About
23
Publications
1,323
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
46
Citations
Publications
Publications (23)
The advancement of Large Language Models (LLMs), including GPT-4, provides exciting new opportunities for generative design. We investigate the application of this tool across the entire design and manufacturing workflow. Specifically, we scrutinize the utility of LLMs in tasks such as: converting a text-based prompt into a design specification, tr...
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and...
Current definitions of immersion describe its relationship to presence and allow for relative comparisons between the immersive qualities of Virtual Reality (VR) systems, but lack the ability to describe the immersion supported by a system as an absolute quantity. In this paper, we present an abstract model of perception, defining sensory units as...
This paper presents a novel controller-centric text input system that allows for chording key selection using existing consumer VR hardware. The design for a layout is discussed, consisting of a one-handed alphabetic keyboard. We argue that the use of existing handheld controllers and the inclusion of a functional one-handed layout would allow for...
Many VR “simulated walking locomotion systems” have been developed to allow for movement in virtual environments in a manner similar to how people move in the real world. Similarly, several solutions that could be classified as “inverse treadmills” (in which the motion of running is translated to devices attached to the foot) exist. However, in the...
Many VR “simulated walking locomotion systems” have been developed to allow for movement in virtual environments in a manner similar to how people move in the real world. Similarly, several solutions that could be classified as “inverse treadmills” (in which the motion of running is translated to devices attached to the foot) exist. However, in the...