Wei Liu

Wei Liu
Verified
Wei verified their affiliation via an institutional email.
Verified
Wei verified their affiliation via an institutional email.
  • Doctor of Philosophy
  • Professor (Associate) at Southern University of Science and Technology

About

138
Publications
35,632
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
563
Citations
Introduction
Wei Liu, PhD, is an associate professor at the School of Design at Southern University of Science and Technology, where he leads the empathy-driven interaction design research.
Current institution
Southern University of Science and Technology
Current position
  • Professor (Associate)
Additional affiliations
September 2016 - December 2024
Beijing Normal University
Position
  • Professor (Associate)
December 2023 - February 2024
Tokyo Institute of Technology
Position
  • Visiting Professor
September 2019 - June 2020
Stanford University
Position
  • Visiting Professor (Associate)
Education
September 2009 - June 2014
Delft University of Technology
Field of study
  • User eXperience
September 2004 - June 2006
University of Southern Denmark
Field of study
  • IT Product Design
September 2000 - July 2004
Beijing University of Technology
Field of study
  • Industrial Design

Publications

Publications (138)
Article
Background: As the prevalence of mild cognitive impairment (MCI) among older adults increases, so does the need to enhance social participation and cognitive functions through innovative interventions. Digital storytelling within group settings holds potential not only to foster social connections but also to integrate with traditional in-person ac...
Conference Paper
Full-text available
While research on social network analysis is abundant and less frequently so temporal network analysis, research that uses inferential temporal network methods is barely existent. This paper aims to fill this gap by conducting a comparative analysis of temporal networks and inferential longitudinal network methods in the context of learner interact...
Article
Full-text available
Objective This study aims to investigate the ability of auditory cues for predicting motion and lead times to mitigate visually induced motion sickness (VIMS). Background The vehicle information systems predominantly utilize visual displays, which can introduce conflicts between visual and vestibular motion cues, potentially resulting in VIMS. In...
Article
Full-text available
Growing evidence suggests cognitive and social health benefits can be derived from digital storytelling for older adults with cognitive impairment. Digital storytelling apps offer the potential to serve as an on-demand, easy-to-access platform for enhancing cognitive abilities and promoting social well-being. Yet, despite the increasing quantity of...
Conference Paper
Full-text available
This study explores the integration of a NeuroDesign approach with an Empathy Design Thinking (EDT) curriculum to enhance creativity and empathy among primary school students in China. Utilizing functional near-infrared spectroscopy (fNIRS), the research examines the neuroscientific enhancement of educational practices. Quantitative analysis indica...
Article
Full-text available
Background The current digital storytelling applications present advantages for individuals with Mild Cognitive Impairment (MCI); however, there exists a notable oversight regarding their potential to facilitate group-based storytelling activities with this population. This study endeavors to identify design requirements for a more inclusive and ac...
Conference Paper
Full-text available
Immersive technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), and extended reality (XR) are rapidly evolving, presenting significant opportunities for enhancing user experiences. Nevertheless, their widespread adoption introduces substantial ethical challenges that necessitate thorough exploration. This research c...
Conference Paper
Full-text available
Individuals born between 1995 and 2009 are referred to as the Generation Z population, characterized by their pursuit of pleasure, innovation, and interaction. As the driving force behind automotive purchases in the next two to three decades, the automotive industry needs to understand their core requirements for in-car intelligent assistants. In t...
Article
Full-text available
This study examines the impact of visual assistance and cognitive load on situation awareness (SA) during takeover events in Level 3 (L3) autonomous driving, where drivers are permitted to engage in Non-Driving Related Tasks (NDRTs). Utilizing a driving simulator, the research explores how different NDRTs, occupying various sensory channels, influe...
Conference Paper
Full-text available
With the rapid increase in the personalized demands for in-car voice assistants in the Generation Z era, innovation in digital assistants (DA) becomes crucial to better meet the growing needs of human-vehicle interaction (HVI). Focusing on the women of the new era, our study divides into three groups, targeting specific groups with era-specific cha...
