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Weaving the Web: The Original Design and Ultimate Destiny of the World Wide Web

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... In 1989 (Berners- Lee and Fischetti, 1999), the World Wide Web (www) was created, and an online commerce prohibition was implemented in 1992 (Kesna and Shah, 1994). The way individuals view interpersonal communication has been permanently altered by the Internet (Duca et al., 2012). ...
... Web1 -The Static Web: Web1, commonly referred to as the "Read-Only Web," marked the initial phase of the internet, primarily serving as a static platform for information dissemination (Berners-Lee, 2000). During this era, users functioned as passive consumers of content, with limited opportunities for interaction or participation. ...
... The World Wide Web merely Web is worldwide information medium which allows users to read, write, upload and download using computers linked to internet. Sometimes the term web is used for internet itself but it is facility that operates over the internet just as shopping, email or online reservation etc. Web is global information system and history of internet goes back further than WWW (Berners, 2000). ...
Article
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Current research work deals with evaluation, development and historical perspectives of digital media. Aim of the study was to explore the historical background of the evolution and development of digital media. Digital media is foundation of global media. Using the archival methodology, data was collected from various books, research journals online achieve to explore the origin and development of digital media. The study found that since the birth of digital media in 1940s, and rapidly invention of technological devices enforces digital media to improve to make journey parallel. Passing from different phases, digital media gave birth to social media in the dawn of 21st century. Today digital media has captured almost all the lives of humanity. So current research study expresses all dramatic phases that lead digital media from single device media to network connected global media.
... Web1 -The Static Web: Web1, commonly referred to as the "Read-Only Web," marked the initial phase of the internet, primarily serving as a static platform for information dissemination (Berners-Lee, 2000). During this era, users functioned as passive consumers of content, with limited opportunities for interaction or participation. ...
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This paper explores Web3, the next phase of internet evolution driven by decentralization and blockchain technology, contrasting it with Web1 and Web2. It examines Web3's transformative potential in industries such as finance, art, gaming, and governance, with a focus on Decentralized Finance (DeFi), Non-Fungible Tokens (NFTs), Metaverses, and Decentralized Autonomous Organizations (DAOs). While Web3 offers significant promise, it faces challenges like scalability, security, regulatory uncertainty, and user experience issues. The paper also addresses the SEC's investigation of OpenSea, the largest NFT marketplace, as a critical obstacle for Web3's future. Finally, it discusses Web3's trajectory and highlights areas for future research.
... In digital communication, the ARPANET was introduced in 1969 as a means of using computers to communicate with other computers in the framework of networking, which is used today (Hafner and Lyon, 1996). The World Wide Web, which was developed by Tim Berners-Lee in 1989, paved the way for effective worldwide communication through the creation of easy access to information and content (Berners-Lee & Fischetti, 1999). The introduction of emojis in 1999 by the Japanese firm NTT DO CO MO created a new dimension of communication practices on the web, enabling users to send emotions and even periods using wonderful graphic symbols (Pereira, 2016). ...
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Communication has always been an essential part of human existence, which makes us different from other creatures. This research paper explores the evolution of communication from its primitive forms in ancient times with a comparative analysis of communication in the modern age. The researcher traced the evolution of communication, starting from cave paintings and smoke signals and moving to advanced tools such as writing systems, printing, and communication in the digital era. This study highlights the significant milestones in the history of human communication and its evolution. In the ancient era, when communication was static, the method of giving messages and information that people used changed the passage of time and the con conversion. The paper focuses not only on evolution but also on the comparison of old and new methods and how these are similar in the modern age. It underlines the transition of communication from the static form, localized methods, to the dynamic and globalized forms of communication, advancing to the pervasive use of emojis. The analysis in this paper draws a comparison between communication in the ancient era and the techniques used for different messages and communication in modern times, such as digital expressions, focusing on the continuous expedition for effective and efficient ways to share information and emotions.
