Zsolt Lavicza

Zsolt Lavicza
Johannes Kepler University Linz | JKU · Linz School of Education

PhD

About

173
Publications
65,116
Reads
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1,304
Citations
Additional affiliations
July 2017 - present
Johannes Kepler University Linz
Position
  • Professor
June 2016 - June 2016
Beijing Normal University
Position
  • Researcher
Description
  • Teaching Educational Research Methods for Graduate students and Postdocs
September 2014 - present
Johannes Kepler University Linz
Position
  • Scholar
Description
  • Teaching Educational Research methods and lead projects in STEAM education

Publications

Publications (173)
Article
Full-text available
Microgames are rapidly gaining increased attention and are highly being considered because of the technology-based media that enhances students’ learning interests and educational activities. Therefore, this study aims to develop a new construct through confirmatory factor analysis, to comprehensively understand the factors influencing the use of m...
Article
Contemporary education adopts various new visualisation techniques for content to be learned. Recently, research on the application of 3D modelling and printing (3DMP) has been expanding. However, as the latest literature reviews indicate, little research is available on the contribution of 3DMP to learning of students with blindness (SWB) and stud...
Conference Paper
Full-text available
This paper reports an exploratory qualitative study conducted within the FLINK (German acronym for supporting learners for developing sustainable mathematics skills by using interactive materials) project in Austria. We present an overview of the study, its theoretical framework, initial findings from FLINK-based resource designs and the developmen...
Article
Full-text available
The STEAMTEACH (STEAM Education for Teaching Professionalism) project works with teacher trainers to develop a program of Transcultural STEAM Professional Development for in- and pre-service teachers. Following a literature review, a semi-structured questionnaire then interviews approach was used to elicit current practice, challenges for teachers...
Article
Full-text available
In recent years, using micro-lectures (a short video of less than ten minutes) as a digital learning medium has become popular for integrating technology into mathematics lessons, providing new experiences to students and helping them to master mathematical concepts. It is important to note that the effectiveness of a micro-lecture depends on how t...
Article
Full-text available
It is hard to imagine biology education without the identification of the species of interest, mostly with the implementation of a dichotomous key. Digital identification keys (DIKs) have been developed and made available to teachers in Montenegro. We investigate the factors, which influence teachers', who had applied the DIK, in their continuing i...
Article
O Instituto GeoGebra de Portugal e a Organização dos Estados Ibero-americanos para a Educação Ciência e Cultura desenvolvem ações de formação para professores de Matemática em: Cabo Verde, desde 2016; Moçambique, desde 2017; Angola, desde 2018. A formação inicial e contínua de professores envolve grupos de professores promotores da aprendizagem e d...
Article
Full-text available
Information technology plays an increasingly prominent role in our personal and professional lives. It also plays an important role in schools, and especially in mathematics education. To realise their full potential in education, technologies should be designed in a way that addresses the characteristics of the target students. In the context of l...
Article
Full-text available
During COVID-19 confinement, we observed numerous challenges in using educational technology in early childhood Science-Technology-Engineering-Arts-Mathematics (STEAM) education in Luxembourg. Thus, we designed a conceptual framework on parent-assisted remote teaching with active uses of educational technology supported by cycles of design-based re...
Article
Full-text available
In this paper, we offer three examples from our research projects on both technological and pedagogical innovations to illustrate the impact of rapid technology changes on research. Members of our research team both developed and used technology applications in their research projects, utilizing design-based research (DBR). During the experiments,...
Article
Full-text available
Basic Digital Education (BDE) is already planned to be integrated with the forthcoming curriculum for Austrian primary schools (6–10 years) as it was already implemented for lower secondary schools (10–14 years) in 2018. BDE includes the most essential and novel developments of Computational Thinking (CT), which are fundamentally responsible for nu...
Article
Full-text available
Digital mathematics textbooks differ from traditional printed textbooks in, among other things, their dynamic structural elements, representing a potential that traditional textbooks cannot fulfil. Notably, dynamic structural elements, i.e., multimodal representations of mathematics, could be of particular importance for learning, which is why the...
