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Analysis of Usability cost-benefit models.

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Abstract

There are few development organizations that have fully integrated usability activities as an integral part of their product development projects. One reason for this is that the benefits of better usability are not visible for the management. In this paper, the characteristics of selected published usability cost-benefit models are analyzed. These models have different approaches for identifying, approaching and categorizing the costs and benefits of usability. The analyzed models provide general guidelines for estimating the costs and benefits of usability but in most cases provide only little details. It is proposed that the business type of development organization and the type of the developed product as variables could be taken into account when analyzing the benefits of better usability.
ANALYSIS OF USABILITY COST-BENEFIT MODELS
Rajanen, Mikko, Department of Information Processing Science, PO Box 3000, 90014
University of Oulu, Finland, mikko.rajanen@oulu.fi
Jokela, Timo, Department of Information Processing Science, PO Box 3000, 90014
University of Oulu, Finland, timo.jokela@oulu.fi
Abstract
There are few development organizations that have fully integrated usability activities as an integral
part of their product development projects. One reason for this is that the benefits of better usability
are not visible for the management. In this paper, the characteristics of selected published usability
cost-benefit models are analyzed. These models have different approaches for identifying,
approaching and categorizing the costs and benefits of usability. The analyzed models provide general
guidelines for estimating the costs and benefits of usability but in most cases provide only little details.
It is proposed that the business type of development organization and the type of the developed
product as variables could be taken into account when analyzing the benefits of better usability.
Keywords: Usability, Usability Cost-Benefit Models, Usability Benefits.
1 INTRODUCTION
Usability is defined as one of the main product quality attributes for the international standard ISO
9126. It means the capability of the product to be understood by, learned, used by and attractive to the
user, when used under specified conditions (ISO 9126). Another usually referred to definition of
usability is in standard ISO 9241-11, where usability is defined as: “The extent to which a product can
be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a
specified context of use” (ISO 13407).
Usability has many potential benefits for a development organization such as increased productivity
and customer satisfaction. But even today there are quite few product development organizations
having incorporated usability activities largely in their product development process. Bringing
usability activities into the product development life cycle has been a challenge since the beginning of
usability activities over twenty years ago. One reason for this is that the benefits of better usability are
not easily identified or calculated. Usability engineering has been competing for resources against
other project groups who do have objective cost-benefit data available for management review (Karat
1994).
The topic of this paper is to analyse the different cost-benefit analysis models that are used for
estimating the cost-benefits of better usability. There exist a number of different cost-benefit models
related to usability. In our knowledge, however, there is not much work reported on contrasting and
comparing the different models. The aim of this paper is to partially fill this gap.
Generally, the cost-benefit analysis is a method of analysing projects for investment purposes (Karat
1994). It embodies the idea that decisions should be based on comparing the advantages and
disadvantages of an action. Technical and financial data is gathered and analysed about a given
business situation or function. This information assists in decision making about resource allocation. A
general cost-benefit method identifies three steps and it proceeds as follows (Burrill & Ellsworth
1980):
1. Identify the financial value of expected project cost and benefit variables.
2. Analyse the relationship between expected costs and benefits using simple or sophisticated
selection techniques.
3. Make the investment decision.
Development management often sees usability activities as a potential risk to the deadline of their
projects. It is difficult to implement usability activities in development projects without the support of
the business management. Management level support for usability activities in development projects
could achieved if the benefits of better usability can be identified and calculated. In the usability cost-
benefit analysis of usability activities, expected costs (e.g., personnel costs) and benefits (e.g., lower
training costs) are identified and quantified (Karat 1994).
The benefits and costs of usability are different at the different stages of product life-cycle. Therefore,
in this paper, the different usability cost-benefits are examined through the different phases of product
life cycle. Our research question is: To which extent do the usability cost-benefit models identify the
benefits and costs related to usability at the different phases of product life-cycle: development of the
product, the sales phase, introduction of the product into use, and everyday use?
