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Yiannis Georgiou

Yiannis Georgiou

BA, MA, PhD
My research lies in the intersection of Learning Sciences, HCI & UX design (Google scholar: h-index=14, Citations>800).

About

79
Publications
19,402
Reads
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627
Citations
Citations since 2016
48 Research Items
618 Citations
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2016201720182019202020212022050100150
Introduction
My research interests focus on the investigation of immersion, as one of the main driving forces defining user experience. In particular, my research work aims at contributing to: (a) the conceptualization, operationalization and measurement of immersion, (b) the principled design of immersive learning environments, and (c) theory-building efforts about the relation of immersion to students’ learning. Overall, my research has contributions to methodology, design and theory development.
Additional affiliations
July 2018 - August 2020
Research Center on Interactive Media, Smart Systems and Emerging Technologies
Position
  • PostDoc Position
January 2018 - August 2020
Cyprus University of Technology
Position
  • PostDoc Position
September 2011 - December 2017
Cyprus University of Technology
Position
  • Research Assistant

Publications

Publications (79)
Article
Location-aware Augmented Reality (AR) applications are often argued to provide users with immersive experiences that are situated in the real world. Immersion, which can be seen as a form of cognitive and emotional absorption, has been asserted to promote enjoyment, engagement in a task and even learning. However, such claims remain largely unsubst...
Article
Technology-rich educational environments are argued to facilitate immersion, which can subsequently contribute to students’ increased learning; however, empirical evidence is often contradictory. The subjective nature of immersion, which can be influenced by students’ individual differences, can provide a plausible explanation which may account for...
Article
Full-text available
Immersion is often argued to be one of the main driving forces behind children’s learning in digital educational games. Researchers have supported that movement-based interaction afforded by emerging embodied digital educational games may heighten even more immersion and learning. However, there is lack of empirical research warranting these claims...
Article
Full-text available
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students’ conceptual learning gains and their perceptions of the experience, while considering students’ pre-existing science- and digital technologi...
Article
Full-text available
Immersive Virtual Reality (VR) simulations are argued to support students’ learning of complex scientific phenomena via the use of realistic graphics and interactions that students can hardly experience in everyday life. However, the integration of immersive VR simulations in science classrooms introduces new challenges, whilst there is a lack of l...
Article
Full-text available
Citizen science (CS) has shown tremendous popularity in recent years; however, there is still a lack of understanding of important aspects that determine citizens’ participation and involvement in CS initiatives. Although CS initiatives could serve as a means of promoting forms of participation that contribute to the democratization of science, lim...
Article
Full-text available
In times of environmental crisis, Education for Environmental Citizenship (EEC) is argued to be of great significance in the development of secondary education students’ pro-environmentalism as environmental citizens. However, given that EEC is still emerging, there is a lack of empirical foundation on how environmental citizenship can be approache...
Article
Full-text available
Environmental Citizen Science (CS) initiatives have been recognized over time as a promising way to engage citizens in the investigation and management of various socio-ecological issues. In this context, it has been often hypothesized that these CS initiatives may also contribute to the education and subsequent transformation of citizens into envi...
Article
Social media have become online spaces where misinformation abounds and spreads virally in the absence of professional gatekeeping. This information landscape requires everyday citizens, who rely on these technologies to access information, to cede control of information. This work sought to examine whether the control of information can be regaine...
Conference Paper
The integration of immersive Virtual Reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of the integration of immersive VR on conceptual learning gains and the learning experience itself, considering students’ pre-existing science- and digital technologies-related attit...
Conference Paper
Scaffolding is crucial in Augmented Reality (AR) learning activities, as it can help students balance their attention between the digital and the real, and create opportunities to deepen understanding. In this context, empirical studies have investigated various scaffolding mechanisms to support AR learning; however, reported findings are disjointe...
Conference Paper
As we are living amid an unprecedented environmental crisis, the need to cultivate environmental citizenship in students intensifies. Teachers are considered as the main driving force in fostering students’ environmental citizenship. However, a critical question is whether teachers’ perceptions of environmental citizenship are well-informed. There...
Article
There are increasing calls to introduce computational thinking in schools; the arguments in favor call upon research suggesting that even kindergarten children can successfully engage in coding. This contribution presents a cross-sectional study examining the coding practices and computational thinking of fifty-one primary school children using the...
Article
Full-text available
It is commonly argued that, despite the tremendous resonance Citizen Science (CS) has shown in recent years, there is still lack of understanding of important aspects defining citizens’ participation and engagement in CS initiatives. While CS initiatives could provide a vehicle to foster forms of participation contributing to the democratization of...