Conference Paper
Full-text available
Previous research indicated that silent video tasks might be useful for formative assessment practices. Thus, in a second data collection phase of a doctoral study on the development and design of silent video tasks, participants were selected to have some previous experience with formative assessment practices. Three teachers in two Icelandic uppe...
Article
Full-text available
Teacher professional development programs, including mid- and long-term Science, Technology, Engineering, Art, Math (STEAM) courses, have recently moved from in person learning at university premises to an online environment. Whether it is a temporary change in learning methods caused by the COVID-19 restrictions or whether it will become a new nor...
Conference Paper
An educational storytelling concept is presented, inspired by the archetypal story pattern common in ancient myths as well as modern day adventures. Software development is a complex profession demanding constant learning and improvement in a field changing almost daily. Apart from learning new technologies and writing computer code, much of a deve...
Article
Full-text available
Collaborative Problem Solving (CPS) has been widely used in both industry and in schools over at least the last twenty years. The Industry Hothousing variant of CPS is an intensive, time-constrained workshop-based process to build mutual trust between customers and industry experts in order to synergically develop creative solutions. The main objec...
Article
Full-text available
In the last decade, micro-lectures have been widely used to teach mathematics, but only a few studies have examined the factors affecting teachers’ intentions of using micro-lectures. As teachers are key to integrating modern technologies such as micro-lectures into students’ learning processes, knowledge about teachers’ intentions in this regard c...
Article
Full-text available
This exploratory study investigated the perceived waiting time of gifted high-achieving honors students at their university and compares this to the perceived waiting time these students experienced in secondary schools. The study aimed to find reasons for, experiences with, and coping strategies for waiting time in classes at these two types of in...
Article
Full-text available
Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood....
Chapter
In this paper, we present a case study in collaboration with mathematics education and probability theory, with one providing the use case and the other providing tests and data. The application deals with the reason and execution of automation of difficulty classification of mathematical tasks and their users’ skills based on the Elo rating system...
Article
Full-text available
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics educatio...
Article
Robotics is needed as education keeps up with challenges students are facing in a techno- logical environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to...
Article
Full-text available
Modern technologies have become an integral part in our society and are increasingly shaping the teaching of mathematics at every level of education. In Austria, the academic school year 2021/22 will undergo an extensive digitalisation; all students who start secondary school will be equipped with a digital device. Our paper reports on anticipated...
Article
Full-text available
Modern technologies have become an integral part in our society and are increasingly shaping the teaching of mathematics at every level of education. In Austria, the academic school year 2021/22 will undergo an extensive digitalisation; all students who start secondary school will be equipped with a digital device. Our paper reports on anticipated...
Article
The practice of microgame-based learning is relatively new and appears to have the potential to facilitate knowledge and skills acquisition in various educational settings. Questions have been raised recently about possible scenarios in which to use microgames for supporting learning and instruction processes. The present study investigates teacher...
Article
Full-text available
The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-crogames by considering related terms and learning...
Article
Using ePortfolios in mathematics learning is a valuable way to visualise students' learning outcomes in student-driven learning. ePortfolios are typically a collection of finished or fixed artefacts. However, several new software applications offer the opportunity to incorporate the interactive and dynamic characters of mathematics and mathematics-...
Article
When technologies like GeoGebra are implemented in mathematics lessons, the focus should be on learners and their learning processes rather than on technologies. Studentcenteredness is a core characteristic of flipped classroom approaches. Recent further developments of flipped classroom approaches aim to foster learning through inquiry in flipped...
Article
To further enhance its usability and better serve teachers’ needs a new connected classroom technology, called GeoGebra Classroom was developed. In this paper, we outline the results of the potential uses of GeoGebra Classroom in mathematics teaching and learning. In our Design Research study, we utilized the combination of educational researc...
Preprint
Due to the COVID-19 pandemic it was impossible to carry out on-campus teaching and examinations as planned for the first-year elementary school Bachelor’s degree teacher training courses during the summer term of 2019/2020. Therefore, we moved our on-campus STEAM (Science, Technology, Engineering, Arts and Mathematics) related courses to schooling...
Preprint
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by combining...
Article
Full-text available
In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can ena...