There exist some published models for calculating usability benefits, and as many ways of identifying
the benefits. A business benefit is a positive return that the development organisation expects to obtain
as a result of an investment. In this research, the differences and characteristics between some of the
published usability cost-benefit models and their approach to costs and benefits of better usability are
compared.
The analysis of this paper covers four models. Three of them are ones presented in the book of Bias &
Mayhew (1994). Although the book is rather old, it still is the benchmark book in cost-justifying
usability. The fourth model included in the analysis – the one by Bevan – is a more recent one, a result
of European research projects.
2 OVERVIEW OF THE SELECTED USABILITY COST-BENEFIT MODELS
Most of the existing usability benefit models analysed in this paper is selected from the book, Cost-
Justifying Usability by Bias & Mayhew (1994). This book was published in 1994, but it is still the
most referred source of usability cost-benefit models. The analysed models taken from Cost-Justifying
Usability were selected for this report because they represent a variety of different views on usability
cost-benefit analysis.
Bevan has published a usability benefit analysis model in a report of the European TRUMP project
(Bevan 2000). The model was selected for this analysis because it is a recent usability cost-benefit
model and it has a slightly different point of view on different benefits of usability.
2.1 Ehrlich & Rohn
Ehrlich & Rohn (1994) analyse the potential benefits of better usability from the point of the views of
vendor company, corporate customer and end user. They state that by incorporating usability activities
into a product development project, both the company itself and its customers gain benefits from
within certain areas. When compared to the other usability benefit models analysed in this paper,
Ehrlich & Rohn present the most comprehensive discussion about different aspects of usability cost-
benefits. However, they do not clearly present an overall formula for calculating the value of usability
benefits.
According to Ehrlich & Rohn, a vendor company can identify benefits from three areas:
1. Increased sales
2. Reduced support costs
3. Reduced development costs.
In some cases, a link between better usability and increased sales can be found, but usually it can be
difficult to relate the impact of better usability directly to increased sales. One way to identify the
impact of usability on sales is to analyse how important role usability has in the buying decision.
According to Ehrlich & Rohn, the cost of product support can be surprisingly high if there is a
usability problem in an important product feature, and the product has lots of users. Better usability
has a direct impact on the need for product support and therefore, great savings can be realized
through a reduced need for support. By focusing on better product usability and using usability
techniques, a vendor company can cut development time and costs. The corporate customer can expect
benefits when a more usable product reduces the time that end users need for training. And in addition
to official training, there are also hidden costs for peer-support. End users often seek help from their
expert colleagues, who therefore suffer in their productivity. It is estimated that this kind of hidden
support cost for every PC is between $6.000 and $15.000 every year (Bulkeley 1992).
End users are the final recipients of a more usable product. According to Ehrlich & Rohn, increased
usability can result in higher productivity, reduced learning time and a greater work satisfaction for the
end user. The end-user can benefit from higher productivity when the most frequent tasks take less
time.
2.2 Karat
Karat (1994) approaches usability benefits through a cost-benefit calculation of human factors at work.
This viewpoint is different from other analysed usability benefit models. There are some examples of
identified potential benefits. The benefits are identified as:
1. Increased sales
2. Increased user productivity
3. Decreased personnel costs through smaller staff turnover
A development organization can gain benefits when better usability gives a competitive edge and
therefore increases product sales. A customer organization can gain benefits when end user
productivity is increased through reduced task time and when better usability reduces staff turnover.
Karat describes a usability cost-benefit analysis of three steps. In the first step, all expected costs and
benefits are identified and quantified. In the second step, the costs and benefits are categorized as
tangible and intangible. The intangible costs and benefits are not easily measured, so they are moved
into a separate list. The third step is to determine a financial value for all tangible costs and benefits.
Karat also links the usability cost-benefit analysis with business cases. Business cases provide an
objective and explicit basis for making organisational investment decisions (Karat 1994).