Article
Full-text available
As we are living amid an unprecedent environmental crisis, the need for schools to empower students into environmental citizenship is intensifying. Teachers are considered as the main driving force in fostering students’ environmental citizenship. However, a critical question is how teachers conceive environmental citizenship and whether their perc...
Article
Despite the rapid development of motion-based technologies, their role in embodied learning remains ambivalent. This study aimed at investigating the potential added value of motion-based technologies in the context of geometry elementary education. An explanatory sequential design was adopted, composed of two phases. First, an experiment was condu...
Article
Despite the rapid development of mobile-based Augmented Reality (AR) apps, little is yet known about how we can facilitate immersion and learning in AR contexts. This study investigated the hypothesis that greater coupling between physical space and the narrative of the AR learning activity can result in increased levels of immersion and students’...
Article
The turn of the millennium has witnessed an increased interest in technology-enhanced embodied approaches for learning in mathematics due to the rapid advancement of motion-based technologies. However, the emergence of technology-enhanced embodied learning brings to the foreground new challenges due to the lack of learning experience (LX) designs,...
Chapter
The development of embodied learning apps has gained traction in the recent years. However, current design approaches present two main limitations: (a) the inadequate involvement of teachers in the design process, and (b) the development of embodied apps, neglecting the context-specific requirements. It is, therefore, no surprising that teachers ar...
Conference Paper
Full-text available
Immersive virtual reality simulations are argued to support students’ learning of complex scientific concepts due to the use of realistic graphics and interactions to represent scientific phenomena that students can hardly experience in everyday life. However, the integration of virtual reality simulations in K-12 science classrooms introduces new...
Conference Paper
Full-text available
The concepts of embodiment and embodied learning, deeply rooted in theories of embodied cognition, are gaining traction in the field of education. New and affordable educational technologies (e.g., motion-based technologies, AR, VR) enable researchers and practitioners to include more gestures and body movements into their learning designs. Yet, wh...
Article
Technology-enhanced embodied learning is argued to have the potential to revolutionize K-12 education. Despite the affordances of technology-enhanced embodied learning, its integration in mainstream education is currently at slow pace. Slow adoption of technological innovation is not a new issue in the education arena. Several factors are contribut...
Chapter
Despite the affordances of technology-enhanced embodied learning, its integration in mainstream education is currently at slow pace given that in-service teachers are reluctant to adopt this innovation. This exploratory study investigated the concerns of 31 in-service primary education teachers, who took part in a Professional Development (PD) prog...
Chapter
There is a widespread assumption that technology-enhanced embodied learning environments, which are grounded on the notion of embodied cognition, can promote learning. The current study reviews the empirical basis of this assumption by examining literature published from 2008 to 2017 which employed technology-enhanced embodied learning environments...
Conference Paper
The theories of embodied cognition and embodied learning have attracted the attention of researchers and practitioners due to the new possibilities opened up by the emergence of embodied digital learning games. The integration of embodied theories and games to special education has been relatively intense in the last years, but their introduction i...
Chapter
Prior research has supported that game-based learning is dependent on the degree of immersion achieved, namely the degree to which children become cognitively and emotionally engaged with a given educational digital game. With the emergence of embodied digital educational games, researchers have assumed that the affordances of these games for movem...
Technical Report
Full-text available
The present report provides an overview of current practices on teacher training, and how teacher training covers the needs of students with disabilities under the paradigm of inclusive education. The report aims at analysing the situation in the Southern Europe, namely presenting the cases of Cyprus, Greece, Italy and Spain. After a general overvi...
Chapter
The design of learning activities that are supported by Augmented Reality (AR) technologies is on the rise. As the field is still new, there is a need to consider optimal designs to enable and facilitate student learning. This chapter discusses the socio-material aspects of effective learning with AR technologies. A review of the extant literature...
Conference Paper
Η Εκπαίδευση στις Φυσικές Επιστήμες αποτελεί σημαντική διάσταση των στόχων της Ευρωπαϊκής Ένωσης για την Υπεύθυνη Έρευνα και Καινοτομία (ΥΕΚ). Ωστόσο, η ΥΕΚ δεν αποτελεί έμφαση της διδασκαλίας της βιολογίας και ελάχιστοι εκπαιδευτικοί βιολογίας έχουν εμπειρία στην ενσωμάτωση της ΥΕΚ στην καθημερινή εκπαιδευτική πρακτική. Η εργασία αυτή εξετάζει τον...
Article
This article presents an experiential activity organised around a contemporary socio-scientific controversy about the use of antibiotics in livestock. Such controversies can help students develop skills to engage in evidence-based discussions about modern societal challenges. Even though the activity was initially set up and tested with in-service...
