Research into the affordances of mixed reality (MR) for television is gaining interest. As MR devices and immersive 360° videos, colloquially referred to as virtual reality (VR) films, begin to receive mainstream attention, design paradigms are being established to explore their unique affordances. By focusing on various interaction design gestalts it is possible to develop intermediate,
... [Show full abstract] generative knowledge for MR media browsers. This paper describes the concepts and my PhD research that led to the development of a gaze-activated MR media browser for immersive VR video experienced via a Head Mounted Display (HMD) such as Google Cardboard. The system is illustrative of a unique interaction design paradigm that exploits the user’s gaze as a functional touch event. It aligns with current trends in interactive television (iTV) in which goggles are replacing screens. Its development contributes to the speculative design research in iTV by presenting a framework for gaze-activated platforms.