Article
This paper discusses the conception of an online formative assessment tool in the field of functional thinking and focuses on the first cycle of a design-based research project. This tool is based on a preceding qualitative research project in an Austrian grade 7 class for examining students’ conceptions as well as possible influences of designed d...
Article
Full-text available
Official documents in several educational systems reflect the importance of integrating Science, Technology, Engineering, Arts, and Mathematics (STEAM) and consider project-based learning (PBL) as a way of integrating such disciplines in the classroom. Although STEAM-PBL has been characterized and evaluated in different ways, its impact on school m...
Article
Full-text available
The ability to design technological activities or applets is one of the new challenges for teachers in the context of digital learning. Technology teacher training should convert from presenting solutions for teachers, to assist them to become better designers in resolving their own problems. To be able to do that this study used design-based resea...
Presentation
While we examined mathematical modelling of architectures with CAD software during the last years, we intended in our higher education courses in pre-service elementary school teachers' initial training to expand the complexity of the modelling tasks. In addition, our previous research results indicated a high difference between the quality and fun...
Article
Full-text available
The global spread of COVID-19 has resulted in learning and teaching being confronted with immense challenges and changes since spring 2020. Measures to contain the COVID-19 pandemic had and continue to have a particularly strong impact on non-formal and informal learning, which are important features of out-of-class on-line STEM workshops combining...
Article
Full-text available
This study aims to uncover some key elements of successful home- learning of mathematics, based on students’ perceptions, during the COVID-19 pandemic and offer recommendations for mathemat- ics learning beyond the crisis. Throughout our work, we aimed to examine students’ reflections on mathematics learning and learn- ing environments that assiste...
Article
Full-text available
Literature reviews about pedagogical innovations are of importance to determine further interventions for learning refinement and future research directions. The present study describes existing pedagogical innovations, identifies learning problems underlie the innovations, and outlines development models used for developing elementary mathematics...
Article
Full-text available
The effectiveness of flipped classroom approaches can be improved by combining it with other pedagogical models such as inquiry-based learning. Implementing inquiry-based learning in flipped classroom scenarios requires teachers to plan arrangements for in- and out-of-class activities carefully. In this study, a design heuristic based on the 5E inq...
Article
Full-text available
The Golden Section is a mathematical concept that is one of the most famous examples of connections between mathematics and the arts. Despite its widespread references in various areas of nature, art, architecture, literature, music, or aesthetics, discussions of the golden ratio often turn out to be false or misleading. Most of the incorrect state...
Article
Full-text available
In our technological age, many technologies and real-world objects communicate with each other or partly merge. However, this combination of technologies and real-world objects has not yet found its way into everyday teaching practices in schools to any great extent. To investigate the possibilities of combining technologies and real-world objects...
Article
Full-text available
Synopsis: Modelling could be characterised as one of the core activities in secondary mathematics education in Austria. However, when learning and teaching mathematics , mathematical modelling is mostly used to apply and deepen mathematical knowledge and competencies. Our educational case study aims to explore how mathematical modelling, using real...
Conference Paper
Sustainable development goals (SDGs) address various aspects of future human development such as poverty, pollution, or climate change. Education for Sustainable Development (ESD) seeks to encourage students to actively participate and consider these issues in sustainable development. Following design-based research approaches, our study aims to id...
Presentation
In elementary schools in Luxemburg, sciences and mathematics are generally taught in class based essentially on textbooks. However, the findings of multiple studies on understanding and applying skills in STEAM (Science, Technology, Engineering, Arts and Mathematics) report that students need hands-on activities on real-world objects. Furthermore,...
Presentation
In this PhD outline, I will present highlights from my PhD research project on mathematical modelling with real-world information in the classroom, remote teaching and outdoor learning in Luxemburg. Through design-based explanatory studies, I investigated different technology enhanced tasks, learning and teaching settings that could likely engage s...
Article
Full-text available
This paper deals with the didactic objectives and content from the latest curricula of the different types of schools (schools, colleges, universities) in the D-A-CH regions. The aim of this paper is to provide an overview of the didactic goals of current and future curricula for primary, secondary, and high school, which are feasible with a single...
