Project

The Information Architecture of Addiction

Goal: This project forms the basis of my research through design Masters in Design which I am currently completing at the University of Johannesburg. The aim of the study is to explore how applying Information Architecture methods and techniques, from the perspective of Design Thinking, could offer an effective approach to ideating solutions to wicked-problems.

Methods: Design Thinking, Information Architecture, Research Through Design, strategy design

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Project log

Jason Hobbs
added an update
I was kindly invited to share the outcomes of my dissertation and research into solutioning for addiction at the FADA - Faculty of Art, Design and Architecture, at the University of Johannesburg -Gallery's exhibition entitled 'Product'.
"An exhibition of work of honours and masters students from the departments of Multimedia and Industrial Design exploring the reframing of design and designerly engagement with the social. technological. and material worlds." (from the invitation).
The exhibition took place in April 2022.
I prepared a pdf for the purposes of documenting my experience, the work produced for the show and to share with you:
 
Jason Hobbs
added 2 research items
This research project explores the use of Information Architecture (IA) in Design Thinking for the purposes of ideating solutions to wicked problems. A constructivist account of IA is advanced in this study offering new perspectives, distinct to those offered by the mainstream IA employed in digital design, heralding from Library and Information Science. This reframing of IA creates a new space to explore what value may be found lying dormant in the relationship between IA and DT, and Design in general. The Research Through Design (RTD) methodology serves to support the constructive nature of this inquiry. In RTD, the researcher operates both in the role of designer and researcher, executing and critically reflecting upon a design project. For this study, a design project was conducted to address the complex social problem of addiction as it manifests in Johannesburg, South Africa. A new form of IA, Conceptual IA (CIA), is notionally developed to observe and discuss IA when enacted in Ideation following the DT process-method. The findings and conclusions offered emerge from qualitative analysis of observations and reflection upon the design project’s enactment. Within its scope, the study reveals that IA, as reframed, can be understood as operating tacitly within design (and the world) as that which contains and transmits socio-ontological meaning, decoded, recoded and encoded in design. Explicit use of IA methods, tools and techniques greatly enhanced synthetic cognition across the whole of the DT process-method enacted. Furthermore, CIA conducted in Ideation provided the concept for a social systems solution central to a strategy design which synthetically resolved the challenges presented by the wicked problem of addiction. IA and design developed to realise the concept, as blueprints, describe how use of the system in the world triggers a transformation and transcendence of this concept: in use, the IA of the concept being embedded within the structural form of the designed object, comes to be a new socio-ontological phenomena. In this way, a (speculative) theoretical account is given for how an instrumental / ontological mediation of social reality may occur, at scale, by IA employed in Design.
Please see ---- PROTOCOL---- JHobbs-MA2021-Chapters3and4-PROTOCOL.pdf ------------ [Select from the dropdown menu below "Public Files"...below]
Jason Hobbs
added a research item
This paper reflects upon new possibilities for strategy design. Information architecture (IA) is reconsidered as a tool for meaning-making with relevant links to discursive design methods. Together, these design forms provide an extension of synthetic reach into complexity and synthetic integrity to addressing deep socio-cultural change. A review of a design project conducted to address the challenges of addiction forms the basis of the discussion. Ontological complexity is revealed to be a defining feature of the problem of addiction and is considered in reference to the recent emphasis in design into considering human experiences. IA and discursive design are then discussed in reference to design artefacts created in ideating a strategy design solution. The paper concludes by offering an outline of a method and model for consideration as a pre-pattern derived from said project. Whether towards transformation or the sustainability of social ontologies, the solutions presented stand to assist design in theoretical, educational and practical terms.
Jason Hobbs
added 14 project references
Jason Hobbs
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More soon...
 
Jason Hobbs
added an update
Exploration work into the topic of addiction began informally late in 2016 prior to starting the Masters in Design program at the University of Johannesburg in 2018. Activities included:
•Desk research
•Concepting
•Application and development of tools
•‘Try it yourself’ (participation in U-ACT services) •
This document provides an overview of these activities.
 
Jason Hobbs
added an update
I'm hoping to share the work I'm doing on my addiction project here. For the purposes of context I'm uploading my research proposal.
 
Jason Hobbs
added a project goal
This project forms the basis of my research through design Masters in Design which I am currently completing at the University of Johannesburg. The aim of the study is to explore how applying Information Architecture methods and techniques, from the perspective of Design Thinking, could offer an effective approach to ideating solutions to wicked-problems.