Article
Full-text available
This research explores the application of an Empathy Design Thinking (EDT) curriculum within primary education, guided by the principles of Experience, Empathy, Exploration, and Evaluation, to examine its effect on fostering student creativity in a Chinese context. The curriculum was redesigned into a streamlined, modular format for ease of integra...
Conference Paper
Full-text available
In today's fast-paced society, innovation is the engine of progress, and education must evolve to foster creativity and practical skills in students. Traditional exam-focused systems hinder creativity while existing maker education inadequately nurtures innate creativity. The "Empathy Design Thinking" plan addresses these gaps by combining research...
Article
Full-text available
This research paper investigates the intersection of the maker movement and educational innovation, using the China-U.S. Young Maker Competition as a foundational example. It examines how maker education, fueled by hands-on learning and a curiosity-driven approach, can evolve and influence. The study explores the roles and impacts of Human-Computer...
Article
Full-text available
This paper examines the future of maker education through an analysis of feedback from judges in the China-U.S. Young Maker Competition. Drawing on inputs from 36 judges from diverse backgrounds in academia, industry, and sponsoring companies, the study uses thematic analysis of interviews, feedback, and focus group discussions to uncover key educa...
Conference Paper
Full-text available
This paper explores the ways to improve driver’s awareness in the case of automatic driving. The first study uses the experimental method to study whether there is a significant difference in the improvement of situational awareness of drivers when they are distracted by performing secondary tasks through voice and vibration. The results show that...
Article
Full-text available
Introduction Technology-based interventions have improved the social participation of older adults with mild cognitive impairment (MCI) or dementia. Nevertheless, how these interventions modify social participation remains to be seen, and what efficient behaviour change techniques (BCTs) have been used. As such, this study aims to conduct a scoping...
Article
Full-text available
This study introduces a novel tool for classifying user needs in user experience (UX) design, specifically tailored for beginners, with potential applications in education. The tool employs the Kano model, text analysis, and deep learning to classify user needs efficiently into four categories. The data for the study were collected through intervie...
Article
Full-text available
Background: Community-based social participation has shown promise in delaying cognitive decline in older adults with mild cognitive impairment (MCI) who are at risk of developing dementia. Although group storytelling interventions have proven effective, the need for a skilled workforce to support people with MCI can limit broader community impleme...
Article
Full-text available
Introduction Interventions utilizing the principles of digital storytelling can improve cognitive ability by cultivating positive emotions and framing a new way to enhance social participation among people with mild cognitive impairment. However, existing research has understudied group-based storytelling, focusing instead on building individual st...
Conference Paper
Full-text available
In today's business landscape, enterprises are no longer relying solely on their understanding of products but are instead prioritizing user experiences. To comprehend and model the challenges presented by this shift, we conducted a sequence of literature reviews and six qualitative user studies. Through this research, we identified 23 archetypical...
Article
Full-text available
This paper introduces a five-day intensive course, conducted over five years from 2018 to 2022, aimed at teaching emotion-driven design (EDD) to graduate students with diverse disciplinary backgrounds at Beijing Normal University. EDD is the practice of designing products or services that are informed by user or consumer emotions and/or aim to elic...
Conference Paper
Full-text available
In the digital era, what the toy industry wants to do is not only the toy part but to attract more users. Several studies have addressed that traditional industrial design can no longer fully meet users’ needs. Reflecting on the literature and user studies, we describe project-based learning (PBL) practice and four sets of novel contexts, personas,...
Article
Full-text available
Objective Social connections and participation are essential for individuals with mild cognitive impairment (MCI) to prevent the progression of cognitive decline and enhance their overall well-being. However, existing research has primarily focused on environmental barriers, overlooking personal factors and the interconnected nature of these barrie...
Article
Full-text available
The automotive glazing projection display pertains to projecting information onto unique glazing materials in a car through projection equipment, a new direction of Human-Computer Interaction (HCI) in the intelligent cockpit. The core issue in glazing projection is determining what information should be projected onto the car's glazing and the area...