Conference Paper
Full-text available
Sustainable development goals (SDGs) address various aspects of future human development such as poverty, pollution, or climate change. Education for Sustainable Development (ESD) seeks to encourage students to actively participate and consider these issues in sustainable development. Following design-based research approaches, our study aims to id...
Presentation
During the confinement of COVID-19, many efforts were made by teachers in elementary school to switch from in-school to schooling at home (Kreis et al., 2020). The use of educational technology in early childhood (cycle 1), however, is not yet a common practice in elementary schools in Luxemburg. Participation in online video conferences or the use...
Article
Full-text available
Most often, flipped classroom approaches in science and mathematics classrooms follow a traditional approach to teaching, where students receive direct instruction as homework and have to apply and deepen their knowledge in a follow-up lesson. Little is known about the arrangements of in-class and out-of-class phases fostering learning through inqu...
Chapter
Full-text available
Wir sind es gewohnt zu warten und finden uns meist schnell damit ab. Wenn man jedoch ständig warten muss, wird es ärgerlich und frustrierend. Diese Erfahrung müssen begabte Schüler*innen fast jede Schulstunde machen. Ausgehend von der aktuellen Forschung und einer durchgeführten qualitativen Studie mit Schüler*innen der Sekundarstufe 1 werden in di...
Article
Full-text available
Secondary education curricula highlight competence-based learning; however, meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study, under the Erasmus+ and H2020 progr...
Article
Full-text available
Resumen Los currículos de educación secundaria resaltan el aprendizaje por competencias, sin embargo, actualmente no se observan cambios sustanciales en los hábitos de intervención en el aula. Las iniciativas implementadas se han centrado principalmente en impulsar el desarrollo conjunto de tres competencias clave como máximo. Este artículo present...
Poster
Full-text available
In a design-based research project aiming to develop silent video tasks, results from a first design cycle indicated that silent video tasks might be a helpful formative assessment tool for teachers. Consequently, the second design cycle was planned with upper secondary school teachers who had previous experience with formative assessment methods....
Conference Paper
Full-text available
In a design-based research project aiming to develop silent video tasks, results from a first implementation phase indicated that silent video tasks might be a helpful tool for teachers practicing formative assessment. Consequently, the second implementation phase was planned with upper secondary school teachers who had previous experience with for...
Preprint
Full-text available
Secondary education curricula highlight competence-based learning; however, meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study, under the Erasmus+ and H2020 progr...
Conference Paper
Full-text available
This study reports the use of automated tutoring and scaffolding implemented in the module "arithmetic word problem" in the educational technology software MathemaTIC in grade 3 (age 8 to 10). We examined 246 students with access to MathemaTIC and receiving tutoring and scaffolding through a one-to-one learning setting with this technology. The con...
Article
Full-text available
Nowadays, using mobile technologies for younger generations is becoming an everyday reality. Smartphones and tablets combined with mobile Internet are easily accessible to students and are a part of their everyday life. Mobile devices allow university students to use new methods and forms of learning in mathematical courses. The questions are, can...
Preprint
Full-text available
Currently, we are facing an enormous challenge to keep our world livable for future generations. Integrating Education for Sustainable Development into statistics teaching and learning, this study aims to identify prospects and limitations in the acquisition of competences for these both sustainability and statistics. With the objective to foster s...
Presentation
When we address the learning of mathematics in elementary school, we imagine pupils doing experiments, discoveries, and combining the different elements from arithmetics to geometry. Pupils interact with their environment and try to use their learned skills to get a deeper understanding of the world. They engage in a mathematical thinking process a...
Article
Full-text available
In the Luxemburgish national curriculum for elementary schools (MENFP, 2011) experimentations and discoveries of mathematics concepts in courses are strongly recommended. Elementary school teachers should engage students in active mathematical modelling approaches, where they can develop processes and content skills through discoveries. Moreover, l...
Presentation
The use of augmented reality, digital and physical modelling of geometric shapes to foster process-related skills in special needs education in elementary schools.
Article
Full-text available
Our research aims to explore which design elements and aspects of online learning environments are relevant for teachers when introduced to educational innovations such as flipped learning and, thereby, to enable facilitating the dissemination of these innovations. Background Integrating educational innovations from academic discourses or professio...