... Lawhead (2020a) defende que o Flash foi a ferramenta necessária para a Internet prosperar e dar forma à Web moderna. Permitiu que criadores construíssem uma carreira sem se submeter a editores e publicadores estabelecidos, ajudou a realizar os ideais da World Wide Web [Berners-Lee 1999]. Em função dos recursos que oferecia, o Flash permitiu criar mídias animadas e interativas mais facilmente do que as ferramentas até então disponíveis permitiam. ...
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O artigo aborda o papel dos jogos digitais criados em Flash (1996-2017/20), ou software similar, e publicados de forma independente na jovem Web. Contextualiza historicamente tais artefatos tecnológicos e discute dois casos, Molleindustria (Paolo Pedercini) e Alienmelon (Nathalie Lawhead), a partir de conceitos como Retórica procedural (Bogost), Jogo crítico (Flanagan e Lotko) e Geração flash (Manovich). Conclui que o ecossistema dos flash games teve papel-chave para ampliar e diversificar o campo dos jogos digitais.
... This article deploys a Web Science perspective, which recognizes that critical discussion and future development of technology first requires sociological synthesis to comprehend the design parameters of any subsequent approach (Halford et al., 2010). Hence, in following Web Science as a theoretical framework, the article strives to enable socio-technical discussion of student mental health, wellbeing and AI tool adoption in the future of Asian focused universities, towards understanding better the ethical implications of new Web technologies on society (Berners-Lee & Fischetti, 1999). The aim of the article is to provide a stronger rationale for revising current models and policies for understanding ethical, educational cultural dimensions of AI and mental health, thereby enabling earlyintervention for students, in their future education. ...
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Mental health can be interpreted as a social taboo in Asia, ensuring that students with mental health stigmas (SWMHS) face complex educational journeys that impact their wellbeing. This article provides a conceptual interdisciplinary commentary that illustrates how in Asian higher education (HE) settings, the psychosocial phenomena of face culture, a sociolinguistic blend of high-context power relations, sense-making, and cultural capital, defines human-to-human (HTH) dialogue. It suggests that human-to-computer-interaction (HCI) through artificial intelligence (AI) technologies, such as ChatGPT, could improve university wellbeing strategies in Asia. The article situates AI discussion into the sociolinguistic features of face culture in Thailand and China through an ethnographic postmodernist lens. The article concludes with a modest conceptual model, considering cultural dimensions and student wellbeing in universities, alongside the ethical implications of using AI to improve mental health in post COVID-19 Asian HE.
... Berners-Lee era um defensor da Internet como uma plataforma aberta e gratuita. O alinhamento das visões de Swartz e Berners-Lee nos dá uma perspectiva sobre o potencial | 7 disruptivo da Internet e seu papel na democratização do acesso à informação (Berners-lee, 1999;Doctorow, 2013). ...
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Introdução: Este artigo celebra o legado de Aaron Swartz na luta pela ciência aberta e revisa sua influência como ativista na revolução do acesso aberto na publicação acadêmica no ano em que completa 10 anos desde sua morte (1986-2013). Objetivo: O objetivo é analisar como as iniciativas lideradas por Swartz ainda impulsionam a revolução do acesso aberto na publicação acadêmica. Metodologia: A metodologia empregada consistiu em revisar a literatura de estudos e textos publicados por Aaron Swartz, bem como de autores que mencionavam seus projetos. Essa análise abrangeu o período em que ele atuava no desenvolvimento de iniciativas e soluções voltadas para o acesso aberto à comunicação científica. Resultados: Os resultados mostram que o seu legado inspirou a criação de infraestruturas e políticas que impulsionam o acesso gratuito a uma significativa parte da literatura científica mundial. Conclusão: A conclusão ressalta a relevância da perspectiva inovadora de Swartz no combate pela ciência aberta e a urgência de um modelo mais justo e duradouro para a publicação acadêmica. O texto analisa as principais ações originadas do ativismo de Swartz, que estão possibilitando progressos consideráveis na batalha pela ciência aberta e o acesso irrestrito ao conhecimento científico.
... While the internet has revolutionized the way we access and exchange information, it is the Web that has truly changed the way we interact with digital content (Berners-Lee, 1999). The web, invented in 1989 by Tim Berners-Lee, provided a user-friendly interface for accessing and sharing information over the Internet. ...
