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Yunzhan ZHOU has an interdisciplinary background of computer science and HCI. His research focus is to improve the interaction between humans and machines, by leveraging both HCI approaches and state-of-the-art artificial intelligence techniques from deep learning, data mining, knowledge representation, and reasoning. http://yunzhanzhou.com
Predicting visual attention facilitates an adaptive virtual museum environment and provides a context-aware and interactive user experience. Explorations toward development of a visual attention mechanism using eye-tracking data have so far been limited to 2D cases, and researchers are yet to approach this topic in a 3Dvirtual environment and from...
Predicting the user’s visual attention enables a virtual reality (VR) environment to provide a context-aware and interactive user experience. Researchers have attempted to understand visual attention using eye-tracking data in a 2D plane. In this poster, we propose the first 3D eye-tracking dataset for visual attention modelling in the context of a...
Real-time adaptation is one of the most important problems that currently require a solution in the field of personalized human-computer interaction. For conventional desktop system interactions, user behaviors are acquired to develop models that support context-aware interactions. In virtual reality interactions, however, users operate tools in th...
There are a number of studies exploring materials and mechanisms of 3D printers that can help product designers develop and evaluate interactive systems efficiently. As 3D printers are increasingly adopted, designers are more likely to encounter difficulties in assembling 3D printers on their own, as the assembly process involves specialised skills...
Museums are good places for learning and nowadays many museums are integrating digital media such as video and increasingly moving towards using virtual reality. In the physical world people used to seek information from object surfaces e.g. posters on the wall and this has been used as a metaphor in the virtual reality museum: numerous videos were...