Virtual heritage is the use of computer-based interactive
technologies to record, preserve or recreate artifacts, sites and actors
of historic, artistic, religious and cultural significance and to
deliver the results openly to a global audience in such a way as to
provide formative educational experiences through electronic
manipulations of time and space. Where do we go from here, and what can
we expect in the next decade? Already we're witnessing the evolution of
systems making virtual reality (VR) accessible to social and working
groups for applications hitherto considered out of the question. For
those with just a basic PC and access to the Web, VR is now a technology
that promotes active participation, through contributions to virtual
libraries or repositories, or becoming involved as avatars (virtual
humans) in shared electronic communities. We can now harness the power
of video games engines, backed up with tutorials, patches and 3D model
libraries from the Web. VR is no longer a limited sensory experience,
accessible to a few fortunate individuals. Neither is it a technology
destined to replace the real experience of traveling to a historical
site or museum and experiencing the true ambience and splendor of the
past first-hand. It's a means by which we can increase our understanding
of (and respect for) our sociological, cultural and natural past, with
the ultimate aim of making our future a more rewarding experience for
those yet to come