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This research paper reviews the evolution of the Web from its early phase, web 1.0, to the present state, web 3.0. The primary emphasis is placed on the shift that users have undergone, transitioning from content consumption to content creation, and now towards content validation. During the Web 1.0 era, users could only passively view static web pages. The introduction of Web 2.0 allowed users to generate and share content online. However, in the current era of Web 3.0, personalized content recommendations are offered through machine learning, which makes content validation more important. This study highlights the significance of these changes for digital media professionals, web developers, and web users, and concludes with recommendations for future research.
... In this sense, the intelligent High-tech approach breaks with the classic science, technology and society model has surpassed us cultural phenomenon the initial flow of the DARPA High-tech model, previously mentioned. These aspects were predictable from the beginning thanks to Nelson's (1974Nelson's ( , 2010 ideas in the conceptualization of Xanadú, Hypertext and Hyperland, projects that materialized as de development of the World Wide Web (Berners-Lee & Fischetti, 2000). 9 Also very significant were the interactive technologies developed by Engelbart-(1962), influenced by Bush (1945) 10 and supported by Licklider (1960)-, 11 who worked on theories of how the new technologies would increase collective intelligence and develop individual human intellect through interaction with computers. ...
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Techno-anthropology derives from transformative, functional, socio-cultural thought. Its practitioners advocate for understanding and creation of an inclusive techno-cultural society. The field’s humanistic perspectives and approaches resonate in spaces dedicated to creativity and innovation — laboratories, universities, consultancies, etc. — spaces where new technologies and their challenges; the needs of digital society, and techno-culture with its corresponding requirements and values of a society of knowledge come together. Techno-anthropology emerged at the beginning of the 1990’s, and approaches the study of technology as its own cultural system. It draws on analyses of social contexts and cultural knowledge, through which technology is developed and new feedback cycles of social adaptation and innovative frameworks of knowledge emerge. Techno-anthropology finds its roots in the encounter between anthropology, the ethos of open innovation, and user-focused design; it draws on both research methods and human experience to develop new technologies and analyze their impact on contemporary and future societies. This volume continues the analyses presented in Case Studies: Technoanthropology (2015); its essays invite the reader to reflect on the world, the nature of this emerging field, and its focus, development, and evolution from diverse disciplinary perspectives and fields of action.
... In the particular case, it is possible to conceive of technological change occasioning management and marketingrelated shift, in turn, occasions a changed conception of the notion of "free." For purposes of the current articleand in keeping with the view of information age pioneers such as Berners- Lee (2000) the changeover between the postindustrial and digital eras is approximately 1992 when the World Wide Web became a public utility [1]. ...
Article
Purpose This study aims to fill a gap in the literature. The notion of giveaways/free has not been well addressed in management history literature and arguably is a valuable contribution in that it has a strategic dimension. Design/methodology/approach This paper is conceptual. It is a structured survey of ideas/opinions about the notion of “free” in commercial endeavor. The survey is organized largely from a historical perspective. Findings Several categories of “free” are delineated and placed into a historical and strategic context. Originality/value The work has strategic implications and lays out a new research agenda for management historians.
Conference Paper
The construction industry faces significant challenges related to information loss, from preproduction, assembly and operation through to eventual deconstruction. Furthermore, the urgent need to decarbonise the construction sector demands the reuse of building materials. The use of existing building materials as secondary resources can make a significant contribution to sustainability goals. However, many deconstruction and material reuse initiatives are hindered by insufficient information available from the planning, manufacturing, and operational phases. In response to these challenges and aiming to maximise material reusability, this paper evaluates the Information Container for Linked Document Delivery (ICDD) as a long-term data storage solution for supporting circular construction practices. The study investigates how ICDD can mitigate information loss during transitions from pre-production, on-site assembly, and operation to deconstruction by archiving relevant deconstruction information. It identifies key deconstruction data requirements and information preservation standards. The application of the ICDD framework is demonstrated through a case study on the deconstruction of an assembled steel girder.
