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Instinct evolution in a goal-seeking neural network

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Instincts are a vital part of the behavioral repertoire of organisms. Even humans rely heavily on these inborn mechanisms for survival. Many creatures, for example, build elaborate nests without ever learning through experience. This paper explores this evolutionary legacy in the context of an artificial goal-seeking neural network. An instinct is defined as a simple stimulus-response sequence that is triggered by environmental and other events. The well-known "Monkey and Bananas" problem is used as a task situation. Instincts are "hard-wired" neurons in the brain of a monkey. Using a genetic algorithm, a population of monkeys evolved to successfully solve the task that none were able to solve by experience alone. The solutions were also found to be quite adaptable to variations in the task; in fact more so than a hand-crafted solution.
Mona/Environment Interface Events can be drawn from sensors, responses, or the states of component neurons, calling for three types of neurons. Neurons attuned to sensors are receptors, those associated with responses are motors, and those mediating other neurons are mediators. Mediators can be structured in hierarchies representing environmental contexts. A mediator neuron controls the transmission of need through and the enablement of its component neurons. To elucidate by example, consider this somewhat whimsical task: let Mona be a mouse that has been out foraging in a house and now wishes to return back to her mouse-hole in a certain room. For the sake of keeping peace with her fellow mice, she must not make the mistake of going into a hole in another room. Figure 2 shows her neural network at this juncture. The triangle-shaped object at the bottom is the receptor neuron that fires once she has reached her hole; the inverted triangles are motor neurons that accomplish the responses of going to the correct room (Go Room), and going into the hole (Go Hole). The ellipses are mediator neurons. Each is linked up to a cause and effect event neuron. The "Hole Ready" mediator is not enabled, reflecting the importance of not going into a hole in the wrong room. The "Room Ready" mediator is enabled, signifying an expectation that if its cause event fires, its effect will also fire. The "Home!" receptor neuron has a high goal value, indicating that it is associated with a need. Because of this, motive influence propagates into the network, flowing into motor neurons whose firings will navigate to the goal.
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... With the advent of evolutionary algorithms in computer science, it is easily envisioned how such solutions may be applied to this problem of devising instinctive behaviors for artificial entities. Stanley, Bryant, and Miikkulainen (2005) and Portegys (2006) have approached this idea of performing genetic algorithms on initial, innate behavior generation. ...
... In a second paper, Portegys (2006) presents his experimental results in evolving an instinctive behavioral set for the Monkey and Bananas problem. The work begins with a general discussion of the realm of instinctive behavior, making the claim that instinct is often used in nature as a more efficient method of deploying learned behaviors, rather than acquiring the knowledge through experiential means. ...
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