Xiaozhe Yang

Xiaozhe Yang
East China Normal University | ECNU

PhD

About

9
Publications
4,329
Reads
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168
Citations

Publications

Publications (9)
Article
Full-text available
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual real...
Article
Full-text available
Rousseau wrote that “human understanding is greatly indebted to the passions, which, on their side, are universally allowed to be greatly indebted to the human understanding. It is by the activity of our passions that our reason improves” (1). Affection, a psychological tool for adaptation, also influences psychological activities and is an importa...
Article
Full-text available
Mutual learning between teachers and their colleagues plays a vital role in their professional growth. However, previous studies show that collaborative teacher learning tends to be confined to small groups, and that it is difficult to make it explicit, showcase, or transfer teachers’ tacit knowledge. This study explores this problem by creating a...
Article
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This study examined how three auditory lectures delivered at different speeds – normal (1.0x), fast (1.5x) and very fast (3.0x) speeds – affected the graduate students’ attention, cognitive load, and learning that were assessed by pre- and post-comprehension tests, cognitive-load questionnaire, and Electroencephalography (EEG) device. The results s...
Article
The purpose of this study is to investigate whether the feedback designed based on EEG (electroencephalography) signals contributes to an individual's creative performance in an immersive virtual reality setting. Two specific forms of feedback were used. The first one was “reminder feedback,” given when brainwaves indicated the participant's attent...
Article
Full-text available
This study explores the effects of immersive VR on an individual’s creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually, e...
Article
Full-text available
The creativity of the brain is usually measured by one’s creative behavior or activity. This study explores connections between an individual’s creative behavior and his or her creative brain by asking each participant to design an open-ended virtual product in an integrated system consisting of virtual reality and brainwaves. The results show a si...

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