Article
John McCarthy proposed the vision of utility computing in 1961. Barbara Liskov proposed a related vision of abstraction-powered Internet Computer in 2009. This position paper outlines a distributed computing model towards realizing the McCarthy-Liskov vision. This “hypertasking” model aims at extending the “hypermedia” model of the World Wide Web into a model of World Wide Computing Utility, turning an information web into a computing web. The hypertasking model contains three abstractions, including global resource space, stored-computer architecture, and monadic hypermedia. A prototype architecture and experimental evidence are presented to support this perspective.
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Datortehnoloģijas un internets ir mainījuši veidu, kā jaunieši sazinās cits ar citu, kā viņi strādā, kā izklaidējas, piedalās sabiedriskajā dzīvē un politikā, un, protams, arī to, kā viņi iegūst jaunu informāciju un mācās. Izmantojot Latvijas skolēnu un studentu tiešsaistes kvantitatīvās aptaujas datus (n = 2912), kas iegūti Latvijas Zinātnes padomes atbalstītajā projektā “Interneta lietošanas paternu ietekme uz jauniešu kognitīvo stilu attīstību”, šajā rakstā tiek analizēti jauniešu interneta lietošanas paradumi un to saistība ar jauniešu kognitīvajām orientācijām attiecībā uz interneta lietošanu mācību procesā. Jauniešu tiešsaistes aktivitāšu veida un biežuma mērījumos balstītā faktoranalīze ļāva identificēt četras interneta lietošanas dimensijas jeb modeļus, kas atbilstoši dominējošajām aktivitātēm tiek raksturoti šādi: radošā dimensija (orientācija uz satura radīšanu), orientācija uz saziņu, orientācija uz spēlēm un publisko komunikāciju un informatīvi analītiskā dimensija (orientācija uz informācijas meklēšanu/patērēšanu). Tāpat tika identificētas četras attieksmes pret interneta izmantošanu mācībās uzskatu dimensijas. Datu turpmākā analīze parādīja, ka pastāv būtiskas sakarības starp interneta lietošanas modeļiem un jauniešu kognitīvo orientāciju. Intelektuāli orientētie jaunieši vairāk izmanto internetu informācijas meklēšanai, savukārt internetpaļāvīgo vidū dominē datorspēļu spēlēšana u. tml. Uz sadarbību orientētajiem visvairāk raksturīgas saziņas aktivitātes, satura radīšana un spēles internetā, bet izklaidīgajiem tipiska ir tīklošanās un komunikācija internetā. Gan intelektuālā, gan internetpaļāvīgo orientācija visai spēcīgi ietekmē interneta lietošanas praksi; pirmo orientāciju var nosacīti raksturot kā pozitīvu, otro kā negatīvu. Trešā (“daudzuzdevumu veicēji”) un ceturtā (“izklaidīgie”) orientācija raksturojas ar mazāk apzinātām metakognitīvām izvēlēm. Šo orientāciju ietekme uz interneta lietošanas modeļiem nav tik spēcīga, iespējams, tāpēc ka šīm grupām piederošie jaunieši atrodas lielākā ārējās sociālās vides un tehnoloģiju ietekmē un viņu interneta lietošanas modeļus visdrīzāk nosaka viņu tiešā interneta lietošanas prakse un stihiski izveidojušies paradumi.
Book
Buku “Digital Business” menyajikan panduan komprehensif bagi siapa saja yang ingin memahami bagaimana dunia bisnis berubah dengan cepat di era digital. Teknologi digital kini memainkan peran penting dalam menggerakkan ekonomi global, menciptakan peluang baru dan mengubah cara bisnis dijalankan. Buku ini membahas berbagai topik penting dalam bisnis digital, seperti strategi digital, e-commerce, pemasaran online, transformasi digital, dan inovasi teknologi. Disusun dengan pendekatan yang mudah dipahami, buku ini menjelaskan konsep-konsep dasar dan lanjutan yang diperlukan untuk bersaing di dunia bisnis modern. Pelaku usaha, akademisi, dan mahasiswa dapat menemukan wawasan yang relevan untuk menerapkan teknologi digital dalam bisnis mereka, serta memahami dinamika baru dalam persaingan dan perubahan perilaku konsumen. Dengan pendekatan teoritis yang kuat, buku ini menjadi referensi penting bagi siapa saja yang ingin memahami dan menerapkan prinsip-prinsip bisnis digital dalam dunia yang semakin terhubung dan kompetitif.
