Slices of Time - Appraising the Use of Dynamics in Design

Proceedings of the IEEE (Impact Factor: 4.93). 07/2009; 13th International Conference Information Visualisation(iv):598-604. DOI: 10.1109/IV.2009.89
Source: DBLP


Dynamics, movement, kinetics, animation: So many names for an area so frequently ignored in graphics. Ephemeral by nature, such transient devices are frequently ignored over the concrete and contextual. Yet the screen has become the primary source for accessing information and is ubiquitous in urban advertising, stimulating graphics increasingly to include dynamics and visual momentum in their design. This paper seeks to reappraise the application of dynamics for representation and appeal, drawing on implied dynamics in static images, dynamics within the frame and dynamic editing.
Using illustrative examples this paper discusses whether a commonality of kinetic perception in dynamics can be relied upon for engagement and appeal, and offers a new conceptual model for event perception, drawing on cognitive psychology, montage theory and eye tracking technology.
The paper posits that motion is a primary perceptual form and that its application in visualization boosts gestalt comprehension.

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Available from: Carol MacGillivray, Apr 17, 2015
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    • "A recent article explores the often under-utilized role of time and narrative in information visualization and argues for the importance of motion as a primary perceptual form that aids comprehension of visual representations. In particular, it draws parallels to film editing and examines the connection between dynamics and narrative and ways in which the movements between frames and editing techniques influence meaning [25]. Another interesting possibility arises if data is thought of having some form of agency. "
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    ABSTRACT: While a number of information visualization software frameworks exist, creating new visualizations, especially those that involve novel visualization metaphors, interaction techniques, data analysis strategies, and specialized rendering algorithms, is still often a difficult process. To facilitate the creation of novel visualizations we present a new software framework, behaviorism, which provides a wide range of flexibility when working with dynamic information on visual, temporal, and ontological levels, but at the same time providing appropriate abstractions which allow developers to create prototypes quickly which can then easily be turned into robust systems. The core of the framework is a set of three interconnected graphs, each with associated operators: a scene graph for high-performance 3D rendering, a data graph for different layers of semantically-linked heterogeneous data, and a timing graph for sophisticated control of scheduling, interaction, and animation. In particular, the timing graph provides a unified system to add behaviors to both data and visual elements, as well as to the behaviors themselves. To evaluate the framework we look briefly at three different projects all of which required novel visualizations in different domains, and all of which worked with dynamic data in different ways: an interactive ecological simulation, an information art installation, and an information visualization technique.
    Full-text · Article · Jan 2011 · IEEE Transactions on Visualization and Computer Graphics