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Introduction
Behavioral and experimental economist
Publications
Publications (25)
We investigate behavior in long‐run projects and its relationship with experimentally elicited time preferences. Participants engage in a longitudinal project requiring sustained real effort, with their time preferences estimated through monetary outcomes. We observe a tendency to front‐load real effort, with choices reflecting both present and fut...
This paper presents a lying game where participants can achieve the same outcome through either direct lying or playing the victim. Participants are assigned initial endowments, and some of them receive negative shocks to their endowments. They can choose to misreport their final endowments directly or adopt a playing-the-victim strategy by seeking...
This paper experimentally explores playing the victim behavior, how prevalent it is, its determinants, and potential mechanisms to mitigate it with a subject pool from two regions (UAE and North America). The possibility of playing the victim is introduced by letting some participants receive a negative shock to their initial endowments, after whic...
This paper theoretically and experimentally investigates the behavior of asymmetric players in guessing games. The asymmetry is created by introducing r>1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsid...
In professional boxing, a higher-ranked boxer chooses his opponent among challengers varying in popularity and strength. We build a three-stage model of a professional boxing fight between the chooser and a challenger to examine the strategic incentives of a chooser in sharing the purse and exerting a proper level of effort. More importantly, we en...
This paper studies the strategic behaviour of professional boxers in choosing the opponent and sharing the revenues generated by the fight. In professional boxing, a higher-ranked boxer has an upper hand in choosing his opponent among many challengers varying in popularity and strength. We build a three-stage model of a professional boxing fight/bo...
This paper theoretically and experimentally investigates the behavior of asymmetric players in guessing games. The asymmetry is created by introducing k > 1 replicas of one of the players. Two-player and restricted N-player cases are examined in detail. Based on the model parameters, the equilibrium is either unique in which all players choose zero...
With the rapid and worldwide emergence of electronic commerce in terms of both number of users and volume, the importance of an in-depth understanding of consumers’ attitudes toward online purchasing has been increasing. There is a broad literature on this topic mainly based on Technology Acceptance Model (TAM) that is extended by including other f...
Literature on dishonesty investigates how people behave when they are provided with certain types of information. However, this approach predominantly ignores the fact that people -to some extent- can choose which information they want to be exposed to. By conducting a laboratory experiment, we study individuals’ decisions to choose which social in...
The dishonesty literature investigates how people behave when they are provided certain types of information. However, this approach predominantly ignores the fact that people-to some extent-can choose which information they want to be exposed to. By conducting a laboratory experiment, we study individuals' decisions to choose which social informat...
In this paper, we experimentally investigate how goal setting and feedback policies affect work performance. In particular, we study the effects of (i) absolute performance feedback, (ii) self-specified goals, and (iii) exogenous goals and relative performance feedback. Our results show that the average performance of the subjects who are provided...
In this paper, we experimentally investigate how goal setting and feedback policies affect work performance. In particular, we study the effects of (i) absolute performance feedback, (ii) self-specified goals and (iii) exogenous goals and relative performance feedback. Our results show that the average performance of the subjects who are provided s...
In this paper, we analyze and link self-reported risk perception data obtained from surveys and experimentally elicited risk parameters and use them to explain online shopping behavior. We find that self-reported risk data turn out to be not correlated with the actual risk parameters. Although risk perceptions do not play a significant role in expl...
We investigate the efficiency and equity implications of a redistributive rule that takes into account both local tax collection efforts and deviation of local incomes from respective targets under alternative fiscal mechanisms. We show that, if the general budget constraint is binding, the proposed transfer rule leads to higher fiscal discipline u...
Dünyanın birçok ülkesinde olduğu gibi, Türkiye’de de karar vericiler, bir yandan enerjide darboğaz ve dışa bağımlılıktan kurtulmak için görece bol ve ucuz yerel fosil kaynakların kullanımı ile diğer yandan çevre dostu ve iklim değişikliği düşünüldüğünde görece salımsız olabilen yerli yenilenebilir kaynaklara yönelme gereği arasında ikilemde kalmakt...
Bu makale, özellikle son yirmi yılda iktisatçıların yaygın şekilde yöntemlerini kullanmaya başladığı yeni bir iktisadi akım olan deneysel iktisadın temellerinden ve ana unsurlarından bahsetmektedir. Öncelikle bu akımın nasıl başladığı ve geliştiği incelenecek, temel olarak üç ana koldan gerçekleşen gelişiminden bahsedildikten sonra laboratuar tekni...
We study the behavior of individuals with present biased preferences who are involved in costly, long-run projects. By using generic cost and reward functions, we characterize the behaviors of the sophisticated, partial naive and naive types. We show that there may arise cases where naives needlessly put effort on projects they never complete. More...
This paper studies an alternating-offers bargaining game between a time-consistent player and a time-inconsistent player who processes information on future self-preferences imperfectly. Time-inconsistency and information processing are modeled by using cognitive and mood state approaches, respectively. This model structure allows for the learning...
In the first part of this paper, we elicit time preferences by using the experimental and econometric methods of Benhabib-Bisin-Schotter (2006). We follow the matching task procedure on money-time pairs with real rewards. Among the model specifications we use, the one with exponential discounting and quasi hyperbolic component of present bias appea...
This paper studies an alternating-offers bargaining game between a time-consistent player and a time-inconsistent player who processes information on future self-preferences imperfectly. Time-inconsistency and information processing are modeled by using cognitive and mood state approaches, respectively. This model structure allows for the learning...
The literature on time-inconsistent preferences introduced sophisticated, naive and partially naive types of agents that represent different levels of awareness of their time inconsistency. This paper incorporates time-inconsistent players in a sequential bargaining model. Under the complete information assumption, we first consider naive agents wh...
How deep our reasoning is and how strategic we think are crucial in making financial investment decisions because we need to guess how other people will behave. This paper studies Guessing Game (Beauty contest game) that helps us understand how people make decisions in environments where depth of reasoning plays a key role. We mainly summarize the...