Article
Full-text available
With an increasing number of vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface (HMI) with these vehicles should become more relevant. Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for everyday (autonomous) d...
Article
Full-text available
Idea management is a crucial pillar of corporate management. Organizations may save research expenses, influence future development, and maintain distinctive competency by controlling front-end ideas. To date, several idea management tools have been developed. However, it is unknown to what extent they support the idea management process. Therefore...
Article
Full-text available
The COVID-19 pandemic has significantly impacted the healthcare industry, especially public health resources and resource allocation. With the change in people’s lifestyles and increased demand for medical and health care in the post-pandemic era, the Internet and home healthcare have rapidly developed. As an essential part of Internet healthcare,...
Article
Full-text available
With the rapid development of science and technology, the ability to creative thinking has become an essential criterion for measuring talents. Current creative thinking courses for college students are affected by COVID-19 and are challenging to conduct. This study aimed to explore practical ways to teach creative thinking knowledge online and exp...
Conference Paper
Full-text available
User Experience (UX) design has expanded rapidly across a range of industry and educational contexts in the last decade. While the core knowledge and “centre” of UX is still emergent and contested, new educational programs to train the next generation of UX designers have begun to outline pedagogical practices and concepts that have relevance to th...
Article
Full-text available
Cognitive function declines with age, and when cognitive deterioration reaches a critical value and pathological changes occur, the brain neurons are irreversible. The aging of working memory even has profound adverse effects on older adults. This study aims to understand the psychological and physiological characteristics of older adults and to ac...
Article
Full-text available
Because of the spread of smartphones, older adults enjoy the assistance of smartphones. However, fewer mobile applications are designed for older adults. Smartphone user interface (UI) serves as an external brain to capture information, and older adults may have memory complaints that affect self-confidence and lead to memory decline. Non-declarati...
Article
Full-text available
User experience (UX) has drawn the attention of the banking industry in the past few decades. Although banking systems have a complete service process to ensure financial safety for customers, the mobile banking UX has much potential to be improved. Most research in this field of study relies on existing criteria to describe a user’s experience. Ho...
Chapter
Full-text available
This study focuses on how new buyers experience the angry emotions while driving, which could be a dangerous situation leading to car accidents. The research team develops an interactive physical prototype suitable for the new buyers to deal with anger while driving. The direct interactions between the driver and the car's glazing include detecting...
Chapter
Full-text available
This paper presents a five-day intense course that teaches “emotion-driven design” (EDD) to graduate students with a broad variety of disciplinary backgrounds at the Faculty of Psychology, Beijing Normal University. We introduce seven principles drawn from design-relevant emotion knowledge that informed the design of the course’s overall structure,...
Chapter
Full-text available
As the proportion of glazing on the surface of a car further increases, efficient and pleasant human factors between people and glazing become more critical. This study focuses on wealthy buyers with disgust emotion during in-car user journeys, as assigned by the corporate partner. The research team explores specific contexts in an empathetic way a...
Article
Full-text available
Developing a smart classroom can make the modern classroom more efficient and intelligent. Much research has been conducted pertaining to smart classrooms for hearing-impaired college students. However, there have been few significant breakthroughs in mobilizing students’ learning efficiency as measured by information transmission, communication, a...
Conference Paper
Full-text available
In Colombia, making healthcare accessible to all as a basic human right poses a myriad of challenges. The rising prevalence of chronic non-communicable conditions in the growing population of elderly patients, have led to a healthcare paradigm where home-based care and self-management have become cornerstones. At the same time, as a geographically...
Conference Paper
Full-text available
The elderly care industry will face significant pressure, especially the disabled older adults will be the crucial object of service and support. Older adults with a disability who have lost the ability to live independently due to congenital or disease will prioritize living at home. Subsequently, many manufacturers and institutions have developed...
Conference Paper
Full-text available
This paper introduces a new practical approach to developing a persona via the extreme user. The behavior of extreme users provides the distinguished dimension on grouping different persona. This research collects data from observation and deep-in interviews, with analyzed the interview data sentence by sentence, five dimensions are filtered by the...