2.3 Mayhew & Mantei
Mayhew & Mantei (1994) argue that a cost-benefit analysis of usability is best made by focusing
attention on the benefits that are of the most interest to the audience for the analysis. The relevant
benefit categories for the target audience are then selected, and the benefits are estimated. Examples of
relevant benefit categories are given for a vendor company and internal development organization.
The vendor company can benefit from:
1. Increased sales
2. Decreased customer support
3. Making fewer changes in a late design life cycle
4. Reduced cost of providing training.
The benefits for an internal development organization can be estimated from the categories of
increased user productivity, decreased user errors, decreased training costs, making fewer changes in a
late design life cycle and decreased user support. To estimate each benefit, a unit of measurement is
chosen for the benefit. Then an assumption is made concerning the magnitude of the benefit for each
unit of measurement. The number of units is then multiplied by the estimated benefit per unit.
2.4 Bevan
Bevan estimates the potential benefits of better usability for an organization in terms of development,
sales, use and support (Bevan 2000). A vendor can gain benefits in development, sales and support. A
customer can benefit in use and support. When a system is developed for in-house use, the
organization can identify benefits for development, use and support. In each category, there are a
number of possible individual benefits where savings or increased revenue can be identified. The total
amount of benefits from better usability can be calculated by adding all the identified individual
benefits together. Bevan mainly discusses usability benefits derived from increased sales, a lower need
for training and increased productivity. Benefits accruing due to decreased development time are
identified but they are not discussed in detail.
3 RESULTS OF THE ANALYSIS: COMPARING THE USABILITY COST-
BENEFIT MODELS
Our analytical framework is based on product life-cycle. It makes possible a systematic analysis which
takes account the different roles that usability has in different phases. We identify the following main
phases of product life cycle:
1. Product development phase
2. Product sales phase
3. Introduction phase
4. Daily use
In the first phase – product development – the benefits are actually not based on usability as a product
attribute but user-centred design as a development paradigm. Usability as a product attribute becomes
important at the phase when the product gets touch with end users.
In the following, we analyse each of the selected models from the viewpoints of the four different
phases of product life cycle. We examine specifically:
What kinds of aspects of benefits each model covers at each phase
To which extent each model provides concrete guidance for estimating the benefits.
As a last topic, we examine the related costs. As we will see, the costs are mainly related to the first
product life cycle, development phase.
3.1 Benefits in the development phase
Overall, the existing models identify three different kinds of usability benefits that user-centred design
can provide in the development phase: reduced development costs, prioritisation of product features
and less need of future redesign.
By focusing on better product usability and using usability techniques, a vendor company can reduce
development costs. Ehrlich & Rohn, Bevan, and Mayhew & Mantei identify reduced development
costs as one potential benefit. Mayhew & Mantei provide a sample calculation for analysing this
benefit. They calculate the benefits through comparing the difference between the costs of changes
detected early and ones detected late. Ehrlich & Rohn have descriptive discussion but no concrete
guidelines or example calculations. Bevan mentions these benefits only briefly, and Karat does not
discuss them at all (table 1).
Ehrlich & Rohn and Bevan discuss to some extent the benefit of prioritisation the functionality that is
important for customers. In one case three key features were deliberately added to the product to make
it more appealing but 95% of the respondents to a survey never used the features because they didn’t
know the features existed, didn’t know how to use the features or didn’t understand the features
(Ehrlich & Rohn 1994). Karat and Mayhew & Mantei do not address this point specifically.
In addition to these benefits, Bevan identifies the reduced need for architectural redesign to make
future versions of a product easier to use as a potential benefit.
Benefit category Ehrlich & Rohn Karat Bevan Mayhew & Mantei
Reduced
development costs XX - X XX
Prioritisation of
product features XX - X -
Less need for
future redesign - - X -
XXX = The benefit is identified and well documented, concrete guidelines, examples etc
XX = There is some discussion about the benefit, no concrete guidelines
X = The benefit is identified
- = The benefit is not identified
Table 1. The extent to which usability cost-benefit models identify and document benefits for
product development.
