine differences in persuasive effect among three treatments (written text, static graphics, and dynamic graphics) provides the empirical link between graphics as a decision support tool and persuasive effect. Implications of these differences are discussed.

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... Other aspects of gaze do influence others' various behaviors (such as turn taking), but little else is known about attitude change or its antecedents as far as facial expressions are concerned. In research on the effect of graphics on persuasion in CMC, altogether aside from facial affect, some evidence exists that even simple graphics accompanying a verbal message achieve greater social influence than a verbal message alone (King, Dent, & Miles, 1991). ...
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... A couple of studies have reported the positive effects of dynamic computer-generated graphics presentation (vs. text-only treatment) on persuasion (King, Dent, & Miles, 1991) and on participation in computer-mediated small-group discussion (Ahern, 1993). Nevertheless, neither study addressed how the representation of communicator, as opposed to the message itself, alters a recipient's reaction to persuasive attempts. ...
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... The aim of using the change management in information security awareness is to ensure that security awareness initiative objectives are met, as well as followed within the organization [20]. Therefore, the abilities of the persuasive technology to combine data with graphics, animation, audio, video, simulation, or hyperlinked content create the optimum persuasive impact that match people's preferences [21] that is vital for use in Change management approach. ...
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Persuasion is part and parcel of human interaction. The human persuaders in society have been always exit, masters of rhetoric skilled of changing our minds, or at least our behaviors. Leaders, mothers, salesmen, and teachers are clear examples of persuaders. Persuaders often turn to technology and digital media to amplify their persuasive ends. Besides, our lives and how we lead them influenced by technologies and digital media,but for the most part, their effects on our attitudes and behaviors have been incidental, even accidental. Although, nowadays, the use of computers to sell products and services considered as the most frequent application of persuasive technology. In this short paper, based on an extensive review of literatures, we aim to give a brief introduction to persuasive technology, and how it can play a role and contribute to enhance and deliver the best practice of IT. Some challenges of persuasive technology have been discussed. At the end, some recommendations and steps should be taken place to empower IT professional practices have been listed.
... Literature suggests that realism is the most important factor herein (e.g. King et al. 1991, Walther et al. 2001). The so-called personaeffect postulates that the visual presence of an animated pedagogical agent in a learning environment promotes students' positive perception of the learning experience and learning because it is perceived as more socially engaging and interesting than other attention directing and information dispensing device (e.g. ...
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... Literature suggests that realism is the most important factor herein (e.g. King et al. 1991, Walther et al. 2001). The so-called personaeffect postulates that the visual presence of an animated pedagogical agent in a learning environment promotes students' positive perception of the learning experience and learning because it is perceived as more socially engaging and interesting than other attention directing and information dispensing device (e.g. ...
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... Enhanced graphical presentation can act as a means of persuasion [46]. More specifically, King et al. [34] found that graphic presentation was more persuasive than text-only messages. Also, Carswell et al. [8] found that subject attitudes were positively affected by 3-D images as compared to 2-D images. ...
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... Other aspects of gaze do influence others' various behaviors (such as turn taking), but little else is known about attitude change or its antecedents as far as facial expressions are concerned. In research on the effect of graphics on persuasion in CMC, altogether aside from facial affect, some evidence exists that even simple graphics accompanying a verbal message achieve greater social influence than a verbal message alone (King, Dent, & Miles, 1991). If we assume that the exhibition of a facial expression signals the communicator's affective attitude toward an object and that social influence should result in the receiver's attitude taking the same direction as the sender's, tentative hypotheses may be posited for facial expressions in social influence. ...
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Emoticons are graphic representations of facial expressions that many e-mail users embed in their messages. These symbols are widely known and commonly recognized among computer-mediated communication (CMC) users, and they are described by most observers as substituting for the nonverbal cues that are missing from CMC in comparison to face-to-face communication. Their empirical impacts, however, are undocumented. An experiment sought to determine the effects of three common emoticons on message interpretations. Hypotheses drawn from literature on nonverbal communication reflect several plausible relationships between emoticons and verbal messages. The results indicate that emoticons’ contributions were outweighed by verbal content, but a negativity effect appeared such that any negative message aspect—verbal or graphic—shifts message interpretation in the direction of the negative element.
... Enhanced graphical presentation can act as a means of persuasion [46]. More specifically, King et al. [34] found that graphic presentation was more persuasive than text-only messages. Also, Carswell et al. [8] found that subject attitudes were positively affected by 3-D images as compared to 2-D images. ...
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