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Principle-based design to foster adaptive use of technology for building community knowledge

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Abstract

Principle-based pedagogical and technological designs were used to support knowledge building in a grade 5-6 class. Pedagogical designs focused on collective responsibility for knowledge advancement. Technological designs focused on provision of a public space for generating and continually improving ideas with (a) social-network-analysis tools to analyze and support community processes, and (b) vocabulary-analyzer and semantic- analysis tools to analyze and support conceptual growth. The tools were used by teachers, students, and researchers. Multi-level content analyses revealed patterns of reflective and adaptive use of the technology to support sustained knowledge building.

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... 98) [40]. Learning about science using pedagogies of knowledge co-construction have demonstrated a positive impact on agency of learning and critical thinking [30]. ...
... The study includes building shared community knowledge of 'learning with' context [49]. The knowledge construction process [30] is examined to identify the relationship between learning about computer science and engineering through IoT context [34]. ...
... The design of open-ended teaching and learning activities paid attention to the importance of context when learning about science [33] and the knowledge construction [30] and the role of IoT [34]. Table 1 provides the context for 3 coarse categories of learning indicators that draw from the research literature findings: ...
Article
This design based research study focuses on learning by making about STEM (Science, Technology, Engineering and Maths) through collaboration and production activities. The study examines learning by making as a medium for students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a technology enhanced learning (TEL) tool created the learning conditions to be studied: (a) collaborative: no one person had the knowledge to complete the project alone (b) problem-based: no off the shelf solution was used and (c) multidisciplinary: the learning context pushed the boundaries across the subjects. The results were used to inform the design of effective data analytics and visualisation tools for the PELARS project to advance practice-based learning activities in STEM teaching. However, more specifically, the findings provide insight into the knowledge construction process when learning through making in complex environments. These insights illustrate the combined pedagogical value of collaboration and production supporting the multidisciplinary learning opportunities. The importance of community knowledge construction and its relationship to the pedagogical approach is examined. The significance of these findings in the context of IoT TEL tools in education is explored.
... The evidence of student engagement in STEM through community driven maker spaces is now so compelling that we cannot ignore the potential affordances of such 'learning through making' experiences [25]. IoT enables us to take this further into knowledge building of science together, benefitting from community driven factors that foster engagement and ownership [13]. This paper investigates the potential impact of community and ownership through a personalised, sharable, wearable, device. ...
... The wearable challenge App was a small study with only six participants. The number of participants is low for two reasons, first because currently it requires much intense, personalised guidance and instruction to develop a BBC micro:bit device to support pairing with the mobile and to enable an automated mobile message application on the mobile phone, as it is still relatively new 13 . Second, these novel applications are being developed with a young audience with less well developed technical skills, even though participants are highly creative and proactive. ...
... The study was also short, in part because the communication system incurred a high maintenance cost. Again, as the device matures, operational applications should 13 New for the micro:bit and building an Android application; using and configuring BLE is not a beginner task. be easier to run for longer. ...
Conference Paper
If we are to engage a younger generation to become future engineering and science innovators, we need to widen participation and interaction with technology and science. Maker movements have the potential to do this by making tools, materials, and processes more readily available to people in a more informal learning setting who may not initially self-identify as makers. We address a chief limitation of such maker communities, where it can be difficult for participants to develop and continue an application outside the inherent limited time and space of the maker event. We ran a series of 6 maker events aimed at groups of six 14-15 year olds that focused on learning through making the BBC micro:bit device interact as part of an Internet of Things (IoT) application. We report on one event and a challenge to develop a sharable wearable IoT application to address the aim for participants that could sustain interest outside the event. This application was a club badge to send secret messages to members. The evaluation revealed a keen engagement and commitment to social wearable design, as seen through the students building and participating in the successful use of the application through authenticity. This authentic engagement to problem solving at a technical level to motivate personal goals was inspired through a sharable wearable design that participants deemed to be beneficial.
... There were two datasets involved in this study, both in the same Knowledge Forum database and both generated by the same students from a school in downtown Toronto, Canada. The two datasets were selected for use because a previous study (Hong, Scardamalia, Messina, & Teo, 2008) found a significant difference in terms of the nature of inquiry in these two datasets. In this previous study, a laborious content analysis, using theme as unit of analysis, was conducted to explore the different nature of inquiry between the two phases. ...
... But there are higher numbers of note revisions and more words (per note) being generated by students in phase 2. In other words, in the second phase there was (1) less time spent on problem generation and connectivity (i.e., note-linking and building-on), and (2) more time on elaborating the content of each note (e.g., more note revisions and more words per note). This suggests a change from more breadth-oriented inquiry in phase 1 to more reflective, depthoriented inquiry in phase 2. This confirms findings from the previous study mentioned above (Hong et al., 2008). It is worth noting that the standard deviations seemed rather high (e.g., the number of note revisions). ...
