Zijun Lin

Zijun Lin
The London School of Economics and Political Science | LSE

About

10
Publications
164,180
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1,187
Citations

Publications

Publications (10)
Technical Report
Full-text available
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environ...
Presentation
Full-text available
本文檔為以下研究報告的簡報: `All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda'. 原文網站為: https://www.researchgate.net/publication/355172308_All_One_Needs_to_Know_about_Metaverse_A_Complete_Survey_on_Technological_Singularity_Virtual_Ecosystem_and_Research_Agenda
Preprint
Full-text available
The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended vi...
Article
Augmented Reality (AR) has been largely deployed on smartphones in recent years. AR gaming, featured with geo-reference, is anchored to our real-world environments. Nevertheless, designing such AR user interaction in-the-wild is under-explored. Therefore, we examined 242 YouTube videos regarding AR gameplay, primarily Pokémon GO, (1) to reveal pers...
Preprint
Full-text available
E-commerce has emerged as a significant endeavour in which technological advancements influence the shopping experience. Simultaneously, the metaverse is the next breakthrough to transform multimedia engagement. However, under such situations, deceptive designs aimed at deceiving users into making desired choices might be more successful. This pap...
Preprint
Augmented Reality (AR) has been largely deployed on smartphones in recent years. AR gaming, featured with geo-reference, is anchored to our real-world environments. Nevertheless, designing such AR user interaction in-the-wild is under-explored. Therefore, we examined 242 YouTube videos regarding AR gameplay, primarily Pokémon GO, (1) to reveal pers...
Preprint
Full-text available
WallStreetBets (WSB), a Reddit community, has a key impact on real stock markets, as evidenced by the GameStop Short squeeze in 2021. In this work, we characterise the content and user properties that impact engagement in WSB. We show that regardless of WSB association with emojis and less formal terms, the engagement among community members depend...
Presentation
Full-text available
A presentation deck for the paper: `All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda'. And the Source: https://www.researchgate.net/publication/355172308_All_One_Needs_to_Know_about_Metaverse_A_Complete_Survey_on_Technological_Singularity_Virtual_Ecosystem_and_Research_Age...

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