
Yeray Del Cristo Barrios FleitasUniversity of Twente | UT · Department of Formal Methods and Tools (FMT)
Yeray Del Cristo Barrios Fleitas
Master of Engineering in Computer Science
About
8
Publications
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18
Citations
Citations since 2017
Introduction
Yeray Barrios is a first year PhD student and a member of Formal Method and Tools group of the University of Twente. His doctoral research is focused on how to design and carry out a computer science course taking into account the requirements and necessities of actors (students and teachers) with an effective alignment between learning objectives, methodologies and assessment.
He holds a master's degree in Computer Science from the University of La Laguna, Spain, centred in the development of gamified web applications for health and education purposes.
Additional affiliations
November 2018 - November 2024
Publications
Publications (8)
Educating children in healthy lifestyle habits is one of the most effective ways to prevent future diseases such as obesity and improve their health. This chapter presents an educational intervention project to promote healthy lifestyle habits using active video games and gamified activities as a motivational tool towards healthier habits. In parti...
Childhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II. In this paper we present a case of study about the results of the application of a gamified educational program. A 3-year longitudinal and prospective study was conducted a patient with obesity and diabetes. Differen...
Physical and active games can attract young people and children to have regular physical exercise and to promote healthy habits.The PROVITAO project has developed a gamified educational program for healthy habits, based on video games assets and motor games. The developed program consists of a plan of activities specifically designed on healthy hab...
This article describes the tools and techniques that are considered most appropriate to assess geolocated video games with augmented reality (AR). We are facing an unexplored field, given the recent emergence and growth of these fields, as this type of evidence is concerned. To do this, we have studied the assessment tools recommended by leading au...
El diseño y desarrollo de un entorno educativo virtual gamificado para la comunidad de profesionales de las aulas hospitalarias, se enmarca en un proyecto EDHOSPI. Este proyecto nacional, destinado a agrupaciones de aulas hospitalarias, persigue los objetivos de formación continuada a educadores y profesionales vinculados a las aulas hospitalarias,...
In this paper is described the design and development of a KINECT based interactive platform application aimed to physical rehabilitation and cognitive training of the minors in situations of illness. This platform, called TANGO:H, is highly configurable and customizable, thanks to exercises editor: TANGO:H Designer. So, the platform allows the ada...
The ProViTao project is an initiative aimed at helping children with obesity problems to overcome this disease in a fun and effective way through the use of gamification. In an obesity treatment of nine months, only the first three are supervised by a medical team into the hospital. After that period, the treatment is relegated to the family for th...
Projects
Project (1)
El proyecto PROVITAO ha desarrollado un programa educativo gamificado para hábitos saludables, basado en videojuegos activos y juegos motores.
PROVITAO fue aplicado a un total 45 niños y niñas con obesidad infantil de Canarias.
Además de la intervención con los niños y niñas, el proyecto ha desarrollado una formación para los padres y madres sobre hábitos saludables.
Entidad Financiadora: Fundación CajaCanarias. 2014-2017