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This chapter analyses technologies that support decentralised identity on the Web. The World Wide Web Consortium, which maintains the technical specifications of the Web, has consistently advocated for decentralised models for sharing information. Some of their latest recommendations include the specification of a Decentralised Identifier (DID) and a Verifiable Credential (VC) following the Semantic Web principles. The claims contained in these credentials can be algorithmically verified without the intervention of authorities. These technologies are often associated with implementing the Self-Sovereign Identity paradigm, and this chapter evaluates whether this will happen in practice, particularly in the context of the financial sector. Whereas some privacy concerns are identified, the integrated use of DID, VC and Open Digital Rights Language ODRL will present clear benefits in at least some commercial settings.
Chapter
Global trade and supply chains have experienced significant disruptions in recent years, revealing their vulnerabilities. Events like the coronavirus pandemic (COVID-19), the Ever-Given blockage in the Suez Canal, and the Russian invasion of Ukraine have highlighted these challenges. Concurrently, digitalization is transforming supply chain management, notably through the increasing use of the Internet of Things (IoT) to develop decision-support systems that analyze operational data and provide crucial insights for stakeholders. This chapter presents a knowledge-based framework for designing and implementing these operational support services using advanced web services. It emphasizes the importance of semantic interoperability through ontologies and similarity assessment techniques. The practical application of these concepts is not just theoretical but achievable, aiming to engage business stakeholders and build their confidence in digitally transforming supply chain operations. Finally, the chapter offers a compelling business case that illustrates the benefits of employing ontologies and algorithmic concept similarity assessment in operational service design.
Article
The article is devoted to the consideration of key Semantic Web technologies, the analysis of their features, problematic aspects and growth points, which seems especially relevant in the context of import substitution and improving national information security. Special attention is paid to RDF graphs, which are based on an ontology-oriented approach, as well as the OWL language as the main tool for organizing machine-readable data structures with complex relationships between entities, a hierarchy of classes and properties. Attention is also paid to the limitations associated with the security of semantic databases, the need for their simplification, standardization and development of specialized software that meets usability criteria are analyzed. In addition, the prospects for further improvement of these technologies in the context of the Internet of Things and artificial intelligence are outlined. The article uses a comprehensive methodological framework, which implies the use of mainly general scientific methods, in particular, systematic and analytical. The article summarizes and analyzes current developments related to the Semantic Web technologies, which made it possible to identify a number of problems that need to be solved. First of all, the tools available today often have a high entry threshold, are characterized by an excessively complex, featureless interface without functions of complementary prompts and query visualization. Moreover, the Semantic Web languages need standardization and the introduction of a common protocol in order to simplify the process of working with multiformat data aggregated from different sources. Other important issues are ensuring the reliability and relevance of information, its integrity and confidentiality, as well as the contextual conditionality of logical conclusions and compliance with user requests. Among the key prospects is the creation of an intelligent autonomous environment in which devices can freely exchange data and interact with each other at the semantic level in order to provide high-quality personalized services. The provisions of the article can be taken as a basis for the development of domestic systems for structuring and describing data available for machine processing, as well as specialized lecture courses in higher education institutions.
