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This paper presents a study on the composition of haptic music for a multisensory installation and how composers could be aided by a preparatory workshop focusing on the perception of whole-body vibrations prior to such a composition task. Five students from a Master's program in Music Production were asked to create haptic music for the installation Sound Forest. The students were exposed to a set of different sounds producing whole-body vibrations through a wooden platform and asked to describe perceived sensations for respective sound. Results suggested that the workshop helped the composers successfully complete the composition task and that awareness of haptic possibilities of the multisensory installation could be improved through training. Moreover, the sounds used as stimuli provided a relatively wide range of perceived sensations, ranging from pleasant to unpleasant. Considerable intra-subject differences motivate future large-scale studies on the perception of whole-body vibrations in artistic music practice.
Sound Forest is a music installation consisting of a room with light-emitting interactive strings, vibrating platforms and speakers, situated at the Swedish Museum of Performing Arts. In this paper we present an exploratory study focusing on evaluation of Sound Forest based on picture cards and interviews. Since Sound Forest should be accessible for everyone, regardless age or abilities, we invited children, teens and adults with physical and intellectual disabilities to take part in the evaluation. The main contribution of this work lies in its findings suggesting that multisensory platforms such as Sound Forest, providing whole-body vibrations, can be used to provide visitors of different ages and abilities with similar associations to musical experiences. Interviews also revealed positive responses to haptic feedback in this context. Participants of different ages used different strategies and bodily modes of interaction in Sound Forest, with activities ranging from running to synchronized music-making and collaborative play.
In this paper we present a study of the interaction with a large sized string instrument intended for a large installation in a museum, with focus on encouraging creativity,learning, and providing engaging user experiences. In the study, nine participants were video recorded while interacting with the string on their own, followed by an interview focusing on their experiences, creativity, and the functionality of the string. In line with previous research, our results highlight the importance of designing for different levels of engagement (exploration, experimentation, challenge). However, results additionally show that these levels need to consider the users age and musical background as these profoundly affect the way the user plays with and experiences the string.