Viviana Barneche-Naya

Viviana Barneche-Naya
University of A Coruña | UDC · VideaLab

Architect, PhD

About

41
Publications
9,934
Reads
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95
Citations
Citations since 2016
14 Research Items
75 Citations
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2016201720182019202020212022051015
Introduction
Viviana Barneche-Naya currently works at the VideaLab, University of A Coruña. Viviana does research in Virtual Archaeology, Digital Architecture, Serious Games and Human-computer Interaction.
Additional affiliations
October 2011 - present
University of A Coruña
Position
  • Professor (Assistant)

Publications

Publications (41)
Chapter
This paper describes the results of a case study about how Assisted Navigation and Natural User Interfaces can facilitate user control in virtual architectural walkthroughs and improve the overall experience. This study combines the authors’ previous research in these lines, studying the summed effect of both on a UX test scenario. The installation...
Chapter
This paper describes a graphic application named Heighmap Examiner designed to help educate students on the computer graphics techniques that constitute the core of visualisation modules in GIS software. It applies various pixel-based algorithms over elevation datasets or heightmaps to obtain topographic and cartographic representations such as tho...
Article
Full-text available
This paper describes the results of a case study intended to compare three different user movement paradigms (metaphoric, symbolic and natural) designed to control the visit of virtual environments for a NUI-based museum installation. It also evaluates the effects of previous expertise with 3D video games in the results for users that took part in...
Article
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This article presents a novel installation for the development of hybrid physical-numerical flood models in an augmented reality environment. This installation extends the concept introduced by the well-known Augmented Reality-SandBox (AR-Sandbox) module, which presents a more educational, and less research-based and professional application. It co...
Chapter
Architectural objects are composed of multiple and complex, heterogeneous elements. A wall, a floor, a window, are examples of the juxtaposition of several distinct elements that are put together to ensemble a single constructive part. Cross-sections in Architecture are usually made to achieve two different goals. On the one hand, a cross-section o...
Chapter
Full-text available
Museum installations, especially those related to the display of virtual archaeology, often make use of natural user interaction (NUI). Those sets require methods of interaction that are intuitive and easy to all users, independent of their previous skills and experience with similar or related technologies. The use of depth cameras such as the Kin...
Chapter
Virtual worlds are an environment for the realization of multiple social activities ranging from entertainment to education, economics, or even medicine. Such activities require virtual spaces and buildings for their development and are inhabited by avatars that stand in place of the user. The architecture of these virtual buildings is, for the mos...
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Full-text available
- Durante los últimos años, se ha arraigado en la cultura museológica la idea de ofrecer al usuario el conocimiento de la exposición no sólo a través de la muestra de objetos, sino también mediante la interacción del visitante con nuevas formas de instalación audiovisual y multimedia, con las cuales puede experimentar la temática de los contenidos...
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Full-text available
- Desde que nacemos, la comunicación con nuestro entorno se basa en el lenguaje corporal; la mirada, el tacto o los gestos constituyen las fórmulas iniciales de comunicación hasta que en etapas posteriores adquirimos el lenguaje hablado y escrito. Hoy en día los museos incorporan, de manera creciente y sostenida, el uso de instalaciones cuyas inter...
Conference Paper
Full-text available
In this paper, the authors evaluate and compare two different paradigms of natural interaction, one metaphorical and one natural, in order to control the movement of the user inside a virtual model of an archaeological reconstruction. This work measures the two paradigm’s usability in order to use this installation in a museum environment. The syst...
Article
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In this paper, the authors propose a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement inside real buildings. Authors describe the design of a computer aided navigation system that could facilitate visitors of virtual reconstruc...
Conference Paper
Full-text available
This paper proposes a new way to navigate inside virtual architectural environments such as those used in the field of Virtual Archaeology. This approach is based on the study of human movement inside real buildings to design a computer aided navigation system that could help visitors of virtual reconstructions to take their journey inside digital...
