About
9
Publications
2,678
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10
Citations
Citations since 2017
Introduction
My main research direction is narrative AI in from of virtual characters with language abilities. How will story context influence players’ perception, including emotional engagement and interest, towards AI agents? Through conversational agents, “Live” narrative experience can happen beyond games in our daily life. I explore the topic through chatbots in community, games and expanded art projects.
Skills and Expertise
Education
August 2015 - August 2019
Publications
Publications (9)
This artwork presents an intelligent chatbot called Wander. This work used knowledge-based story generation to facilitate a narrative AI chatbot on daily communication platforms, producing interactive fiction with the most accessible natural language input: text messages. On social media platforms such as Discord and WeChat, Wander can generate a s...
We developed Wander[001] as an experiment to discuss several visions toward the metaverse: through crowd contribution, how an AI agent can become a highly accessible storyteller, and how to link the virtual and physical world through AI-generated content (AIGC). In this artwork, we implement a hybrid AIGC and user-generated content (UGC) system to...
In this paper, we present "1001 Nights", an AI-native game that allows players lead in-game reality through co-created storytelling with the character driven by large language model. The concept is inspired by Wittgenstein's idea of the limits of one's world being determined by the bounds of their language. Using advanced AI tools like GPT-4 and St...
This research delves into the intersection of illustration art and artificial intelligence (AI), focusing on how illustrators engage with AI agents that embody their original characters (OCs). We introduce 'ORIBA', a customizable AI chatbot that enables illustrators to converse with their OCs. This approach allows artists to not only receive respon...
How can the stories we tell be turned from abstractions in our own minds into concrete elements in a digital environment that we can interact with? To immerse everyday storytelling into digital interactions, we created a game that turns entities in a story into digital assets that have functional roles. Taking the classic folklore as inspiration, w...