None of the analysed models takes into account the potentially different benefits depending on
whether the product is tailored or mass-produced. It would be interesting to see whether there are
some differences in estimating the benefits of better usability when the product is tailored or mass-
produced. It is known that different requirements and principles are applied for developing tailored
products and mass products. Because none of the models under this study offer different analysis for
these two approaches, it would be interesting to see the extent to which the usability benefits are
different in these cases. One research study identified user-centred design as having a key role in
differentiating product and human factors improvements (Harrison et al 1994, 223).
3.2 Benefits in the sales phase
Generally, the models identify two categories of usability benefits in the sales phase: gaining a
competitive edge, and increased customer satisfaction. It is very difficult to estimate the impact of
better usability on product sales. However, there are some reported cases, where a link between better
usability and increased sales can be established. In one reported case, the revenues grew by 80% when
the most serious usability problems were fixed in the second release of a product (Wixon, Jones,
1991). Poor usability may have a serious effect on a company’s reputation and market share,
especially when the market is tightly controlled (Mauro 1994, 136). Also, product development
usability can speed up a product’s market introduction and acceptance (Conklin, 1991).
The benefits of gaining a competitive edge by claiming a product as easier to use than other products
is identified and discussed in all models (table 2). Ehrlich & Rohn have a detailed discussion about
this benefit and Mayhew & Mantei have an example calculation where the number of systems sold due
to enhanced usability is multiplied with the profit margin per product.
Increased customer satisfaction can result in more repeat customers and therefore increased sales.
Ehrlich & Rohn and Bevan identify the benefits of customer satisfaction and have descriptive
discussion about the benefit. Ehrlich & Rohn estimate that satisfied customers influence four other
people to buy the same brand and dissatisfied customers influence ten other people to avoid the brand.
Karat and Mayhew & Mantei do not identify this benefit explicitly.
Benefit category Ehrlich & Rohn Karat Bevan Mayhew & Mantei
Gaining a
competitive edge XX XX XX XX
Increased customer
satisfaction XX - XX -
XXX = The benefit is identified and well documented, concrete guidelines, examples etc
XX = There is some discussion about the benefit, no concrete guidelines
X = The benefit is identified
- = The benefit is not identified
Table 2. The extent to which usability cost-benefit models identify and document benefits for
marketing and sales.
One observation is that none of the analysed models take into account the benefits of better usability in
terms of sales depending on whether the product is as a business-to-business or a business-to-
consumer product. None of the models discusses this although it could be possible that there may be
differences in estimating the benefits of better usability in the case of business-to-business products vs.
business-to-consumer products.
3.3 Benefits in the introduction phase
There are two categories of usability benefits for product support: a reduced cost of product support
and less need for end user training. The difference in training time between a usability-engineered
system and a system designed without usability engineering can be as much as several days (Karat
1993). Training the end user includes official training conducted by the development organization or a
customer organization and unofficial training by skilled peers.
Ehrlich & Rohn, Bevan, and Mayhew & Mantei identify and discuss the reduced cost of product
support and less about the need for end user training to some extent. Karat identifies the reduced cost
of product support as a potential benefit but does not provide further discussion or examples on it.
Karat does not identify the reduced cost of end user training as a potential benefit (table 3).
Mayhew & Mantei, on the other hand, provide sample calculations for these benefits. To calculate the
benefits in product support, they use the number of customers, reduced number of calls per year per
customer, the length per call and the hourly wage of the customer support. To calculate the savings in
end user training, they use the number of customers, number of training classes per customer, the
length of training per class and the hourly wage of the trainer.
Benefit category Ehrlich & Rohn Karat Bevan Mayhew & Mantei
Reduced cost of
product support XX X XX XXX
Reduced cost of
end user training X - XX XXX
XXX = The benefit is identified and well documented, concrete guidelines, examples etc
XX = There is some discussion about the benefit, no concrete guidelines
X = The benefit is identified
- = The benefit is not identified
Table 3. The extent to which usability cost-benefit models identify and document benefits for
customer support.
