Yong-Young Kim

Yong-Young Kim
Verified
Yong-Young verified their affiliation via an institutional email.
Verified
Yong-Young verified their affiliation via an institutional email.
  • Ph.D(Business Administration - Informatoin Systemrs)
  • Professor at Konkuk University

About

43
Publications
6,172
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
196
Citations
Introduction
Current institution
Konkuk University
Current position
  • Professor

Publications

Publications (43)
Article
Full-text available
Web crawlers collect and index the vast amount of data available online to gather specific types of objective data such as news that researchers or practitioners need. As big data are increasingly used in a variety of fields and web data are exponentially growing each year, the importance of web crawlers is growing as well. Web servers that current...
Preprint
In order to provide quality services across international airports, airline personnel must rapidly and effectively develop and share knowledge. Combining components of adaptive structuration theory (AST) and media synchronicity theory (MST), a research framework was developed to convey three distinct stages of knowledge sharing. We use the grounded...
Conference Paper
Full-text available
This study seeks to find out what influences student veteran enrollment in online engineering education. Engineering schools want to not only improve their graduation rates, they also want to attract greater student diversity. In this paper, we use student veterans as a proxy for diversity through their unique shared experiences, norms, and values...
Conference Paper
Background/Objectives: Airlines need to rapidly and effectively develop and share knowledge. Knowledge sharing enabled through the use of smartphones as a Distributed Information System can become a common platform for achieving and sustaining competitive advantage. Methods/Statistical analysis: We use the grounded theory research method for the qu...
Conference Paper
Online educational programs have emerged as an innovative alternative to traditional off-line, face-to-face programs in “brick and mortar” classrooms on physical college campuses. Engineering programs are embracing these innovative online teaching programs to stay competitive by operating more efficiently and by attracting a variety of stakeholders...
Conference Paper
Universities are embracing online learning as a major technology enabled platform for engaging and interacting with students without the constraints of time, space, and geography. Nearly 6 million students, representing 28% of all students, took at least one course online last year in the United States. Engineering schools now offer masters degrees...
Article
Full-text available
Social interaction is the most important factor that distinguishes online games from traditional computer games. In recent years, online games have become a part of everyday life because such games provide opportunities for users to play with or against others and consequently make friends or strengthen existing relationships. In addition, concern...
Conference Paper
Global competition and advances in mobile computing technologies with their prolific use by consumers are helping drive several global airline organizations to formally adopt these tools for the enterprise. Airlines need to rapidly and effectively develop and share knowledge. Knowledge sharing enabled through the use of smartphones as a Distributed...
Article
ICT-convergence cluster is considered as critical policy means because it can create higher value-added products and services in the era of creative economy. Previous research has focused on comprehensive ICT-convergence cluster strategy based on Porter`s diamond model. This paper adopted AIDA(Attention, Interest, Desire, Action) model and investig...
Article
Background/Objectives: Many policies are provided for promoting the software market. However, little research has studied medical experts' or software developers' requirements with regard to software platforms that focus on healthcare. Methods/Statistical Analysis: With a literature review and interviews with experts, questionnaires were developed...
Conference Paper
Advances in engineering have led to the continued miniaturization and increased computing power and capabilities of mobile computing technologies. These technical advances get their ultimate start from engineering education that cultivates young people for technical careers of design and development for the Information Age. Engineering education is...
Conference Paper
Full-text available
Abstract The two of the three largest economies in the world today, the U.S. and Japan, share common globalization challenges and opportunities, particularly in the area of engineering education. The globalization of engineering education calls for international educators who are able to gain a cross-cultural knowledge of their students, institutio...
Article
The market size of online games has been rapidly growing as well as the behaviors of online gaming users have been changed. Online games are different from the traditional video games, because they permit players to interact each other during playing games. Today online gaming is a part of everyday life and social interaction has an impact on onlin...
Article
Convergence-based Smart Work in Korea started from 2010 with a purpose to improve work-life balance. Up to now the previous research on Smart Work has been studied in the context of the pre-adoption or the adoption stage, and shows some limitations not finding out the effort to manage change, the issues occurred in the process of adopting Smart Wor...
Article
The era of Smart Work emerges as a means for enabling us to overcome spatial and temporal constraints. Smart Work means the work that individuals perform from a physical distances for their organizations in a flexible and innovative manner using mobile devices such as smartphones. Thanks to the Smart Work affordances with seamless access enabled by...
