Yoones A. Sekhavat

Yoones A. Sekhavat
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Yoones verified their affiliation via an institutional email.
Verified
Yoones verified their affiliation via an institutional email.
  • PhD
  • Professor (Assistant) at Modern College of Business and Science

Research in serious games and human-computer interaction

About

65
Publications
32,755
Reads
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727
Citations
Introduction
Yoones A. Sekhavat is an Assistant Professor at the Modern College of Business and Science and an Associate Professor at Tabriz Islamic Art University. He previously served as a lecturer in the Department of Game Design at Uppsala University from 2023 to 2024. His main research areas include serious games, human-computer interaction, game design, and AI art.
Current institution
Modern College of Business and Science
Current position
  • Professor (Assistant)
Additional affiliations
December 2014 - present
Tabriz Islamic Arts University
Position
  • Professor (Associate)
September 2000 - May 2006
Amirkabir University of Technology
Position
  • Bs Student
July 2013 - July 2014
University of Alberta
Position
  • PostDoc Position
Education
September 2013 - June 2014
University of Alberta
Field of study
  • Computer Science

Publications

Publications (65)
Article
Full-text available
Virtual try-on applications make it possible for buyers to watch themselves wearing different garments without physically trying on them. The prevailing approach for virtual try-on has been based on virtual fitting rooms, in which several cameras are used to identify the skeleton and posture of a user in order to render a garment on the user’s imag...
Article
Full-text available
This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR). This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented reality, while they are having fun playing the game. In addition to competition between the play...
Article
Data exchange is the process of generating an instance of a target schema from an instance of a source schema such that source data is reflected in the target. Generally, data exchnge is performed using schema mapping, representing high level relations between source and target schemas. In this paper, we argue that data exchange solely based on sch...
Article
Full-text available
Although association rule mining is an important pattern recognition and data analysis technique, extracting and finding significant rules from a large collection has always been challenging. The ability of information visualization to enable users to gain an understanding of high dimensional and large-scale data can play a major role in the explor...
Conference Paper
Full-text available
Large linked data repositories have been built by leverag-ing semi-structured data in Wikipedia (e.g., DBpedia) and through extracting information from natural language text (e.g., YAGO). However, the Web contains many other vast sources of linked data, such as structured HTML tables and spreadsheets. Often, the semantics in such tables is hidden,...
Article
Full-text available
By using sound to visualize the real-world environment, audio games can offer a completely new game experience. In this paper, we study how audio cues can be visualized in computer games to enhance the navigation skills of players. To this end, we propose an audio game in which blindfolded players move through a physical maze with the help of audio...
Article
By using sound to visualize the real-world environment, audio games can offer a completely new game experience. In this paper, we study how audio cues can be visualized in audio games and their effects on the players' navigation skills, gaming experience, and immersion. Also, factors that impact the system performance in terms of navigation using a...
Article
Full-text available
Introduction: This paper presents a serious game (SG) that helps children with speech disorders overcome their challenges in a fun and engaging way. The game utilizes speech recognition and speech-to-text technology, along with visual feedback, to provide a comfortable and interesting experience for the child. Additionally, the game can be used bot...
Article
Full-text available
Voice and face information are two most important perceptual modalities for human. In recent years, many researchers show great interest in learning cross-modal representations for different face-voice association tasks. However, these existing methods focus on the various biological attributions but rarely take emotion semantics between voice and...
Article
Full-text available
Frame breaking in traditional Persian paintings, also known as Persian miniature, is a practice where parts of the frame are intentionally left open for some painting elements to exit the frame. This repeatedly occurred in this tradition; and was used methodically in Herat and Tabriz II schools. However, the motivation behind it is not completely k...
Conference Paper
This paper presents a video game for children with speech disorder. This video game provides an environment in which the child can enhance his/her speech disorder by playing the game at home comfortably and repeatedly, without getting bored. We used speech recognition system and visual feedback in our game which make the game attractive for childre...
Article
As a new tool for rehabilitation, gamified exercises or exergames can motivate and encourage patients to complete their therapy. Appropriate exergames can help people with multiple sclerosis (PwMS) enhance their functional capacity and quality of life. Commercial exergames have the disadvantage of not being able to meet all of the therapy’s require...
Article
Full-text available
People with central nervous shortages, such as MS can utilize appropriate training approaches that improve their ability to accomplish activities in daily life. The MS symptoms and disease progression in People with Multiple Sclerosis (PwMS) are different, and each has its development speed. It is essential to accommodate adaptive training with pat...
