Zhicong Lu

Zhicong Lu
City University of Hong Kong | CityU · Department of Computer Science

Doctor of Philosophy

About

31
Publications
32,966
Reads
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367
Citations
Introduction
Zhicong Lu currently works at the Department of Computer Science, City University of Hong Kong.

Publications

Publications (31)
Conference Paper
Full-text available
Globalization has led to the destruction of many cultural practices, expressions, and knowledge found within local communities. These practices, defined by UNESCO as Intangible Cultural Heritage (ICH), have been identified, promoted, and safeguarded by nations, academia, organizations and local communities to varying degrees. Despite such efforts,...
Article
Full-text available
Knowledge-sharing live streams are distinct from traditional educational videos, at least because of the large concurrently-viewing audience and the real-time discussions between viewers and the streamer. Though this creates unique opportunities for interactive learning, it also brings a challenge for creating a useful archive for post hoc learning...
Conference Paper
Full-text available
Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where live-streaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological phenomenon, we conducted a mixed methods study of live streaming practices in China. We present the results of an onlin...
Conference Paper
Full-text available
The $5 billion dollar live streaming industry has a tremendous impact on the social behaviours of internet users in China. However, despite early appearance of the technology in the North America, live streaming has yet to reach the level it has in China. Using observations from the rise and proliferation of live streaming services in China, we ide...
Article
Prewriting is the process of generating and organizing ideas before drafting a document. Although often overlooked by novice writers and writing tool developers, prewriting is a critical process that improves the quality of a final document. To better understand current prewriting practices, we first conducted interviews with writing learners and e...
Preprint
Full-text available
The shortage of high-quality teachers is one of the biggest educational problems faced by underdeveloped areas. With the development of information and communication technologies (ICTs), China has begun a remote co-teaching intervention program using ICTs for rural classes, forming a unique co-teaching classroom. We conducted semi-structured interv...
Article
Deaf and Hard-of-Hearing (DHH) audiences have long complained about caption qualities for many online videos created by individual content creators on video-sharing platforms (e.g., YouTube). However, there lack explorations of practices, challenges, and perceptions of online video captions from the perspectives of both individual content creators...
Preprint
Full-text available
The disadvantaged population is often underserved and marginalized in technology engagement: prior works show they are generally more reluctant and experience more barriers in adopting and engaging with mainstream technology. Here, we contribute to the HCI4D and ICTD literature through a novel "counter" case study on Chinese social commerce (e.g.,...
Preprint
Full-text available
Deaf and Hard-of-Hearing (DHH) audiences have long complained about caption qualities for many online videos created by individual content creators on video-sharing platforms (e.g., YouTube). However, there lack explorations of practices, challenges, and perceptions of online video captions from the perspectives of both individual content creators...
Article
Animal Crossing is an online multiplayer game that supports social communication and collaboration. Its recent version, New Horizons, is immensely popular having sold over 32 million copies worldwide, with many players attracted to the opportunities it provides to remotely socialize during the COVID-19 pandemic. To understand players' increased pos...
Chapter
Full-text available
Short-form video sharing mobile applications like TikTok (Douyin) have been gaining traction globally in recent years. These video sharing platforms have transformed how users consume online content in a drastic way. The recommendation algorithms of these applications form a “ludic loop” for users – the more users watch videos, the better the algor...
Article
Full-text available
The livestreaming industry in China is gaining greater traction than its European and North American counterparts and has a profound impact on the stakeholders' online and offline lives. An emerging genre of livestreaming that has become increasingly popular in China is outdoor livestreaming. With outdoor livestreams, streamers broadcast outdoor ac...
Conference Paper
Full-text available
Live streaming has recently gained worldwide popularity, due to the affordable digital video devices, high-speed Internet access, and social media. While video games and other entertainment content attract a broad audience to live streaming, it has become an important channel for sharing a variety of non-entertainment content, such as civil content...
Chapter
Full-text available
The proliferation of short video sharing mobile applications like Douyin and Kuaishou in China has led to new forms of entertainment and information sharing practices. Even the huge live streaming industry in China has been influenced by these popular video sharing mobile applications, because some people are drawn away from watching live streams t...
Conference Paper
Full-text available
Mid-air finger motion takes advantage of the vast free 3D space around a device for input. Although previous research has compared mid-air finger motion with touch for mobile and large interactive surfaces, little is known about their performance for small target acquisition on ultra-small screen devices. In this paper, we empirically study the per...

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Projects

Project (1)
Project
Studying live streaming in non-entertainment (knowledge sharing and intangible cultural heritage) and non-western context (mostly in China)