Zdravko Velinov

Zdravko Velinov
Disney Research

PhD

About

3
Publications
640
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117
Citations

Publications

Publications (3)
Conference Paper
Full-text available
Recreating the appearance of humans in virtual environments for the purpose of movie, video game, or other types of production involves the acquisition of a geometric representation of the human body and its scattering parameters which express the interaction between the geometry and light propagated throughout the scene. Teeth appearance is define...
Article
The visual appearance of real‐world materials is characterized by surface features across many scales and has received significant attention by the graphics community for decades. Yet, even the most advanced microfacet models have difficulties faithfully recreating materials like snow, sand, brushed metal or hair that feature scale‐violating glints...
Article
The surface of metal, glass and plastic objects is often characterized by microscopic scratches caused by manufacturing and/or wear. A closer look onto such scratches reveals iridescent colors with a complex dependency on viewing and lighting conditions. The physics behind this phenomenon is well understood; it is caused by diffraction of the incid...

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