Conference Paper

Using Personal Digital Assistants (PDAs) to Enhance the Museum Visit Experience

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Abstract

This paper addresses the design and evaluation of a Personal Digital Assistants’ (PDAs) application to enhance the visit experience at the Museum/Library Stratis Eleftheriadis Teriade in Lesvos, Greece. The paper reviews the use of new technologies to enhance Museum visit experiences, and focuses on the use of PDAs for providing information and interpretation, keeping visitors interest and attention, as well as promoting various museum facilities. The paper describes the design process of the "Fables" application with the use of NaviPocket v. 2.4 by ORPHYS SYSTEMES (an authoring tool for PDA applications), includes an evaluation of the application and the authoring tool’s effectiveness, and concludes with directions to further work on this area of research.

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... To minimize user hesitance and enable affordable usage, the access to content and services should not require constant network connection. The solution for these problems could be presented as a wayfinding application with static information (Cheverst, Davies, Mitchell, Friday, & Efstratiou, 2000;Han, Twidale, Gutierrez, & Farivar, 2011;Lamsfus, Alzua-Sorzabal, Martin, & Lopez de Ipiña, 2010;Micha & Economou, 2005;Pielot & Boll, 2010;Pielot, Henze, & Boll, 2009), which can have the most relevant tourist information about a location, context, and user preferences. ...
... Location in indoor environments is another feature that should be addressed in the guidance systems. Some mobile applications have been designed for indoor environments (Lehn & Heath, 2003;Micha & Economou, 2005;Wilson, 2004). Thus, a solution where a user can manage the tourist services for indoor and outdoor environments is an important issue to have a complete guidance. ...
... To minimize user hesitance and enable affordable usage, the access to content and services should not require constant network connection. The solution for these problems could be presented as a wayfinding application with static information ( Cheverst, Davies, Mitchell, Friday, & Efstratiou, 2000;Han, Twidale, Gutierrez, & Farivar, 2011;Lamsfus, Alzua-Sorzabal, Martin, & Lopez de Ipiña, 2010;Micha & Economou, 2005;Pielot & Boll, 2010;Pielot, Henze, & Boll, 2009), which can have the most relevant tourist information about a location, context, and user preferences. Another important issue is to provide techniques to facilitate the development of these mobile applications. ...
... @BULLET tourist or museum guides with pre-installed applications , namely rigidly defined content (in text, visual and auditory format) that cannot be customized according to user preferences (e.g., [7, 37]); @BULLET mobile devices used to access mobile web portals and browse tourist information of interest (e.g., [13]); @BULLET mobile electronic guides devices that use either wire- less [ The second approach implies the use of a mobile or wireless network to access Internet resources; wireless web access is typically enabled by WAP 1 [46] or i-mode 2 [38] compatible devices. 3 The main disadvantage of i-mode/ WAP-based services is their requirement for constant connection (airtime) of the mobile device with a mobile network to offer access to web content. ...
... The use of mobile devices as means for supporting tourist and cultural activities is not an entirely new idea. In fact, mobile audio guides are being used in museum environments for years [15], while the use of personal digital assistants (PDAs) to enhance the museum visit experience has also been recently proposed [37]. Wireless access through mobile devices adds to the Internet connection the element of ''portability'', i.e., connection with no time or geographical limitations, by devices with high penetration to the public [16]; tourists are amongst this technology-oriented public. ...
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... With the advent of the internet, museums have moved towards the realization of the concept of a museum outside the walls, prefigured by Malraux [1967], intended as a museum that makes its information and knowledge available both to on-site and remote visitors [Arvanitis, 2010]. As new communication technologies became available, these were gradually introduced in museums, starting with audio guides and the so-called Personal Digital Assistants [Micha and Economou, 2005], up to mobile phones, which definitively allowed museums to enable remote access to their exhibitions, also to satisfy the need for social inclusion, improving access, outreach and dissemination of knowledge [Arvanitis, 2010]. Furthermore, thanks to the use of QR codes and, in perspective, of the most innovative DVR codes, museums are now able to expand their contents and increase their communication power, satisfying the public's request for further information on a variety of topics. ...
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... This trend has resulted in the emergence of the mobile tourism concept [53], which involves special attention to the design, user experience, and content of apps and websites [54], as well as their dissemination and communication. In addition, it is important to define the purpose of these tools in the tourism domain to build a successful solution. ...
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... field of mobile tourism basically fall within three main categories [Cheverest et. Al. (2000)] that involve: @BULLET navigational assistants, tourist or museum guides with pre-installed applications, namely rigidly defined content (in text, visual and auditory format) that cannot be customized according to user preferences (e.g.[MycityMate (2006)], [Micha et. Al. (2005)]); @BULLET mobile devices that access mobile web portals, to browse or to update content (e.g. [iNav (2006)][Schwinger (2006)]); @BULLET mobile electronic guide devices with content that is updated via external devices( i.e. beacons or GPS) when the user is in range of the tourist attraction [ The first approach presents the weakness in ...
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The use of wireless networks in mobile tourist applications has brought about many services that have been branded "necessary" in many research projects. Though, latest Eurobarometer findings argue that tourists are reluctant in using such services, arguing that high costs of roaming are the major deterrent factor. This paper presents the design issues and implementation of a context-aware 'mobile tourism' research prototype, which brings together the main assets of the Internet and mobile computing technologies. Namely, by using Internet web technologies it enables the creation of personalized portable tourist applications with rich content that matches user preferences. The users may download these customizable applications to their mobile device. Thereafter, network coverage is only an option as the applications execute in standalone mode.
... The information on urban space is presented in mobile devices in most cases with help of following instruments [11]: Formerly installed "solid" application, which generally cannot be personalized and which is helpful during the use of selected objects, for example: [29], Network application, which enables remote browsing information, for example [28], [40], or use of context-aware type of service (see: [39]). ...
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... The "Fables" prototype for the Museum/Library Stratis Eleftheriadis Teriade in Lesvos, Greece, is the first attempt in Greece of using PDAs to aid the museum visit [Micha & Economou (2005)]. This project uses PDAs to provide enriched multimedia interpretative information for the collection of "Fables" by Jean de La Fontaine (see Figure 2), which have been illustrated by Marc Chagall and are exhibited in part of the Teriade Museum. ...
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