
Zoltán Márton- Master of Education
- Assistant lecturer at Obuda University
Zoltán Márton
- Master of Education
- Assistant lecturer at Obuda University
Head of the STEAM Office | Obuda Universtiy
About
8
Publications
2,065
Reads
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26
Citations
Introduction
STEAM, Gamification, Education Sciences, Security Sciences
Current institution
Additional affiliations
February 2024 - present
Education
September 2022 - January 2024
September 2018 - July 2022
Publications
Publications (8)
In this study, we present an innovative educational approach and methodological development that uses the Minecraft video game to expand the technical knowledge of young learners, shape their attitudes and introduce them to the specifics of the engineering profession. This method was applied for three children’s university summer camps, aiming to e...
The study presents the history, evolution, and current threats of social engineering, with a focus on exploiting human psycho-logical vulnerabilities. It discusses both early and modern techniques, such as spear phishing, pretexting, and deepfake manipu-lation, which are becoming even more tar-geted with the use of artificial intelligence and machi...
Within the context of three Minecraft children's university camps, this study systematically examined the positive motivational impacts and adverse consequences associated with video game engagement. The Minecraft game served as an interactive tool for educational purposes and the cultivation of students' attitudes. Two camps focused on the theme o...
One of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) is to motivate and engage students. This can be achieved through new interactive, experiential teaching methods, such as game-based learning. Minecraft is a multiplatform video game already popular among students and can be successfully used...
This paper presents an innovative educational approach centered on the use of the game Minecraft to shape attitudes and develop knowledge in young people. The Children's University summer camps, although they revolve around various subjects, share a common goal: to enhance environmental and safety awareness and foster technological interest among y...
A hazai és a nemzetközi kompetenciamérések eredményei az alap- és középfokú oktatás hiányosságaira hívták fel a figyelmet többek között a matematika és a természettudományok területén. A STEM (természettudomány, technológia, mérnöki tudományok, matematika) területek oktatásában a tanulók motiválása és érdeklődésnek felkeltése, továbbá a tanulmányi...
Teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) is often challenging in basic education because of students’ lack of interest and motivation. New, interactive methods and innovative, stimulating learning environments are needed to make learning an experience for students instead of traditional, face-to-face teaching. G...
In today's Public Education Sector, the need for creative education is becoming more and more prominent. An excellent method for achieving this is gamification, which provides an opportunity to activate and motivate students by playfully processing the desired knowledge material. Minecraft is a multi-platform video game that can be successfully use...