Project

Prediction of Dyslexia with Musical and Visual Elements using a Game

Goal: The aim of this research is to show that a playful approach combined with music and visual elements is able to predict the risk of having dyslexia.
Early detection will prevent children from suffering in school until they are detected due to bad grades. Our envisioned web application will contribute to 10% of the population by giving them a chance to succeed in life and find their skills to impress the world.

The game might provide the child and the parent with a diagnosis of risk for dyslexia, give the child time to practice skills, gain confidence and has the chance to prevent the child from failing school.

The first preliminary study for native speaker in Spanish, English and German started. If you would like to collaborated also in other languages please get in contact with us.
If you want to participate or collaborate in other ways with us please sign up for the project.


Methods: Human-Computer Interaction, Web Tools, Empirical Study, Quasi-Experiment


Date: 28 January 2016


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Project log

Maria Rauschenberger
added a research item
Using serious games to screen dyslexia has been a suc- cessful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames, which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.
Maria Rauschenberger
added a research item
Detecting dyslexia is important because early intervention is key to avoid the negative effects of dyslexia such as school failure. Most of the current approaches to detect dyslexia require expensive personnel (i.e. psychologists) or special hardware (i.e. eye trackers or MRI machines). Also, most of the methods can only be used when children are learning how to read but not before, necessarily delaying needed early intervention. In this work, we present a study with 178 participants speaking different languages (Spanish, German, English, and Catalan) with and without dyslexia using a web-based game built with musical and visual elements that are language independent. The study reveals eighth game measures with significant differences for Spanish children with and without dyslexia, which could be used in future work as a basis for language independent detection. A web- based application like this could have a major impact on children all over the world by easily screening them and suggest the help they need.
Maria Rauschenberger
added a research item
An initial version of this poster was presented at W4A 2017 , Perth, Western Australia: M. Rauschenberger, L. Rello, R. Baeza-Yates, E. Gomez, and J. P. Bigham, Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements. In W4A’17: International Web for All Conference, 2017, pp. 4–7. http://doi.org/10.1145/3058555.3058565
Maria Rauschenberger
added an update
Once a year the German Reading Award (Deutsche Lesepreis) is presented in Berlin by the Foundation Lesen and the Foundation Commerzbank-Stiftung. Projects in 4 different categories are honored for their approach, engagement or make which have a beneficial effect on reading. Maria Rauschenberger is honored for her Ph.D. idea and pilot study on a playful and early approach to screen children with dyslexia while playing a game.
 
Maria Rauschenberger
added an update
Our Game and Approach are nominated for the German Reading Award “Deutscher Lesepreis 2017”. Out of 281 are we under the last 6 projects from all over Germany in the category ideas for tomorrow “Ideen für morgen”.
The foundation Stiftung Lesen und Commerzbank-Stiftung is presenting the award. http://bit.ly/LesepreisNominierungen
 
Maria Rauschenberger
added an update
The school authorities of Lower Saxony Germany confirmed and permitted our study approach for MusVis!
 
Maria Rauschenberger
added an update
The department of education of the north region German named Schleswig-Holstein confirmed our study approach for MusVis and the first school already participated! Thanks to all children, parents and teachers for helping us to conduct the study!
 
Maria Rauschenberger
added an update
We have done a lot in the last weeks. Updates on the project hopefully soon with new research content! Have a good weekend research fellows!
 
Maria Rauschenberger
added an update
The first phase of the study has started. We are looking for collaborators to translate our application into different languages and to conduct a research study. If you are interested please let us know and get in contact with us.
 