Article
Park Geun-Hye Administration declares "Happy Korea, a New Era of Hope" as the administrative vision. `The orientation to Happy Korea` includes the meanings of both improving the quality of life directly and solving the social problems. It is the Happy Korea-oriented technology that can solve the social problems. The Happy Korea-oriented technology...
Article
The forecasted growth of the online gaming industry in Korea is expected to reach over 11.8 trillion Korean won (KRW) by 2014. Nearly 60 % of domestic residents play online games. Online games are becoming an integral part of life and we need different perspectives to look into this subject rather than focus on the negatives such as online gaming a...
Article
Previous research on work and life balance mainly focused on workers` passive acceptance of interferences rather than active management of them. However, workers can also actively manage boundaries to enhance work and life balance. To find ways to enhance work and life balance, especially in the context of Smart Work, factors having effects on the...
Article
Full-text available
The interests in alternative office systems and solutions (called smart work in Korea) are growing. With the lens of boundary theory, this paper tries to understand the nature of work/nonwork boundaries which smart work will be expected to blur. Boundary theory provides permeability, boundary strength, and interference as its key concepts and an em...
Article
The computer is no longer a tool solely used for enhancing the productivity of organizational tasks. Rather, computing capability now is embedded into our everyday artifacts, enabling our daily activities to become smarter and easier. As a result, the way we interact with computers has radically changed in the past few years: computing is now being...
Article
Full-text available
This paper tries to solve the problems which previous methods have such as the WCDRM(Watermark and Cryptography DRM) and the model using smart card for protecting digital contents. This study provides a contents distribution model to protect the rights of author, distributor, and user as well as user's information by using technologies such as cryp...
Article
Full-text available
The existing EMR method placing computer servers in hospitals could expose patients' personal information to hospital officers and people for wrong purposes. In addition, if medical malpractice occurs, the possibility of distorting medical records might be higher because patients' medical records are stored in hospitals. This study provides an elec...
Article
Universities have been investing in their information systems to keep their management functions working efficiently and effectively. Thanks to these efforts, faculty members and other university employees can perform their tasks efficiently almost anywhere and anytime. Several universities embarked upon information systems projects to take advanta...
Article
The current categorization of digital games is not objective and is unable to assess the latest and more complex digital games. Digital games need to be systematically categorized so that similarities and differences can be identified and analyzed. The fundamental characteristic of digital games is interactivity. This paper addresses the current ca...
Article
It is of great importance to categorize the genres of online games in order to get a useful conceptual framework. The reason for this is so that we can distinguish between the similarities and differences between the types of games. Most of researches, however, have not provided common criteria, other than subjective criteria or experiences. This p...
Article
Full-text available
The fundamental characteristic that digital games have is interactivity. Digital games need to be systematically categorized so that similarities and differences can be identified and analyzed. Research in the past, however, has not established common criteria for categorizing digital games. This paper resolves that gap by identifying the fundament...
Article
This study investigates the factors that influence the user's postal workers' welfare in using personal digital assistants PDAs that were implemented by mandate in the Korea Postal Services KPS. The authors propose to expand our perspective towards users' welfare that becomes vulnerable when information systems IS are implemented by mandate, and su...
Conference Paper
Full-text available
The increased fluidity and agility of organizations demand the smooth mediation of information technology (IT) between user and task. As rigid hierarchies are giving way to open, loosely-coupled, mobile ways for collaborative business, mobility enabled by IT tools has been proposed as potential capability that can provide new dimensions in such med...
Conference Paper
Full-text available
Knowledge needs to traverse through social and cognitive boundaries as it is transformed from information to innovation. Little is known, however, regarding what, if any, role various IT material constraints and affordances play in supporting multidisciplinary innovations involving the complexities of heterogeneous knowledge. The notion of affordan...
Article
Online games are games in which users play simultaneously with each other in a virtual environment. The success of online games relies on the repetitive visits of players, and thus on the very personal experiences of players. Drawing on the theory of flow, this paper empirically explores how the characteristics of online games affect the individual...
Article
Full-text available
After Yahoo Korea opened up the Internet portal market in Korea in 1997, the Korean portal market has experienced fierce competition in the beginning of 2000s. After that period, however, Korean portal market looks relatively stable with top five rankers forming oligopoly and shows that Arthur's claim of network externalities can be applied to the...

Network

Cited By