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This paper describes the use of Virtual Worlds technology to implement a virtual museum for an interpretation center on the theme of the use of mosaics in ancient Roman villas. In order to foster the comprehension of the meaning of these archaeological remains, incomplete mosaics were completed digitally and placed in virtual rooms to recreate the...
Conference Paper
Full-text available
Interpretation centers have become a very adequate and viable solution for effective communication of heritage information in municipalities and rural areas which lack the resources for establishing a traditional, full-scale museum, and where heritage can be an important factor for tourism development. Unlike traditional museums, interpretation cen...
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Full-text available
The use of virtual worlds in the school is an extraordinary tool to engage the children in the process of e-learning. Although one can find many examples that describe the use of such a technology in teaching regular educational contents, very few examples replicate other classical outdoor educational activities such as a visit to a museum, includi...
Conference Paper
Full-text available
This paper describes a methodology for the development of a didactic installation intended to explore the spatial, volumetric and formal relationships that, being present in any architectural work, are basic to understand the compositive and stylistic aspects that define some historical key buildings as paradigms of the history of Architecture. Suc...
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his paper focuses on architectural spatial design for virtual tridimensional learning environments through the lens of a case study. The work describes the design methodology of a flexible and interactive set of virtual constructions where the architecture itself acts as a dynamic interface whose spaces adapt to the activities that avatars carry ou...
Article
Nowadays, new forms of virtual architecture are appearing as virtual worlds based on the Metaverse concept are becoming increasingly more popular, holding all kind of virtual versions of human activities. This paper aims to make a reflection on the features of these new architectures compared with their equivalents in the real world by means of an...
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This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user.
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Resumen Este artículo describe los resultados sobre el estudio de la experiencia del usuario de dos colegios den-tro de un espacio virtual educativo flexible que conjuga escuela y museo. Este espacio educativo integral incluye no solo la exploración de áreas expositivas, sino que abarca desde charlas telepresenciales por parte del personal del muse...
Conference Paper
Full-text available
In this work, we describe the results in the study of the user experience of three groups of children within a flexible virtual space that connects school and museum. This integrated educational space includes not only the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational...
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El presente artículo describe el proceso de diseño, producción e implementación de una aplicación destinada a permitir el análisis formal interactivo de la Catedral de Santiago de Compostela. La complejidad geométrica del modelo edificio para el detalle requerido, derivada principalmente de la profusión de elementos estilísticos presentes en el mis...
Conference Paper
Full-text available
Nowadays, new forms of virtual architecture are appearing as virtual worlds based on the Met averse concept are becoming increasingly more popular, holding all kind of virtual versions of human activities. This paper is a reflection on the features of these new architectures compared with their equivalents in the real world by means of an analysis...
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Full-text available
This paper analyzes the degree of application of the technology of virtual worlds, also called Metaverses in the field of education, gathering examples carried out throughout the world and describing the advantages and disadvantages of the different platforms that can be used for the creation and development of metaverses for educational purposes....
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Este articulo propone la aplicacion del conocimiento existente sobre el visitante del museo al diseno de los sistemas interactivos que hoy en dia son habituales en este entorno, con el fin de mejorar la experiencia educativa de este usuario singular.
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El potencial de los metaversos, mundos virtuales tridimensionales multiusuario on-line, donde los usuarios crean sus contenidos, que abarcan campos tan diversos como la cultura, la ciencia, la educación o la recreación patrimonial entre otras, va mas allá de actuar como generador de conexiones humanas y de alojar actividades sociales compartidas, a...
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Hoy en día, las nuevas formas de la arquitectura virtual aparecen como mundos virtuales basadas en el concepto de metaverso son cada vez más populares, presionando todo tipo de versiones virtuales de las actividades humanas. Este trabajo tiene como objetivo hacer una reflexión sobre las características de estas nuevas arquitecturas en comparación c...

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