Article
Science education is an important dimension of the European Commission’s Responsible Research and Innovation (RRI) objectives; however, RRI is not an explicit focus of biology teaching and few biology teachers have experience in integrating RRI in classroom practice. This study examines the impact of a three 80-minute RRI and active citizenship mod...
Conference Paper
Technology-rich environments are argued to facilitate science learning by contributing to students’ increased immersion. Nonetheless, empirical evidence is often contradictive; we hypothesize that this may be partially attributed to the effects of students’ individual differences and cognitive load. However, there are no published studies investiga...
Article
Full-text available
Collecting data in mobile augmented reality (AR) settings is challenging, as participants are dispersed in the physical space and move often; therefore, it is imperative that new techniques are investigated to facilitate richer and more ecologically-valid data collection. This study examined three in vivo techniques for collecting authentic data in...
Conference Paper
The popularity of Augmented Reality (AR) technologies is on the rise, yet little is known about the design principles which could support immersion and learning in such contexts. This study investigated the hypothesis that greater coupling between the physical space and the narrative of the AR activity leads to enhanced immersion and learning. Fort...
Article
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new oppo...
Conference Paper
Europe-wide efforts focus on responsible innovation as a promising direction for addressing the complexities of modern societal challenges in ways that promote economic, scientific and technological growth without compromising values, ethics, and sustainability. The role of science education is vital to this process as it can engage citizens from a...
Conference Paper
Moral reasoning is a crucial aspect of citizenship education and can contribute to the development of democratic citizenry. Nonetheless, little empirical research exists investigating secondary school students’ moral reasoning. This study seeks to contribute to this gap, by examining the task dependency of moral reasoning in two different disciplin...
Conference Paper
Full-text available
Augmented Reality (AR) location-based learning activities are argued to promote students' immersion and facilitate learning. However, little is known about the factors that may affect immersion, as well as about the design of immersive location-based AR activities which can successfully promote students' learning. To address this research gap, we r...
Conference Paper
Immersion, which can be defined as a multi-level continuum of cognitive and emotional involvement, has been argued to facilitate learning in technology-rich environments. Despite this claim, recent studies have found no relations between high levels of immersion and learning; a speculation is that this may be attributed to the mediation of cognitiv...
Conference Paper
Responsible Research and Innovation (RRI) is a key priority for Europe, as its guiding principles can help society reach informed decisions between alternative paths and dilemmas presented by rapid science and technology advancements. Science education is one of the dimensions of RRI and teachers are essential to efforts to integrate RRI aspects in...
Conference Paper
Full-text available
Immersion has been argued to affect students' learning in settings such as virtual worlds and digital games. However, a review of the literature indicates a lack of empirical studies investigating immersion in relation to the learning process. The present case study characterizes students' immersive experiences during a location-based augmented rea...
Article
This study investigated the contribution of a location-based augmented reality (AR) inquiry-learning environment in developing 3rd grade students’ historical empathy and conceptual understanding. Historical empathy is an important element of historical thinking, which is considered to improve conceptual understanding and support the development of...
Thesis
Immersion, which can be defined as a multi-level continuum of cognitive and emotional involvement, has been argued to facilitate science learning in technology-rich environments. Nonetheless, empirical evidence is often contradictory; this may be partially attributed to the effects of students’ individual differences and cognitive load. To-date, th...
Article
The purpose of the present study was to adapt and validate the Need for Cognition Scale–Short Form (NfC-SF) in the Greek language. A multistep process was followed, including (a) the translation and adaptation of the questionnaire, (b) a reliability analysis of the instrument’s items in combination with an exploratory factor analysis with 177 secon...
Conference Paper
There is widespread discussion around the world about the purpose and usefulness of the current schooling structures. While it is well understood that learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school. This oxymoron challenges our understanding of how people l...
Conference Paper
The development of historical empathy, defined as the “cognitive and emotional connection” with persons of the past, is considered as a core objective in students’ learning of history but is, at the same time, challenging to achieve. This contribution describes an Augmented Reality (AR) inquiry learning environment to support 3rd grade students’ de...
Conference Paper
Collecting in-vivo data from location-aware, augmented reality (AR) settings is challenging. This study explored the ecological validity of three data collection approaches, based on students’ perceived intrusiveness and the assessment of the technical quality of the data. Eighteen 11th grade students participated in three conditions: (a) tablet-ba...
Conference Paper
National science curricula worldwide are being reformed to respond to emerging societal challenges, such as climate change and biotechnology, and Cyprus could not be an exception, as a reform effort has been ongoing for the last several years. This study examines the national biology curriculum at the lower secondary level of education in Cyprus to...