None of the analysed models suggest different approaches for estimating the benefits for customer
support in different cases: whether the product is a product tailored for a particular customer or
whether the product is mass produced as a shelf product. For example, a development organization
may be more likely to provide customer support for users of a tailored product than when the product
is sold in shrink-wrap off the shelf. It can also be argued that estimating the benefits of better usability
is somewhat different when the customer is internal in a development organization or when the
support is part of the business of the development organization.
3.4 Benefits in the daily use
Two categories of usability benefits are identified during a product’s use: increased productivity and
less need for end user support. The end user can benefit from higher productivity when the most
frequent tasks take less time. It is estimated that productivity within the service sector would raise 4-
9% annually if every product were designed for usability (Landauer, 1995). This benefit is also the
most identified in literature according to the report of Jokela and Rajanen (2002). Productivity is
increased when using more usable products through decreased task time, less rework and greater work
satisfaction.
All models identify increased productivity as one benefit. Karat provides couple of examples how to
calculate it. Some savings can be made if there is less need for active product support in a
development or customer organization. Ehrlich & Rohn, Bevan and Mayhew & Mantei identify the
lesser need for end user support as a potential benefit (table 4). According to Ehrlich & Rohn a
product that is not easily used or well explained can reduce profits by millions of dollars if the
company has a low profit margin or a large customer base. Mayhew & Mantei have an example about
calculating the increased productivity but they do not give a concrete guideline and there is little
discussion about this benefit in general. Karat has some discussion about this benefit and a very brief
guideline. Ehrlich & Rohn identify the increased productivity as a possible benefit but there is no
further discussion about it.
One possible benefit could be the indirect effect of better usability when its effect on a mission critical
system reduces the problems of other systems using it. The analysed models do not, however, identify
this benefit.
Benefit category Ehrlich & Rohn Karat Bevan Mayhew & Mantei
Increased
productivity X XX XX XX
Less need for end
user support XX - X XX
XXX = The benefit is identified and well documented, concrete guidelines, examples etc
XX = There is some discussion about the benefit, no concrete guidelines
X = The benefit is identified
- = The benefit is not identified
Table 4. The extent to which usability cost-benefit models identify and document benefits for
customers and end users.
3.5 Costs
Two main categories of the usability costs in development phase can be identified: one-time costs and
sustaining costs. The sustaining costs include cost of usability activities and cost of redesigning the
prototype. Ehrlich & Rohn have detailed discussion about one-time costs and examples of sustaining
cost but the cost of prototype redesign is not identified. The sustaining cost of usability activities is
identified in all models. Mayhew & Mantei have some examples of calculating the sustaining cost of
usability activities but there is no further discussion or guidelines about the calculations. Bevan
mentions this benefit only briefly and makes a reference to Bias and Mayhew for further information.
The sustaining cost of prototype redesign is identified by Karat. Mayhew & Mantei also identify that
benefit and have a simple example calculation (table 5). None of the models identify the costs after the
development phase.
Ehrlich & Rohn Karat Bevan Mayhew & Mantei
One time costs XX X - XX
Sustaining cost of
usability activities XX X X XX
Sustaining cost of
prototype redesign - X - XX
XXX = The benefit is identified and well documented, concrete guidelines, examples etc
XX = There is some discussion about the benefit, no concrete guidelines
X = The benefit is identified
- = The benefit is not identified
Table 5. The extent to which usability cost-benefit models identify and document the costs.
3.6 Summary
The results of the analysis show that the different models generally represent a significant contribution
- they cover the benefits and costs at different phases of product lifecycle rather extensively. The
results of the analysis show that the different models discuss the benefits at different level of coverage
and details. The model of Bevan is probably the most covering one. However, it lacks details. Mayhew
& Mantei, on the other hand, provide exact formula on calculating the benefits of some specific
aspects but lack in discussion and concrete guidelines. Generally, however, the models provide general
guidance but little details.
