Identity in massively multiplayer online games: a qualitative pilot study.

Conference Paper · January 2008with26 Reads
DOI: 10.1145/1497308.1497406 · Source: DBLP
Conference: iiWAS'2008 - The Tenth International Conference on Information Integration and Web-based Applications Services, 24-26 November 2008, Linz, Austria


    This research expands on the work of Goffman (1959) in seeking to examine how players of Massively Multiplayer Online games (MMOs) use virtual environments as a mechanism to explore their own offline identity, through the use of multiple characters and gender swapping. Using Thematic Analysis of four interviews, five themes have been identified which will inform a larger Grounded Theory study. It is argued that these themes provide the foundation for the construction of solid theoretical constructs which will inform future discussion on all interaction in virtual environments -- not only in computer games, but all other social technologies.