
Yasmine ElglalyWestern Washington University | WWU · Department of Computer Science
Yasmine Elglaly
PhD
About
45
Publications
21,297
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554
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Introduction
Additional affiliations
August 2013 - August 2015
September 2020 - present
August 2015 - August 2020
Education
January 2009 - May 2013
May 2005 - December 2007
Publications
Publications (45)
As Natural Language Processing (NLP) has witnessed significant progress in the last decade and language technologies have gained widespread usage, there is an increasing acknowledgement that the choices made by NLP researchers and practitioners regarding data, methods, and tools carry significant ethical and societal implications. Consequently, the...
Earl Huff and Yasmine Elglaly are spearheading an effort to make the SIGCSE Technical Symposium a more inclusive and accessible experience for all attendees. They describe the goals and plans of the recently formed Universal Design Committee.
In recent years, mobile accessibility has become an important trend with the goal of allowing all users the possibility of using any app without many limitations. User reviews include insights that are useful for app evolution. However, with the increase in the amount of received reviews, manually analyzing them is tedious and time-consuming, espec...
This article examines faculty perspectives on participation in a faculty learning community (FLC) to increase access and engagement in postsecondary classrooms that have diverse communicative needs (deaf, hard of hearing, and hearing students). Each FLC was led by a pair of experienced faculty with similar fields of training and teaching (one deaf...
With the increased ubiquity of mobile devices around the world, it is imperative to ensure that these devices and their applications (apps) are accessible to users with disabilities. Although design style guides are undergoing a paradigm shift with the promotion of 'mobile-first' ideology, we have yet to witness a concrete step being taken towards...
Older adults want to live independently and at the same time stay socially active. We conducted contextual inquiry to understand what usability problems they face while interacting with social media on touch screen devices. We found that it is hard for active older adults to understand and learn mobile social media interfaces due to lack of support...
Mobile applications (apps) should be accessible to everyone, yet many of even the most popular are not. To address the lack of accessibility problem, we created a set of educational modules. These modules may be used to teach students and developers about proper methods of creating accessible apps, and on the importance of accessibility guidelines....
Even with advances in technology, group meetings between hearing and deaf and hard-of-hearing (D/HH) students can be challenging for all participants. This paper introduces CollabAll, a system that aims to better facilitate productive meetings between D/HH and hearing students. CollabAll provides D/HH individuals with a mechanism to actively partic...
Slate-type devices allow Individuals with Blindness or Severe Visual Impairment (IBSVI) to read in place with the touch of their fingertip by audio-rendering the words they touch. Such technologies are helpful for spatial cognition while reading. However, users have to move their fingers slowly, or they may lose their place on screen. Also, IBSVI m...
This chapter overviews the state of research in assistive technologies that support teaching and learning for individuals with blindness or severe visual impairment (IBSVI). Education, learning, and information are culturally defined and designed for efficient communication and access for humans with typical visual and spatial capabilities. Underst...
This chapter overviews the state of research in assistive technologies that support teaching and learning for individuals with blindness or severe visual impairment (IBSVI). Education, learning, and information are culturally defined and designed for efficient communication and access for humans with typical visual and spatial capabilities. Underst...
Slate-type devices allow Individuals with Blindness or Severe Visual Impairment (IBSVI) to read in place with the touch of their fingertip by audio-rendering the words they touch. Such technologies are helpful for spatial cognition while reading. However, users have to move their fingers slowly or they may lose place on screen. Also, IBSVI may wand...
This paper presents an embodied perspective on the development of multimodal and perceptual replacement technologies for Individuals with Blindness or Severe Visual Impairment (IBSVI). The premise is that much of the difficulties encountered by IBSVI comes from the fact that our cultural world and means of information exchange and design are inextr...
In this paper we introduce the idea of making touch surfaces of mobile devices (e.g. touch phones and tablets) truly tangible for Individuals with Blindness or Severe Visual Impairment (IBSVI). We investigate how to enable IBSVI to fuse tangible landmark patterns with layout of page and location of lexical elements -- words, phrases, and sentences....
In this research, we investigate technology that gives multimodal access to enable Individuals with Blindness or Severe Visual Impairments (IBSVI) to read text documents by fusing audio, spatial, and haptic information. We use the iPad as an exemplar of modern slate devices that combine computation, touch sensing, and audio capabilities as the plat...
Individuals with Blindness or Severe Visual Impairment (IBSVI) have not had equivalent access to reading materials, especially for slate-type devices. Features such as highlighting and note taking are essential for active reading and engagement. The purpose of this project is to iteratively design a software system for slate type devices (e.g., iPa...
In this paper, we introduce a novel interaction model for reading text documents depending on situated touch. This interaction modality targets Individuals with Blindness or Severe Visual Impairment (IBSVI). We aim to provide IBSVI with an effective reading tool that enables them to use their spatial abilities while reading. We used an iPad device...
In this research we designed, developed, and tested a reading system that enables Individuals with Blindness or Severe Visual Impairment (IBSVI) to fuse audio, tactile landmarks, and spatial information in order to read. This system renders electronic text documents on iPad-type devices, and reads aloud each word touched by the user's finger. A tac...
In this paper we investigate the use of both the back propagation neural network and the k nearest neighbor (KNN) classifiers to recognize isolated handwritten Arabic characters. First we preprocess the input characters images, and then extract the main features, and finally we compare both classifiers in recognizing the training and the testing da...
Image inpainting is the process of filling in missing parts of damaged images based on information gathered from surrounding areas. In addition to problems of image restoration, inpainting can also be used in wireless transmission and image compression applications. In this thesis, we have developed an automatic digital inpainting system that enabl...
This paper addresses the problem of preserving cultural heritage through the use of digital inpainting of damaged images and manuscripts. We developed an automatic digital inpainting system that enables the user to choose between two complementary approaches. The first is based on the solution of partial differential equation of isophote intensity...