
Yunzhan ZhouZhejiang University | ZJU · School of Software Technology
Yunzhan Zhou
Doctor of Philosophy
yunzhanzhou@zju.edu.cn
About
20
Publications
3,581
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
129
Citations
Introduction
Yunzhan ZHOU has an interdisciplinary background of computer science and HCI. His research focus is to improve the interaction between humans and machines
Skills and Expertise
Publications
Publications (20)
Layout guides the position and scale of design elements for desirable aesthetics and effective demonstration. Recently, Generative Adversarial Networks (GANs) have proved their capability in generating effective layouts. However, current GANs ignore the situation where the amounts and types of the input design elements are given and determined. In...
The continuous application of Artificial Intelligence (AI) technologies in online education has led to significant progress, especially in the field of Intelligent Tutoring Systems (ITS), online courses and learning management systems (LMS). An important research direction of the field is to provide students with customised learning trajectories vi...
Knowledge tracing aims to estimate students’ knowledge state or skill mastering level over time, which is evolving into an essential task in educational technology. Traditional knowledge tracing algorithms generally use one or a few features to predict students’ behaviour and do not consider the latent relations between these features, which could...
Sign languages enable effective communication between deaf and hearing people. Despite years of extensive pedagogical research, learning sign language online comes with a number of difficulties that might be frustrating for some students. Indeed, most of the existing approaches rely heavily on learning resources uploaded on websites, assuming that...
The use of sign language is a highly effective way of communicating with individuals who experience hearing loss. Despite extensive research, many learners find traditional methods of learning sign language, such as web-based question-answer methods, to be unengaging. This has led to the development of new techniques, such as the use of virtual rea...
Virtual reality (VR) technology capably complements exhibitions. Despite the considerable attention to the development of VR exhibitions, corresponding 3D user interface (UIs) design is in strong need. In this paper, we focus on the design of 3D UIs for VR exhibitions based on head-mounted displays (HMDs). The paper presents two workshops: one expl...
The use of sign language is a highly effective way of communicating with individuals who experience hearing loss. Despite extensive research, many learners find traditional methods of learning sign language, such as web-based question-answer methods, to be unengaging. This has led to the development of new techniques, such as the use of virtual rea...
With the rapid development of Artificial Intelligence (AI), an increasing number of Machine Learning (ML) technologies have been widely applied in many aspects of life. In the field of education, Intelligence Tutoring Systems (ITS) have also made significant advancements using these technologies. Developing different teaching strategies automatical...
Sign language can make possible effective communication between hearing and deaf-mute people. Despite years of extensive pedagogical research, learning sign language remains a formidable task, with the majority of the current systems relying extensively on online learning resources, presuming that users would regularly access them; yet, this approa...
With the rapid development of Artificial Intelligence (AI), an increasing number of Machine Learning (ML) technologies have been widely applied in many aspects of life. In the field of education, Intelligence Tutoring Systems (ITS) have also made significant advancements using these technologies. Developing different teaching strategies automatical...
Sign language can make possible effective communication between hearing and deaf-mute people. Despite years of extensive pedagogical research, learning sign language remains a formidable task, with the majority of the current systems relying extensively on online learning resources, presuming that users would regularly access them; yet, this approa...
Lacking behavioural data between students and an Intelligent Tutoring System (ITS) has been an obstacle for improving its personalisation capability. One feasible solution is to train “sim students”, who simulate real students’ behaviour in the ITS. We can then use their generated behavioural data to train the ITS to offer real students personalise...
Predicting visual attention facilitates an adaptive virtual museum environment and provides a context-aware and interactive user experience. Explorations toward development of a visual attention mechanism using eye-tracking data have so far been limited to 2D cases, and researchers are yet to approach this topic in a 3Dvirtual environment and from...
Predicting the user’s visual attention enables a virtual reality (VR) environment to provide a context-aware and interactive user experience. Researchers have attempted to understand visual attention using eye-tracking data in a 2D plane. In this poster, we propose the first 3D eye-tracking dataset for visual attention modelling in the context of a...
Real-time adaptation is one of the most important problems that currently require a solution in the field of personalized human-computer interaction. For conventional desktop system interactions, user behaviors are acquired to develop models that support context-aware interactions. In virtual reality interactions, however, users operate tools in th...
There are a number of studies exploring materials and mechanisms of 3D printers that can help product designers develop and evaluate interactive systems efficiently. As 3D printers are increasingly adopted, designers are more likely to encounter difficulties in assembling 3D printers on their own, as the assembly process involves specialised skills...
Museums are good places for learning and nowadays many museums are integrating digital media such as video and increasingly moving towards using virtual reality. In the physical world people used to seek information from object surfaces e.g. posters on the wall and this has been used as a metaphor in the virtual reality museum: numerous videos were...