Project

Virtual/augmented reality and data analytics for designing facilities

Goal: This research line aims at exploring and developing interactive methodologies for industrial-facilitiesand production-systems planning and assembly by using computer simulation, virtual and augmented reality environments, and data-analytics-based decision-making tools and techniques.

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Project log

Luis Omar Alpala
added 2 research items
Este es el primer volumen de la Colección Experiencias significativas y en él confluyen cinco experiencias en las que los profesores de la Universidad Cooperativa de Colombia dejaron su impronta porque asumieron el reto de innovar. Para comenzar, se exponen los alcances de la realidad virtual en el aula de clase; luego, la visualización de las oportunidades de exportación; se continúa con un acercamiento a la población infantil víctima del conflicto armado en Colombia para respaldar sus procesos de resiliencia; seguido del trabajo con la comunidad para resolver problemáticas propias de su contexto en temas relacionados con la ingeniería civil; y se finaliza con el involucramiento de las redes sociales en la enseñanza del derecho. Experiencias muy disímiles en su contenido, pero muy cercanas en su propósito de innovar, fortalecer y compartir las buenas prácticas en los procesos de enseñanza-aprendizaje.
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging “hands-on” training experience. Today, VR applications leverage rich interactivity in a virtual environment without real-world consequences to optimize training programs in companies and educational institutions. Therefore, the main objective of this article was to improve the collaboration and communication practices in 3D virtual worlds with VR and metaverse focused on the educational and productive sector in smart factory. A key premise of our work is that the characteristics of the real environment can be replicated in a virtual world through digital twins, wherein new, configurable, innovative, and valuable ways of working and learning collaboratively can be created using avatar models. To do so, we present a proposal for the development of an experimental framework that constitutes a crucial first step in the process of formalizing collaboration in virtual environments through VR-powered metaverses. The VR system includes functional components, object-oriented configurations, advanced core, interfaces, and an online multi-user system. We present the study of the first application case of the framework with VR in a metaverse, focused on the smart factory, that shows the most relevant technologies of Industry 4.0. Functionality tests were carried out and evaluated with users through usability metrics that showed the satisfactory results of its potential educational and commercial use. Finally, the experimental results show that a commercial software framework for VR games can accelerate the development of experiments in the metaverse to connect users from different parts of the world in real time.
Diego Peluffo
added a research item
The design of the industrial facilities distribution is one of the most important decisions to be made, as it will condition the operation thereof. The concept of industrial installation as it is known today has evolved to the point that it integrates automation and information systems. Indeed, such evolution has given rise to the so-called intelligent factory. At present, in order to produce customized mass products according to customers' requirements, it is become an important issue the distribution of facilities with the generation of successful layout designs, based on the flexibility, modularity and easy configuration of production systems.This paper proposes a methodology to solve the problem of plant distribution design and redesign based upon a novel modular approach within an industry 4.0 context. Proposed methodology is an adaptation of the "SLP" Methodology (Systematic Layout Planning-Simulation) so-called SLP Modulary 4.0 (systematic planning of the Layout based on a modular vision under a context of Industry 4.0); this methodology incorporates in its structure an integrated design system (IDS) into its structure, which allows collaborative work with different CAD design and simulation tools. For the validation of the proposed methodology, a case study of a coffee processing plant is considered. The distribution design results obtained from the case study prove the benefit and usefulness of the proposed methodology.
Diego Peluffo
added a project goal
This research line aims at exploring and developing interactive methodologies for industrial-facilitiesand production-systems planning and assembly by using computer simulation, virtual and augmented reality environments, and data-analytics-based decision-making tools and techniques.