... Second, both can be easily integrated into online learning environments. Third, both are easy to implement, and with careful instructional design, can be used by teachers and even young students (see, e.g., Hong et al., 2008). On the other hand, there are also differences between the conventional and key-term measures. ...
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... they are guided through the Q&A system to pose/author and search and find answers to student-led questions. This approach builds and draws on the work of Hong, Scardmalia, and Bereiter [3,4], of 'learning with', where the empowerment of the learner is recognized and encouraged. The Q&A system acts as trigger and a guide for students to explore available and new information, and to find the answers through this process. ...
... By engaging in physical motion, they form deeper and more persistent memories of the systems that they explore [5]. They engage with the 'imaginations of movement' [20] and are able to provide shared experiences of 'learning with' [3,4]. ...
Article
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Research problem: The paper identifies the need to support powerful metaphors that capture innovations of new emerging human computer interaction (HCI) technologies and innovative question and answering (Q&A) systems in the context of spatial learning and inquiry-based learning in education. Aim/goals of the research: Explore the potential of ‘Wunderkammer’ (curiosity cabinet) as a powerful metaphor to design new types of learning experiences catering for an ecology of artefacts (real of virtual objects) to provide a holistic context for educators to share and extend learning in action. Conclusions: We provide insight into the emergence of smart interactive objects with different types of sensors that can potentially support everyday life and the increasing access to new visual experiences through augment reality and virtual reality, for new types of tangible knowledge building that can be personalised and shared. This reshaping of human centred design and creating new experiences through tangible creations that externalize in real time and through new materials, the creative power of the ‘imaginations of movement’ provides new user experience design thinking through the concept of powerful metaphors, to provide core design requirements where the blending of worlds is common place.
... In KF, students are guided to embrace a productive view to engage in a collective knowledge-creating process by working creatively with ideas (Carey & Smith, 1993). Previous research has been found useful to systematically employ knowledge-building theory and Knowledge Forum technology as an effective pedagogical approach in blended learning contexts (Hong et al., 2008Poletti et al., 2021;Scardamalia, 2002;Scardamalia et al., 1994;Zhang et al., 2007Zhang et al., , 2011. As mentioned above, during the pandemic, online learning activities have become more essential than ever for learning in the higher education context. ...
Chapter
During the COVID-19 pandemic, online learning provides an essential means for teaching in higher education to avoid close human contact. Nevertheless, there is a general lack of understanding from current research regarding how to select appropriate pedagogies and technological tools to foster quality online interaction and discussion. As such, the chapter explores the potential of a knowledge building pedagogy that is supported by a technological platform called Knowledge Forum to enable more effective online interaction and knowledge construction in a higher education context. Participants were 38 teacher-education students engaging in groups for 18 weeks in a semester to design a teaching lesson via online discussion. Data were mainly from students’ online learning and discussion activity. The main findings show that knowledge building pedagogy and technology was effective in creating a supporting learning environment for students (1) to engage in not only within-group, but also beyond-group interaction and discussion; (2) to work creatively with ideas for completing quality teaching lessons as group projects; and (3) to develop reflective peer-assessment and feedback capacity. Some implications for higher education teaching were also discussed.
... KB studies span the curriculum and all levels of schooling. In addition to science, mathematics, and history just presented, studies include but are not limited to language arts, physical education, chemistry, physics, climate change, crafts and the arts, social studies, and engineering ( Ellis et al., 2011;Hong, Scardamalia, Messina, & Teo, 2008;Lahti, Iivonen, & SeitamaaHakkarainen, 2004;Lam & Chan, 2008;McAuley, 2009;Reeve & Sharkawy, 2012). Researchers span the Americas, Europe, and Asia, and mainstream to remote networked schools and aboriginal contexts (see Scardamalia & Egnatoff, 2010, a special issue on KB, for an overview). ...
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In this article we review the Knowledge-Building literature, unpacking its conceptual framework, principle-based pedagogy, distinctive features, and issues regarding scalability and sustainability. The Knowledge-Building goal is to reframe education as a knowledge-creating enterprise, engaging students from the earliest years of schooling. Despite a 30-year program of research and development and recognition that there is a close fit between Knowledge Building and efforts to meet knowledge society needs, Knowledge Building is frequently reinterpreted along the general lines of bringing constructivist learning into schooling rather than means to reframing education as a knowledge-creating enterprise. This article aims to clarify Knowledge-Building goals and to make the opportunities afforded by Knowledge Building more accessible.
