Project

RePiX (VR) - Teaching environment for the Rendering Pipeline (not only in VR)

Goal: Using Design-Based Research and Software development Methods we are creating a training environment for computer graphics basics - the rendering pipeline. Building on cognitivist learning theories and enriched with learning analytics, the goal is to make the environment as conducive to learning as possible while designing it modular enough to be used in various teaching situations.

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Project log

Birte Heinemann
added a research item
Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX VR a virtual reality tool for computer graphics education, which focuses on the teaching of fundamental concepts of the rendering pipeline and offers researchers the opportunity to study learning in VR by integrating learning analytics. For this, the tool itself is presented and the evaluation, which uses quantitative methods and learning analytics to show the effectiveness of the tool. The first evaluations show that even learners without prior knowledge can use the VR tool and learn the first basics of computer graphics.
Birte Heinemann
added a project goal
Using Design-Based Research and Software development Methods we are creating a training environment for computer graphics basics - the rendering pipeline. Building on cognitivist learning theories and enriched with learning analytics, the goal is to make the environment as conducive to learning as possible while designing it modular enough to be used in various teaching situations.