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By mapping computer-generated objects onto physical, tactile placeholders, an intersection between the digital and physical realms is formed. When viewed through a device capable of displaying this overlay, the object and the architectural environment can assume abilities that are physically impossible, yet perfectly viable in a digital environment. To test and develop my understanding of the technology, I have designed a film studio containing a series of spaces that simplify and highlight the key stages of the process of creating a film. Through a digital "augmenting reality" layer, I aim to make the standard film creation process more spatial-and so inspire maximum creative potential within people. This is the essence of spatial computing.
The convergence of the digital and physical realms through augmented reality brings along many possibilities to architects and other designers, as well as numerous environmental benefits through the revolution’s ‘ripple’ through our society. This paper draws on practical research undertaken by the author to illustrate the necessity and allure of augmented reality.