Conference Paper

The Andes Physics Tutoring System: Five Years of Evaluations.

Conference: Artificial Intelligence in Education - Supporting Learning through Intelligent and Socially Informed Technology, Proceedings of the 12th International Conference on Artificial Intelligence in Education, AIED 2005, July 18-22, 2005, Amsterdam, The Netherlands
Source: DBLP

ABSTRACT

Andes is a mature intelligent tutoring system that has helped hundreds of students improve their learning of university physics. It replaces pencil and paper problem solving homework. Students continue to attend the same lectures, labs and recitations. Five years of experimentation at the United States Naval Academy indicates that it significantly improves student learning. This report describes the evaluations and what was learned from them.

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Available from: Joel A. Shapiro
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    • "Developing such skills requires investment of time and lots of practice. Although Intelligent tutoring systems (ITSs) have proven to be effective in engaging learners and providing personalized learning process through the use of a student model [3] [4] [5] [6] [7] [8], there are a number of missing elements that seem necessary to stimulate desired learning outcomes, such as narrative context, rules, goals, rewards, and multisensory cues [1]. Serious games evolved as a field that combines education with game aspects which allows learning to be more motivating and appealing [9]. "
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    ABSTRACT: This paper describes the design of an adaptive intelligent augmented reality serious game which aims to foster problem solving skills in young learners. Studies show that our students lack computational thinking skills in high school, which raises the need to establish new methods to develop these skills in our younger learners. We believe that problem solving skills are the fundamental skills of computational thinking and are critical for STEM, in addition to a broad range of other fields. Therefore we decided to focus on those meta-cognitive skills acquired to foster problem solving, such as strategic knowledge. The game described in this paper provides a unique adaptive learning environment that aims to develop learners’ meta-cognitive skills by utilizing augmented reality technology, believable pedagogical agents and intelligent tutoring modules. It offers a great user experience and entertainment which we hope will encourage learners to invest more time in the learning process. This paper describes the architecture and design of the game from the viewpoint of educational pedagogies and frameworks for serious game design.
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    • "Intelligent tutoring systems (ITSs) are interactive educational systems that are built by combining from artificial intelligence techniques, and concepts from the learning sciences. These systems proved to be beneficial for learning in several domains, from programming languages [4] and middle school math [5], to physics [6] and military applications [7]. Unfortunately, because of interoperability issues, ITSs cannot be loaded into most educational platforms that are currently available and that require dedicated nonstandard frameworks. "
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    ABSTRACT: Because of interoperability issues, intelligent tutoring systems are difficult to deploy in current educational platforms without additional work. This limitation is significant because tutoring systems require considerable time and resources for their implementation. In addition, because these tutors have a high educational value, it is desirable that they could be shared, used by many stakeholders, and easily loaded onto different platforms. This paper describes a new approach to implementing open-source and interoperable intelligent tutors through standardization. In contrast to other methods, our technique does not require using nonstandardized peripheral systems or databases, which would restrict the interoperability of learning objects. Thus, our approach has the advantage of yielding tutors that are fully conformant to e-learning standards and that are free of external resource dependencies. According to our method, "atomic" tutoring systems are grouped to create "molecular" tree structures that cover course modules. In addition, given the interoperability of our technique, tutors can also be combined to create courses that have distinct granularities, topics, and target students. The key to our method is the focus on assuring what defines a tutor in terms of behavior and functionalities (inner loops and outer loops). Our proof of concept was developed using SCORM standards. This paper presents the implementation details of our technique, including the theoretical concepts, technical specifications, and practical examples.
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    • "To parallel with this point, a lot of researchers mentioned in their studies about the importance of teaching environment which facilitate the process [1] [2] [3] [4] [5]. The variety of teaching environments is on the increase thanks to the rapid development of, and digital presentation of education has gained importance as the traditional teaching environments has become digital and web based teaching (WBT) [6]. "
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    ABSTRACT: The variety of teaching environments is on the increase thanks to the rapid development of technology, and the importance of the digital presentation of education as the traditional teaching environments has become digital and web based teaching. E-learning which has started to use an alternative for traditional teaching has become the recurring topic of many researches. Nowadays, e-learning platforms have been presented to students as web based; however, it is not effective for any materials without presentation file, screen on desktop, asynchrony video file etc. for lesson material in this platforms. The courses conducted in traditional classrooms are presented only via video, and it is used in limited ways in accordance with the system's features. One of the most important constraints is the speed problems of the Internet connection. Although there have been many studies on this subject, they could not be regarded as successful due to their asynchrony. This study aims at designing a model to reduce such constraints in the classrooms and workshops.
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