Conference Paper

Live E! Project; Sensing the Earth with Internet Weather Stations.

DOI: 10.1109/SAINT.2007.16 Conference: 2007 International Symposium on Applications and the Internet (SAINT 2007), 15-19 January 2007, Hiroshima, Japan
Source: DBLP


The Live E! project,, is an open research consortium among industry and academia to explore the platform to share the digital information related with the Earth and our living environment. We have getting a lot of low cost sensor nodes with Internet connectivity. The deployment of broadband and ubiquitous networks will enable autonomous and global digital information sharing over the globe. In this paper, we describe the technical and operational overview of Live E! project, while discussing the objective, such as education, disaster protection/reduction/recovery or business cases, and goal of this project activity

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Available from: Hideki Sunahara, Jun 27, 2014
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    • "The ground truth data collected synchronously are needed for better organized for further processing[2]. There have been some proprietary environmental monitoring system developed for large integrated projects, for example, FieldServer II[3], Sensor Service Grid [4], Live-E![5] and SANY[6]. In the urban areas, the sensor networks covering various geographical and temporal scales may continuously produce vast amounts of information related to earth environment as satellites did, so there is a great need to integrate those sensors and serve institutions, governments or users transparently or openly. "
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    ABSTRACT: Taking advantage of the large-volume but low-cost datasets remotely sensed in urban areas by ubiquitous sensors or sensor networks, there is a need of real-time environmental monitoring portal or geospatial infrastructure for effectively or efficiently collecting and serving vast field data over web. Based on Open GIS Service Specifications defined by OGC Sensor Web Enablement (SWE), this paper presents an Internet based urban environment observation system that can real-time monitor environmental changes of temperature, humidity, illumination or air components in urban area. This system two functionality components. One is to collect and archive the environmental data from low-cost sensor network with user-customized time frequency through the proprietary system interfaces, the other is to support those datasets to be reformatted following Earth Observation (EO) specification and to be browsed or retrieved through the open interoperation interface of Sensor Observation Service (SOS). The real-time monitoring system is developed using Open GIS Specifications and Open Source Geospatial Software. The test-bed system is demonstrated as follows. The sensor kit deployed for constructing environmental monitoring network refers to the hardware implementation by GIS Research Group of OCU under Prof. Venkatesh. Currently, the factors of temperature, humidity, carbon dioxide and oxygen are sensed through outdoor sensors. The sensor data archive database is established using PostgreSQL and PostGIS platform and the web service system is run over Apache server. The data collection service and sensor data web service are programmed using Python, while the data visualization services are implemented using OpenLayers and Mapserver.
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    ABSTRACT: The outcome of the current research on ubiquitous computing and networking affects the next generation. In other words, young generation is in charge of creating ubiquitous network world. In this paper, we describe our technical and educational trials to educate high school students, who will live in ubiquitous networked society. One topic is the experimental activity using IPv6 and remote control techniques. In the experiment, the high school students have developed the virtual environment of a ubiquitous networked society. Another topic is the development of a learning program to educate the students. Expanding the experiments, we are forwarding a plan to make a practical curriculum of the high school to educate the students who have required technology and ability in creation of ubiquitous networked world
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