Article
Full-text available
Video games are changing how we interact and communicate with each other. They can provide an authentic and collaborative platform for building new communities and connecting people. Since video games generally rely on visual elements that must be recognized by the players, most of them are not accessible by visually impaired people. In this resear...
Conference Paper
در چند سال اخیر صنعت بازی به صورت قابل ملاحظه ای رو به افزایش است و در عصر حاضر به عنوان یکی از وسیله های سرگرمی مورد توجه قرار می گیرد. بازی ها می توانند در بسترهای مختلفی اجرا شوند با این حال توسعة صنعت بازی های موبایلی سیر صعودی داشته و نظر توسعه دهندگان بازی را به خود جلب کرده است. شناخت ویژگی های فروش بازی های محبوب می تواند کمک بسیاری به توسع...
Conference Paper
توجه یکی از مسائلی است که امروزه در حوزه های مختلف بسیار مورد توجه بوده و در شاخه های مختلفی از علوم مورد بررسی قرار می گیرد همانند: روانشناسی فردی و اجتماعی، علوم شناختی. در 30 سال اخیر نظریه های بسیاری در مورد موضوع توجهمورد بحث قرارگرفته است. توجه کارکردها و وظایفی متفاوتی دارد که یکی از مهمترین آنها تمرکز پایدار است. تمرکز پایداراین امکان را به...
Article
Full-text available
Affective computing, as a novel paradigm, adds a new feature into the human-computer interactions era that brings emotions into the process of design and evaluation. Such condition influences digital games’ not only structural dimension but also content and evaluation areas. This study aims to evaluate the effect of using emotions in the form of fa...
Book
Full-text available
مهارت‌ طراحی‌ بازی،‌ مهارت‌ طراحی‌ زندگی‌ است.‌ همان‌طوری ‌که‌ طراح‌ بازی اهداف‌،‌ قوانین‌، مکانیک و مراحل بازی‌ را‌ تعریف‌ و‌ طراحی‌ می‌کند،‌ انسان‌ نیز‌ در‌ مقام‌ طراح‌ بازی ‌می‌تواند ‌دنیای‌ بازی ‌زندگی ‌خویش‌ را‌ طراحی ‌کند. لذا مهارت طراحی بازی می تواند به عنوان سواد طراحی بازی بعد از سواد خواندن و نوشتن و سواد رسانه ای مطرح شود. کتاب لذت طراح...
Article
Full-text available
Virtual Reality (VR) technology is an effective tool to teach various well-known skills and concepts. Teaching and integrating the traffic culture by using modern approaches is an essential fact to control and decrease the damages and costs caused by driving problems. In the past few years, the element of virtual instructor has been added to the in...
Article
Full-text available
Affective interaction between players in video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions of their teammates or opponents as they can observe their behavioral patterns, their facial expressions, head...
Preprint
Full-text available
Affective interaction between players of video games can elicit rich and varying patterns of emotions. In multiplayer activities that take place in a common space (such as sports and board games), players are generally aware of the emotions of their teammates or opponents as they can directly observe their behavioral patterns, facial expressions, h...
Article
Full-text available
Aim: The aim of this study was to evaluate the effectiveness of neurofeedback-based virtual scenarios in form of a computer game in healthy individuals. Method: The design of this study was experimental and the statistical population was all male students of Tabriz Islamic Art University in 2019. The sampling estimation was based on Cohen's table a...
Article
Full-text available
Brainwaves can be used as auxiliary inputs in the design of game mechanics for attention training games. Although attention training games are generally developed in the single-player mode, multi-player games can be more engaging and fun to play. This paper proposes a new interaction technique between players in multi-player car racing games, in wh...
Article
Attention training games can use brainwaves as auxiliary inputs to increase the attention level of players in an engaging environment. These serious games are generally developed as a single-player game. However, research has shown that multi-player games that involve the interactions between multiple players are more appealing. This paper proposes...
Article
Full-text available
Dynamic modification of game properties based on the preferences of players can be an essential factor of successful game design. This paper proposes a technique based on the multi-armed bandit (MAB) approach for intelligent and dynamic theme selection in a video game. The epsilon-greedy algorithm is exploited in order to implement the MAB approach...
Article
Full-text available
E-learning drew the attention of pedagogics and learners all around the world. Serious computer games as an attractive medium of delivering information and developing skills are capable of using in various topics and areas of education. Saray game is a video Game for developing sight reading, one of the most central music learning abilities for be...
Conference Paper
تولید محتوای رویه ای (PCG) از حوزه های مهم فناوری در تعامل کاربر با رایانه است. این روش شاخه ای از هوش مصنوعی است که با کمک محدود طراح انسانی یا حذف آن و همچنین صرفه جویی در حافظه ی مورداستفاده، زمان و هزینه قادر به تولیدمحتوای بازی است. چنان چه این تولید تطبیق پذیر با وضعیت بازیکن باشد، می تواند در ایجاد تجربه ی مناسب از بازی موثرباشد. هدف از این...
Article
Full-text available
Generally, data integration is performed through schema mapping representing high level correlation between heterogeneous data sources. Such mappings are generated using direct correspondences between data elements of source and target schemas, while other semantic relations are neglected. In this paper, we first use hierarchical relationships amon...
Conference Paper
Full-text available
The first and most important goal of a computer game is to attract and entertain the player, which must be respected throughout the design process. One of the factors of attraction and attention to computer games is the game environment and the arrangement of elements in different levels. Studying the visual behavior of the player in the game envir...
Article