... Previous research suggests that the integral use of knowledge-building pedagogy and technology is useful in enhancing social dynamics in class settings (Hong, Scardamalia, Messina, & Teo, 2008;Scardamalia, 2002;Scardamalia et al., 1994;Zhang, Hong, Scardamalia, Teo, & Morley, in press;Zhang et al., 2007). This study further suggests that the development of students' views on collaboration can be greatly informed by how they learn (e.g., conventional vs. knowledge building pedagogy) and by the kind of learning environment they are engaged (i.e., group-based learning vs. knowledge building environment). ...
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This study investigated the effects of knowledge building pedagogy and technology (i.e., Knowledge Forum, K.F) on students' collaborative competencies and their views on collaboration over 18 weeks. Participants were 52 fifth graders from two science classes (n=26 for both the experimental and control classes). Data mainly came from students' online activities recorded in a KF database and pre-post interview regarding students' views on collaboration. Findings indicated that engaging students in knowledge building enhanced students' collaborative competencies; they became more socially interactive and were able to collaborate more opportunistically beyond pre-determined, fixed groups. Moreover, it was found that engaging in knowledge building also broadened students' view of collaboration, enabling them to see collaboration not just from a task-driven, group-based perspective, but from a more emergent, idea-centered perspective. Implications for science instruction were discussed.
... Our research team is currently adding new design features into Knowledge Forum, including the development of a suite of new assessment tools (Hong, Scardamalia, Messina & Teo, 2008;Scardamalia, Bransford, Kozma & Quallmez, 2010). One of the new tools is a more powerful Social Network Analysis Tool, which enables members to freely explore existing interaction patterns among participants in the KSN (cf. ...
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The Knowledge Society Network (KSN) “takes advantage of new knowledge media to maximize and democratize society’s knowledge-creating capacity” (www.ikit.org/KSN). This article synthesizes the principles and designs of this network which were initiated over 15 years ago, and presents an exploratory study of interactions in the KSN over four years, elaborating different network structures and the potential of each for knowledge advancement. Four major sub-network structures for participant and idea interaction are described, as reflected in social network analysis of discourse in the KSN. Strengths and weaknesses of work within each sub-network were identified with suggestions for creating a more dynamic, sustained network for knowledge advancement.
... The principle of Epistemic Agency underscores that participants deal with the full range of knowledge problems (goals, motivation, evaluation, planning, etc.), including knowledge problems normally left to teachers or managers. Previous research indicates that integral use of knowledge building theory and technology can effectively help students learn and build collective knowledge (Hong, Scardamalia, Messina & Teo, 2008;Scardamalia, 2002;Scardamalia, Bereiter & Lamon, 1994). Figure 1 shows the design of a note interface and "theory building" scaffolds (on the left side), including, (1) My theory; (2) I need to understand; (3) New information; (4) This theory cannot explain; (5) A better theory; and (6) Putting our knowledge together. ...
Conference Paper
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The purpose of this study was to investigate the impact of a collaborative knowledge building environment called "Knowledge Forum" (KF) on students' perceived creative climate in class. Participants were 30 college students who took a university course about living technology. Data analysis includes: (1) descriptive statistics which analyzed student online discourse activities recorded in a KF database, (2) social network analysis which explored how students collaborated online; and (3) a survey called "Creative Climate Questionnaire (CCQ)" which investigated the characteristics of KF as a creative learning environment. Preliminary findings indicate that students were able to generate, exchange, and elaborate ideas by, interacting and collaborating with one another in KF. Further, the results based on the CCQ suggest that of ten factors that characterize a creative environment, seven of them (including playfulness/humor; idea support; liveliness; debate; trust/openness; and freedom) were perceived as much superior than another two reference groups: (1) Taiwanese graduate students (N=703) and (2) Swedish company employees (N=245). The results showed that KF as a knowledge building environment is conducive to creative group collaboration.
... Previous research suggests that the integral use of knowledge-building pedagogy and Knowledge Forum technology has been an effective means to support such collaborative knowledge-building and learning activities in class settings (Hong & Sullivan, 2009;Hong, Scardamalia, Messina, & Teo, 2008;Scardamalia, 2002;Scardamalia, Bereiter & Lamon, 1994;Zhang, Scardamalia, Lamon, Messina, & Reeve, 2007). Chai, Wong and Bopry's (2009) study on in-service teachers who experienced both learning and teaching through knowledge-building has provided some evidence that it may stimulate epistemological growth among teachers (see also Chai & Tan, 2009). ...
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Previous research indicates that epistemological beliefs are related to learning in various ways and have implications for teaching. This study further investigates whether it is possible to change teacher-education students' epistemological beliefs by engaging them in a constructivist way of collaborative knowledge building and learning in an online environment called Knowledge Forum. Findings indicate that Knowledge Forum as a knowledge-building environment is helpful in (1) engaging students in their online knowledge work; (2) making them more collaborative and reflective in the community; and (3) shifting their epistemological and pedagogical beliefs to become more constructivist-oriented.
