Conference Paper

Cognitive artifacts: An art-science engagement

To read the full-text of this research, you can request a copy directly from the author.


'Cognitive Artifacts' is a theoretical framework that may allow a common evaluation of the impact of the products of science and art. Describes need for transformations of science that engage emotional, aesthetic, social and spiritual cognitive processes. Artist describes current work investigating 'Social Architectures.'.

No full-text available

Request Full-text Paper PDF

To read the full-text of this research,
you can request a copy directly from the author.

... Such an artefact could be considered from different points of view: a person view and a system view. Norman provides the following illustrative example [43]. Consider a "to do" list. ...
Full-text available
The motivation for the research is the need to develop an integrated and holistic approach to fostering students’ scientific inquiry based on scientific programming education by conducting computational experiments and simulations. At the same time, the implementation of the learner-centred approaches to scientific programming education and the related development of science, technology, engineering, and mathematics (STEM) learner-centred educational environment are of primary importance for K-16 education. The key interest is how to design and integrate learning resources which include software learning objects for making simulations. The research investigates educational aspects of the technological, pedagogical, and content knowledge (TPACK) framework applied to scientific computing and scientific programming educational domain and provides methodological guidelines and design principles of practical implementation of educational resources. These include design principles for the development of the model-based scientific inquiry-centred learning resources, generic design templates for designing educational aspects of scientific programming education, generic use case models for learning resources for scientific programming education, and supportive methodological considerations.
... Como se advierte especialmente en esta última variante, la CS se constituye como un excelente marco teórico entender el rol de los artefactos en determinadas tareas cognitivas. Artefactos como los videojuegos (Tetris), los mapas, los giroscopios, los radares, los cuadernos, los diagramas, procesadores de palabras, los cuadernos de bocetos, las calculadoras y las interfaces de las computadoras han sido denominados por algunos teóricos como artefactos cognitivos (Clark 2006b;Clark and Chalmers 1998;Heersmink 2013Heersmink , 2013Kirsh 1995;Lomas 2007;Maglio and Kirsh 1992;Norman 1992;Norman, Donald, and Carroll 1991;Sterelny 2004). ...
Full-text available
We examine the notion of cognitive artifact and its possible application to the animal technic. Although the issue of animal technic is not very much discussed, the case studies focused on the capacity of using and manufacturing tools suggest that some animals deploy cognitive skills. Could the tools employed by animals be considered genuine cases of cognitive artifacts? In this paper we propose a definition of “cognitive artifact” based on the notion of “proper function,” which allows us to develop a gradual scale where we place different kinds of artifacts according to the prevalence of the cognitive function (in opposition to the practical one). Applying this scale to the non-human sphere, we defend the idea that there exists a range of non-human technical phenomena of use and artifacts and tools manufacturing, and that some of this artifacts have an incipient proper cognitive function. In order to defend these theses, we examine the examples of the cobwebs, the nests and the honeycombs.
Full-text available