Effective real-time feedback is crucial to enhance motor learning in physical and cognitive rehabilitation. Although monitor-based (MB) platforms are widely used to provide visual feedback for users, the discrepancy between where the feedback is presented and where the actual movement occurs can negatively affect the use of feedback. In this paper,...
Article
Full-text available
Augmented reality (AR) technology is changing the way we interact with the world by making the journey seamless and interactive. This is done by layering digital enhancements over an existing reality or real life scenario. However, employing AR technologies in wayfinding and navigation does not automatically bring positive experiences. We argue tha...
Article
Full-text available
As a novel interaction and presentation technology, Augmented Reality (AR) has been widely used in education, tourism, entertainment, psychology and many other applications. In the game industry, this revolutionary technology has introduced a new form of interaction between players and the gaming environment. In this paper, we aim to find if exploi...
Article
Full-text available
Social phobia is an anxiety disorder that results in an excessive and unreasonable fear of social situations. As a safe and controlled tool, Virtual Reality Exposure Therapy (VRET) has been used to treat anxiety disorders and phobias. This paper aims to study whether VRET with active scenarios can challenge a person more than passive scenarios. By...
Article
Elliptic curve cryptography (ECC) has proven to be an effective cryptography. ECC has its own advantages such as efficient key size compared to other public key infrastructures. This paper exploits the Elliptic curve random generator defined by National Institute of Standards and Technology (NIST) to generate a sequence of arbitrary numbers based o...
Conference Paper
Full-text available
Generally, the difficulty level of a therapeutic game is regulated manually by a therapist. However, home-based rehabilitation games require a technique for automatic difficulty adjustment. This paper proposes a personalized difficulty adjustment technique for a rehabilitation game that automatically regulates difficulty settings based on a patient...
Conference Paper
Game designers are always looking for ways to identify their audience s preferences and favorites. In fact, they want to design those games that be more attractive and players can interact with them. In any game, there are some variables that can be initialized to attract audiences and improve games. In this work, we pay to background color as a va...
Article
Full-text available
In recent years, the Internet has become embedded into the purchasing decision of consumers. The purpose of this paper is to study whether the Internet behavior of users correlates with their actual behavior in computer games market. Rather than proposing the most accurate model for computer game sales, we aim to investigate to what extent web sear...
Conference Paper
The Internet has become an integral part of everyday life. In this paper, we investigate if the Internet behavior of consumers correlates with their actual behavior in computer games market. In particular, we aim to investigate to what extent Web search data can be exploited to predict the ranking of mobile games in the world. Based on our findings...
Conference Paper
Full-text available
Schema mapping is becoming pervasive in information integration through data exchange and data integration. In this paper, we show that current schema mapping generation and verification techniques are not capable of reconciling some semantic heterogeneity because of ambiguities in interpreting different types of relations. To address this problem,...
Article
Full-text available
Data Exchange creates an instance of a target schema from an instance of a source such that source data is reflected in the target instance. The prevailing approach for data exchange is based on generating and using schema mapping expressions representing high level relations between source and target. We show such class level schema mappings canno...
Conference Paper
Full-text available
Advances in business intelligence systems based on processing large data volumes are driving efforts toward read-optimized databases. Recently, the use of column-store approaches as a solution for such databases has become quite popular. The main idea behind the column-store approach is reducing I/O requirements through vertical partitioning of dat...
Conference Paper
Full-text available
Information integration has always been a challenging issue in information management. Regardless of the implementation techniques, relations between heterogeneous data sources are stated in terms of high level specifications called schema mappings. Generally, such mappings are created using referential integrity constraints and a set of correspond...
Article
Full-text available
Privacy preserving data mining (PPDM) algorithms attempt to reduce the injuries to privacy caused by malicious parties during the rule mining process. Usually, these algorithms are designed for the semi-honest model, where participants do not deviate from the protocol. However, in the real-world, malicious parties may attempt to obtain the secret v...
Article
Full-text available
The method of association rule mining has been used by marketers for many years to extract marketing rules from purchase transactions. Marketers and managers employ these rules in order to predict customer needs for future sales. Extracting effective rules is one of the major problems of marketers. Effective rules can help them to make better marke...
Article
Full-text available
Purpose – In traditional commerce, an auction is known as a mechanism of determining the value of a commodity that does not have a fixed price. Auctions are exciting and an increasing number of transactions are performed through e‐auctions. But most current auctions cannot address all the important security requirements. Usually, auction systems fo...

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