Yan Wang

Yan Wang
Monash University (Australia) · Faculty of Information Technology

Doctor of Philosophy

About

26
Publications
4,193
Reads
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361
Citations
Introduction
I am currently a PhD candidate at the HCC group, the faculty of information technology, Monash University. My research focuses on designing technology for augmented multisensory interactions.
Additional affiliations
August 2013 - September 2017
Xiamen University
Position
  • Lecturer
Education
September 2010 - June 2013
Peking University
Field of study
  • Software Engineering

Publications

Publications (26)
Article
Full-text available
The rapid urbanization has led to the loss of natural spaces and a subsequent disconnection between humans and nature, negatively affecting residents’ well-being and environmental awareness. There is a a growing interest in leveraging technology to address this gap in Human-Computer Interaction. This article introduces GoChirp, an AI-powered wearab...
Article
There is an increasing interest in combining interactive technology with food, leading to a new research area called human-food interaction. While food experiences are increasingly benefiting from interactive technology, for example in the form of food tracking apps, 3D-printed food and projections on dining tables, a more systematic advancement of...
Article
Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions that provide data on which play experiences can be built. We call bodily play that uses ingestible sen...
Article
There is an increasing interest in food within the Human-Computer Interaction (HCI) field with emerging interactive prototypes that augment, extend, and challenge the various ways in which people engage with food. The emerging subfield is defined as “Human-Food Interaction” (HFI). Given the rapid advancement of interactive technology that converges...
Article
Human-computer interaction (HCI) is increasingly interested in supporting exertion experiences so more people can benefit from physical activity. So far, most systems have focused on sensing and presenting information to the user via screens to support the exertion experience. Interestingly, emerging technology can also act on the exerting user's b...
Conference Paper
Full-text available
Sonic Straws is a beverage-based gustosonic system that allows users to experience playful personalized sounds via drinking through straws. The system consists of two straws, a customized lid, and a holder containing a microcontroller. It performs a sensing process via the two straws connected to the microcontroller to sense capacitance, which then...
Conference Paper
Full-text available
Prior psychology studies have shown that eating ice cream increases happiness, while human-computer interaction work has shown that interactive technology can enrich the eating experience. We explore the opportunity to combine these two through WeScream!, a playful social gustosonic system we designed-social gustosonic referring to the link between...
Experiment Findings
Full-text available
Recent advances in interactive technology are being used to enrich our interactions around food and drinks. Making use of sound to enrich dining - providing “gustosonic” experiences - has recently garnered interest as an exciting area of ubiquitous computing. However, these experiences have tended to focus on eating. In response to the lack of drin...
Preprint
Full-text available
The notion of gustosonic refers to the link between eating actions and listening within a combined multisensory experience. When it comes to designing celebratory technology for eating, i.e. technology that celebrates the experiential and playful aspects of eating, the use of sound has been mostly underexplored. In this paper, we present our work b...
Conference Paper
Full-text available
There is an increasing trend in HCI to combine eating and technology. We highlight the potential of interactive technology to support an experiential perspective on eating, in particular, how interactive technology can support experiencing eating as play. To understanding this, we reflect on four playful interactive eating systems we designed and t...
Conference Paper
Full-text available
There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these sy...
Conference Paper
An imaging capsule is a pill-shaped device used to record images of the user's gastrointestinal tract. Existing research mainly focuses on the imaging capsule's functional perspective, while its experiential perspective is usually overlooked. To explore this, we introduce a playful system called InsideOut where the player wears an iPad to display t...
Conference Paper
Full-text available
There is an increasing trend that explores the convergence of digital play and eating to support a playful relationship with food. We note that interactive sound, although prevalent in digital game design, has only received limited attention in this trend. To contribute to an understanding of "playful gus-tosonic experiences", we present a design a...
Experiment Findings
Full-text available
A study with 32 participants, the cone played four different sounds (a roaring, crunchy, giggling, and burping sound in order to explore fantasy facilitation, food congruency, anthropomorphism and bodily response) when eating ice cream.
Experiment Findings
Conduct an in-the-wild study with householders to understand playful social gustosonic experiences.
Conference Paper
Full-text available
" Ingestible sensors are pill-like sensors that people swallow mainly for medical purposes. We propose that ingestible sensors also offer unique opportunities to facilitate intriguing bodily experiences in a playful manner. To explore this, we present "HeatCraft", a two-player system that translates the user's body temperature measured by an ingest...
Conference Paper
Full-text available
Despite the known benefits of commensal eating, eating alone is becoming increasingly common as people struggle to find time and manage geographical boundaries to enjoy a meal together. Eating alone however can be boring, less motivating and shown to have negative impact on health and wellbeing of a person. To remedy such situations, we undertake a...
Conference Paper
Full-text available
In this demonstration, we present iScream!, a novel gustosonic experience that generates unique digital sounds as a result of eating ice cream. The system uses capacitive sensing to detect eating actions and based on these actions, it plays out six different playful sounds to facilitate a playful eating experience. Our aim is to support a playful w...
Conference Paper
Full-text available
We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrum...
Conference Paper
Full-text available
There is an increasing trend in interaction design to engage with food. We note that most prior work targets instrumental benefits (for example see food tracking apps to manage nutritional intake). In contrast, in this article, we highlight the potential of technology to support eating as a form of play. We reflect on our own work to articulate two...
Conference Paper
Full-text available
Food sounds - sounds that certain foods make during eating through chewing, biting or licking - are key parts of the eating experience. They play an important role in establishing our perception about the palatability of food. We believe interactive technology offers unique opportunities to create novel playful experiences with food by playing with...

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