Conference Paper
Full-text available
HCI and UX work is increasingly global, and students have the potential to benefit from building their globalization competence. However, little research has described the unique opportunities and challenges of intercultural project work in the context of HCI education, including the ways in which design knowledge is leveraged in a cross-cultural s...
Article
Full-text available
With more and more products becoming digital, mobile, and networked, paying attention to the qualities of interactions with is also getting more relevant. While interaction qualities have been addressed in several scientific studies, little attention is being paid to their implementation into a real life, everyday context. This paper describes the...
Chapter
Full-text available
In recent years, technological and methodological advancements in brain imaging techniques, such as functional near-infrared spectroscopy, hyper-scanning, and wireless data collection, have allowed design researchers to examine the neurocognitive processes of designers during specific design activities in more natural environments. Based on these n...
Chapter
Full-text available
This paper presents the planning of an innovation course for elementary school students. The course is designed and organized by the Beijing Normal University in collaboration with the China Soong Ching Ling Science and Culture Centre for Young People. This course aims to foster children's empathy and creative thinking. There are three core teachin...
Article
Full-text available
It is widely acknowledged that skylight matters a great deal to an automobile. The development of automobile and glass intelligentization allows the functions of skylight to be integrated, intelligentized and diversified. At present, however, there are few studies on skylight gesture interaction, which explains why we decided to conduct this study....
Article
Full-text available
Front-of-pack (FoP) labelling on foods is recommended by the World Health Organization (WHO) to address the growing global burden of diet-related noncommunicable diseases (NCDs), but this policy has not yet been implemented in China. The aim of this study was to ascertain key stakeholders’ views on barriers and facilitators to developing a feasible...
Article
Full-text available
Researchers, designers, and engineers embrace the ongoing maker movement and view ‘grassroots innovation’ as essentially important for staying competitive in both academia and in industry. The research team gives full play to its expertise on innovation and entrepreneurship education. In the past five years of actively participating in the China-U....
Conference Paper
Full-text available
Multiple resource theory is currently commonly applied in human–machine interactions in vehicle design. Haptic interaction is a crucial resource for driver perceptions. This paper reviews haptic research related to haptic driving from 2008 to 2020. A total of 248 journal papers and conference proceeding papers were reviewed and analyzed in CiteSpac...
Article
Full-text available
Today’s user experience (UX) educators and designers can no longer just focus on creating more usable systems, but must also rise to the level of strategists, using design thinking and human–computer interaction (HCI) solutions to improve academic and business outcomes. Both psychological, designer, and engineering approaches are adopted in this st...
Conference Paper
Full-text available
The recent emergence of new undergraduate and graduate design programs with a focus specific to User Experience (UX) offers new opportunities to engage with the complexity of these educational practices. In this paper, we report on a series of ten interviews with students and faculty to describe cross-cultural connections between two UX-focused pro...
Conference Paper
Full-text available
In response to China’s innovation-driven development strategy. The course development team is developing a course on innovation and entrepreneurship education. The course guides students to break through their professional limitations and develop creative thinking from multiple perspectives and at a deeper level. The team breaks away from the previ...
Conference Paper
Full-text available
In second language learning, listening and comprehension are essential processes in knowledge extraction and information processing. Cultural differences will encounter many ambiguous situations, which will make the learners feel nervous and uneasy. At this time, the level of tolerance of ambiguity will affect the results of language understanding....
Conference Paper
Full-text available
The existing physical education is limited by the characteristics of text media and spatial dimensions. Many technical teaching contents are taught only through language description and basic action demonstration, making it difficult for students to understand the main points and theoretical basis of action. The application of digital media languag...
Conference Paper
Full-text available
The mobile device ownership rate of the elderly is rising, but there are few suitable specific design principles. In addition, assessing an elderly-centered design's usability and social benefits is challenging, but the existing human-computer interaction does not fully support it. By making it easier to obtain digitalized life through mobile devic...
Conference Paper
Full-text available
This paper takes three selfie projects as cases. Three research teams adopted a project-based learning approach and continuously improved their design concepts through the theoretical study of enterprise cooperation projects with iOS Club at Apple Inc. The projects lasted for two months. Through a series of surveys and user research methods, studen...
