Project

EPANASTASIS-1821: Communication and Promotion of Revival of Historical Events of the Revolution through Virtual Reality

Goal: A centralized historical and museological narrative will be designed for the Virtual Museum of EPANASTASIS-1821, which with semantic flow and relevance, will narrate aspects of the Hellenic Revolution through the formation of a collection of digitized material, which is related to its events and persons. The main objective of the project is to take advantage of the modern digital possibilities offered by Virtual Reality technologies and Serious Games, under the prism of Museology.
http://www.epanastasis1821.gr

Date: 1 December 2019 - 30 November 2021

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Project log

Eleftherios Anastasovitis
added a research item
Recent technological advances have greatly affected the museum practice, introducing new and innovative technological solutions for the creation of more interactive, multisensory and experiential museum exhibitions. Virtual reality applications allow museums’ visitors to be fully immersed in interactive adventures and consequently, many museums are focusing their digital strategy on that direction. Meanwhile, the use of serious games technology in museum environments set new perspectives in the educational and the entertaining impact of museums’ experiences. This contribution describes the principles and the guidelines that defined the digital museological design process of the Virtual Museum EPANASTASIS-1821, the development of which is based on the technologies of virtual reality and serious games. The paper indicates how the use of virtual reality and serious games in exhibition design can strengthen designers’ creativity, enhance the interpretation dynamic of the exhibition and the memorization potential and lastly, create memorable museum experiences.
Eleftherios Anastasovitis
added a research item
In our presentation we suggest the embodiment of full-immersive virtual experiences for the Naval History of the Greek War of Independence, in the context of the Virtual Museum EPANASTASIS-1821. Our contribution leads the Virtual Museums one step forward, converting them to experiential virtual places for better understanding of Cultural Heritage, through the use of VR technologies and serious gaming.
Eleftherios Anastasovitis
added 2 research items
Recent technological advances have greatly affected the museum practice, introducing new and innovative technological solutions for the creation of more interactive, multisensory and experiential museum exhibitions. Virtual reality applications allow museums' visitors to be fully immersed in interactive adventures and consequently, many museums are focusing their digital strategy on that direction. Meanwhile, the use of serious games technology in museum environments set new perspectives in the educational and the entertaining impact of museums' experiences. This contribution describes the principles and the guidelines that defined the digital museological design process of the Virtual Museum EPANASTASIS-1821, the development of which is based on the technologies of virtual reality and serious games. The paper indicates how the use of virtual reality and serious games in exhibition design can strengthen designers' creativity, enhance the interpretation dynamic of the exhibition and the memorization potential and lastly, create memorable museum experiences.
Eleftherios Anastasovitis
added a project goal
A centralized historical and museological narrative will be designed for the Virtual Museum of EPANASTASIS-1821, which with semantic flow and relevance, will narrate aspects of the Hellenic Revolution through the formation of a collection of digitized material, which is related to its events and persons. The main objective of the project is to take advantage of the modern digital possibilities offered by Virtual Reality technologies and Serious Games, under the prism of Museology.