
Yusseli Lizeth Méndez MendozaUniversity of Campinas | UNICAMP
Yusseli Lizeth Méndez Mendoza
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12
Publications
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Introduction
Publications
Publications (12)
The social and physical distancing and the rapid transition to remote learning during pandemics had an impact on children's well-being. In this context, the Human-Computer Interaction (HCI) field envisaged challenges to design and evaluate computational systems. In this paper, we propose an evaluation instrument considering socio-affective aspects...
Literature in the field of human–computer interaction (HCI) has shown a long tradition of evaluation methods for and along with interactive systems design. We have experienced in the last years an impressive development in ubiquitous and pervasive systems, motivated by technological development, low cost of sensors and actuators, and a rise in the...
Ubiquitous and pervasive technologies, alongside the expanding role of the computer in our lives, present new dimensions to the concept of embodiment within the Human-Computer Interaction (HCI) field. Interactive installations, in particular, afford the technological and conceptual exploration of embodiment due to a high degree of creative freedom...
Novas tecnologias e práticas transformam constantemente nossa interação com sistemas computacionais. Atualmente, movimentos e teorias como o design especulativo e a embodied cognition apresentam perspectivas não convencionais e trazem debates para a área de Interação Humano-Computador (IHC). No projeto InsTime, foi conduzido o co-design de 9 instal...
Contemporary computational technology (tangible and ubiquitous) are still challenging the mainstream systems design methods, demanding new ways of considering the interaction design and its evaluation. In this work, we draw on concepts of enactivism and enactive systems to investigate interaction and experience in the context of the ubiquity of com...
The new scenarios brought by ubiquitous and pervasive technologies have drawn attention to design considerations towards integrating physical artefacts and digital processes. As for the human element in these scenarios, literature has emphasized individual bodies sensed by or acting with technology as social parties who participate in the environme...
A multitude of methods for evaluating the interaction and experience exists, but there is a lack of discussion on methods that evaluate the experience in enactive and socioenactive scenarios. In this work, we investigate whether current evaluation methods are sufficient to evaluate the socioenactive experience that emerges of the coupling of three...
concepts are harder to understand because they do not provide a direct sensory reference as concrete concepts do. Tangible interfaces have been shown benefits to facilitate the learning of such concepts through the manipulation of physical objects. In this work, we investigate the use of TangiTime, an educational exhibit designed and constructed as...
Recent advances in Human-Computer Interaction (HCI) can significantly affect technology-enhanced educational contexts. Our evolving relationship technology is a challenging topic of investigation, but alternative theories to cognition and socially aware empirical studies can shed light on the subject. In this paper, we explore "The Magic of Science...
The environments constructed from contemporary technology (interactive, tangible and ubiquitous) are still challenging the mainstream HCI methods for designing interactive systems, demanding new ways of considering the interaction design and its evaluation. In this work, we investigate the concepts of enactive system and (socio)enactive experience...
New technologies and ubiquitous systems present new forms and modalities of interaction. Evaluating such systems, particularly in the novel socioenactive scenario, poses a difficult issue, as existing instruments do not capture all aspects intrinsic to such scenario. One of the key aspects is the wide range of characteristics and needs of both user...
Projects
Project (1)