Conference Paper
Full-text available
This study explores prototype design with psychology methods to guide students to apply their expertise to real product design. We research specific populations in COVID-19 in China and the impact of people's psychological changes on interactive behavior in different context. We transform mental processes such as cognition, emotion, and volition in...
Conference Paper
Full-text available
This paper discusses an innovative course that has been offered at Beijing Normal University User eXperience Research Center (BNUX) since 2016. Both teachers and students discover and explore a project-based learning pattern—they collaborate in teams, build to think and turn ideas into reality. They embrace design thinking in innovation and entrepr...
Conference Paper
Full-text available
The large variety of information that a driver must interpret while driving has caused an increasing number of screens to appear inside vehicles, making heads-up display (HUD) multiscreen interconnections more applicable inside cars. However, human cognitive resources are limited, and too much information can easily lead to distraction. Whether HUD...
Conference Paper
Full-text available
This study takes the innovative education course titled “Empathy Design Thinking” developed by the User Experience Research Center of Beijing Normal University for elementary school students as an example and introduces the three major teaching processes of the course: theme exploration, design expression and prototype production. The study also ex...
Conference Paper
Full-text available
Due to COVID-19 (Coronavirus Disease - 19), most schools have adopted remote or mixed methods to teach; therefore, students need new types of educational products to achieve a high-quality learning experience. There are many difficulties and obstacles to taking classes online. More interactions and formats need to be explored for students to absorb...
Conference Paper
Full-text available
Nowadays, sedentary and poor sitting postures mainly cause lumbar spine-related diseases for office workers. According to the related medical theory of sitting posture correction, this paper presents a smart chair SeatPlus that actively corrects the poor sitting posture. To identify and address the issues in sitting posture correction, we iterated...
Conference Paper
Full-text available
One fundamental challenge for designing the human-machine interface of the future is to understand users' needs. This online form provides the possibility to expand the scope of recruitment. The setting of workshops can maximize the enthusiasm of designers, deeply explore their computer usage behavior and habits, and verify previous user research r...
Conference Paper
Full-text available
While technology has improved to a great extent in recent years, users have more channels to express themselves. Selfie, as the latest fad, has rapidly risen into public view and formed a related culture. This study focuses on trends and opportunities arising from selfie behavior in a Chinese context that promotes the User eXperience. It aims to un...
Conference Paper
Full-text available
The transmeridian flight required pilots to perform tasks that are high in mental workload for long periods. Consequently, they are likely to experience fatigue and have difficulty in concentrating, which could lead to flight safety risks since pilots’ emergency response ability would be weakened. This study proposes a system to help pilots maintai...
Conference Paper
Full-text available
Women face significantly more psychological pressure during pregnancy, resulting in a dramatic decrease in a sense of emotion regulation control. They lack the relevant knowledge due to stress, and they are afraid to seek mental treatment. This study aims to use design methodology to help them regulate their emotions conveniently. Through an in-dep...
Conference Paper
Full-text available
The NeuroDesign Special Interest Group (SIG) introduces an initiative that seeks synergies at the intersection of digital engineering, neurocognitive science, and design research. It focuses on examining designers’ thinking (i.e., creativity and collaboration) in particular in team settings. This SIG aims to advance the understanding of neurocognit...
Conference Paper
Full-text available
In current training settings, mastering and using English as a language is mandatory for flying aircraft simulators, classroom teaching, and Human-Machine Interaction (HMI) design. Non-native language teaching has a significant influence on the learning efficiency for the Chinese pilot students, especially in HMI. Within this English teaching conte...
Conference Paper
Full-text available
Bravo is a corset-type wearable device for female college students with depression to detect physiological indicators, to monitor depression levels, and to provide expert advice, e.g., professional counselling service. The system consists of two main components. One is a series of sensors that record the user’s physiological indicators, which measu...