4 DISCUSSION
The analysed models have a slightly different approach for identifying, categorizing and assessing the
benefits of usability. All the models addressed the increased sales of a more usable product as one of
the benefits, but none of the models distinguish between these benefits for business to business and
business to consumer products. Only Ehrlich & Rohn and Bevan include increased customer
satisfaction as a potential business benefit. From all the analysed models, only Bevan identifies
savings from a reduced cost of future redesign of the architecture by fixing usability problems for
future versions of the product. An easier tailoring of the product through human-centred design as a
potential benefit is not explicitly discussed in any of the models.
All the analysed models approach usability benefits through some sort of cost-benefit analysis. The
identified benefits of better usability are measured against the estimated costs of usability activities.
Every model analyses the costs and benefits of using user-centred design and not the overall benefits
of better usability of the product.
Analysing the business benefits of better usability is not an easy task. Some of the potential benefits
can be estimated quite easily. For example, the benefit of a lessened need of product support is rather
straightforward to calculate. Some of the potential benefit areas are, however, quite abstract and
therefore it is difficult to estimate those benefits. For example, it is very difficult to estimate what
impact better usability has on improved company reputation, even when it is clear that poor usability
hurts company reputation (Mauro 1994).
Some of the existing models also analyse the benefits of better usability from the end user’s viewpoint.
The potential benefits for end users are much more difficult to calculate than benefits for development
or customer organizations. Also, the potential benefit areas for end users are harder to assess
economically, even when there is a link between poor usability and higher rates of absenteeism, less
job satisfaction and increased turnover (Schneider 1985). Some of the analysed models include
increased work productivity as a benefit for end users. It can be argued that the benefits from increased
productivity can be calculated more easily from the viewpoint of the customer organization.
In some existing usability cost-benefit models, the benefits are seen from the point of view of a
starting development project. This approach does seem to be a bit problematic, because some of the
potential benefits are clearly directed to a whole organization, and it may not be very useful to
estimate those benefits from the point of view of a development project. For example, it is not very
important to reduce support costs for a development project because they are not directly affected by
the cost of product support. The models also have differences in who does the usability benefit
analysis and what is the target group of the analysis (Rajanen 2002). When the potential usability
benefits are analysed from an organizational point of view and the business type of the development
organization is identified as a necessary variable in usability cost-benefit analysis, all possible benefits
can be fully taken into account.
4.1 Limitations
There are some limitations to be taken into account when making conclusions about this report. First,
the analysis is of interpretive nature, and is mainly based on analytical literature study by one of the
authors. Carrying out cost-benefit analysis in a real situation would probably provide much more
insight to the models. Second, the report does not cover systematically all usability cost-benefit
models. Third, the analytical framework – examination of the models through different phases of
product life-cycle – does not cover all potentially interesting aspects.
4.2 New research topics
There are some new research topics that were found during this research. First, one very interesting
challenge is to identify the indirect effect of better usability when better usability in a mission critical
system reduces problems in other systems using it. The analysed models do not identify such benefits,
but when one of the authors discussed this with representatives of various development organizations
it became possible that this kind of benefit could be identified in many cases.
Second, another interesting area for future research is to find formulas to measure the impact of better
usability to development time and resources. The reduction of development time through better
usability is reported in some case studies, but the analysed usability benefit models did not bring up
any clear formula for calculating that impact.
Third, product support can be a profitable part of the business of a development organization. If the
development organization can gain profit by providing product support for end users, the benefit of
better usability in product support area is not that straightforward. The published literature does not
contain example cases where product support is part of the business of a development organization.
Fourth, the best time for and conductor of a business benefit analysis are not quite clear. The analysis
should be conducted before or during the early phases of a development project, because later it is
difficult to include the usability activities into an already running project and the potential usability
benefits for development are smaller. The analysis can be conducted either by a usability person,
project member or organizational management. Each of them has a slightly different interest about
usability and that can have some effect on the results. It can be argued that the best effect of
introducing usability activities into a development project is achieved when the requirements for better
usability are handed down to a development project by an organizational management.
