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e-SKAPANI: Thessaloniki in Galerius-era, Reviving a glorious historical period of the city, guided by interdisciplinary research and cutting-edge technologies
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The cardinal objective of our idea is to provide an advanced solution for maximizing the feel of presence to end-users of Virtual Reality applications by combining the creative industry of clothing with the game industry, in a way that VR developers, 3D artists and cloth designers, can easily overcome the technical barriers and provide to all players of VR applications top-level photorealistic and convincing embodiment of a first-person character, in a full-immersive virtual environment.