Conference Paper

# Path Integration for Light Transport in Volumes.

Conference: Proceedings of the 14th Eurographics Workshop on Rendering Techniques, Leuven, Belgium, June 25-27, 2003
Source: DBLP

ABSTRACT

Simulating the transport of light in volumes such as clouds or objects with subsurface scattering is computationally expensive. We describe an approximation to such transport using path integration. Unlike the more commonly used diffusion approximation, the path integration approach does not explicitly rely on the assumption that the material within the volume is dense. Instead, it assumes the phase function of the volume material is strongly forward scattering and uniform throughout the medium, an assumption that is often the case in nature. We show that this approach is useful for simulating subsurface scattering and scattering in clouds.

### Full-text

Available from: Peter Shirley
• Source
• "Mathematically , G is the solution of the homogeneous version of Eq. 10 when the initial boundary condition is expressed as G(s = 0, x, x , ω, ω ) = δ (x − x )δ (ω − ω ), where δ is the Dirac function. Premože et al. [4] [5] have shown that G can be used to formulate light propagation in non-scattering and single-scattering media, and described an approximate analytical solution to general multiple scattering formulated via G. "
##### Dataset: Supplementary materials: additional definitions and derivations

Full-text · Dataset · Jan 2015
• Source
##### Article: of Light, Optics and Appearance Concepts

Preview · Article ·
• Source
##### Article: Rendering and Reconstruction of Astronomical Objects
[Hide abstract]
ABSTRACT: 0.2 Abstract 0.2 Abstract
Preview · Article ·