Fifth, the business type of the development organisation and the product should be taken into account
when estimating the costs and benefits of better usability. First, benefits of better usability for product
development may be different when the product is tailored or mass-produced. Second, there can be
differences in benefits of better usability when comparing between business-to-business (B2B)
products and business-to-consumer (B2C) products. Third, the identified and calculated benefits of
better usability could be different when the customer is internal in a development organization and
when the support is part of the business of the development organization. The existing usability benefit
models do not take the business type of the development organisation and the product into account.
The business type could be used as a context dependent modifier when calculating a certain usability
benefit. For example, the benefit of less need for product support could be given a higher benefit
rating if the product is mass-produced rather than tailor made to a specific organisation.
5 CONCLUSIONS
There are few development organizations that have integrated usability activities as an integral part of
their product development projects. One reason for this is that the benefits of better usability are not
visible to the management. In this paper, the characteristics of selected published usability cost-benefit
models were analysed. These models have somewhat different approaches for identifying,
approaching and categorizing the benefits of usability. All of the analysed models approach usability
benefits through a general cost-benefit estimation of user centred design, but none of the models
provide concrete guidance for all aspects required in cost-benefit analysis. The authors propose that
the business type of development organization or developed product as a variable could be taken into
account when analysing the benefits of better usability.
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... User experience UX has developed an important factor in the design of merchandise and services. Companies that relate UX design actions to product expansion are reaping several benefits, such as increasing customer satisfaction as well as lower development and product support costs [3]. Due to its significance, numerous frameworks and representations have been planned for the UX design and evaluation of interactive schemes. ...
Article
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The design functionality put forward by mapping the interactiveness of information. The presentation of such information with the user interface model indicates that the guidelines, concepts, and workflows form the deliverables and milestones for achieving a visualized design, therefore forming the right trend is significant to ensure compliance in terms of changing consideration and applying evaluation in the early stages. It is evidenced that prototype design is guided by improvement specifications, includes modes, and variables that increase improvements. The study presents five user interface testing methods. The testing methods are heuristic evaluation, perspective-based user interface testing, cognitive walkthrough, pluralistic walkthrough, and formal usability inspection. It appears that the five testing methods can be combined and matched to produce reasonable results. At last, the study presents different mobile application designs for student projects besides the evaluation of mobile application designs to consider the user needs and usability.
... The references to business, organizational, and customer perspective in the open answers as well as the acknowledged importance of both definitions among some UX professionals show that defining usability by addressing the business benefits starts to become important. Thus, usability starts to be recognized as a success and strategic factor for companies, in line with research on usability cost-benefit analysis models [53][54][55]. Some practitioners have also already adopted the customer perspective, which is in line with the recent emphasis on service design as opposed to physical product design [56]. ...
Conference Paper
This paper examines the views of user experience (UX) professionals on the definitions of usability and UX, and compares the findings between countries and within different socio-cultural groups. A mixed-method analysis was employed on data gathered on 422 professionals through a survey in Turkey, Finland, Denmark, France, and Malaysia. Usability appears to be an established concept, respondents across all countries agreeing on the importance of the ISO 9241-11 definition. There is also a tendency that UX professionals attach organizational perspective to usability. UX professionals diverge when defining UX, and there are systematic differences related to socio-cultural conditions. UX professionals in Finland and France incline more towards the definition highlighting the experiential qualities, when compared to Turkey and Malaysia that incline towards the definition reflecting the ease of use, utility, attractiveness, and degree of usage. Further research should address the implications of the diverse meanings and contexts of usability and UX.
... Usability teams in software development organizations have always been competing for resources against other software development project groups, who have objective cost-benefit data readily available (Karat, 1994). For clarifying and communicating the cost-benefits to management and other stakeholders, a series of models called usability cost-benefit analysis models, aim to tackle the problem of estimating the costs and benefits of the usability work required to achieve better usability (see Donahue, 2001;Bevan, 2000;Ehrlich & Rohn, 1994;Karat, 1994;Mayhew & Mantei, 1994;Rajanen & Jokela, 2004;Rajanen, 2006). ...