Preprint
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Dalam era digital yang terus berkembang pesat, kemampuan untuk merancang dan mengembangkan media interaktif telah menjadi keterampilan yang sangat penting dan dicari di berbagai industri. Mata kuliah Desain Media Interaktif ini dirancang untuk membekali Anda dengan pengetahuan, keterampilan, dan alat yang diperlukan untuk menjadi seorang desainer media interaktif yang kompeten dan inovatif. Bahan ajar ini akan membawa Anda melalui perjalanan yang menantang namun menyenangkan, mulai dari konsep dasar interaksi manusia-komputer hingga implementasi proyek media interaktif yang kompleks. Sepanjang perjalanan ini, Anda akan: 1. Mempelajari prinsip-prinsip dasar desain interaksi dan pengalaman pengguna (UX). 2. Mengeksplorasi berbagai jenis media interaktif, termasuk website, aplikasi mobile, game, dan realitas virtual/augmented. 3. Menguasai alat-alat dan teknologi terkini yang digunakan dalam industri. 4. Mengembangkan keterampilan berpikir kritis dan pemecahan masalah melalui studi kasus dan proyek praktis. 5. Memahami aspek etika dan aksesibilitas dalam desain media interaktif. Bahan ajar ini disusun dengan pendekatan yang seimbang antara teori dan praktik. Setiap bab akan dimulai dengan konsep-konsep penting, diikuti oleh contoh-contoh dari dunia nyata, latihan praktis, dan proyek-proyek yang menantang kreativitas Anda.
Chapter
Globalization and digitalization have shaped supply chain operations management in recent years. There is a growing focus on using the Internet of Things (IoT) to develop decision support systems for supply chain operations. These systems collect and process business operational data to create services for stakeholders. The chapter introduces a knowledge-based approach to designing and implementing these operational service supports based on relevant web services. Emphasizing the critical role of semantic interoperability is accomplished through ontologies and similarity assessment methods. The practical application of these theoretical concepts is not just a possibility but a reality, and this demonstration will engage the business stakeholders, making them feel reassured about the feasibility of the digital transformation of supply chain operations. Finally, the chapter provides a business case highlighting the purpose of ontologies, an algorithmic concept similarity assessment, and the usefulness of ontology in developing operational service design.
Chapter
The fusion of cloud computing and the Internet of Things (IoT) in industrial applications and business process automation has sparked significant interest in the scientific community. This strategy, which combines the unique capabilities of IoT and cloud-based technologies, presents substantial advantages. However, it also brings formidable challenges that necessitate further research and innovation. One benefit is creating a new information system supporting various business services through continuous interactions. This chapter uses an apparel business case study as an example of decentralized data integration. Furthermore, the chapter describes the Apparel Business Decentralized Data Integration (ABDDI) information system's architecture, which describes a logic-based knowledge representation scheme for information modelling and reasoning to provide web services semantic interoperability with the help of ontology. The chapter also presents an example of the service composition ontology's similarity assessment and concludes with concluding remarks.
Article
Objective: The current study examined how college students search online for mental health information and the impact of these searches on mental health literacy, stigma, and help-seeking. Method: Undergraduate participants (N = 270; Fall 2015 to Spring 2019) were randomly assigned to search online for information about coping with anxiety for themselves or a friend (experimental activity), or to utilize Google Maps to answer navigational questions (control). Results: Participants who conducted an online search demonstrated greater mental health literacy including optimism about psychotherapy, and lower levels of certain types of stigma, but lower willingness to seek/recommend professional help. Participants were more likely to recommend professional help for a friend compared to themselves. Conclusions: Online searches for mental health information have the potential to increase mental health literacy. Universities can harness the Internet to reduce help-seeking barriers but should also address when it is appropriate to engage in self-help versus seek professional help.
