Wojciech WłodarczykAdam Mickiewicz University | UAM · Laboratory of Information Systems
Master of Science
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Citations since 2017
4 Research Items
Wojciech Włodarczyk currently works as a Data Scientist in Web Interpret company. He is also during his Phd studies at Laboratory of Information Systems, Adam Mickiewicz University. Wojciech does research in Crowdsourcing, Natural Language Processing, Artificial Neural Network and Data Mining.
We present the results of the background context condition experiment for the uncanny valley hypothesis. Subjects were presented with 12 computer-generated 3D models in two background variants. For the first group 12 models were rendered on a neutral background (empty room) and for the second group the same models were rendered on a suitable backgr...
In this article, three approaches are proposed for measuring difficulty that can be useful in developing Dynamic Difficulty Adjustment (DDA) systems in different game genres. Our analysis of the existing DDA systems shows that there are three ways to measure the difficulty of the game: using the formal model of gameplay, using the features of the g...
The Uncanny Valley Hypothesis (UVH, proposed in the 1970s) suggests that looking at or interacting with almost human-like artificial characters would trigger eeriness or discomfort. We studied how well subjects can assess degrees of human likeness for computer-generated characters. We conducted two studies, where subjects were asked to assess human...
The main aim of this talk is to present the new approach of employing the Free to Play (F2P) mechanics to games with a purpose (GWAPs) in order to provide a better playing experience for users. We have implemented and tested this solution in RoboCorp game. During the period from March 22 to May 25, 2015, 232 players tagged 3923 sentences in the gam...
The existence of AI-complete problems has led to a growth in research of alternative ways of solving artificial intelligence problems, which are not based solely on the computer. Although for us communication is obvious, there is still no way automate it. The current widely-used approach to solving the problems of NLP is a statistical one, whose su...
Gry skierowane na cel (ang. games with a purpose, GWAP) zdobywają coraz większą popularność w dziedzinie badań naukowych. Pozwalają one na wykorzystanie wiedzy i umiejętności graczy, którzy nie są ekspertami w danej dziedzinie do rozwiązywania realnych i trudnych obliczeniowo problemów. Dobrym przykładem takiego problemu jest rozumienie języka natu...