Maria Rauschenberger
added an update
Luz Rello and Ricardo Baeza-Yates present the poster at the Web for All (W4A) Conference in Perth, Australia.
Also, the the video of the paper presentation from Luz is online: http://bit.ly/2oUWmZa
 
Maria Rauschenberger
added 2 research items
Paper Presented at the Web for All Conference in Perth, Australia M. Rauschenberger, L. Rello, R. Baeza-yates, E. Gomez, and J. P. Bigham, “Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements,” w4a, pp. 4–7, 2017. The generated musical elements are available at http://bit.ly/2jeejmC The demo of the prototype DysMusic is available at http://bit.ly/DysMus More Project can be found on www.mariarauschenberger.com Abstract: Current tools for screening dyslexia use linguistic elements,since most dyslexia manifestations are related to difficultiesin reading and writing. These tools can only be used withchildren that have already acquired some reading skills and; sometimes, this detection comes too late to apply proper re-mediation. In this paper, we propose a method and presentDysMusic, a prototype which aims to predict risk of hav-ing dyslexia before acquiring reading skills. The prototypewas designed with the help of five children and five parentswho tested the game using the think aloud protocol and being observed while playing. The advantages ofDysMusicare that the approach is language independent and could beused with younger children,i.e., pre-readers.
Maria Rauschenberger
added an update
Hi everyone -
just uploaded
  • the Authors Version of the Paper: Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements were we present our Usability Study of the Prototype DysMusic. DysMusic is the Musical Part of our Application MusVis.
  • The Musical Element, used for the Prototype Usability Study, are available.
  • Video of the interaction of DysMusic
Just look at the paper on Researchgate and the uploaded Resources!
 
Maria Rauschenberger
added a research item
Current tools for screening dyslexia use linguistic elements, since most dyslexia manifestations are related to difficulties in reading and writing. These tools can only be used with children that have already acquired some reading skills and; sometimes, this detection comes too late to apply proper remediation. In this paper, we propose a method and present DysMusic, a prototype which aims to predict risk of having dyslexia before acquiring reading skills. The prototype was designed with the help of five children and five parents who tested the game using the think aloud protocol and being observed while playing. The advantages of DysMusic are that the approach is language independent and could be used with younger children, i.e., pre-readers.
Maria Rauschenberger
added an update
The prototype of the musical part was designed with the help of five children and five parents who tested the game using the think aloud protocol and being observed while playing. The work will be presented at Web for All (w4a) in Australia. Next is the pilot study for different languages.
Do you want to participate?
Let's play - participate in our research
 
Maria Rauschenberger
added a research item
The aim of this research is to show that a playful approach combined with music can detect children with dyslexia. Early detection will prevent children from suffering in school until they are detected due to bad grades. Our envisioned web application will contribute to 10% of the population by giving them a chance to succeed in life and find their skills to impress the world.
Maria Rauschenberger
added an update
LAUNCH OF THE STUDY
We launched the study for all three languages.
Participants requirements:
  • speak either German, Spanish or English
  • Children at the age of 7 till 11
Further Information at http://bit.ly/2kMcqi7
 
Maria Rauschenberger
added an update
We are updating the application on visual elements - and are on the way to launching the study.
If you like to participate please send me a message.
Participants need to speak either English, German or Spanish:
Need to be 4 till 11 year old and have access to the internet via a tablet ( e.g. iPad)
 
Maria Rauschenberger
added an update
Internal Test: Front-end and Back-end are in the internal test phase. After that: If you would like to participate we are now collecting the first people for the try out. Just send me a message.
 
Maria Rauschenberger
added an update
Good news - the fronted of the application is in the test phase!
Attached the "Face of the application" DysMusic!
Next the backend programming will be finished!
 
Maria Rauschenberger
added an update
UPF Magazine - Music fight Dyslexia - https://issuu.com/universitatpompeufabra/docs/num_12_eng
We are still working on the implementation of the application. Hopefully we have news soon!
 
Maria Rauschenberger
added 14 project references
Maria Rauschenberger
added a project goal
The aim of this research is to show that a playful approach combined with music and visual elements is able to predict the risk of having dyslexia.
Early detection will prevent children from suffering in school until they are detected due to bad grades. Our envisioned web application will contribute to 10% of the population by giving them a chance to succeed in life and find their skills to impress the world.
The game might provide the child and the parent with a diagnosis of risk for dyslexia, give the child time to practice skills, gain confidence and has the chance to prevent the child from failing school.
The first preliminary study for native speaker in Spanish, English and German started. If you would like to collaborated also in other languages please get in contact with us.
If you want to participate or collaborate in other ways with us please sign up for the project.