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社會作為一個有機體的系統思維,起源於交通與傳播基礎 設施在空間上的擴張。本文依此思想的物質基礎,探討網際網 路作為一個溝通系統的基礎設施意涵。本文首先探討系統概念 與近代交通及通訊網絡的關聯性,並依此主張以基礎設施作為 探索網際網路系統意涵的視角。取徑人類學者 Geoffrey Bowker 與 Susan Leigh Star 的討論,本文將線纜視為彰顯網路社會意涵 的「邊界物」,並探究這項連結的基礎設施在社群以及地理空 間整合上的關鍵角色。就社群連結而言,線纜透過劃一的通訊 協定,使得網路在研發階段整合了包括戰略、科學與商業企圖 的社群,因此體現其作為社會-技術制度的特性。就地理空間 的連結而言,海底電纜的鋪設與斷線涉及的多重地緣政治的意 涵,包括網路線纜如何遂行全球監視系統,以及線纜越洋連結 帶動的高科技走廊或科技園區如何具體化數位資本主義的向外 連結、對內產生掠奪與排除的資本積累邏輯。
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The rise of local and global challenges (such as COVID-19, wars, natural disasters, etc.) requires advanced communication and information technologies to support economic development. The study aims to form a theoretical basis and practical tools for creating and functioning of wiki communities. Wiki communities are a new form of social association based on Internet communications of socio-economic subjects (individuals and organizations), in which each participant has equal rights to receive information, exchange opinions, and generate solutions. The theoretical basis involves substantiating the key principles on which wiki communities are formed, e.g., decentralization, openness, peering, sharing, and mass nature of activity. Wiki communities are represented by a set of specific types, such as professional, academic and research, custom, creative, public and non-commercial communities. The specific managing activities of wiki communities are described by several classification levels, such as operational activities, ensuring security, quality assurance, and motivation. The wiki community management toolkit includes a goal-setting algorithm, decision-making procedures, communications, rules of operation, typical tasks, areas of application, the operation and development cycle, and functional capabilities. It allows effective transfer of information, communication in real-time, and mutually enriching each other in forming knowledge and innovation. AcknowledgmentThe publication was prepared in the framework of the research project “Restructuring of the national economy in the direction of digital transformations for sustainable development” (№0122U001232) from National Research Foundation.
Thesis
The thesis focuses on the analysis and interpretation of visions of the metaverse from the perspective of Generation Z. Metaverse, a concept combining elements of augmented and virtual reality creates a complex virtual environment that is the subject of growing interest in both academic and commercial circles. This study aims to provide a deeper understanding of the attitudes and expectations of Generation Z towards the metaverse, which is crucial for the future development and implementation of these technologies. The theoretical part of the paper introduces the key ideas of classical media theorists and their projection onto the metaverse environment. This section provides a foundation for understanding how new media transform social interactions and how the metaverse can further this transformation. The empirical part of the thesis is based on quantitative research, specifically a questionnaire survey conducted among members of Generation Z in the Czech Republic. The research aims to identify how this generation perceives the metaverse, and what are their main expectations and concerns related to this technology. The results of the survey are analysed and interpreted to provide a comprehensive view of Generation Z's attitude towards the metaverse environment. The final part – the research – presents a unique set of data that reflects the current attitudinal tendencies of Generation Z in relation to the metaverse. This empirical data is key to understanding the specific attitudes and expectations that this demographic exhibits towards virtual spaces. Additionally, the thesis identifies and discusses potential directions for future research, particularly regarding comparing the tendencies of Generation Z and Alpha or extending the findings of the current study to a national level. Keywords media, metaverse, generation Z, expectations, survey research
Chapter
The IoT paradigm encompasses ubiquitous computing, pervasive computing, data communication protocols, sensing technologies, and embedded devices, and they merge selectively to form an information system where the physical and digital worlds meet. They can serve different categories of business services through continuous symbiotic interactions. In this way, the formed interconnected information system, through the Internet, exchanges data and information to create services that bring tangible benefits to the industrial world and its supply chain operations. This chapter presents a system architecture (i.e., Apparel Business Decentralized Data Integration (ABDDI)) and its knowledge representation scheme, based on formal languages – Description Logics (DLs), to address the needs of formal information modeling and reasoning for web-based services provision using ontology. Finally, the chapter presents an example of the experimental result of service composition ontology's similarity assessment.
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Buku ini adalah panduan komprehensif tentang pentingnya literasi digital di tengah kemajuan teknologi. Mengawali dengan definisi dan urgensi literasi digital, pembaca diperkenalkan pada prinsip-prinsip dasar pengembangannya. Buku ini membahas berbagai topik penting seperti media dan teknologi digital, manajemen informasi, edukasi penggunaan teknologi sesuai hukum, kesehatan digital, perkembangan media sosial, content creator, start-up digital, kecerdasan buatan, Internet of Things, blockchain, dan cryptocurrency. Melalui pembahasan ini, pembaca memperoleh pemahaman yang mendalam tentang berbagai aspek penting dalam dunia digital.
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