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This paper contrasts the user-centred design with the gamification design framework and proposes a model of usability benefits adapted to gamification. The model is useful for selling the usability activities to management and strategists when developing gamified solutions, services, and software. In this paper, we focus on identifying the benefits since they can be used to legitimise the usability activities in a development project. The user-centred design process focuses on understanding the user, their needs and requirements, and the paper shows that the benefits of this approach transcends the user dimension and reaches towards the developing organization by providing competitive advantage and reduced developing costs.
... Moreover this is compelled by the fact that user performance varies greatly over a set of experiments and participants ( Ritter et al. 2002). There are approaches such as usability discount cost benefit methods that help with those issues (Rajanen & Jokela 2007;Rajanen 2011 which will be described in later chapters. ...
Thesis
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This research represents a novel approach to User Interface optimisation through cognitive modelling. The research is conducted in two main phases. In phase 1, the Adaptive Control of Thought Rational (ACT-R) cognitive is used to design simulated users models. This allows models of user interaction to be tested on a specific user interface. In phase 2, an evolutionary algorithm is added and used to evolve an optimised solution to interaction. In this report a technical background is given, followed by an overview of some applications in their respective fields. The work completed for the research project is discussed including the challenges that were met. It will introduce the individual steps that were taken to find the best solutions for the toolkit, the emerging design and all the pertaining investigations that were necessary, which will ultimately lead to the completion of the IDTR concepts with TOISE as its main software, both in terms of code production but more importantly in terms of theory. Further work to complete the research is presented and discussed along with an outline timetable.
Chapter
Usability is an important quality attribute for information technology (IT) applications. However, integrating usability design and evaluation as an integral part of the development processes in information technology development organizations is still a challenge. This chapter gives an overview on the usability cost-benefit analysis models and provides some example cases of the importance of usability. These models and cases can be used by usability professionals to motivate the organizational management to provide resources for usability work and to integrate usability work as part of the development process. The target audience for this chapter are professionals and researchers working in the field of IT, managers in IT development organizations, as well as managers in organizations acquiring and using IT.
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Higher education (HE) in Kuwait suffers from high dropout rates, and one of the leading causes of this desertion is a lack of academic advising. Effective academic advising systems must fulfill its user’s needs and provide a positive user experience (UX), which allows users to successfully and effectively fulfill their goals. This study used quantitative and qualitative approaches to evaluate an electronic advising system (e-Advisor) used by the Public Authority for Applied Education and Training (PAAET). Survey data from 1,095 PAAET students were analyzed to determine students' perceptions and evaluate their experience using e-Adviser. The findings indicated that students were aware of the features and advantages of e-Advisor. Overall, the participants had a moderately positive impression of e-Advisor’s UX. The system’s attractiveness, efficiency, and perspicuity were rated slightly higher than its dependability, stimulation, and novelty. Moreover, female students’ perceptions of e-Advisors UX were significantly more favorable than their male counterparts.
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The software development is a key area in Software Engineering. Several mathematical models have been emerged and implemented for the cost benefit analysis of the software development effort. The most dominant model is Bohem's COCOMO. On the other hand, Usability is also an important characteristic of the software or system. But, there is no defined mathematical model to calculate the effort spent for the process of usability. However, several theoretical cost benefit analysis models are defined by various authors. The present study is conducted to analyze different usability cost benefit justification models. Further, on the basis of general cost benefit analysis framework by Mayhew, a mathematical model is defined. The purpose of present study is to provide a mathematical equation to usability cost benefit analysis process.
Study finds hidden costs of computing
  • W M Bulkeley
Bulkeley, W. M. (1992). Study finds hidden costs of computing. The Wall Street Journal, 2 Nov
Usability Business Benefits – literature review 2, v0.2
  • T Jokela
  • M Rajanen
Jokela, T. and Rajanen M. (2002) Usability Business Benefits – literature review 2, v0.2. KESSU Project Report, University of Oulu, Oulu, Finland