Conference Paper
Teachers play an important role in sustaining reform initiatives, such as inquiry-based learning. As a result, teacher professional development is crucial. While there is now good evidence about what makes a professional development program successful, there is less evidence on the effectiveness of such principle-based professional development prog...
Article
Full-text available
Despite the importance of understanding how the human reproductive system works, adolescents worldwide exhibit weak conceptual understanding, which leads to serious risks, such as unwanted pregnancies and sexually transmitted diseases. Studies focusing on the development and evaluation of inquiry-based learning interventions, promoting the knowledg...
Conference Paper
Immersion is a popular concept in the field of digital games and virtual reality, but an understudied construct in research related to technology-mediated learning environments. This issue is further exacerbated since, even though immersion is a widely-used term, it is usually employed by designers, researchers or educators in unspecified or contra...
Conference Paper
The augmentation of reality (AR) can support students’ engagement and can result to cognitive and affective gains; at the same time, it can also present learners with significant challenges. We report on a design-based research study of 11th grade students’ explanation building in two learning contexts (field trip, classroom). During the first desi...
Article
Full-text available
During the last decades, current consumption patterns have been recurrently blamed for rendering both the environment and our lifestyles unsustainable. Young children are considered a critical group in the effort to make a shift towards sustainable consumption (environmentally friendly consumption). However, young people should be able to consider...
Chapter
Full-text available
Science education has been criticized for failing to motivate young learners to learn science. This could be partially attributed to that even though curricula are designed for students, students’ views are often excluded from the curriculum design process. However, even though listening to students’ voices may result to more effective science curr...
Conference Paper
It is often argued that immersive games can result to feelings of presence, as a sense of “being there”, in the game-based world, and thus, to promote students’ learning. However, despite the growing research corpus focusing on presence as a psychological phenomenon, there is still a lack of empirical studies focusing on presence from a cognitive p...
Article
Full-text available
Teacher ownership is crucial for the sustainability of science education reform efforts. This paper discusses participatory design as a bottom-up approach for promoting teachers’ sense of ownership of inquiry-based learning and teaching approach as put forward by the PROFILES project. According to the prevalent argument in favor of participator...
Conference Paper
It is argued that augmented reality games can promote immersion and feelings of presence, which could support students' engagement with the learning process. Sustaining presence is crucial but challenging, since immersion is a transient state. As part of a broader design-based research, in this study, we employed a focus group methodology to invest...
Conference Paper
One of the goals behind the design of inquiry-based learning environments is to support the development of self-regulated learners. The concept of external collaboration scripts scaffolding the learning process can contribute to this goal. This case study investigated the role of two different collaboration scripts in students’ collaborative help-s...
Conference Paper
Full-text available
Scientific literacy is an issue of paramount importance in every modern society. However, when it comes to public understanding, it seems that there is no consensus regarding what aspects should be addressed within the regular science education curriculum or how scientific literacy should be promoted. Additionally, despite the fact that teachers an...
Conference Paper
Over the last decades, science education stakeholders have repeatedly argued that inquiry-based science education is of paramount importance in helping citizens become scientifically literate. To achieve this goal it is necessary for teachers to develop ownership of the proposed reformed curricula. Despite the significance of teacher ownership in t...
Conference Paper
The recent educational reformation in Cyprus moved education about sustainability to the forefront of environmental education, aspiring young people to adopt more sustainable lifestyles and protect the environment. Considering that understanding ecological concepts and building positive environmental attitudes are basic ingredients in learning abou...
Conference Paper
Teachers’ ownership of educational innovations, such as inquiry-based learning, is extremely important to the sustainability of the innovation. Despite its importance, teacher ownership remains an elusive construct which has not received much empirical investigation. Drawing from related literature in psychology, the present study operationalizes t...
Conference Paper
This case study investigated students' collaborative help-seeking and their teachers' help-giving behaviors in inquiry-based learning. Data from two pairs of middle-school students, using two different scaffolding scripts, and from their biology teacher, were collected and analyzed. The following research questions were pursued: How does each colla...
Article
The recent educational reform in Cyprus moved education about sustainability to the forefront of environmental learning. The present study examines the impact of an earth education program, Earthkeepers, on children's ecological understandings, environmental values and attitudes, and behaviour. The program was implemented during two consecutive yea...
Conference Paper
We report on the creation of online teacher communities within the framework of the PROFILES project, aiming at teachers' professional development in inquiry-based science education. It was anticipated that teachers would form active communities of practice to support the integration of inquiry and new technologies into their lessons. An explorator...