Archived project

Augmented Representation of Cultural Objects

Goal: ARCO is a project that simplifies the digital capture of 3D objects (in this case cultural artefacts held in museum archives) through the use of photogrammetry, thus eliminating expensive laser based methods.

The project analyses and provides innovative, but simple to use technical solutions for virtual cultural object creation using image based modelling through photogrammetry, manipulation of cultural objects through interactive model refinement and rendering, management of these objects (virtual representations) through an XML driven cultural object relational database, and presentation technology based on an augmented reality interface or web browser.

All system components are integrated through XML providing data exchange and interoperability. The project demonstrates its results through a series of prototype system components leading to a final integrated system for evaluation-both technically and socio-economically. It addresses user (museum researcher and public) requirements, by involving them through the Museum Curatorial Steering Group.

Updates
0 new
0
Recommendations
0 new
0
Followers
0 new
20
Reads
1 new
271

Project log

Stella Sylaiou
added 11 research items
We present a preliminary human-centred evaluation of the ARCO (Augmented Representation of Cultural Objects) system that provides museums with software and interface tools that allow them to build integrated Web3D, Virtual and Augmented Reality based virtual museums. Heuristic evaluation and cognitive walkthroughs have been employed, focusing on expert evaluation (curators of museums) and novices (visitors of museums), to evaluate various components and interfaces of the system.
Η εργασία αυτή παρουσιάζει την αξιολόγηση ευχρηστίας που έγινε για το σύστημα ARCO (Augmented Representation of Cultural Objects). Βασικός στόχος αυτού του συστήματος είναι να υλοποιήσει μια ολοκληρωμένη εκπαιδευτική και ευχάριστη εμπειρία για επισκέπτες εικονικών μουσείων. Βασικός στόχος της παρούσας έρευνας είναι η αξιολόγηση της διασύνδεσης του συστήματος. Χρήστες και ειδικοί του πεδίου επιστρατεύθηκαν για να ερευνηθεί ο πιο αποδοτικός συνδυασμός αξιολόγησης βασισμένης σε ειδικούς και αξιολόγησης με χρήστες, και για την εξαγωγή των πιο έγκυρων αποτελεσμάτων. Ποιοτικές αλλά και ποσοτικές μέθοδοι επεξεργασίας εφαρμόστηκαν στην επεξεργασία των δεδομένων. Έτσι προέκυψε ένα πλαίσιο αξιολόγησης με μια προσέγγιση ολιστικής και έγκυρης αξιολόγησης για περιβάλλοντα εικονικών μουσείων.
The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual environment for museum visitors over the World Wide Web or in informative kiosks. The main purpose of the system is to offer an enhanced educative and entertaining experience to virtual museum visitors. In order to assess the usability of the system, two approaches have been employed: a questionnaire based survey and a Cognitive Walkthrough session. Both approaches employed expert evaluators, such as domain experts and usability experts. The result of this study shows a fair performance of the followed approach, as regards the consumed time, financial and other resources, as a great deal of usability problems has been uncovered and many aspects of the system have been investigated. The knowledge gathered aims at creating a conceptual framework for diagnose usability problems in systems in the area of Virtual Cultural Heritage.
Stella Sylaiou
added a project goal
ARCO is a project that simplifies the digital capture of 3D objects (in this case cultural artefacts held in museum archives) through the use of photogrammetry, thus eliminating expensive laser based methods.
The project analyses and provides innovative, but simple to use technical solutions for virtual cultural object creation using image based modelling through photogrammetry, manipulation of cultural objects through interactive model refinement and rendering, management of these objects (virtual representations) through an XML driven cultural object relational database, and presentation technology based on an augmented reality interface or web browser.
All system components are integrated through XML providing data exchange and interoperability. The project demonstrates its results through a series of prototype system components leading to a final integrated system for evaluation-both technically and socio-economically. It addresses user (museum researcher and public) requirements, by involving them through the Museum Curatorial Steering Group.
 
Stella Sylaiou
added a research item
This research explores the learning outcomes of online virtual museums employing diverse technologies such as images, videos, 3D reconstructions, etc. It presents the selection criteria (imageability, interactivity, navigability, personalisation, communication) of the five online virtual museums (VMs) involved in the analysis, each of which brings forward a prominent visualisation technology. Then, it describes the methodology of the evaluation process, in which a group of 164 (n = 164) participants, after exploration of the virtual museum websites, answered a self-administered questionnaire including 12 questions based on the concept of generic learning outcomes: a) knowledge and understanding; b) skills; c) change in attitude and values; d) enjoyment, inspiration and creativity; e) action, behaviour and progression. The results of a statistical analysis investigating the educational impact of each VM are analysed. The potential educational advantage of incorporating complex 3D reconstructions in a VM is questioned. A new methodology for analysing VMs is required. This paper contributes to the understanding of the educational impact of VMs in relation to their underlying technology and human computer interaction (HCI) features. Therefore, conclusions have a wider impact and can be generalised to be relevant even after design changes of the VMs selected for the evaluation.