... Unlike a theme (which represents a broader area of inquiry), an idea can be thought of as a fundamental unit of information that may be represented by a thought, a cognitive concept, or a proposed solution to a problem, and is formed by the consciousness through the process of ideation (i.e., idea generation). The essential notion of an idea-centered design is to center group discussion or meaning interaction around sustained idea exchange and improvement (Hong & Florence, accepted;Hong, Scardamalia, Messina, & Teo, 2008;Scardamalia, 1999), regardless of whether idea are located in the same thread or not. Doing so is thus able to transform conventionally theme-based threaded discussion into more dynamic meaning interaction. ...
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This paper compares the effectiveness of two multimedia environments-Blackboard Learning System™ and Knowledge Forum™-in terms of their underlying design approaches to support collaborative learning and knowledge work. The two design approaches are (1) a conventional theme-based approach, i.e., to center group collaboration and meaning interaction around themes, and (2) an idea-centered approach, i.e., to center group collaboration and meaning interaction around sustained idea exchange and improvement. Findings suggest that an idea-centered design approach seems more likely to construct an environment that fosters more dynamic group and meaning interactions, thus enabling more sustained collaborative learning and knowledge building.
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Libro de metodología cualitativo para investigación en las ciencias sociales. La utilización de la computadora, el uso de datos y la recolección de los mismos. Se describen detalladamente numerosos métodos de datos y análisis.
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This fully revised and updated edition of Learning, Creating, and Using Knowledge recognizes that the future of economic well being in today's knowledge and information society rests upon the effectiveness of schools and corporations to empower their people to be more effective learners and knowledge creators. Novak's pioneering theory of education presented in the first edition remains viable and useful. This new edition updates his theory for meaningful learning and autonomous knowledge building along with tools to make it operational - that is, concept maps, created with the use of CMapTools and the V diagram. The theory is easy to put into practice, since it includes resources to facilitate the process, especially concept maps, now optimised by CMapTools software. CMapTools software is highly intuitive and easy to use. People who have until now been reluctant to use the new technologies in their professional lives are will find this book particularly helpful. Learning, Creating, and Using Knowledge is essential reading for educators at all levels and corporate managers who seek to enhance worker productivity.
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This article provides one example of a method of analyzing qualitative data in an objective and quantifiable way. Although the application of the method is illustrated in the context of verbal data such as explanations, interviews, problem-solving protocols, and retrospective reports, in principle, the mechanics of the method can be adapted for coding other types of qualitative data such as gestures and videotapes. The mechanics of the method we outlined in 8 concrete step. Although verbal analyses can be used for many purposes, the main goal of the analyses discussed here is to formulate an understanding of the representation of the knowledge used in cognitive performances and how that representation changes with learning This can be contrasted with another method or analyzing verbal protocols, the goal of which is to validate the cognitive processes of human performance, often as embodied in a computational model
Learning to work creatively with knowledge Content analysis in communication research
  • C Bereiter
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Bereiter, C., & Scardamalia, M. (2003). Learning to work creatively with knowledge. In E. D. Corte, L. Verschaffel, N. Entwistle & J. v. Merrienboer (Eds.), Unravelling basic components and dimensions of powerful learning environments (pp. 55-68). Oxford, UK: Elsevier Science Berelson, B. (1952). Content analysis in communication research. New York: Hafner Publishing Company.
Using pre-compiled keyword lists for keyword extraction in Knowledge Forum. Paper presented at the annual Knowledge Building Summer Institute
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Zolotkova, K., & Teplovs, C. (2006). Using pre-compiled keyword lists for keyword extraction in Knowledge Forum. Paper presented at the annual Knowledge Building Summer Institute, Toronto, Canada.
Analytic Toolkit for Knowledge Forum (Version 4.0)
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Burtis, J. (2002). Analytic Toolkit for Knowledge Forum (Version 4.0). Toronto, ON: Institute for Knowledge Innovation and Technology, Ontario Institute for Studies in Educatin/University of Toronto.
An idea-centered, principle-based design approach to support learning as knowledge creation
  • H Y Hong
  • F R Sullivan
Hong, H. Y., & Sullivan, F. R. (2008). An idea-centered, principle-based design approach to support learning as knowledge creation. Full paper accepted for presentation at the 2008 International Conference of Learning Sciences (ICLS). Utrecht: Netherlands.
Unravelling basic components and dimensions of powerful learning environments
  • C Bereiter
  • M Scardamalia
Bereiter, C., & Scardamalia, M. (2003). Learning to work creatively with knowledge. In E. D. Corte, L. Verschaffel, N. Entwistle & J. v. Merrienboer (Eds.), Unravelling basic components and dimensions of powerful learning environments (pp. 55-68). Oxford, UK: Elsevier Science Berelson, B. (1952). Content analysis in communication research. New York: Hafner Publishing Company.