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EPANASTASIS-1821: Communication and Promotion of Revival of Historical Events of the Revolution through Virtual Reality
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Recent technological advances have greatly affected the museum practice, introducing new and innovative technological solutions for the creation of more interactive, multisensory and experiential museum exhibitions. Virtual reality applications allow museums’ visitors to be fully immersed in interactive adventures and consequently, many museums are focusing their digital strategy on that direction. Meanwhile, the use of serious games technology in museum environments set new perspectives in the educational and the entertaining impact of museums’ experiences. This contribution describes the principles and the guidelines that defined the digital museological design process of the Virtual Museum EPANASTASIS-1821, the development of which is based on the technologies of virtual reality and serious games. The paper indicates how the use of virtual reality and serious games in exhibition design can strengthen designers’ creativity, enhance the interpretation dynamic of the exhibition and the memorization potential and lastly, create memorable museum experiences.
In our presentation we suggest the embodiment of full-immersive virtual experiences for the Naval History of the Greek War of Independence, in the context of the Virtual Museum EPANASTASIS-1821. Our contribution leads the Virtual Museums one step forward, converting them to experiential virtual places for better understanding of Cultural Heritage, through the use of VR technologies and serious gaming.
Recent technological advances have greatly affected the museum practice, introducing new and innovative technological solutions for the creation of more interactive, multisensory and experiential museum exhibitions. Virtual reality applications allow museums' visitors to be fully immersed in interactive adventures and consequently, many museums are focusing their digital strategy on that direction. Meanwhile, the use of serious games technology in museum environments set new perspectives in the educational and the entertaining impact of museums' experiences. This contribution describes the principles and the guidelines that defined the digital museological design process of the Virtual Museum EPANASTASIS-1821, the development of which is based on the technologies of virtual reality and serious games. The paper indicates how the use of virtual reality and serious games in exhibition design can strengthen designers' creativity, enhance the interpretation dynamic of the exhibition and the memorization potential and lastly, create memorable museum experiences.