Conference Paper
Full-text available
Successful application of User eXperience (UX) design thinking relies on appropriate tools and strategies. The aim is to enhance the interaction and user experience of a design thinking course in a Chinese context, particularly for elementary and high schools attached to Beijing Normal University. It includes two cases face to two different target...
Conference Paper
Full-text available
Increasing interactivity in exhibit is always an issue in museum exhibition, nowadays education becomes an important feature in museum, and how to impart knowledge in an interactive way, have audiences understood well is a barrier. The objective of this research is to investigate the interaction qualities in daily studying for teenager students. Wo...
Conference Paper
Full-text available
This paper introduces an innovation course has been taught at Stanford University since 1967. In its 52-year-long journey and iterations, both teachers and students learn to dance with ambiguity, collaborate in teams, build to think, and make ideas real. They embrace design thinking and experience the entrepreneurial culture of Silicon Valley in th...
Conference Paper
Full-text available
With the development of Internet of Vehicle (IoT), people have paid more attention on physical exercise depending on cars. In this study, we focus on the smart fitness based on IoT, taking the office workers as the target users and commuting as the main scene, exploring an in-vehicle health reminder service to promote them persist in effective exer...
Conference Paper
Full-text available
In this paper, the design criteria of ‘Design Thinking’ for teaching toolkit based on the ‘Empathy Design Thinking’ course is studied for the lower-grade students in primary schools. First of all, the teaching toolkit requirements of Design Thinking courses in primary schools, as well as the characteristics of physical and mental development of low...
Conference Paper
Full-text available
Connecting Vehicle’s design of driving has increased rapidly in functionality, but the service design has evolved less. This study reports on a quantitative user research study (N = 314) and qualitative study (N = 30) that uses an online questionnaire and semi-structured in-depth interviews to get insights into digital consumption behavior and desi...
Conference Paper
Full-text available
This paper introduces an engineering design thinking and making course that has been taught at Beijing Normal University since 2019. In its 2-year journey and iterations, both teachers and students learn to dance with ambiguity, collaborate in teams, build to think, and make ideas real. They embrace engineering design thinking and making and experi...
Conference Paper
Full-text available
Multidisciplinary design research is a development trend of scientific research and design innovation. Through multi-angle and multi-dimensional design innovation, multidisciplinary teams help various fields solve complex design problems. This study demonstrates three cases that focus on the healthcare field. The age of the target user groups range...
Conference Paper
Full-text available
This paper introduces an emerging research field called NeuroDesign, which combines psychology, neuroscience, computer science, and design. It applies the cutting-edge cross-domain research methods to collect the designer’s physiological data and psychological data, which has essential experimental support significance for this research field. Stud...
Conference Paper
Full-text available
The efficiency of human-machine interaction between Chinese pilots in the simulator is mainly caused by three factors: pilot pressure, the interaction in training, and the application of metacognitive strategies. The sense of pressure is the factor that indirectly affects the training efficiency in simulator training. The interaction in training is...
Article
Full-text available
Recently, one type of mesoscale structure called core-periphery (CP) structure has received much attention in complex networks, as the algorithmic detection of such structures makes it possible to discover network features that are not apparent either at the local scale of nodes and edges or at the global scale of summary statistics. The core-perip...
Conference Paper
Full-text available
This is a reflection paper, based on empirical experience that articulates a new attitude towards the use of methods to stimulate creativity in first year UX master students. It describes reflections from UX Foundation, a project-based course of UX master program. A real project to enhance user experience of the Beijing Natural and History Museum....
Conference Paper
Full-text available
The research aims to improve the user experience in Beijing Museum of Natural History with the method of service design. This project was merged into a postgraduate course named 'UX Foundation' in Beijing Normal University. It was an innovative practice both for the museum and the university to cooperate together throughout the project. The course...
Conference Paper
Full-text available
Assistive navigation system for visually impaired persons (VIPs) mainly focuses on wayfinding and obstacle detection. Previous work on running navigation for VIPs is limited with less users' perspective. We created the running guide, a pair of wearable glasses based on the insights from user research, enabling visually impaired (VI) runners to navi...

Network

Cited By